







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Redeemed - RC - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! OldRPG Redeemed - Music Mod - 1 of 2 1.7.6New Versions: These are the legacy versions of this mod which were split into two/three parts and made on Suno v3-v4. If for any reason you prefer the old versions of these tracks, or need these versions to support old in-progress saves, here they are.
This mod replaces 99% of the music in the game with original covers of classic RPG scores.
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. OldRPG Redeemed - Music Mod - 2 of 2 1.7.6New Versions: These are the legacy versions of this mod which were split into two/three parts and made on Suno v3-v4. If for any reason you prefer the old versions of these tracks, or need these versions to support old in-progress saves, here they are.
This mod replaces 99% of the music in the game with original covers of classic RPG scores.
OldRPG Redeemed - RC - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Pragmatic Heroism 1.7.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Whitehoof |
| Class | Brawler |
| Level / Exp | 35 / 98% |
| Size | huge |
| Lifes / Deaths | Killed by Silavena the lesser vampire at level 22 on the 22nd Haze 122nd year of Ascendancy at 18:38 1 / 6Killed by Cyromina the white wolf at level 24 on the 39th Haze 122nd year of Ascendancy at 20:41 Killed by Emelabeth the skeleton assassin at level 30 on the 6th Allure 123rd year of Ascendancy at 21:57 Killed by Shasshhiy'Kaish at level 31 on the 1st Regrowth 123rd year of Ascendancy at 20:35 Killed by orc necromancer at level 34 on the 8th Regrowth 123rd year of Ascendancy at 12:47 Killed by worm that walks at level 35 on the 1st Time of Balance 123rd year of Ascendancy at 20:07 |
Primary Stats
| Strength | 92 (base 27) |
| Dexterity | 92 (base 60) |
| Constitution | 49 (base 10) |
| Magic | 30 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 99 (base 60) |
Resources
| Life | 1283/1283 |
| Mana | 334/334 |
| Stamina | 272/272 |
| Steam | 100/100 |
| Healing Factor | 1.3732873839944 |
| Regeneration | 9.8153501210538 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 8 |
| ESP Range | 20 |
| ESP Kinds | animal/canine, horror |
Offense: Barehand
| Damage | 137 |
| Accuracy | 78 |
| Crit Chance | 48% |
| APR | 44 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +15% |
| Light | +15% |
| Nature | +9% |
| Blight | +6% |
| Physical | +6% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 56 (48.304188961773%) |
| Defense | 64 |
| Ranged Defense | 66 |
| Fatigue | 7.0695406001848 |
| Physical Save | 54 |
| Spell Save | 44 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 34%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 58%( 70%) |
| Light | + 16%( 45%) |
| Temporal | + 17%( 70%) |
| Physical | + 25%( 70%) |
| Mind | + 11%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 90% |
| Confusion Resistance | 60% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Disarm Resistance | 26% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 75% |
Inscriptions (3/3)
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 190% efficiency and cooldown mod of 58%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 142 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 159% efficiency and cooldown mod of 51%. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Grappling | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Race / Whitehooves | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Trained Reactions |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Countering melee attacks: Has a 39% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Arywe the venom drake. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) 3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+0 eff.) Fatigue +8% Physical save +15 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Life +80.00 Pinning Resist +25% Stun Resist +40% Knockbk Resist +25% Teleport Resist +100% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 8/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| On hands | Camerim the voratun gauntlets (0 def, 3 armour) 1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Dex +1 Wil +2 Con offense ------ On-Hit 13 blight Damage +6% blight +6% physical Ignore resists +20% physical Accuracy +20 (+5 eff.) defense ------ Armor +3 Fatigue +5% Resistance +7% blight +6% temporal Physical save +20 (+6 eff.) Spell save +5 (+2 eff.) Mind save +5 (+2 eff.) Disarm Resist +26% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Talents +3 Spring Grapple Unarmed combat: Weapon Damage 29.0 - 40.6 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +15 Critical Rate +17.0% Attack Speed 100% On-hit +16 physical On-crit, radius 2 +15 blight On Hit: 10% Juggernaut level 1 On Hit: 20% Soul Rot level 5 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 5.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | drakeskin leather hat 'Aruwen' (0 def, 5 armour) 2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +13 Str +12 Dex +6 Wil +17 Cun +4 Con offense ------ Critical power +20.00% Physical Power +8 (+2 eff.) Ignore Armor +7 When Hit 4 arcane defense ------ Armor +5 Fatigue +5% Resistance +13% physical Crit Resistance 5.00% Physical save +12 (+4 eff.) Mind save +9 (+3 eff.) other ------- Mana/turn +0.12 Mana-on-crit +2.00 Light +1 A hat made of leather. Very stylish. |
