











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Parasite-in-Pocket 1.5.10Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Clock addon 1.0.0adds a timer, with energy calculations. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ogre |
Class | Wyrmic |
Level / Exp | 50 / 3952% |
Size | big |
Lifes / Deaths | Killed by Emussra the temporal stalker at level 25 on the 75th Regrowth 123rd year of Ascendancy at 20:25 4 / 3Killed by Lisusetta the ghoul at level 27 on the 8th Pyre 123rd year of Ascendancy at 04:47 Killed by Xiba the elven cultist at level 31 on the 24th Pyre 123rd year of Ascendancy at 06:14 |
Antimagic | Follower |
Primary Stats
Strength | 127 (base 65) |
Dexterity | 110 (base 8) |
Constitution | 149 (base 44) |
Magic | 107 (base 16) |
Willpower | 182 (base 65) |
Cunning | 207 (base 60) |
Resources
Psi | 239/302 |
Life | 2408/2660 |
Steam | 100/100 |
Stamina | 519/677 |
Equilibrium | 93 |
Healing Factor | 2.2536050156737 |
Regeneration | 20.395125391847 |
Speed
Mental | +32.02863780959% |
Attack | +12.02863780959% |
Movement | +47.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 11.901847946486 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 373 |
Accuracy | 69 |
Crit Chance | 126% |
APR | 59 |
Speed | 0.76 |
Offense: Offhand
Damage | 294 |
Accuracy | 85 |
Crit Chance | 130% |
APR | 132 |
Speed | 0.76 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 99% |
Speed | 1 |
Offense: Mind
Mindpower | 101 |
Crit Chance | 100% |
Speed | 0.89262890235232 |
Offense: Damage Bonus
Acid | +45% |
Blight | +40% |
Physical | +108% |
Cold | +20% |
All | +9% |
Darkness | +35% |
Lightning | +40% |
Mind | +28% |
Fire | +65% |
Nature | +84% |
Offense: Damage Penetration
Nature | +29% |
Lightning | +44% |
Acid | +39% |
Cold | +24% |
Blight | +20% |
Physical | +75% |
Fire | +24% |
All | 0% |
Defense: Base
Armour (hardiness) | 117.6254614397 (82.970297029703%) |
Defense | 58 |
Ranged Defense | 63 |
Fatigue | 20 |
Physical Save | 79 |
Spell Save | 75 |
Mental Save | 88 |
Defense: Resistances
Acid | + 32%( 70%) |
Blight | + 29%( 70%) |
Physical | + 70%( 70%) |
Cold | + 63%( 70%) |
All | + 20%( 70%) |
Darkness | + 70%( 70%) |
Light | + 50%( 70%) |
Temporal | + 32%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 69%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 15% |
Confusion Resistance | 15% |
Knockback Resistance | 34% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (5/5)
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 324% efficiency and cooldown mod of 51%. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 29 for 13 turns. While Heroism is active, you will only die when reaching -1355 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1297 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1506% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 353% efficiency and cooldown mod of 50%. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Technique / Two-handed assault | 1.10 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.40 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Wild Growth |
talent | Elemental Harmony |
talent | Psiblades |
talent | Icy Skin |
talent | Antimagic Shield |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
beneficial effect | All stats increased by 63. Pain Enhancement System |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have encountered a dying sun paladin that told you about the orcs breeding pit, a true abomination. Desperate MeasuresYou have taken upon yourself to cleanse it and deal a crippling blow to the orcs. The abominable task is done. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost tinker (level 1 of Lost Dwarven Kingdom of Reknor) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3487. