









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 22 / 43% |
| Size | medium |
| Lifes / Deaths | Killed by Yvoldavea the fox at level 22 on the 56th Dusk 122nd year of Ascendancy at 22:15 / 1 |
Primary Stats
| Strength | 51 (base 27) |
| Dexterity | 56 (base 44) |
| Constitution | 41 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 46 (base 31) |
Resources
| Life | -264/680 |
| Stamina | 24/168 |
| Healing Factor | 1.6881403954777 |
| Regeneration | 17.303439053647 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| See Stealth | 7 |
| See Invisible | 6 |
Offense: Barehand
| Damage | 63 |
| Accuracy | 56 |
| Crit Chance | 20% |
| APR | 14 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Light | +15% |
| Blight | +7% |
| Physical | +14% |
| Acid | +5% |
| All | 0% |
Offense: Damage Penetration
| Fire | +15% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 20 (35.65183292883%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 15 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 22%( 70%) |
| Physical | + 33%( 70%) |
| Cold | + 35%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 24%( 70%) |
| Mind | + 24%( 70%) |
| Darkness | + 29%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Bleed Resistance | 60% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 537% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed red crystal shard. * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Glitterterror (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str +6 Mag +2 Con dps ---------- Spell.pwr +5 (+3 eff.) Dmg.mod +5% acid +15% light +7% blight ----- def ----- Armour +4 Fatigue +3% Resists +12% fire +6% light +8% cold Disease- +20% Rush: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | heroic hardened leather gloves of archery (0 def, 5 armour)1.0 T2 hands armor [Ego++] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Acc +5 (+2 eff.) Apr +6 ----- def ----- Armour +5 Mind.save +6 (+3 eff.) Max.HP +44.00 Unarmed combat: Power 22.0 - 24.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +10 Apr +8 Crit +3.0% Atk.spd 125% On Hit: 15% Perfect Strike 3 On Hit: 10% Battle Shout 3 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | rough leather cap 'Daganaridradil' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex +1 Mag ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% fire +6% darkness Die.at -20.00 life HP.reg +2.00 A cap made of leather. |
| Tool | elm totem of healing 'Rainvein' [power 116] (13/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +10% cold ----- def ----- Resists +6% darkness Spell.save +6 (+5 eff.) Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to reduce fatigue by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | sneakthief's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Max.HP +40.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
| On fingers | copper ring 'Artheruiran'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Mag +5 Con dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Crit.chn- 5.00% Rings make your fingers look great! |
| Around neck | restful copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.00 Heal.mod +10% Cut- +40% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 191 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| Main armor | woollen robe of the mountain (+14%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +14% physical ----- def ----- Resists +9% all +14% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Mayarin the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Cun +1 Wil dps ---------- Phys.crit +2.0% ----- def ----- Armour +10 Phys.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Die.at -20.00 life ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Ragiregorach the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +6% fire +6% cold +6% nature +6% lightning Heal.mod +20% Blind- +10% Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Zodig the Brightdare1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +15% fire ----- def ----- Resists +6% acid +3% physical +6% cold +6% fire +6% mind +6% lightning Max.HP +20.00 Heal.mod +5% A belt that goes around your waist. |
Inventory
shielding rune (absorb 235; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 235 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 264; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 264 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aerymissra0.1 T2 amulet jewelry [Rare] Disrupt While equipped: Stats +4 Con ----- def ----- Resists +9% lightning +2% physical +14% blight +3% cold +14% nature Die.at -60.00 life Poison- +46% Disease- +23% Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 165 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Flarestrike0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +9% fire Melee Ret 2 fire ----- def ----- Resists +22% lightning +3% acid Rings make your fingers look great! |