| Tool | Balancecast [power 440] (18/25 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +7 Str offense ------ Damage +9% nature Accuracy +30 (+7 eff.) When Hit 6 mind defense ------ Mind save +12 (+4 eff.) Unlife -80.00 life Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1175 Base Damage: 537 Armor: 50 All Resist: 46 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | mule's voratun ring of warding0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: defense ------ Fatigue -4% Resistance +21% acid +23% fire +23% lightning +20% cold other ------- Encumbrance +36 Rings make your fingers look great! |
| On fingers | Kindlerock the stralite ring =dex=0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +12 Dex +3 Mag +6 Cun offense ------ Damage +15% light +9% fire Accuracy +5 (+2 eff.) defense ------ Armor +6 Resistance +30% light Rings make your fingers look great! |
| Around neck | Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 3.5 Power cost 60 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
| Main armor | Behemoth Hide (4 def, 18 armour) 9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con offense ------ When Hit 30 physical defense ------ Armor +18 Defense +4 (+1 eff.) Ranged Defense +8 (+2 eff.) Fatigue +11% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| Light source | Xeryvena2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Wil offense ------ Critical power +15.00% Physical Power +5 (+2 eff.) Ignore resists +5% physical defense ------ Resistance +5% arcane +6% cold Physical save +6 (+2 eff.) Healmod +10% other ------- Max stamina +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Monarigostir (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Physical Power +15 (+4 eff.) defense ------ Defense +1 (+0 eff.) Resistance +30% lightning +3% physical Unlife -20.00 life Life +32.00 Stun Resist +50% other ------- Max stamina +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Tundrastrike 1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +2 Mag +5 Cun +4 Con +8 Lck offense ------ Physical Power +12 (+3 eff.) Damage +15% cold defense ------ Armor +12 Crit Resistance 15.00% Spell save +13 (+4 eff.) Stealth +13 other ------- Disarm Traps +30 Infravision +5 Size +1 Create a temporary shield that absorbs 371 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
Inventory
steam generator implant of the sneak (steam 16)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 24 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.9 steam per turn. Can be activated for an instant burst of 80 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion (heal 84; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 84 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune (power 7; resist 20%; move 31%; dur 5; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 31% faster, and you are invisible (power 7). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the titan (regen 1833% over 10 turns; mana 92; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1833% for 10 turns (22 total) and instantly restoring 92 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 260; dur 5; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 260 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Aranne0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str offense ------ Critical power +10.00% Ignore resists +20% physical Accuracy +5 (+2 eff.) defense ------ Armor +4 other ------- Max stamina +30.00 Amulets make your neck look great! |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
gold amulet 'Shivermoon'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: defense ------ Resistance +15% lightning +20% temporal +6% darkness +9% cold +9% nature Pinning Resist +24% Knockbk Resist +35% Amulets make your neck look great! |
grounding steel amulet of manastreaming0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +2 Mag offense ------ Spellpower/crit +3 defense ------ Resistance +14% lightning Stun Resist +23% other ------- Mana/turn +0.16 Max mana +30.00 Amulets make your neck look great! |
steel amulet 'Smolderwrack'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +6 Con offense ------ Critical power +20.00% Mindpower +15 (+6 eff.) Move Speed +10% Damage +3% fire When Hit 10 mind defense ------ Fatigue -7% Resistance +12% lightning +5% arcane +18% nature Life Regen +3.00 other ------- Stamina/turn +0.70 Amulets make your neck look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +64.00 Life Regen +5.00 Healmod +15% Stun Resist +30% Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +10 (+3 eff.) Spellpower +8 (+4 eff.) Mindpower +10 (+5 eff.) Damage +6% all defense ------ Stun Resist +30% Rings make your fingers look great! |
