










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 31 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by Salana the rogue at level 16 on the 3rd Haze 122nd year of Ascendancy at 09:33 0 / 8Killed by Glsaondi at level 17 on the 9th Haze 122nd year of Ascendancy at 06:58 Killed by enthralled slave at level 19 on the 22nd Haze 122nd year of Ascendancy at 19:05 Killed by Isygalaith the skeleton mage at level 22 on the 77th Haze 122nd year of Ascendancy at 13:47 Killed by elven mage at level 24 on the 4th Regrowth 123rd year of Ascendancy at 20:20 Killed by scourge drake at level 31 on the 38th Regrowth 123rd year of Ascendancy at 12:05 Killed by scourge drake at level 31 on the 38th Regrowth 123rd year of Ascendancy at 19:22 Killed by mucus ooze at level 31 on the 58th Regrowth 123rd year of Ascendancy at 12:07 |
Primary Stats
| Strength | 29 (base 21) |
| Dexterity | 43 (base 38) |
| Constitution | 49 (base 34) |
| Magic | 60 (base 50) |
| Willpower | 27 (base 12) |
| Cunning | 29 (base 10) |
Resources
| Life | -30/900 |
| Paradox | 321 |
| Healing Factor | 1.5171232876712 |
| Regeneration | 98.476472602739 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 14.243448040242 |
| See Invisible | 17.243448040242 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 71 |
| Crit Chance | 31% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 71 |
| Crit Chance | 45% |
| APR | 28 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +17% |
| Light | +7% |
| Temporal | +12% |
| Arcane | +6% |
| Acid | +22% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 9 (57.811550151976%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 57 |
| Mental Save | 56 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Temporal | + 24%( 70%) |
| Blight | + 18%( 70%) |
| Darkness | + 24%( 70%) |
| Mind | + 23%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Confusion Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 400 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 292 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.40 |
| 2/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Temporal Guardian | 1.40 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| talent | Temporal Hounds |
| talent | Contingency |
| talent | Weapon Folding |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 54. 6 Fateweaver |
| beneficial effect | A flow of life spins around the target, regenerating 59.76 life per turn. Regeneration |
| beneficial effect | Immune to physical effects. Spine of the World |
| detrimental effect | Reduces global action speed by 15%. Slow |
| beneficial effect | Displacing 14% of all damage on to a random enemy. Webs of Fate |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| beneficial effect | The target's defense and saves have been increased by 54. 6 Spin |
| beneficial effect | The target filled with the spirit of the vorpal bunny! Granting +10% critical chance! Vorpal Bunny! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You abandoned injured seer to death. Escort: injured seer (level 4 of Dreadfell) | failed |
You abandoned injured seer to death. Escort: injured seer (level 8 of Dreadfell) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by stone troll. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost tinker from death by wolf. Escort: lost tinker (level 2 of Ruins of Kor'Pul) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 53. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed chunk of ghoul flesh. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aerogarand (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +8 Cun +4 Mag ----- def ----- Armour +3 Fatigue +3% HP.reg +1.80 Heal.mod +15% ---------- misc Telepathy Dragon A pair of boots made of leather. |
| Light source | Fogterror the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +10% mind Melee Ret 16 mind On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +12% mind Max.HP +49.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | linen wizard hat 'Getalen' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +2 Mag +2 Wil +2 Cun +7 Con dps ---------- Dmg.mod +10% acid ----- def ----- Defense +1 (+0 eff.) Fatigue -4% Resists +15% acid A pointy cloth hat, very wizardly... |
| On hands | restful hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 T3 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +2 HP.reg +1.30 ---------- misc Stam/turn +0.70 Max.stam +17.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +6 Con dps ---------- Dmg.mod +12% acid Res.pen +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +24% acid +3% temporal Phys.save +8 (+3 eff.) Spell.save +12 (+4 eff.) ---------- misc Max.stam +11.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | sneakthief's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +13 (+4 eff.) Apr +8 ----- def ----- Defense +9 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | mindweaver's gold amulet of the eclipse0.1 T3 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +8 (+3 eff.) Melee+ 5 light 5 darkness Dmg.mod +7% light +8% darkness On Melee Ret: * 10% chance to blind * 7% chance to inflict 15% damage reduction ----- def ----- Mind.save +10 (+3 eff.) Confus- +18% Amulets can have magical properties. |
