




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 13 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 16 (base 15) |
| Dexterity | 14 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 22 (base 22) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 238/238 |
| Hate | 100/100 |
| Vim | 118/118 |
| Healing Factor | 0.51915261712575 |
| Regeneration | 0.51915261712575 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +32.441686460958% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 11 |
| Accuracy | 36 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 6 |
| Accuracy | 36 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 0 |
| Physical Save | 12 |
| Spell Save | 13 |
| Mental Save | 8 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Darkness | + 16%(100%) |
| Fire | -40%(100%) |
| All | + 7%(100%) |
Defense: Immunities
| Disarm Resistance | 23% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
Quests
Equipment
| In off hand | iron waraxe (12-18 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
| Main armor | Robe of the Worm (0 def, 0 armour)2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | iron waraxe 'Duskspiker' (12-16 power, 3 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +5 (+5 eff.) Changes stats: +1 Str / +2 Dex Changes resistances: +6% darkness Disarm immunity: +23% One-handed war axes. |
Inventory
iron waraxe (10-15 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Achievements
Log
The Craven Beast receives 112 healing.
The Craven Beast receives 112 healing.
The Craven Beast receives 112 healing.
The Craven Beast receives 112 healing.
The Craven Beast receives 112 healing.
The Craven Beast receives 112 healing.
The Craven Beast receives 112 healing.
The Craven Beast receives 112 healing.
The Craven Beast receives 112 healing.
The Craven Beast receives 112 healing.
The Craven Beast receives 112 healing.
The Craven Beast receives 112 healing.
The Craven Beast receives 112 healing.
The Craven Beast receives 112 healing.
The Craven Beast receives 112 healing.
The Craven Beast receives 112 healing.
Rested for 74 turns (stop reason: all resources and life at maximum).
The Craven Beast receives 112 healing.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Character control switched to The Craven Beast.
Worm that walks (servant of The Craven Beast) activates Infestation.
Character control switched to worm that walks (servant of The Craven Beast).
Worm that walks (servant of The Craven Beast) deactivates Infestation.
Worm that walks (servant of The Craven Beast) activates Infestation.
Worm that walks (servant of The Craven Beast) deactivates Worm that Walks Link.
Worm that walks (servant of The Craven Beast) activates Worm that Walks Link.





