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Rare] Psionic While equipped: Stats +4 Str +6 Wil +6 Con dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +9% mind Res.pen +34% physical Apr +4 ----- def ----- Armour +11 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Fatigue +4% HP.reg +0.80 Blindside: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 43% (at 0 Hate) to 145% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 29 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T3 lite [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +7 (+1 eff.) Melee Ret 4 light ----- def ----- Resists +15% temporal +3% all Spell.save +11 (+3 eff.) ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +14 Cun dps ---------- Mind.crit +5% Mind.pwr +9 (+2 eff.) Dmg.mod +20% physical +20% fire +20% nature +20% darkness ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +6% lightning +20% physical +19% darkness +30% fire +30% nature Mind.save +15 (+3 eff.) Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Equi/ret +2.20 Psi/ret +2.60 Hate/ret +3.00 Max.hate +15.00 A pointy cloth hat, very wizardly... This object's appearance was changed to voratun helm. |
On hands | ![]() 1.5 T5 hands armor [Random Unique] Master While equipped: Stats +5 Str +13 Dex +14 Cun dps ---------- Phys.crit +40.0% Spell.crit +36% Mind.crit +37% Crit.mult +30.00% Acc +9 (+1 eff.) Apr +15 ----- def ----- Armour +5 Resists +9% nature +1% physical Phys.save +12 (+2 eff.) Mind.save +9 (+2 eff.) Cut- +15% Disarm- +0% ---------- misc Talents +5 Spring Grapple Cooldown Double Strike -1 Unarmed combat: Power 42.0 - 58.8 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.1% dam / acc Acc +23 Apr +25 Crit +52.0% Atk.spd 83% On Hit: 10% Set Up 5 On Hit: 15% Perfect Strike 5 On Crit: 40% Cripple 5 On Hit: * Slows global speed by 40% Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Crit.mult +19.00% Phys.pwr +9 (+2 eff.) Dmg.mod +10% nature Res.pen +29% nature Apr +8 ----- def ----- Armour +10 Defense +15 (+4 eff.) Resists +6% acid +20% physical +15% nature Spell.save +32 (+7 eff.) ---------- misc Equi/ret +0.12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +17 Cun +8 Wil dps ---------- Phys.crit +2.0% Mind.pwr +15 (+2 eff.) Melee+ 20 bleed Ranged+ 25 bleed Dmg.mod +20% physical On Hit (Melee): * 20% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +9% lightning +20% physical +12% darkness Mind.save +12 (+2 eff.) Max.HP +100.00 HP.reg +2.00 Heal.mod +30% Disease- +10% Confus- +5% ---------- misc Hate/m.crit +3.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +12 Str +10 Con dps ---------- Phys.pwr +15 (+3 eff.) Mov.spd +25% Dmg.mod +20% lightning Res.pen +15% acid Acc +15 (+3 eff.) Apr +4 ----- def ----- Armour +2 Defense +13 (+4 eff.) Fatigue -10% Resists +40% lightning +12% cold +3% light Spell.save +30 (+7 eff.) ---------- misc Max.enc +36 Blinding Speed: Puts all charms on 36 cooldown Level 3.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 30% for 5 turns. Rings can have magical properties. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +16 (+3 eff.) Phys.spd +20% Dmg.mod +6% blight +17% physical Res.pen +20% blight Melee Ret 4 blight On Hit (Melee): * 30% chance to blind ----- def ----- Resists +3% blight +10% light +27% darkness Blind- +35% Amulets can have magical properties. |
In main hand | ![]() 5.0 T4 greatmaul 2H weapon [Unique] Master/Psionic Power 56.0 - 84.0 Physical Uses 110% Wil, 70% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Melee+ +23 mind On Hit: * 14% chance to cause random gloom * flashes light on your target dealing 105 damage * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +3 Str +2 Wil +3 Cun +2 Con dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +15 (+2 eff.) Dmg.mod +10% mind +17% physical Acc +9 (+1 eff.) On Hit (Melee): * Slows global speed by 30% ---------- misc Psi/turn +0.10 Stam/ret +0.70 Light +3 Talents +3 Hammer Toss +3 Dream Smith's Hammer Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. This item has been sent to the Item's Vault. |
Around waist | ![]() |