gold ring of life0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +49.00 Life Regen +7.00 Healmod +13% Rings make your fingers look great! |
Galdil the steel battleaxe (33-50 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 33.0 - 49.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +16 mind While equipped: Stats +2 Str +6 Dex offense ------ Critical power +10.00% defense ------ Defense +20 (+5 eff.) other ------- Infravision +3 Massive two-handed battleaxes. |
enhanced dwarven-steel battleaxe of massacre (44-65 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Nature/Master Weapon Damage 43.5 - 65.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +7 Str +10 Dex +7 Mag +9 Wil +9 Cun +9 Con Massive two-handed battleaxes. |
inquisitor's stralite battleaxe of massacre (57-86 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Disrupt/Master Weapon Damage 57.0 - 85.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Critical: * Deals 61 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed battleaxes. |
stormbringer's dwarven-steel battleaxe (32-49 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Nature Weapon Damage 32.5 - 48.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +21 lightning +19 cold While equipped: offense ------ Move Speed +35% Ignore resists +17% lightning +13% cold Massive two-handed battleaxes. |
stormbringer's stralite battleaxe of massacre (52-78 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Nature/Master Weapon Damage 52.0 - 78.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-crit, radius 2 +23 lightning +27 cold While equipped: offense ------ Move Speed +42% Ignore resists +20% lightning +24% cold Massive two-handed battleaxes. |
Sunwhisper the dragonbone longbow4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +14 Str +15 Dex +20 Mag +15 Wil +12 Cun +21 Con offense ------ Damage +9% blight Ignore resists +10% blight +12% physical +5% fire defense ------ Resistance +6% fire Spell save +6 (+2 eff.) other ------- Vim-on-crit +2.00 Masteries +0.30 Wild-gift/Fungus Regenerate 240 life over 5 turns Puts all charms on 20 turn cooldown Longbows are used to shoot arrows at your foes. |
Yvurata the dwarven-steel longsword (24-33 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Arcane Weapon Damage 23.5 - 32.9 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 67 damage over 5 turns and reducing armor and accuracy by 9 While equipped: Stats +4 Mag +4 Cun +3 Con offense ------ Damage +9% arcane defense ------ Resistance +3% mind +6% light Spell save +12 (+4 eff.) Healmod +20% Stun Resist +20% Sharp, long, and deadly. |
blazebringer's stralite longsword (32-45 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Nature Weapon Damage 32.0 - 44.8 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +5 fire While equipped: offense ------ Global Speed +6% Ignore resists +8% fire Sharp, long, and deadly. |
steel longsword (15-21 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Normal] Weapon Damage 15.0 - 21.0 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Sharp, long, and deadly. |
chilling stralite mace of vileness (39-55 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego] Arcane Weapon Damage 39.0 - 54.6 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +9 blight +21 cold On Hit: * 13% chance to reduce strength, dexterity, and constitution by 15 Blunt and deadly. |
Isydassra the Ashrend (9-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Weapon Damage 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +20 fire While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 5 lightning 5 physical 6 cold 6 acid 7 fire defense ------ Resistance +6% lightning +6% physical +5% cold +5% fire +5% arcane +6% acid Physical save +3 (+1 eff.) Blind Resist +20% Poison Resist +10% Silence Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lightningravager the thorny mindstar (8-8 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Weapon Damage 7.5 - 8.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +7.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +13 (+6 eff.) Damage +12% physical Accuracy +15 (+4 eff.) defense ------ Resistance +12% lightning +3% physical +9% light Physical save +12 (+4 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Silynn (10-11 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Weapon Damage 10.0 - 11.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +8 mind While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Damage +9% acid +27% mind When Hit 10 mind defense ------ Mind save +15 (+5 eff.) other ------- Psi when Hit +0.20 Max psi +19.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ranger's hardened leather sling of cunning (+4)4.0 Encumbrance T3 sling 1H weapon Reqs Shoot [Ego] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 While equipped: Stats +4 Cun +3 Dex offense ------ Ignore resists +8% physical Slings are used to hurl stones or metal shots at your foes. |