| In main hand | insidious stralite waraxe of evisceration (30.5-42.7 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature/Master Power 30.5 - 42.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +22 insidious poison On Crit: * wounds the target for 7 turns: 19 bleeding, 65% reduced healing While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +7 (+1 eff.) One-handed war axes. |
| Around waist | Zanykath1.0 T1 belt armor [Rare] Arcane While equipped: Stats +5 Str ----- def ----- Fatigue -5% Resists +6% blight ---------- misc Max.enc +20 See.Invis +3 A belt that goes around your waist. |
| In off hand | Dagger of the Past (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
| Cloak | spellcowled linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane While equipped: Stats +2 Wil +1 Mag ----- def ----- Defense +1 (+0 eff.) Resists +13% darkness +10% temporal Spell.save +6 (+2 eff.) Def/telep +12 Res/telep +11% Dur/telep +11% ---------- misc Max.mana +41.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening cured leather armour of Eyal (2 def, 4 armour)9.0 T2 light armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Mind.save +10 (+3 eff.) Max.HP +50.00 HP.reg +1.80 Heal.mod +10% A suit of armour made of leather. |
Inventory
Primal Infusion (affinity 15%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 15% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
manasurge rune (1242% regen over 10 turns; 62 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1242% for 10 turns and instantly restoring 62 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Umbral Razor (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 55% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 143.93 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
chilling dwarven-steel mace (26.5-37.1 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane Power 26.5 - 37.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +13 cold Blunt and deadly. |
insidious stralite mace of massacre (46.5-65.1 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Nature/Master Power 46.5 - 65.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +25 insidious poison Blunt and deadly. |
epiphanous pulsing mindstar of resolve (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic This psionic mindstar has an epiphany about dreams. Power 13.5 - 14.9 Nature Uses 45% Wil, 0% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +7% Mind.pwr +12 (+4 eff.) Dmg.mod +9% mind ----- def ----- Phys.save +4 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
throat-seeking hardened leather sling of power4.0 T3 sling 1H weapon [Ego+] Disrupt/Master Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +8 Ranged+ +7 nature On Crit: * silences the target While equipped: dps ---------- Dmg.mod +12% physical Res.pen +8% nature +13% physical Slings are used to hurl stones or metal shots at your foes. |
Strikeprophet the dwarven-steel waraxe (21.5-30.1 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 21.5 - 30.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +4 light On Crit.r2 +12 lightning While equipped: dps ---------- Dmg.mod +9% light Acc +7 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +9% light +6% lightning Disarm- +25% One-handed war axes. |
warbringer's stralite waraxe of vileness (33-46.2 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane/Master Power 33.0 - 46.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +13 blight On Hit: * 13% chance to disease While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +8% physical ----- def ----- Disarm- +27% One-handed war axes. |
Eilinydhera the Ebonysage (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Dmg.mod +15% darkness +18% fire Res.pen +10% fire Melee Ret 8 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +2 (+0 eff.) Resists +9% fire Spell.save +8 (+3 eff.) ---------- misc Max.mana +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stormwoven silk robe of the mountain (+7%) (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +6 Str +7 Mag +6 Wil dps ---------- Dmg.mod +15% lightning +25% physical +11% cold ----- def ----- Defense +3 (+1 eff.) Resists +7% lightning +9% cold +14% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Titanic (20 def, 18 armour, 320 block)7.0 T3 shield armor Reqs Str 37 Heavy Armour Training 2 [Unique] Master While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+5 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Illusory Castle"2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Glsaondi the Cornac Temporal Warden level 30
