











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 39 / 70% |
| Size | big |
| Lifes / Deaths | Killed by ultimate gwelgoroth at level 22 on the 43rd Pyre 123rd year of Ascendancy at 23:38 3 / 4Killed by Salimikira the worm that walks at level 26 on the 67th Pyre 123rd year of Ascendancy at 09:26 Killed by Salimikira the worm that walks at level 26 on the 67th Pyre 123rd year of Ascendancy at 11:02 Killed by armoured skeleton warrior at level 29 on the 26th Dusk 123rd year of Ascendancy at 14:34 |
Primary Stats
| Strength | 37 (base 18) |
| Dexterity | 106 (base 60) |
| Constitution | 35 (base 29) |
| Magic | 109 (base 60) |
| Willpower | 39 (base 12) |
| Cunning | 43 (base 10) |
Resources
| Life | 874/874 |
| Paradox | 258 |
| Healing Factor | 1.1829268292682 |
| Regeneration | 3.8445121951218 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 29.473022310017 |
| See Invisible | 35.473022310017 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc, dragon |
Offense: Mainhand
| Damage | 257 |
| Accuracy | 65 |
| Crit Chance | 25% |
| APR | 24 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 32% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +17% |
| Light | +16% |
| Temporal | +7% |
| Physical | +7% |
| Arcane | +18% |
| Lightning | +9% |
| All | 0% |
Offense: Damage Penetration
| Physical | +21% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 17 (70.376569037657%) |
| Defense | 69 |
| Ranged Defense | 70 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 46 |
| Mental Save | 46 |
Defense: Resistances
| Temporal | + 32%( 70%) |
| Lightning | + 27%( 70%) |
| Darkness | + 29%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 85 with a minimum range of 15. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 596 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 339 life over 5 turns. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Weapon Folding |
| talent | Contingency |
| talent | Temporal Hounds |
| beneficial effect | The target is out of phase with reality, increasing defense by 12, resist all by 7%, and reducing the duration of detrimental timed effects by 0%. Out of Phase |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 39. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed storm wyrm claw. * You've found the needed hummerhorn wing. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed pouch of luminous horror dust. * You've found the needed pouch of bone giant dust. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed ice ant stinger. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed wretchling eyeball. * You've found the needed vial of elder vampire blood. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Elulle the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Arcane While equipped: Stats +5 Str +3 Mag dps ---------- Phys.pwr +4 (+1 eff.) Acc +8 (+2 eff.) ----- def ----- Armour +4 Fatigue +3% Phys.save +30 (+10 eff.) Spell.save +4 (+1 eff.) Die.at -80.00 life ---------- misc Stam/turn +1.20 Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | sentry's quiver of elven-wood arrows of torment (37/45, 50.5-70.7 power, 17 apr)3.0 T4 arrow ammo [Ego++] Arcane/Psionic Power 50.5 - 70.7 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +17 Crit +2.5% Capacity 45 Rld cld 4 Ranged+ +14 mind +14 darkness On Hit: * 20% chance to torment the target Arrows are used with bows to pierce your foes to death. |
| Light source | ethereal alchemist's lamp of the sun0.0 T3 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +8% light ----- def ----- Resists +8% darkness Affinity +5% light ---------- misc Light +7 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 55.30 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Umbrareeve' (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +5 Dex +3 Wil +2 Cun dps ---------- Melee Ret 4 darkness ----- def ----- Armour +4 Fatigue +4% Resists +9% darkness ---------- misc Telepathy Dragon Humanoid/Orc A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
| On fingers | conjurer's voratun ring of misery0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +5 Wil +3 Cun dps ---------- Spell.pwr +9 (+2 eff.) Melee+ 7 bleed Ranged+ 7 bleed On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ---------- misc Hate/m.crit +3.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | sneakthief's gold ring of misery0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +12 Cun +5 Dex dps ---------- Melee+ 9 bleed Ranged+ 7 bleed Acc +7 (+1 eff.) On Hit (Melee): * 10% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ---------- misc Hate/m.crit +3.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| Around waist | skylord's hardened leather belt of the giants1.0 T3 belt armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Dex +3 Wil +4 Cun dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Phys.save +13 (+4 eff.) Spell.save +23 (+7 eff.) Mind.save +12 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | elven-wood longbow 'Airspar'4.0 T4 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +9 While equipped: Stats +10 Dex +4 Mag +3 Con dps ---------- Dmg.mod +9% lightning Res.pen +10% lightning +21% physical ----- def ----- Resists +15% lightning ---------- misc See.Invis +6 Longbows are used to shoot arrows at your foes. |