Infernoburst (25-30 power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane/Nature Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Critical power +30.00% Spellpower +21 (+10 eff.) On-Hit 19 fire Damage +25% darkness +9% fire defense ------ Armor +10 Hardiness +6% Defense +19 (+5 eff.) Resistance +3% physical +3% fire Physical save +6 (+2 eff.) Mind save +9 (+3 eff.) other ------- Light +4 See Invisibility +10 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 86.99 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
greater ash magestaff of wizardry (15-18 power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon [Ego++] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Mag +2 Wil offense ------ Spell Crit +2% Spellpower +14 (+7 eff.) Damage +15% lightning +15% cold +15% arcane +15% fire other ------- Max mana +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood vilestaff of illumination (25-30 power, 5 apr, blight element)5.0 Encumbrance T4 staff 1H weapon Reqs Mag 35 [Ego+] Nature/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% Spell Crit +7% Physical Power +8 (+2 eff.) Spellpower +19 (+9 eff.) Damage +25% blight Accuracy +9 (+2 eff.) defense ------ Defense +5 (+1 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 101.34 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Scaldpiety (16-25 power, 0 apr)3.0 Encumbrance T2 steamsaw 1H weapon [Rare] Arcane/Steamtech Weapon Damage 16.5 - 24.8 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +23 On-hit +9 temporal Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Damage +6% acid +30% fire +15% arcane On-Hit (Melee): * 20% chance to reduce armor by 24% defense ------ Armor +3 Defense +4 (+1 eff.) Fatigue +6% Resistance +6% acid +11% temporal other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Yvurin the dwarven-steel steamsaw (20-29 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon [Rare] Arcane/Steamtech Weapon Damage 19.5 - 29.2 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +43 On-hit +20 cold On Hit: * 20% chance to reduce all saves and defense by 23 Uses 1.0 Steam While equipped: defense ------ Armor +14 Defense +6 (+1 eff.) Fatigue +8% Resistance +9% mind Crit Resistance 15.00% Mind save +18 (+6 eff.) Life +80.00 other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
crackling stralite steamsaw of amnesia (30-44 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego++] Arcane/Psionic/Steamtech Weapon Damage 29.5 - 44.2 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +70 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Dex offense ------ When Hit 11 lightning defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +10% Resistance +14% lightning other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
manaburning stralite steamsaw of crippling (35-52 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego+] Disrupt/Master/Steamtech Weapon Damage 35.0 - 52.5 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +68 On Hit: * 19 arcane resource burn On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: offense ------ Physical Crit +9.0% defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
shocking stralite steamsaw of crushing (32-49 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego+] Nature/Master/Steamtech Weapon Damage 32.5 - 48.8 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +66 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +8.0% Physical Power +9 (+3 eff.) On-Hit 12 lightning When Hit 5 lightning defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
shocking voratun steamsaw of dampening (40-60 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon [Ego] Nature/Disrupt/Steamtech Weapon Damage 40.0 - 60.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +103 Uses 1.0 Steam While equipped: offense ------ On-Hit 22 lightning When Hit 1 lightning defense ------ Armor +6 Defense +10 (+2 eff.) Fatigue +12% Resistance +14% acid +13% lightning +10% fire +14% cold +8% all Spell save +10 (+3 eff.) other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stormbringer's stralite steamsaw of amnesia (31-46 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego++] Nature/Psionic/Steamtech Weapon Damage 31.0 - 46.5 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +70 On-crit, radius 2 +26 lightning +11 cold On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Uses 1.0 Steam While equipped: offense ------ Move Speed +31% Ignore resists +12% lightning +15% cold defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
warbringer's stralite steamsaw (30-46 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego+] Master/Steamtech Weapon Damage 30.5 - 45.8 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +68 Uses 1.0 Steam While equipped: Stats +3 Con offense ------ Physical Power +9 (+3 eff.) Ignore resists +9% physical defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +10% Disarm Resist +11% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
