Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 Old RPG Tileset 1.0.1 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Ghoul |
Class | Adventurer |
Level / Exp | 19 / 65% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 19 on the 76th Pyre 122nd year of Ascendancy at 04:56 5 / 1 |
Primary Stats
Strength | 28 (base 15) |
Dexterity | 40 (base 39) |
Constitution | 30 (base 12) |
Magic | 12 (base 12) |
Willpower | 10 (base 12) |
Cunning | 37 (base 39) |
Resources
Life | -17/547 |
Mana | 149/208 |
Stamina | 102/134 |
Healing Factor | 1.1 |
Regeneration | 2.365 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Barehand
Damage | 51 |
Accuracy | 45 |
Crit Chance | 16% |
APR | 9 |
Speed | 1.20 |
Offense: Spell
Spellpower | 19.4 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 20.9 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Cold | +6% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 25.647495250155 |
Ranged Defense | 27.147495250155 |
Fatigue | 4 |
Physical Save | 20.15 |
Spell Save | 7.7 |
Mental Save | 29.28978025809 |
Defense: Resistances
Cold | + 15%( 70%) |
Lightning | + 15%( 70%) |
Fire | + 8%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Stun Resistance | 74% |
Bleed Resistance | 100% |
Confusion Resistance | 21% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 616% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Pugilism | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Technique / Magical combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.00 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Finishing moves | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Arcane Combat |
talent | Lacerating Strikes |
talent | Striking Stance |
detrimental effect | The target is on fire, taking 34.95 fire damage per turn. Burning |
beneficial effect | The target is in the middle of a combo chain and has earned 1 combo points. 1 Combo |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: +1% A pair of boots made of leather. |
On hands | polar dwarven-steel gauntlets (0 def, 2 armour) polar dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when the wearer hits(melee): 5 cold Changes resistances: +7% cold Changes damage: +6% cold Metal gloves protecting the hands up to the middle of the lower arm. |
On head | insulating rough leather cap of constitution (+3) (0 def, 1 armour) insulating rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes resistances: +5% fire / +5% cold A cap made of leather. |
On fingers | mule's copper ring of clarity mule's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 Mental save: +6 Confusion immunity: +21% Rings can have magical properties. |
Around neck | grounding voratun amulet grounding voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +12% lightning Stun/Freeze immunity: +24% Amulets can have magical properties. |
Main armor | troll-hide cured leather armour (2 def, 4 armour) troll-hide cured leather armour (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Life regen: +1.50 A suit of armour made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | enveloping linen cloak of resilience (6 def, 0 armour) enveloping linen cloak of resilience (6 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | clarifying rough leather belt of life clarifying rough leather belt of lifeInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 Life regen: +0.40 Healing mod.: +10% A belt that goes around your waist. |
Inventory
Stormlash (17-18.7 power, 7 apr) Stormlash (17-18.7 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 80% Damage conversion: 50% lightning When wielded/worn: Accuracy: +7 It can be used to strike an enemy in range 3, releasing a burst of lightning, costing 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 A belt that goes around your waist. |
mindwoven linen robe of the mountain (+11%) (0 def, 0 armour) mindwoven linen robe of the mountain (+11%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% physical Changes damage: +11% physical Mindpower: +2 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
umbral rough leather gloves of magic (+2) (0 def, 1 armour) umbral rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Damage when the wearer hits(melee): 6 darkness Changes resistances: +5% darkness Changes damage: +4% arcane / +3% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Achievements
By Fat Dog the Ghoul Adventurer level 10
75th Pyre 122nd year of Ascendancy at 03:23 see stats
Log
Talent Rune: Manasurge is ready to use.
Fat Dog hits slinger for 21 blight damage.
Fat Dog hits white wolf for 19 blight damage.
Fat Dog hits green ooze for 21 blight damage.
Fat Dog hits dremling for 17 blight damage.
Skeleton mage hits Fat Dog for 22 fire damage.
Skeleton mage misses Fat Dog.
Skeleton mage hits Fat Dog for 22 fire damage.
Dremling hits Fat Dog for 40 physical, 8 temporal damage (total 47.53).
Fat Dog hits slinger for 25 blight damage.
Fat Dog hits white wolf for 22 blight damage.
Fat Dog hits green ooze for 25 blight damage.
Fat Dog hits dremling for 20 blight damage.
Skeleton mage casts Flame.
Fat Dog speeds up.
Skeleton mage hits Fat Dog for 65 fire damage.
White wolf hits Fat Dog for 15 physical damage.
Fat Dog lashes out with a flurry of fists.
Fat Dog slows down.
Fat Dog hits skeleton mage for 19 cold, 52 physical, 6 cold, 18 cold, 51 physical, 6 cold, 19 cold, 53 physical, 6 cold damage (total 224.40).
White wolf howls
Fat Dog hits slinger for 25 blight damage.
Fat Dog hits white wolf for 22 blight damage.
Fat Dog hits green ooze for 25 blight damage.
Fat Dog hits dremling for 20 blight damage.
Skeleton mage hits Fat Dog for 33 fire damage.
Skeleton mage killed Fat Dog!
Fat Dog the level 19 ghoul adventurer was toasted to death by a skeleton mage (yet again) on level 18 of The Arena.