Daidir the level 5 Orc Wyrmic by duje

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.8
Addons
Convenient Digging 1.5.5
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceOrc
ClassWyrmic
Level / Exp5 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 27)
Dexterity11 (base 10)
Constitution12 (base 11)
Magic9 (base 10)
Willpower20 (base 16)
Cunning14 (base 10)

Resources

Life213/213
Equilibrium10
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage21
Accuracy5
Crit Chance5%
APR10
Speed1.00

Offense: Spell

Spellpower9
Crit Chance2%
Speed1

Offense: Mind

Mindpower24
Crit Chance11%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense1
Ranged Defense1
Fatigue9
Physical Save18
Spell Save14
Mental Save22

Defense: Resistances

Cold+ 1%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Wind drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sea drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
0/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Wild-gift / Hunter1.30
0/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log


Daidir wears (replacing
rough leather armour (1 def, 2 armour)): spiked rough leather armour (1 def, 2 armour).
Talent Swallow is ready to use.

You gain 0.50 gold from the melting of
rough leather armour (1 def, 2 armour).
Daidir wears (replacing
arcing iron battleaxe (12.5-18.75 power, 1 apr)): thought-forged iron battleaxe of phasing (13-19.5 power, 10 apr).

You collect a new ingredient:
lump of iron (1).
You gain 0.99 gold from the melting of
arcing iron battleaxe (12.5-18.75 power, 1 apr).
Daidir wears:
iron torque of thermal psionic shield [power 23] (20 cooldown).

You gain 3.41 gold from the melting of
lifebinding elm magestaff (10-12 power, 2 apr, lightning element).
Resting starts...

Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.

Resting starts...

Talent Water Dweller is ready to use.
Talent Fog Cloud is ready to use.
Rested for 39 turns (stop reason: all resources and life at maximum).


Daidir activates Water Dweller.


Daidir deactivates Water Dweller.