33rd Regrowth 123rd year of Ascendancy at 08:14 see stats
Against all odds
Killed Ukruk in the ambush.By Glsaondi the Cornac Temporal Warden level 30
31st Regrowth 123rd year of Ascendancy at 02:11 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Glsaondi the Cornac Temporal Warden level 25
5th Regrowth 123rd year of Ascendancy at 23:09 see stats
Bringer of Doom
Killed a Bringer of Doom.By Glsaondi the Cornac Temporal Warden level 19
30th Haze 122nd year of Ascendancy at 19:49 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Glsaondi the Cornac Temporal Warden level 11
7th Dusk 122nd year of Ascendancy at 05:31 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Glsaondi the Cornac Temporal Warden level 16
3rd Haze 122nd year of Ascendancy at 16:11 see stats
Exterminator
Killed 1000 creatures.By Glsaondi the Cornac Temporal Warden level 17
9th Haze 122nd year of Ascendancy at 03:12 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Glsaondi the Cornac Temporal Warden level 23
10th Decay 122nd year of Ascendancy at 14:25 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Glsaondi the Cornac Temporal Warden level 25
14th Regrowth 123rd year of Ascendancy at 12:07 see stats
Impossible Death
Got killed by your future self.By Glsaondi the Cornac Temporal Warden level 20
52nd Haze 122nd year of Ascendancy at 21:11 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Glsaondi the Cornac Temporal Warden level 31
43rd Regrowth 123rd year of Ascendancy at 13:09 see stats
Level 10
Got a character to level 10.By Glsaondi the Cornac Temporal Warden level 10
1st Flare 122nd year of Ascendancy at 10:05 see stats
Level 20
Got a character to level 20.By Glsaondi the Cornac Temporal Warden level 20
52nd Haze 122nd year of Ascendancy at 21:05 see stats
Level 30
Got a character to level 30.By Glsaondi the Cornac Temporal Warden level 30
31st Regrowth 123rd year of Ascendancy at 02:00 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Glsaondi the Cornac Temporal Warden level 14
56th Dusk 122nd year of Ascendancy at 20:04 see stats
The Arena
Unlocked Arena mode.By Glsaondi the Cornac Temporal Warden level 9
8th Mirth 122nd year of Ascendancy at 18:39 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Glsaondi the Cornac Temporal Warden level 19
23rd Haze 122nd year of Ascendancy at 17:48 see stats
The secret city
Discovered the truth about mages.By Glsaondi the Cornac Temporal Warden level 22
5th Decay 122nd year of Ascendancy at 08:01 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Glsaondi the Cornac Temporal Warden level 19
23rd Haze 122nd year of Ascendancy at 06:36 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Glsaondi the Cornac Temporal Warden level 26
23rd Regrowth 123rd year of Ascendancy at 15:19 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Glsaondi the Cornac Temporal Warden level 18
10th Haze 122nd year of Ascendancy at 21:50 see stats
Unstoppable
Returned from the dead.By Glsaondi the Cornac Temporal Warden level 31
38th Regrowth 123rd year of Ascendancy at 19:22 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Glsaondi the Cornac Temporal Warden level 28
29th Regrowth 123rd year of Ascendancy at 17:50 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Glsaondi the Cornac Temporal Warden level 4
76th Pyre 122nd year of Ascendancy at 23:44 see stats
Log
Slimy ooze's Slime Spit hits Glsaondi for 82 nature damage.
Crimson ooze is not stunned anymore.
Crimson ooze speeds up.
Your Contingency triggered Webs of Fate!
Insidious Poison from Glsaondi hits Crimson ooze for 2 nature damage.
Something hits Glsaondi for 202 acid damage.
Something hits Glsaondi for 56 nature damage.
Glsaondi casts Webs of Fate.
Glsaondi shoots!
Glsaondi warps space-time to equip: glacial ash longbow of true flight
high-capacity quiver of yew arrows of crippling.
Glsaondi warps space-time to equip: insidious stralite waraxe of evisceration
Dagger of the Past.
Glsaondi casts Warp Blade.
Glsaondi performs a melee critical strike against Crimson ooze!
Glsaondi hits Crimson ooze for 181 temporal damage.
Something hits Glsaondi for (8 webs of fate), 48 nature (48 total damage).
Glsaondi killed Crimson ooze!
Glsaondi is less impervious to physical effects.
Talent Fold Fate is ready to use.
Glsaondi picks up (h.): stormwoven silk robe of the mountain (+7%) (3 def, 0 armour).
Glsaondi picks up (d.): epiphanous pulsing mindstar of resolve (13.5-14.85 power, 32 apr, nature damage).
Lore found: trollish poem
Glsaondi picks up (b.): manasurge rune (1242% regen over 10 turns; 62 instant mana).
Glsaondi picks up (e.): insidious stralite mace of massacre (46.5-65.1 power, 5 apr).
You pickup 0.75 gold pieces.
Glsaondi become impervious to physical effects.
Glsaondi slows down.
Something hits Glsaondi for (12 webs of fate), 72 nature (72 total damage).
Saving game...

































































