| On hands | brawler's hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 T3 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Str +4 Dex +4 Mag +3 Cun dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +2 Phys.save +8 (+3 eff.) ---------- misc Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Shadevein (14 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +4 Wil +8 Cun dps ---------- Crit.mult +5.00% Mov.spd +20% Dmg.mod +9% darkness Melee Ret 8 mind ----- def ----- Armour +7 Defense +14 (+4 eff.) Rng.Def +4 (+1 eff.) Fatigue +8% Resists +20% temporal Mind.save +18 (+6 eff.) ---------- misc Telepathy Humanoid/Orc A suit of armour made of leather. |
| Cloak | regal cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +6 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+1 eff.) Mind.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Isitha the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) S.pwr/crit +5 Dmg.mod +7% temporal +8% light +7% physical +12% arcane +8% darkness Melee Ret 4 arcane ----- def ----- Fatigue -8% HP.reg +3.00 Heal/summ +10 ---------- misc Mana/turn +0.40 Psi/ret +0.12 Mana/s.crit +1.00 Hate/m.crit +2.00 Max.mana +20.00 Amulets can have magical properties. |
Inventory
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Eksatin's Ultimatum (63-94.5 power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 63.0 - 94.5 Physical Uses 180% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
blazebringer's stralite mace of crippling (37-51.8 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Nature/Master Power 37.0 - 51.8 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +10 fire On Crit: * cripple the target While equipped: dps ---------- Phys.crit +11.0% All.spd +4% Res.pen +9% fire Blunt and deadly. |
Shantiz the Stormblade (15-19.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 50% Mag, 100% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Anarokhad the stralite shield (10 def, 19 armour, 213 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Rare] Master While equipped: dps ---------- Dmg.mod +9% temporal ----- def ----- Armour +19 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +6% physical Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +4 Block Handheld deflection devices. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T3 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
balancing hardened leather belt of the mystic1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +6.0% Mind.crit +7% Spell.pwr +2 (+0 eff.) ----- def ----- Mind.save +5 (+2 eff.) A belt that goes around your waist. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
shattering dwarven-steel pickaxe (dig speed 17 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str dps ---------- Res.pen +10% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged yew totem of thorny skin [power 56] (23 cooldown)2.0 T3 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 56 and armour hardiness by 50% Puts all charms on 23 cooldown Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Gesenate the Shalore Temporal Warden level 30
41st Dusk 123rd year of Ascendancy at 16:16 see stats
Against all odds
Killed Ukruk in the ambush.By Gesenate the Shalore Temporal Warden level 30
27th Dusk 123rd year of Ascendancy at 09:11 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Gesenate the Shalore Temporal Warden level 32
61st Dusk 123rd year of Ascendancy at 11:46 see stats
Arachnophobia
Destroyed the spydric menace.By Gesenate the Shalore Temporal Warden level 35
46th Regrowth 124th year of Ascendancy at 05:59 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Gesenate the Shalore Temporal Warden level 35
55th Regrowth 124th year of Ascendancy at 02:23 see stats
Brave new world
Went to the Far East and took part in the war.By Gesenate the Shalore Temporal Warden level 34
43rd Regrowth 124th year of Ascendancy at 02:04 see stats
Bringer of Doom
Killed a Bringer of Doom.By Gesenate the Shalore Temporal Warden level 15
21st Regrowth 123rd year of Ascendancy at 00:35 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Gesenate the Shalore Temporal Warden level 12
70th Dusk 122nd year of Ascendancy at 16:45 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Gesenate the Shalore Temporal Warden level 13
25th Haze 122nd year of Ascendancy at 20:55 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Gesenate the Shalore Temporal Warden level 31
52nd Dusk 123rd year of Ascendancy at 14:46 see stats
Exterminator
