











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 44 / 92% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 71 (base 60) |
Dexterity | 51 (base 51) |
Constitution | 72 (base 60) |
Magic | 8 (base 10) |
Willpower | 20 (base 10) |
Cunning | 16 (base 10) |
Resources
Life | 1850/1850 |
Stamina | 138/184 |
Healing Factor | 1.5342975206612 |
Regeneration | 60.168653911175 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 18.815289237657 |
See Invisible | 18.815289237657 |
Offense: Mainhand
Damage | 168 |
Accuracy | 71 |
Crit Chance | 48% |
APR | 21 |
Speed | 1.11 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Nature | +15% |
Physical | +6% |
Fire | +36% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Fire | +25% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 47.084537089062 (97.241379310345%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 27 |
Physical Save | 43 |
Spell Save | 43 |
Mental Save | 23 |
Defense: Resistances
Darkness | + 39%( 70%) |
Temporal | + 45%( 70%) |
Nature | + 20%( 70%) |
Fire | + 59%( 70%) |
Cold | + 33%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 24% |
Bleed Resistance | 50% |
Knockback Resistance | 32% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Daunting Presence |
talent | Berserker Rage |
talent | Precise Strikes |
beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 29.18, and stamina regeneration by 5.84. Bloodbath |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Armour: +3 A pair of boots made of leather. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Physical save: +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 46% Changes resistances: +6% nature Changes resistances penetration: +5% nature / +10% acid Changes damage: +15% nature It can be used to create a shield absorbing up to 368 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 18 turns. When used: * Heal for 41. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +32% fire Changes damage: +16% fire Rings can have magical properties. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +10 Defense: +9 (+5 eff.) Changes stats: +4 Con Physical save: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +6 Cun / +5 Wil Damage against: +27% Summoned Reduced damage from: +23% Summoned Mental save: +9 (+4 eff.) Spellpower: +5 (+5 eff.) A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 183.77 fire damage, and flames will be left dealing a further 42.64 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +2 Changes stats: +2 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +4 Str / +5 Con Changes resistances: +21% cold Maximum life: +54.00 A suit of armour made of metal plates. |
Cloak | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 4 mind Changes stats: +2 Wil Changes resistances: +28% darkness / +25% temporal Changes damage: +6% physical Mental save: +5 (+2 eff.) Mindpower: +20 (+10 eff.) Defense after a teleport: +22 Resist all after a teleport: +22% New effects duration reduction after a teleport: +30% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% temporal Cut immunity: +50% Pinning immunity: +24% Knockback immunity: +32% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 224 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +7 Cun / +8 Dex Life regen: +8.00 Maximum life: +46.00 Healing mod.: +14% Rings can have magical properties. |
![]() Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 122% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 nature When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +12 Changes resistances penetration: +12% physical Massive two-handed battleaxes. |
![]() Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +3 Wil Changes resistances: +28% blight / +25% darkness Maximum life: +48.00 Light radius: +2 A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Dram Ironbelly the Dwarf Berserker level 18
17th Voratun 122nd year of Ascendancy at 23:53 see stats
By Dram Ironbelly the Dwarf Berserker level 38
21st Voratun 122nd year of Ascendancy at 02:06 see stats
By Dram Ironbelly the Dwarf Berserker level 34
20th Voratun 122nd year of Ascendancy at 14:43 see stats
By Dram Ironbelly the Dwarf Berserker level 10
16th Voratun 122nd year of Ascendancy at 23:00 see stats
By Dram Ironbelly the Dwarf Berserker level 20
18th Voratun 122nd year of Ascendancy at 09:01 see stats
By Dram Ironbelly the Dwarf Berserker level 30
19th Voratun 122nd year of Ascendancy at 18:13 see stats
By Dram Ironbelly the Dwarf Berserker level 40
21st Voratun 122nd year of Ascendancy at 12:53 see stats
By Dram Ironbelly the Dwarf Berserker level 44
22nd Voratun 122nd year of Ascendancy at 06:10 see stats
By Dram Ironbelly the Dwarf Berserker level 23
18th Voratun 122nd year of Ascendancy at 17:58 see stats
By Dram Ironbelly the Dwarf Berserker level 42
22nd Voratun 122nd year of Ascendancy at 02:09 see stats
By Dram Ironbelly the Dwarf Berserker level 25
19th Voratun 122nd year of Ascendancy at 01:58 see stats
Log
Melee retaliation hits Rej Arkatis for 2 mind, 2 mind (3 total damage).
Talent Death Dance is ready to use.
Dram Ironbelly uses Death Dance.
Rej Arkatis starts to bleed.
Bleeding from Dram Ironbelly hits Rej Arkatis for 95 physical damage.
Dram Ironbelly hits Rej Arkatis for 125 fire, 366 physical, 58 fire (549 total damage).
Rej Arkatis performs a melee critical strike against Dram Ironbelly!
Rej Arkatis hits Dram Ironbelly for 1 physical, 11 darkness, 0 physical, 11 darkness (23 total damage).
Melee retaliation hits Rej Arkatis for 2 mind, 2 mind (3 total damage).
Bleeding from Dram Ironbelly hits Rej Arkatis for 95 physical damage.
Rej Arkatis hits Dram Ironbelly for 1 physical, 11 darkness, 0 physical, 11 darkness (23 total damage).
Melee retaliation hits Rej Arkatis for 2 mind, 2 mind (3 total damage).
Dram Ironbelly uses Execution.
Dram Ironbelly performs a melee critical strike against Rej Arkatis!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Roguelike)!
Dram Ironbelly hits Rej Arkatis for 149 fire, 524 physical (673 total damage).
Dram Ironbelly killed Rej Arkatis!
Berserker Rage's rage subsides!
Dram Ironbelly's adrenaline surge has come to an end.
Saving game...
Saving done.
Dram Ironbelly deactivates Berserker Rage.
Dram Ironbelly no longer revels in blood quite so much.
Dram Ironbelly deactivates Precise Strikes.
Dram Ironbelly deactivates Daunting Presence.