quick deep-steel trident (28-46 power, 10 apr)3.0 Encumbrance T3 trident 2H weapon [Ego+] Master Weapon Damage 28.5 - 45.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +6 Dex offense ------ Combat Speed +10% Accuracy +20 (+5 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
stralite waraxe 'Coalmistress' (29-41 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Master/Psionic Weapon Damage 29.0 - 40.6 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +8 darkness Damage Against +10% Living On Hit: * 20% chance to reduce damage dealt by 19% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +6 Str offense ------ Damage +9% nature +10% physical Accuracy +19 (+4 eff.) defense ------ Resistance +3% nature +9% darkness One-handed war axes. |
balancing hardened leather belt of life1.0 Encumbrance T3 belt armor [Ego+] Nature/Master While equipped: Stats +4 Cun +4 Dex offense ------ Physical Crit +10.0% Mind Crit +8% defense ------ Life Regen +1.00 Healmod +15% A belt that goes around your waist. |
grounding hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +4.0% Critical power +8.00% Physical Power +5 (+2 eff.) defense ------ Resistance +6% lightning +10% temporal A belt that goes around your waist. |
Zanyneg (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +8 Str +4 Dex +2 Cun offense ------ Critical power +10.00% Ignore Armor +2 defense ------ Defense +2 (+0 eff.) Physical save +16 (+5 eff.) Mind save +16 (+6 eff.) Unlife -100.00 life other ------- Stamina/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of the Shaloren (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +1 Dex +2 Mag +2 Wil +3 Cun offense ------ Accuracy +5 (+2 eff.) Ignore Armor +5 defense ------ Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellwoven cashmere robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +3% Spellpower +13 (+6 eff.) Spellpower/crit +5 defense ------ Resistance +11% all Spell save +18 (+6 eff.) Silence Resist +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con offense ------ Damage +14% nature defense ------ Resistance +8% blight +11% all Life +52.00 Life Regen +2.60 Healmod +19% Poison Resist +28% Disease Resist +33% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ce'Nirin (0 def, 16 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +7 Str offense ------ Ignore Armor +4 defense ------ Armor +16 Fatigue -4% Physical save +11 (+4 eff.) other ------- Encumbrance +38 Infravision +2 See Invisibility +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lelirab the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +4 Mag +6 Wil +2 Cun +9 Con offense ------ Mindpower +5 (+2 eff.) Ignore resists +7% physical defense ------ Armor +3 Physical save +12 (+4 eff.) Mind save +15 (+5 eff.) Silence Resist +28% Confus Resist +23% Stun Resist +23% Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.5 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 29 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
blood-soaked pair of drakeskin leather boots of invasion (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Master While equipped: offense ------ Physical Crit +7.0% Physical Power +8 (+2 eff.) Ignore resists +8% physical Ignore Armor +10 defense ------ Armor +5 A pair of boots made of leather. |
blood-soaked pair of hardened leather boots of evasion (7 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Ignore Armor +6 defense ------ Armor +3 Defense +7 (+2 eff.) Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 5.9 Power cost 30 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 58 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of hardened leather boots of phasing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil defense ------ Armor +3 Blink to a nearby random location (rad 9) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
scholar's pair of dwarven-steel boots of spellbinding (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: Stats +3 Mag offense ------ Spellpower +6 (+3 eff.) defense ------ Armor +4 Fatigue +3% other ------- Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stealthy pair of hardened leather boots of speed (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Arcane/Master While equipped: Stats +7 Lck +4 Dex offense ------ Move Speed +25% defense ------ Armor +3 Stealth +5 A pair of boots made of leather. |