Killed 1000 creatures.By Gesenate the Shalore Temporal Warden level 15
40th Regrowth 123rd year of Ascendancy at 05:27 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gesenate the Shalore Temporal Warden level 23
45th Pyre 123rd year of Ascendancy at 09:34 see stats
Guiding Hand
Saved all escorted adventurers.By Gesenate the Shalore Temporal Warden level 28
22nd Dusk 123rd year of Ascendancy at 10:04 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gesenate the Shalore Temporal Warden level 20
65th Regrowth 123rd year of Ascendancy at 17:01 see stats
Impossible Death
Got killed by your future self.By Gesenate the Shalore Temporal Warden level 21
21st Pyre 123rd year of Ascendancy at 23:35 see stats
Level 10
Got a character to level 10.By Gesenate the Shalore Temporal Warden level 10
26th Dusk 122nd year of Ascendancy at 22:18 see stats
Level 20
Got a character to level 20.By Gesenate the Shalore Temporal Warden level 20
63rd Regrowth 123rd year of Ascendancy at 11:47 see stats
Level 30
Got a character to level 30.By Gesenate the Shalore Temporal Warden level 30
26th Dusk 123rd year of Ascendancy at 19:57 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Gesenate the Shalore Temporal Warden level 27
69th Pyre 123rd year of Ascendancy at 00:57 see stats
Size is everything
Did over 1500 damage in one attack.By Gesenate the Shalore Temporal Warden level 36
2nd Pyre 124th year of Ascendancy at 20:32 see stats
Size matters
Did over 600 damage in one attack.By Gesenate the Shalore Temporal Warden level 30
27th Dusk 123rd year of Ascendancy at 09:07 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Gesenate the Shalore Temporal Warden level 33
38th Haze 123rd year of Ascendancy at 06:51 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Gesenate the Shalore Temporal Warden level 20
3rd Pyre 123rd year of Ascendancy at 00:28 see stats
The Arena
Unlocked Arena mode.By Gesenate the Shalore Temporal Warden level 8
23rd Dusk 122nd year of Ascendancy at 08:49 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Gesenate the Shalore Temporal Warden level 15
22nd Regrowth 123rd year of Ascendancy at 03:48 see stats
The secret city
Discovered the truth about mages.By Gesenate the Shalore Temporal Warden level 12
79th Dusk 122nd year of Ascendancy at 14:59 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Gesenate the Shalore Temporal Warden level 18
61st Regrowth 123rd year of Ascendancy at 15:08 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Gesenate the Shalore Temporal Warden level 15
21st Regrowth 123rd year of Ascendancy at 17:07 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Gesenate the Shalore Temporal Warden level 31
47th Dusk 123rd year of Ascendancy at 12:35 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Gesenate the Shalore Temporal Warden level 16
41st Regrowth 123rd year of Ascendancy at 03:05 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Gesenate the Shalore Temporal Warden level 29
26th Dusk 123rd year of Ascendancy at 19:57 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Gesenate the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 19:37 see stats
Log
Gesenate's Shoot performs a ranged critical strike against Venom drake hatchling!
Venom drake hatchling wanders around!.
Venom drake hatchling is pinned to the ground.
Venom drake hatchling wanders around!.
Skeleton archer resists the blindness!
Venom drake hatchling slows down.
Venom drake hatchling slows down.
Venom drake hatchling slows down.
Skeleton archer slows down.
Gesenate's temporal clone warps space-time to equip: Dazzlerock
balanced voratun dagger of phasing.
Gesenate's temporal clone deactivates Contingency.
Gesenate calls forth a temporal warden from another timeline.
Something performs a melee critical strike against Venom drake hatchling!
Venom drake hatchling hits Something for 4 acid, 4 acid (8 total damage).
Gesenate's Shoot hits Skeleton archer for (26 absorbed), 0 temporal, (26 absorbed), 0 physical, (52 absorbed), 0 physical (0 total damage).
Gesenate's Shoot hits Venom drake hatchling for 26 temporal, 26 physical, 52 physical (103 total damage).
Gesenate's Shoot hits Venom drake hatchling for 33 temporal, 31 physical, 63 physical (128 total damage).
Gesenate's Shoot hits Venom drake hatchling for 524 physical damage.
Gesenate's Shoot hits Venom drake hatchling for 26 temporal, 26 physical, 52 physical (103 total damage).
Something hits Venom drake hatchling for 271 physical damage.
Something killed Venom drake hatchling!
Gesenate's Shoot killed Venom drake hatchling!
Gesenate casts Dimensional Step.
Gesenate is out of phase.
Gesenate emerges from a space-time rift!
Gesenate deactivates Temporal Hounds.
Gesenate is no longer out of phase.
Gesenate deactivates Weapon Folding.
Gesenate deactivates Contingency.











































































