In off hand | ![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature This natural sand should be returned to the wyrm. This natural mindstar summons a caller. Power 16.0 - 17.6 Nature Uses 135% Wil, 57% Cun Mastery Psiblades Acc uses Wil Apr +78 Crit +5.0% Atk.spd 100% Melee+ +16 blight On Hit.r1 +4 mind On Hit: * flashes light on your target dealing 109 damage While equipped: dps ---------- Mind.crit +9% Crit.mult +15.00% Mind.pwr +34 (+5 eff.) Dmg.mod +14% physical Res.pen +17% physical Melee Ret 13 physical ----- def ----- Resists +14% physical Max.HP +33.00 HP.reg +2.00 ---------- misc Mana/s.crit +4.00 Max.mana +40.00 Burrow: (Instant) Puts all charms on 27 cooldown Level 1.3 Pwr.cost 27 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 28 of target armor and 14% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +8 Str +6 Dex +2 Mag +6 Con dps ---------- Mind.crit +3% Crit.mult +30.00% Mind.pwr +6 (+1 eff.) Res.pen +20% lightning Acc +15 (+3 eff.) Apr +15 On Hit (Melee): * Slows global speed by 35% ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +0% lightning +28% cold +25% light +25% fire Spell.save -30 (-8 eff.) Stealth +12 Max.HP +60.00 Stun/Frz- +0% ---------- misc Stam/turn +1.30 Mana/turn -0.60 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +10 Dex +10 Mag +21 Wil +19 Cun +10 Con dps ---------- Dmg.mod +6% darkness On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +3% blight +10% physical +9% nature Phys.save +25 (+5 eff.) Mind.save +25 (+5 eff.) Max.HP +139.00 HP.reg +4.00 Heal.mod +30% ---------- misc Psi/ret +0.12 Max.psi +30.00 A suit of armour made of metal plates. |
Inventory
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 164% efficiency and cooldown mod of 59%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 39 for 11 turns. While Heroism is active, you will only die when reaching -1303 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 44 for 11 turns. While Heroism is active, you will only die when reaching -1760 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 11 turns. While Heroism is active, you will only die when reaching -1056 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 812 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 53% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Crit.mult +9.00% Phys.pwr +4 (+1 eff.) Dmg.mod +12% physical Res.pen +10% physical ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Fatigue -7% Die.at -80.00 life HP.reg +2.50 Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) Dmg.mod +8% acid +8% fire +8% cold +7% lightning ---------- misc Masteries +0.40 Wild-gift/Antimagic Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 91.0 - 145.6 Temporal Uses 40% Wil, 10% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% Melee+ +16 nature On Hit.r1 +8 nature On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. * 25% chance to put talents on cooldown While equipped: Stats +10 Str +11 Mag +2 Wil +15 Con dps ---------- Phys.pwr +20 (+3 eff.) Res.pen +21% physical +10% darkness +10% arcane Melee Ret 8 darkness ----- def ----- Disarm- +49% ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
![]() 3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 100% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Crit.mult +0.00% Mind.pwr +18 (+3 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 158.19 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Dex +6 Mag +9 Wil +6 Con dps ---------- Spell.crit +8% Mind.crit +2% Dmg.mod +3% mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +23% cold Spell.save -30 (-8 eff.) ---------- misc Stam/turn +1.50 Mana/turn -0.57 Hate/m.crit +2.00 Max.hate +6.00 Max.psi +40.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 feet armor [Rare] Nature While equipped: Stats +4 Str +4 Dex dps ---------- Phys.crit +3.0% Crit.mult +40.00% Acc +6 (+1 eff.) Apr +2 ----- def ----- Armour +11 Fatigue +5% Resists +15% lightning +14% temporal +12% darkness +3% physical Mind.save +9 (+2 eff.) HP.reg +1.60 ---------- misc Max.psi +40.00 A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +6 Dex +11 Lck dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +13 Fatigue +3% Stealth +9 Die.at -40.00 life ---------- misc Max.stam +10.00 A pair of boots made of leather. |