thought-forged voratun dagger of erosion (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Nature/Psionic Power 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +10 mind +8 nature On Hit: * 26% chance to reduce all saves and defense by 16 While equipped: Stats +2 Cun +1 Wil Sharp, short and deadly. |
truestriking dwarven-steel dagger of shearing (16-21 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master Power 16.0 - 20.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical +5% all Acc +13 (+4 eff.) Apr +10 Sharp, short and deadly. |
hateful dwarven-steel greatsword of crippling (37-59 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master/Psionic Power 37.0 - 59.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 darkness Against +17% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Massive two-handed swords. |
hateful dwarven-steel greatsword of dampening (36-57 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Disrupt/Psionic Power 35.5 - 56.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 darkness Against +10% Living While equipped: ----- def ----- Resists +13% acid +13% lightning +10% cold +13% fire +6% all Spell.save +10 (+7 eff.) Massive two-handed swords. |
truestriking dwarven-steel greatsword (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 36.0 - 57.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +7 (+2 eff.) Apr +10 Massive two-handed swords. |
Zanolathasadil the Gleamrip (14-19 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Res.pen +10% light +20% mind Acc +7 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Resists +15% light Crit.chn- 10.00% Disarm- +31% Blunt and deadly. |
mossy mindstar 'Jetfurnace' (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +4 darkness On Hit.r1 +4 nature While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +8.00% Mind.pwr +2 (+1 eff.) Res.pen +5% nature +10% darkness Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 16 ----- def ----- Resists +12% mind ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blighted ash magestaff of invocation (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +15 (+8 eff.) S.pwr/crit +6 Dmg.mod +15% arcane ---------- misc Vim/s.crit +2.00 Max.vim +14.00 Talents +1 Command Staff Conjure elemental energy in a radius 4 cone, dealing 19.45 to 23.34 arcane damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
potent elm magestaff of invocation (13-16 power, 2 apr, cold element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 13.0 - 15.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +12 (+6 eff.) S.pwr/crit +6 Dmg.mod +13% cold ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 2 cone, dealing 18.68 to 22.42 cold damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Harerab the Dimwild1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +1 Wil dps ---------- Mind.crit +1% Dmg.mod +9% darkness ----- def ----- Resists +6% lightning +6% temporal A belt that goes around your waist. |
rough leather belt 'Morbuspulverizer'1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Defense +9 (+3 eff.) Resists +3% nature +3% fire Stealth +6 Die.at -60.00 life Pinning- +20% A belt that goes around your waist. |
Flamepassion (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Con +3 Wil dps ---------- Dmg.mod +3% mind Apr +3 ----- def ----- Defense +1 (+0 eff.) Mind.save +5 (+3 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Blazeschism' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +8% darkness Res.pen +7% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 16 ----- def ----- Defense +1 (+0 eff.) Resists +11% darkness +18% fire Mind.save +6 (+3 eff.) Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe of lightning (+18%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +18% lightning +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +9% nature ----- def ----- Resists +9% all Poison- +27% Disease- +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of lightning (+24%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +16% lightning ----- def ----- Resists +24% lightning +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Borigrim' (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.pwr +25 (+9 eff.) Dmg.mod +9% acid ----- def ----- Armour +2 ---------- misc Infravis +2 A pair of boots made of leather. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 10.5 - 14.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