brawler's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +3 Str +6 Dex +5 Cun offense ------ Accuracy +19 (+4 eff.) defense ------ Armor +3 Physical save +6 (+2 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 26.5 - 29.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +15 Ignore Armor +5 Critical Rate +19.0% Attack Speed 125% On Hit: 10% Set Up level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +4 Str +3 Dex +4 Cun +1 Con defense ------ Armor +3 Fatigue +5% Physical save +22 (+7 eff.) Spell save +10 (+3 eff.) Mind save +5 (+2 eff.) Disarm Resist +33% other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 30.5 - 42.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +15 Critical Rate +23.0% Attack Speed 100% On-hit +16 physical On Hit: 10% Juggernaut level 1 On Hit: 10% Set Up level 5 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 5.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Shadethorn' (0 def, 2 armour) =8 mag=1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str +8 Mag +2 Wil offense ------ Critical power +10.00% Physical Power +10 (+3 eff.) Spellpower +10 (+5 eff.) Ignore resists +25% darkness defense ------ Armor +2 Resistance +5% arcane Unarmed combat: Weapon Damage 22.0 - 24.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of the nighthunter (0 def, 8 armour)1.0 Encumbrance T4 hands armor [Ego++] Master/Psionic While equipped: Stats +4 Cun offense ------ Accuracy +7 (+2 eff.) defense ------ Armor +8 Resistance +9% darkness Mind save +9 (+3 eff.) Life +56.00 other ------- Infravision +2 Unarmed combat: Weapon Damage 33.0 - 36.3 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +14 Ignore Armor +5 Critical Rate +12.0% Attack Speed 125% On-hit +13 darkness On Hit: 10% Battle Shout level 5 On Crit: 10% Dominate level 5 Track: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's voratun gauntlets of magic (+4) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego] Arcane/Psionic While equipped: Stats +4 Mag offense ------ On-Hit 6 mind Damage +8% mind +6% arcane defense ------ Armor +3 Fatigue +5% Resistance +10% mind Unarmed combat: Weapon Damage 29.0 - 40.6 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On-hit +10 arcane On-crit, radius 2 +10 mind +9 arcane On Hit: 20% Psychic Lobotomy level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Tidolar (7 def, 11 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Cun +11 Con offense ------ Damage +9% mind defense ------ Armor +11 Defense +7 (+2 eff.) Fatigue +4% Resistance +5% all Physical save +9 (+3 eff.) other ------- Light +3 Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing hardened leather cap of the bounder (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Disrupt/Master While equipped: Stats +6 Str +6 Dex defense ------ Armor +3 Fatigue +3% Resistance +7% nature +8% blight Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 526.7 Physical damage. If the attack hits, the target is confused (44% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
hardened leather cap 'Gleamfury' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Con offense ------ Damage +24% light When Hit 10 light defense ------ Armor +3 Fatigue +3% Resistance +9% acid +27% fire Spell save +9 (+3 eff.) A cap made of leather. |
hardened leather cap 'Scorchblack' (9 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +14 Cun +6 Wil offense ------ Accuracy +9 (+2 eff.) When Hit 8 fire When Hit: * 16% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +9 (+2 eff.) Fatigue +3% Resistance +6% light +6% fire Life Regen +4.00 Confus Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cap made of leather. |
Boltnoon the voratun mail armour (5 def, 13 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Nature While equipped: Stats +1 Cun +4 Wil offense ------ Mindpower +15 (+6 eff.) Damage +9% lightning +9% mind Ignore resists +5% lightning defense ------ Armor +13 Defense +5 (+1 eff.) Fatigue +12% Resistance +11% acid +12% cold +22% darkness +14% blight Life Regen +5.60 other ------- Stamina/turn +1.40 EQ when Hit +0.08 Light +2 Breathe water A suit of armour made of mail. |
enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +5 Wil defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Mind save +14 (+5 eff.) Life +20.00 Life Regen +4.00 Healmod +13% A suit of armour made of mail. |
enlightening stralite mail armour of Eyal (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun +5 Wil defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Mind save +16 (+6 eff.) Life +32.00 Life Regen +4.00 Healmod +13% A suit of armour made of mail. |
radiant dwarven-steel mail armour of implacability (3 def, 12 armour)14.0 Encumbrance T3 heavy armor [Ego++] Nature/Master While equipped: Stats +3 Wil defense ------ Armor +12 Defense +3 (+1 eff.) Fatigue +6% Resistance +15% blight +11% darkness Physical save +10 (+3 eff.) other ------- Light +1 A suit of armour made of mail. |
rejuvenating stralite mail armour of Eyal (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Life +42.00 Life Regen +12.60 Healmod +14% other ------- Stamina/turn +2.10 A suit of armour made of mail. |
steel mail armour 'Lightningviper' (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Nature While equipped: Stats +7 Mag +3 Wil +4 Cun +5 Con offense ------ Damage +9% acid defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +12% lightning Life +34.00 A suit of armour made of mail. |
