John the level 12 Whitehoof Sawbutcher by Critesque

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceWhitehoof
ClassSawbutcher
Level / Exp12 / 73%
Sizebig
Lifes / Deaths

Primary Stats

Strength50 (base 27)
Dexterity9 (base 10)
Constitution42 (base 20)
Magic12 (base 10)
Willpower7 (base 10)
Cunning26 (base 25)

Resources

Life-60/462
Steam82/100
Healing Factor1.371995954695
Regeneration10.313199910098

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage58
Accuracy23
Crit Chance6%
APR0
Speed1.00

Offense: Offhand

Damage29
Accuracy23
Crit Chance6%
APR0
Speed1.00

Offense: Spell

Spellpower12
Crit Chance6%
Speed1

Offense: Mind

Mindpower15
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)29.317011280365 (72.903125182002%)
Defense6
Ranged Defense6
Fatigue21
Physical Save34
Spell Save18
Mental Save24

Defense: Resistances

Cold+ 17%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance25%
Bleed Resistance100%
Instadeath Resistance100%
Stun Resistance21%
Pinning Resistance39%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Battlefield management1.30
0/5
0/5
0/5
0/5
Steamtech / Sawmaiming1.30
5/5
1/5
1/5
0/5
Steamtech / Butchery1.30
5/5
5/5
0/5
0/5
Steamtech / Battle machinery1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.20
5/5
3/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
0/5
0/5

Effects

Quests

active
active
done
active
active

Equipment

On feet
On fingers
On fingers
On hands
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By John the Whitehoof Sawbutcher level 10
16th Retaking 124th year of Ascendancy at 15:15
see stats

Log

Resting starts...
Talent Implant: Medical Injector is ready to use.
Talent Bloodstream is ready to use.
Talent Block is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


John picks up (f.):
vined mindstar of balance (5-6 power, 18 apr, nature damage).

John picks up (d.):
hateful steel greatsword of erosion (22-36 power, 2 apr).

Ran for 7 turns (stop reason: interesting terrain).


Sun-mage casts
Sun Flare.
John loses sight!

Something hits
John for 211 light damage.

John uses
Spinal Break.
John misses Something.
John misses Something.
Something hits
John for 45 fire damage.

John receives 162 healing.
Something hits
John for 243 light damage.
Something hits
John for 121 light damage.

John recovers sight.

John uses a frost salve.

John uses
Block.
Sun-mage's light area effect hits
John for (26 blocked), 96 light (96 total damage).
John the level 12 whitehoof sawbutcher was jerkied to death by a sun-mage on level 1 of Sunwall Outpost.