Mulin the level 1 Ghoul Necromancer by Jerkster

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceGhoul
ClassNecromancer
Level / Exp1 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity11 (base 10)
Constitution18 (base 10)
Magic15 (base 15)
Willpower11 (base 13)
Cunning9 (base 11)

Resources

Life20/45
Mana96/105
Soul12/12
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save11
Spell Save9
Mental Save7

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Mulin picks up (a.): Cloak of Deception.
Lore found:
Cloak of Deception
You can read all your collected lore in the game menu, by pressing Escape.

The shield around Mulin crumbles.

Talent Invoke Darkness is ready to use.

Resting starts...

Talent Rune: Shielding is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Ran for 9 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: taken damage).


Green worm mass hits Mulin for 5 physical damage.
Mulin casts
Invoke Darkness.
You collect a new ingredient:
green worm (1).
Mulin hits Green worm mass for 41 darkness damage.
Mulin killed Green worm mass!

Sanguine experiment casts
Blood Grasp.
Sanguine experiment steals life from Mulin!
Sanguine experiment receives
3 healing from Mulin.
Sanguine experiment's Blood Grasp hits
Mulin for 21 blight damage.
Sanguine experiment receives
4 healing from Sanguine experiment's Blood Grasp.

Invoke Darkness is still on cooldown for 1 turns.

Invoke Darkness is still on cooldown for 1 turns.