![]() 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
![]() 1.5 T5 hands armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +17.0% Spell.crit +18% Mind.crit +18% Crit.mult +15.00% Melee+ 15 physical 15 cold Dmg.mod +6% acid +10% physical +11% cold On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +13 Resists +19% cold +6% darkness +3% temporal Spell.save +15 (+4 eff.) Unarmed combat: Power 39.5 - 55.3 Physical Uses 40% Wil, 40% Dex, 40% Str 40% Cun Acc+ +0.1% dam / acc Apr +15 Crit +24.0% Atk.spd 83% On Hit.r1 +15 physical On Crit.r2 +15 ice +15 physical On Hit: 10% Ice Breath 5 On Hit: 10% Sand Breath 5 On Crit: 20% Cripple 5 On Hit: * Slows global speed by 40% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 3.0 T3 head armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% blight Res.pen +10% blight On Hit (Melee): * 20% chance to disease On Melee Ret: * 33% chance to disease * 28% chance to inflict 15% damage reduction ----- def ----- Armour +18 Defense +13 (+4 eff.) Fatigue +4% Resists +3% blight +6% acid +11% nature +10% all Phys.save +21 (+4 eff.) Spell.save +8 (+2 eff.) Max.HP +82.00 Heal.mod +18% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Rare] Nature While equipped: Stats +4 Mag +8 Wil dps ---------- Crit.mult +25.00% Dmg.mod +12% blight Res.pen +15% blight ----- def ----- Armour +5 Fatigue +5% Resists +24% cold Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Breathe water A cap made of leather. |
![]() 17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +1 Con ----- def ----- Armour +31 Defense +9 (+3 eff.) Fatigue +26% Resists +48% acid +12% physical +6% light +12% fire +14% lightning +26% cold Spell.save +6 (+1 eff.) Knockbk- +5% ---------- misc Infravis +1 Breathe water A suit of armour made of metal plates. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Rare] Master While equipped: Stats +8 Str dps ---------- Dmg.mod +15% acid +15% temporal Res.pen +15% acid +25% temporal Apr +10 On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% acid Def/telep +10 Res/telep +10% Dur/telep +10% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +72 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 72 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 90 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+1 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 72 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 15.40 cold damage and 26.61 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 36 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 23 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 1155.52 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 23 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 81] amazing fiery salve [power 81]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 353% efficiency and 50% cooldown modifier. Remove 3 magical effects and grants a fiery aura (81% fire, light and lightning affinity) Puts Talent Medical Injector on 23 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 81] amazing frost salve [power 81]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 353% efficiency and 50% cooldown modifier. Remove 3 physical effects and grants a frost aura (81% cold, darkness and nature affinity) Puts Talent Medical Injector on 23 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 1172] amazing healing salve [power 1172]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 353% efficiency and 50% cooldown modifier. Heal 1172 Puts Talent Medical Injector on 14 cooldown Medical salve. |
amazing pain suppressor salve [power 1025] amazing pain suppressor salve [power 1025]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 353% efficiency and 50% cooldown modifier. Let you fight up to -1025 life and reduces all damage by 27% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 9 cooldown Activation is instant. Medical salve. |