stralite mail armour of Eyal (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Life +61.00 Life Regen +6.00 Healmod +14% A suit of armour made of mail. |
stralite mail armour of implacability (4 def, 12 armour)14.0 Encumbrance T4 heavy armor [Ego+] Master While equipped: defense ------ Armor +12 Defense +4 (+1 eff.) Fatigue +5% Physical save +9 (+3 eff.) A suit of armour made of mail. |
voratun mail armour of implacability (5 def, 16 armour)14.0 Encumbrance T5 heavy armor [Ego+] Master While equipped: defense ------ Armor +16 Defense +5 (+1 eff.) Fatigue +8% Physical save +9 (+3 eff.) A suit of armour made of mail. |
Medical Urgency Vest (6 def, 7 armour)9.0 Encumbrance T3 light armor [Unique] Steamtech While equipped: defense ------ Armor +7 Defense +6 (+1 eff.) Fatigue +7% Physical save +15 (+5 eff.) other ------- Talents +1 Medical Urgency Vest This light leather armour features a special medical injector. |
Stormtrial the reinforced leather armour (12 def, 15 armour)9.0 Encumbrance T4 light armor [Random Unique] Nature/Master While equipped: offense ------ On-Hit 8 fire On-Ranged-Hit 6 fire Ignore resists +10% lightning When Hit 0 physical defense ------ Armor +15 Defense +12 (+3 eff.) Fatigue +8% Resistance +18% physical +6% light +23% cold +5% arcane +19% fire Physical save +9 (+3 eff.) Mind save +15 (+5 eff.) Life +50.00 Life Regen +6.80 Healmod +15% A suit of armour made of leather. |
Xerutta the Lightquench (12 def, 10 armour)9.0 Encumbrance T4 light armor [Random Unique] Nature While equipped: offense ------ Damage +12% light Ignore resists +15% light +5% cold When Hit 4 cold 0 physical defense ------ Armor +10 Defense +12 (+3 eff.) Fatigue +8% Resistance +8% acid +8% cold Life +94.00 Life Regen +12.40 Healmod +30% other ------- Breathe water A suit of armour made of leather. |
duelist's hardened leather armour of the hero (11 def, 13 armour) =dex=9.0 Encumbrance T3 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +3 Str +10 Dex +3 Mag +3 Wil +9 Cun defense ------ Armor +13 Defense +11 (+3 eff.) Fatigue +8% Life +44.00 A suit of armour made of leather. |
rejuvenating reinforced leather armour of cold resistance (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego] Nature/Master While equipped: defense ------ Armor +7 Defense +12 (+3 eff.) Fatigue +8% Resistance +20% cold Life Regen +4.10 other ------- Stamina/turn +1.20 A suit of armour made of leather. |
searing dwarven-steel plate armour of Eyal (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training [Ego++] Arcane/Nature While equipped: offense ------ On-Hit 11 acid 11 fire When Hit 10 acid 10 fire defense ------ Armor +11 Fatigue +22% Resistance +11% acid +14% fire Life +37.00 Life Regen +2.00 Healmod +13% A suit of armour made of metal plates. |
coruscating stralite shield of crushing (0 def, 8 armour, 141.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str offense ------ Physical Crit +3.0% Physical Power +9 (+3 eff.) When Hit 6 fire defense ------ Armor +8 Fatigue +8% Resistance +14% fire other ------- Talents +1 Block Handheld deflection devices. |
scouring stralite shield of shrapnel (0 def, 8 armour, 138.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training [Ego++] Disrupt/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con offense ------ On-Hit 16 acid 10 nature On shield block: * Cause enemies within radius 6 to bleed for 287 physical damage over 5 turns (1/turn) On-Hit (Melee): * 17 arcane resource burn When Hit: * 9 arcane resource burn defense ------ Armor +8 Fatigue +8% Resistance +7% acid +10% nature other ------- Talents +1 Block Handheld deflection devices. |
steel shield 'Samoragrim' (0 def, 23 armour, 136 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ When Hit 4 blight defense ------ Armor +23 Fatigue +8% Resistance +18% blight other ------- Talents +1 Block Handheld deflection devices. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
508 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hazereeve (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ When Hit 4 cold On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +20 (+5 eff.) Resistance +3% cold +3% fire Unlife -40.00 life Life +21.00 Healmod +10% other ------- Max stamina +15.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
2025 Little Gems0.0 Encumbrance T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2014/2025 A set of 2025 tiny explosive spheres. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Fuluthel2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 23 defense ------ Resistance +3% nature +9% temporal Mind save +7 (+3 eff.) Life Regen +2.00 other ------- Light +3 See Stealth +6 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving alchemist's lamp of clarity1.0 Encumbrance T3 lite [Ego+] Nature/Psionic While equipped: Stats +4 Con defense ------ Resistance +8% blight Mind save +7 (+3 eff.) Life Regen +4.00 other ------- Light +4 See Stealth +10 See Invisibility +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