scouring hardened leather gloves of butchering (0 def, 2 armour)1.0 T2 hands armor [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Acc +6 (+2 eff.) Apr +8 On Melee Ret: * 18 arcane resource burn ----- def ----- Armour +2 Resists +9% blight Spell.save +18 (+11 eff.) Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +3.0% Atk.spd 125% On Hit: * 13% chance to reduce armor by 22% * 15% chance to slow global speed by 41% * 19 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 8 darkness Dmg.mod +4% darkness +5% arcane ----- def ----- Armour +2 Resists +8% darkness Unarmed combat: Power 16.0 - 17.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% Melee+ +6 arcane On Crit.r2 +7 arcane On Hit: 20% Moonlight Ray 3 On Hit: * 8% chance to reduce damage dealt by 14% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tidevengeance (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +3% cold Res.pen +5% cold +10% fire ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning +15% cold A cap made of leather. |
miner's rough leather cap (0 def, 3 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +2 A cap made of leather. |
radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +12% blight +20% fire +12% darkness ---------- misc Light +1 A suit of armour made of mail. |
Aerabeth the Flamemark (28 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Melee Ret 4 fire ----- def ----- Armour +2 Defense +28 (+9 eff.) Fatigue +6% Resists +15% fire +6% mind +17% cold ---------- misc Max.stam +20.00 A suit of armour made of leather. |
radiant hardened leather armour of clarity (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Psionic While equipped: Stats +3 Wil ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +12% blight +12% darkness +5% mind Mind.save +19 (+10 eff.) ---------- misc Light +1 A suit of armour made of leather. |
troll-hide rough leather armour of cold resistance (3 def, 2 armour)9.0 T1 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% cold Max.HP +31.00 HP.reg +4.00 Heal.mod +11% A suit of armour made of leather. |
Scorchqueen (6 def, 21 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% fire Res.pen +5% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +21 Defense +6 (+2 eff.) Fatigue +22% Resists +7% acid +7% physical +13% light +7% lightning +7% cold +7% fire +12% darkness Mind.save +14 (+7 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of metal plates. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
57 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By tb the Thalore Brawler level 21
55th Dusk 122nd year of Ascendancy at 10:50 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By tb the Thalore Brawler level 10
4th Mirth 122nd year of Ascendancy at 03:49 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By tb the Thalore Brawler level 20
44th Dusk 122nd year of Ascendancy at 22:15 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By tb the Thalore Brawler level 21
56th Dusk 122nd year of Ascendancy at 05:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By tb the Thalore Brawler level 10
5th Mirth 122nd year of Ascendancy at 03:47 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By tb the Thalore Brawler level 10
2nd Flare 122nd year of Ascendancy at 09:47 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By tb the Thalore Brawler level 18
36th Dusk 122nd year of Ascendancy at 15:01 see stats
Log
tb HEALS from nature damage!
Yvoldavea the fox hits tb for (20 flat reduction), 44 fire, (6 flat reduction), 0 nature, 4 healing, (20 flat reduction), 15 fire (59 total damage) [4 healing].
Yvoldavea the fox hits Islumira the giant ice ant for 83 fire damage.
Raze hits tb for (4 flat reduction), 0 darkness, (4 flat reduction), 0 darkness, (4 flat reduction), 0 darkness (0 total damage).
Tb is confused and fails to use Open Palm Block.
Yvoldavea the fox uses Shattering Shout.
Tb is recovering from the damage!
Tb feels pain again.
Tb is no longer evading attacks.
tb HEALS from nature damage!
Yvoldavea the fox hits tb for (20 flat reduction), 173 physical (173 total damage).
Raze hits tb for (4 flat reduction), 0 darkness, (4 flat reduction), 0 darkness, (4 flat reduction), 0 darkness (0 total damage).
Burning from Yvoldavea the fox hits tb for (20 flat reduction), 14 fire (14 total damage).
Crippling Poison from Yvoldavea the fox hits tb for (20 flat reduction), 44 nature, 38 healing (44 total damage) [38 healing].
Tb is confused and fails to use Open Palm Block.
Yvoldavea the fox uses Ice Claw.
Tb shrugs off the effect 'Frozen'!
Tb has temporarily forgotten Haymaker for 3 turns!
tb HEALS from nature damage!
Yvoldavea the fox hits tb for (20 flat reduction), 115 cold, (7 flat reduction), 0 nature, 4 healing (115 total damage) [4 healing].
Raze hits tb for (5 flat reduction), 0 darkness, (5 flat reduction), 0 darkness (0 total damage).
Tb is no longer poisoned.
Burning from Yvoldavea the fox hits tb for (20 flat reduction), 22 fire (22 total damage).
Raze hits tb for (5 flat reduction), 0 darkness (0 total damage).
Yvoldavea the fox uses Execution.
Yvoldavea the fox performs a melee critical strike against tb!
Yvoldavea the fox hits tb for (20 flat reduction), 465 physical (465 total damage).
tb the level 22 thalore brawler was punctured to death by Yvoldavea the fox on level 4 of Old Forest.
































































