amazing water salve [power 81] amazing water salve [power 81]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 353% efficiency and 50% cooldown modifier. Remove 3 mental effects and grants a water aura (81% blight, mind and acid affinity). Puts Talent Medical Injector on 23 cooldown Activation is instant. Medical salve. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 125 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +40% Returns 4 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +100% ---------- misc Talents +5 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +30% lightning Stun/Frz- +50% Tinkers can be attached to normal items to improve them with steam power! |
![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +15% fire Melee Ret 8 mind On Melee Ret: * 28% chance to disease * 45% chance to inflict 15% damage reduction ---------- misc Psi/ret +0.08 Light +3 Wards +3 physical +4 mind +3 darkness Talents +5 Telekinetic Blast +1 Ward +4 Silence Cooldown Silence -1 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 141 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Crit.mult +25.00% ---------- misc Equi/ret +0.16 Psi/ret +0.08 Teleport randomly (rad 50) Puts all charms on 27 cooldown 100% to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +3 Telekinetic Blast Absorb and nullify at most 4 detrimental mental status effects in the next 10 turns Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Garcahel the Ogre Wyrmic level 32
46th Pyre 123rd year of Ascendancy at 22:28 see stats
By Garcahel the Ogre Wyrmic level 50
16th Dusk 124th year of Ascendancy at 11:35 see stats
By Garcahel the Ogre Wyrmic level 29
10th Pyre 123rd year of Ascendancy at 16:59 see stats
By Garcahel the Ogre Wyrmic level 19
21st Regrowth 123rd year of Ascendancy at 10:57 see stats
By Garcahel the Ogre Wyrmic level 50
38th Pyre 124th year of Ascendancy at 10:05 see stats
By Garcahel the Ogre Wyrmic level 50
12nd Dusk 124th year of Ascendancy at 20:34 see stats
By Garcahel the Ogre Wyrmic level 50
3rd Haze 124th year of Ascendancy at 22:43 see stats
By Garcahel the Ogre Wyrmic level 50
15th Pyre 124th year of Ascendancy at 14:46 see stats
By Garcahel the Ogre Wyrmic level 50
65th Pyre 124th year of Ascendancy at 13:16 see stats
By Garcahel the Ogre Wyrmic level 37
2nd Summertide 123rd year of Ascendancy at 14:06 see stats
By Garcahel the Ogre Wyrmic level 15
13rd Haze 122nd year of Ascendancy at 01:29 see stats
By Garcahel the Ogre Wyrmic level 50
44th Pyre 124th year of Ascendancy at 18:24 see stats
By Garcahel the Ogre Wyrmic level 8
12nd Dusk 122nd year of Ascendancy at 10:25 see stats
By Garcahel the Ogre Wyrmic level 50
49th Pyre 124th year of Ascendancy at 01:43 see stats
By Garcahel the Ogre Wyrmic level 50
74th Pyre 124th year of Ascendancy at 02:42 see stats
By Garcahel the Ogre Wyrmic level 35
67th Pyre 123rd year of Ascendancy at 17:13 see stats
By Garcahel the Ogre Wyrmic level 44
5th Decay 123rd year of Ascendancy at 22:06 see stats
By Garcahel the Ogre Wyrmic level 42
38th Haze 123rd year of Ascendancy at 03:11 see stats
By Garcahel the Ogre Wyrmic level 33
52nd Pyre 123rd year of Ascendancy at 18:01 see stats
By Garcahel the Ogre Wyrmic level 50
67th Dusk 124th year of Ascendancy at 11:17 see stats
By Garcahel the Ogre Wyrmic level 22
54th Regrowth 123rd year of Ascendancy at 12:33 see stats
By Garcahel the Ogre Wyrmic level 21
40th Regrowth 123rd year of Ascendancy at 14:44 see stats
By Garcahel the Ogre Wyrmic level 50
50th Dusk 124th year of Ascendancy at 18:15 see stats
By Garcahel the Ogre Wyrmic level 50
47th Dusk 124th year of Ascendancy at 00:04 see stats
By Garcahel the Ogre Wyrmic level 50
74th Pyre 124th year of Ascendancy at 09:42 see stats
By Garcahel the Ogre Wyrmic level 50
3rd Dusk 124th year of Ascendancy at 19:06 see stats
By Garcahel the Ogre Wyrmic level 50
50th Pyre 124th year of Ascendancy at 21:57 see stats
By Garcahel the Ogre Wyrmic level 34
62nd Pyre 123rd year of Ascendancy at 22:44 see stats