7 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing pain suppressor salve [power 434] amazing pain suppressor salve [power 434]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 159% efficiency and 51% cooldown modifier. Let you fight up to -434 life and reduces all damage by 26% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 turn cooldown Activation is instant. Medical salve. |
powerful frost salve [power 26] powerful frost salve [power 26]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 159% efficiency and 51% cooldown modifier. Remove 2 physical effects and grants a frost aura (26% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
powerful healing salve [power 358] powerful healing salve [power 358]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 159% efficiency and 51% cooldown modifier. Heal 358 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
powerful water salve [power 26] powerful water salve [power 26]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 159% efficiency and 51% cooldown modifier. Remove 2 mental effects and grants a water aura (26% blight, mind and acid affinity). Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Toxinedge [power 89] (18/25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +21% blight Ignore resists +25% nature Accuracy +25 (+6 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 defense ------ Resistance +2% physical Setup a psionic shield, reducing all damage taken by 89 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of thorny skin 'Ebonyoath' [power 63] (18/20 cooldown)2.0 Encumbrance T4 totem charm [Random Unique] Nature While equipped: offense ------ Damage +9% mind defense ------ Resistance +6% mind +15% darkness Harden the skin for 7 turns increasing armour by 63 and armour hardiness by 60% Puts all charms on 20 turn cooldown 100% to reduce fatigue by 30% for 2 turns. 100% to increase all damage by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By CowPOW the Whitehoof Brawler level 27
65th Haze 122nd year of Ascendancy at 15:44 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By CowPOW the Whitehoof Brawler level 25
52nd Haze 122nd year of Ascendancy at 05:30 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By CowPOW the Whitehoof Brawler level 34
8th Regrowth 123rd year of Ascendancy at 21:18 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By CowPOW the Whitehoof Brawler level 20
72nd Dusk 122nd year of Ascendancy at 12:28 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By CowPOW the Whitehoof Brawler level 24
33rd Haze 122nd year of Ascendancy at 03:13 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By CowPOW the Whitehoof Brawler level 27
65th Haze 122nd year of Ascendancy at 16:16 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By CowPOW the Whitehoof Brawler level 35
22nd Regrowth 123rd year of Ascendancy at 19:51 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By CowPOW the Whitehoof Brawler level 10
9th Mirth 122nd year of Ascendancy at 16:45 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By CowPOW the Whitehoof Brawler level 20
61st Dusk 122nd year of Ascendancy at 14:47 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By CowPOW the Whitehoof Brawler level 30
5th Allure 123rd year of Ascendancy at 07:39 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By CowPOW the Whitehoof Brawler level 35
76th Regrowth 123rd year of Ascendancy at 00:57 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By CowPOW the Whitehoof Brawler level 24
39th Haze 122nd year of Ascendancy at 20:15 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By CowPOW the Whitehoof Brawler level 19
61st Dusk 122nd year of Ascendancy at 14:40 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By CowPOW the Whitehoof Brawler level 27
65th Haze 122nd year of Ascendancy at 15:44 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By CowPOW the Whitehoof Brawler level 27
65th Haze 122nd year of Ascendancy at 15:44 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By CowPOW the Whitehoof Brawler level 15
43rd Dusk 122nd year of Ascendancy at 15:53 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By CowPOW the Whitehoof Brawler level 26
63rd Haze 122nd year of Ascendancy at 14:44 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By CowPOW the Whitehoof Brawler level 14
37th Dusk 122nd year of Ascendancy at 19:21 see stats
Log
--------------------------------
Today is the 1st Time of Balance of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 20:08.
Talent Clinch is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Trained Reactions is ready to use.
Talent Tumble is ready to use.
Talent Implant: Medical Injector is ready to use.
CowPOW activates Trained Reactions.



























































































































































