Damd the level 7 Cornac Adventurer by solomon12318

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp7 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 12)
Dexterity12 (base 12)
Constitution20 (base 12)
Magic12 (base 12)
Willpower21 (base 21)
Cunning26 (base 21)

Resources

Life213/213
Equilibrium0
Psi111/111
Healing Factor1.1870588855781
Regeneration0.29676472139453

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage22
Accuracy24
Crit Chance12%
APR15
Speed1.00

Offense: Offhand

Damage19
Accuracy24
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower18
Crit Chance6%
Speed1

Offense: Mind

Mindpower28
Crit Chance9%
Speed1

Offense: Damage Bonus

Acid+10%
Light+10%
Nature+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save13
Spell Save11
Mental Save16

Defense: Resistances

Nature+ 10%( 70%)
Acid+ 15%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Augmented striking1.00
1/5
1/5
0/5
0/5
Psionic / Voracity1.00
2/5
1/5
0/5
0/5
Psionic / Psi-fighting1.00
1/5
2/5
0/5
0/5
Psionic / Dream Smith1.00
3/5
1/5
0/5
0/5

Generic Talents

Psionic / Feedback1.00
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.00
1/5
0/5
0/5
0/5
Technique / Unarmed training1.00
1/5
3/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Psionic focus
Light source
On head
On fingers
On feet
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Talent Hammer Toss is ready to use.
Talent Infusion: Healing is ready to use.
Talent Thermal Leech is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Damd picks up (v.):
zircon.
Damd picks up (v.):
ametrine.
Damd picks up (w.):
zircon.
Damd picks up (v.):
ametrine.
Damd picks up (v.):
ametrine.
Damd picks up (w.):
citrine.
You pickup 0.60 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.40 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.70 gold pieces.

You pickup 0.55 gold pieces.

Damd picks up (x.):
zircon.
Damd picks up (m.):
arcing iron mace of phasing (13-18 power, 7 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Damd wears (replacing
mossy mindstar (2-3 power, 12 apr, mind damage)): Serpent's Glare (7-8 power, 15 apr, nature damage).

You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-3 power, 12 apr, mind damage).
Damd wears:
copper ring of power.