Unrylathalar the level 5 Skeleton Archer by apoptart

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp5 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 17)
Dexterity34 (base 20)
Constitution13 (base 10)
Magic15 (base 15)
Willpower14 (base 10)
Cunning16 (base 12)

Resources

Life219/219
Stamina134/134
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657

Offense: Mainhand

Damage43
Accuracy33
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+5%
Acid+12%

Defense: Base

Armour (hardiness)4 (30%)
Defense19
Ranged Defense19
Fatigue7
Physical Save22
Spell Save10
Mental Save10

Defense: Resistances

Nature+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5
Technique / Mobility1.00
2/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
active
done

Equipment

On feet
Quiver
On hands
On head
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Talent Steady Shot is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 76 turns (stop reason: at exit).


Resting starts...

Talent Volley is ready to use.
Talent Pin Down is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 22 block).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 2.47 gold from the transmogrification of
surging elm magestaff of fate (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 4.43 gold from the transmogrification of
Saloyada (12-19 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (giant grey mouse - offscreen)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (giant grey mouse - offscreen)).