By Garcahel the Ogre Wyrmic level 25
69th Regrowth 123rd year of Ascendancy at 04:50 see stats
By Garcahel the Ogre Wyrmic level 21
40th Regrowth 123rd year of Ascendancy at 15:20 see stats
By Garcahel the Ogre Wyrmic level 50
12nd Dusk 124th year of Ascendancy at 22:09 see stats
By Garcahel the Ogre Wyrmic level 50
51st Pyre 124th year of Ascendancy at 04:12 see stats
By Garcahel the Ogre Wyrmic level 10
36th Dusk 122nd year of Ascendancy at 06:15 see stats
By Garcahel the Ogre Wyrmic level 20
39th Regrowth 123rd year of Ascendancy at 12:26 see stats
By Garcahel the Ogre Wyrmic level 30
14th Pyre 123rd year of Ascendancy at 03:16 see stats
By Garcahel the Ogre Wyrmic level 40
32nd Dusk 123rd year of Ascendancy at 11:31 see stats
By Garcahel the Ogre Wyrmic level 50
15th Pyre 124th year of Ascendancy at 12:25 see stats
By Garcahel the Ogre Wyrmic level 42
28th Haze 123rd year of Ascendancy at 13:26 see stats
By Garcahel the Ogre Wyrmic level 50
20th Haze 124th year of Ascendancy at 01:23 see stats
By Garcahel the Ogre Wyrmic level 50
79th Dusk 124th year of Ascendancy at 10:33 see stats
By Garcahel the Ogre Wyrmic level 50
45th Dusk 124th year of Ascendancy at 18:42 see stats
By Garcahel the Ogre Wyrmic level 42
29th Haze 123rd year of Ascendancy at 04:36 see stats
By Garcahel the Ogre Wyrmic level 50
67th Dusk 124th year of Ascendancy at 11:15 see stats
By Garcahel the Ogre Wyrmic level 50
1st Summertide 124th year of Ascendancy at 05:12 see stats
By Garcahel the Ogre Wyrmic level 17
72nd Haze 122nd year of Ascendancy at 11:35 see stats
By Garcahel the Ogre Wyrmic level 31
25th Pyre 123rd year of Ascendancy at 17:12 see stats
By Garcahel the Ogre Wyrmic level 35
67th Pyre 123rd year of Ascendancy at 11:32 see stats
By Garcahel the Ogre Wyrmic level 17
5th Allure 123rd year of Ascendancy at 08:05 see stats
By Garcahel the Ogre Wyrmic level 36
8th Mirth 123rd year of Ascendancy at 12:05 see stats
By Garcahel the Ogre Wyrmic level 50
20th Haze 124th year of Ascendancy at 01:23 see stats
By Garcahel the Ogre Wyrmic level 50
66th Dusk 124th year of Ascendancy at 23:54 see stats
By Garcahel the Ogre Wyrmic level 6
9th Mirth 122nd year of Ascendancy at 06:47 see stats
By Garcahel the Ogre Wyrmic level 50
45th Dusk 124th year of Ascendancy at 21:30 see stats
By Garcahel the Ogre Wyrmic level 42
10th Haze 123rd year of Ascendancy at 14:39 see stats
By Garcahel the Ogre Wyrmic level 42
29th Haze 123rd year of Ascendancy at 04:36 see stats
By Garcahel the Ogre Wyrmic level 9
33rd Dusk 122nd year of Ascendancy at 07:54 see stats
By Garcahel the Ogre Wyrmic level 39
9th Dusk 123rd year of Ascendancy at 02:10 see stats
By Garcahel the Ogre Wyrmic level 42
10th Haze 123rd year of Ascendancy at 03:09 see stats
By Garcahel the Ogre Wyrmic level 25
69th Regrowth 123rd year of Ascendancy at 06:13 see stats
By Garcahel the Ogre Wyrmic level 16
14th Haze 122nd year of Ascendancy at 09:06 see stats
By Garcahel the Ogre Wyrmic level 28
9th Pyre 123rd year of Ascendancy at 20:02 see stats
By Garcahel the Ogre Wyrmic level 42
30th Haze 123rd year of Ascendancy at 14:53 see stats
By Garcahel the Ogre Wyrmic level 44
4th Decay 123rd year of Ascendancy at 06:51 see stats
Log
Today is the 22nd Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 10:21.
Garcahel revels in the pain.
Garcahel performs a melee critical strike against Training Dummy!
Training Dummy slows down.
Training Dummy starts to bleed.
Garcahel performs a melee critical strike against Training Dummy!
Training Dummy's armor corrodes!
Garcahel's tinker attains critical power!
Garcahel hits Training Dummy for 2152 physical, 14 mind, 3 physical, 69 light, 1523 nature, 11 blight, 3 physical, 2 mind, 193 light (3975 total damage).
Bleeding from Garcahel hits Training Dummy for 13 physical damage.
Garcahel deactivates Wild Growth.
Garcahel no longer feels strong.
Garcahel deactivates Antimagic Shield.
Garcahel deactivates Psiblades.
Garcahel deactivates Icy Skin.
Garcahel deactivates Elemental Harmony.