









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Revised Alchemist 1.6.4Alch revision description : Buffs Alchemist talents and aims to reduce the irritation of the gem ammo management system, with some other quality of life changes. Idea is to make mana the limiting factor of alchemists, Overall : Alchemist : Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which is a bomb explosion compressed to a single tile. Range scales with talent level. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : New tree : Stone Alchemy : Changelog: 0.9.1 0.9.0 0.8.9 0.8.8 0.8.6 0.8.4: 0.8.3 0.8.2: 0.8.1: 0.8.0- 0.7.1 0.7.0 - 0.6.0- New locked tree : Jewelcraft. A tree that enables an arcane damage throw bomb infusion and a powerful flat damage reduction ability that is further improved by other abilities in the tree. "Aether Infusion" 0.5.0 - Full Changes Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which functions exactly as throw bomb dealing a maximum amount of explosion expert damage to a single tile. Range scales with talent level. Skill has extremely high mana cost (100), but with a single point is almost certainly the most damaging skill in the game. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : Stone Alchemy : Warning : Still needs balancing Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Cornac |
Class | Anorithil |
Level / Exp | 25 / 50% |
Size | huge |
Lifes / Deaths | Killed by snow giant boulder thrower at level 23 on the 16th Pyre 123rd year of Ascendancy at 06:48 / 2Killed by corrupted golem at level 25 on the 47th Pyre 123rd year of Ascendancy at 15:31 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 15 (base 10) |
Magic | 74 (base 55) |
Willpower | 28 (base 10) |
Cunning | 61 (base 49) |
Resources
Life | -112/694 |
Positive | 83/122 |
Negative | 56/122 |
Healing Factor | 1.0460311219418 |
Regeneration | 0.26150778048544 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -8.8817841970013E-14% |
Spell | -4.4408920985006E-14% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | -1.7763568394003E-15 |
See Invisible | -1.7763568394003E-15 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 33 |
Accuracy | 5 |
Crit Chance | 19% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 54 |
Crit Chance | 48% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Blight | +5% |
Physical | +9% |
Mind | +15% |
All | 0% |
Darkness | +23% |
Light | +11% |
Fire | 0% |
Nature | +15% |
Offense: Damage Penetration
Arcane | +20% |
Darkness | +10% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 30 (60%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 32 |
Mental Save | 25 |
Defense: Resistances
Nature | + 38%( 70%) |
Lightning | + 20%( 70%) |
Light | + 25%( 70%) |
Temporal | + 23%( 70%) |
Darkness | + 14%( 70%) |
Cold | + 20%( 70%) |
Fire | + 19%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Silence Resistance | 10% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 319 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 188 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 273 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Celestial / Glyphs | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Celestial / Sunlight | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
Celestial / Hymns | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.48 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | Improves/gives invisibility (power 12), reducing damage dealt by 40%. Invisibility |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 4. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed red crystal shard. * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed vial of squid ink. * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed electric eel tail. * You've found the needed minotaur nose. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Umbrapunish (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Changes resistances penetration: +10%(-) darkness Critical mult.: +15.00% (-) Stamina each turn: +0.30 (-) Maximum mana: +100.00 (-) Maximum stamina: +19.00 (-) Damage Shield penetration: +30% (-) A pair of boots made of leather. |
Light source | ![]() brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +44.00 (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Tarrenarirek (21 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +21 (+9 eff.) (-) Changes resistances: +16%(-) light / +9%(-) fire Changes resistances penetration: +20%(-) arcane Changes damage: +11%(-) light Physical save: +12 (+6 eff.) (-) A pointy cloth hat, very wizardly... |
Tool | ![]() Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 (-) Damage when hit (Melee): 10(-) draining blight Changes damage: +5%(-) blight When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+3 eff.) (-) Damage when hit (Melee): 4(-) mind Changes stats: +3(-) Mag / +5(-) Wil / +12(-) Cun Critical mult.: +10.00% (-) Spellpower: +6 (+2 eff.) (-) Mindpower: +10 (+3 eff.) (-) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
On fingers | ![]() conjurer's gold ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+4 eff.) Defense: +0 (+0 eff.) (-8 (-3 eff.)) Damage when hit (Melee): 0(-4) mind Changes stats: +6(+3) Mag / +5(-) Wil / +0(-12) Cun Critical mult.: +0.00% (-10.00%) Spellpower: +15 (+5 eff.) (+9 (+3 eff.)) Mindpower: +7 (+2 eff.) (-3 (-1 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. The set is complete. When wielded/worn: Armour: +4 (-) Fatigue: -20% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +100.00 (-) Size category: +2 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Lisumina (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Defense: +25 (+11 eff.) (-) Changes stats: +4(-) Wil Changes resistances: +3%(-) darkness Changes damage: +20%(-) darkness / +6%(-) acid Talents granted: +1.00(-) Command Staff Critical mult.: +15.00% (-) Silence immunity: +10% (-) Spellpower: +9 (+3 eff.) (-) Spell crit. chance: +10% (-) Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Snow Giant Wraps (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. The set is complete. When wielded/worn: Physical power: +10 (+5 eff.) (-) Armour: +2 (-) Changes stats: +4(-) Str Changes resistances: +10%(-) lightning / +10%(-) cold Physical save: +10 (+5 eff.) (-) Knockback immunity: +50% (-) Maximum life: +60.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 46.54 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | ![]() Spider-Silk Robe of Spydrë (10 def, 15 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 (-) Armour Hardiness: +30% (-) Defense: +10 (+4 eff.) (-) Damage when hit (Melee): 20(-) nature slow / 20(-) poison Changes stats: +5(-) Con / +4(-) Wil Changes resistances: +30%(-) nature / +11%(-) all Changes damage: +15%(-) acid / +15%(-) nature / +15%(-) mind Physical save: +10 (+5 eff.) (-) Spell save: +10 (+5 eff.) (-) Mindpower: +10 (+3 eff.) (-) Mental crit. chance: +5% (-) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | ![]() Yvissra the Plaguepiety (1 def, 6 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +1 (-) Armour: +6 (-) Defense: +1 (+0 eff.) (-) Changes stats: +1(-) Dex Changes resistances penetration: +10%(-) nature Changes damage: +3%(-) darkness / +9%(-) physical Critical mult.: +20.00% (-) Maximum life: +35.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() stabilizing stralite amulet of mastery (0.18 Celestial / Chants) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +14%(-) temporal Talent masteries: +0.18(-) Celestial / Chants Pinning immunity: +20% (-) Knockback immunity: +24% (-) Amulets make your neck look great! |
Inventory
![]() Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes resistances: +0%(-14%) temporal Talent mastery: +0.00(-0.18) Celestial / Chants Pinning immunity: +0% (-20%) Knockback immunity: +0% (-24%) Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Fanged Collar Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +0%(-14%) temporal / +15% darkness / +15% acid Talent mastery: +0.00(-0.18) Celestial / Chants Physical save: +15 (+7 eff.) Spell save: +15 (+8 eff.) Mental save: -7 (-3 eff.) Pinning immunity: +0% (-20%) Knockback immunity: +0% (-24%) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Penitence (15-18 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(-5.0 - -6.0) Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 (-) Crit. chance: +0.0% (-3.5%) Attack speed: 100% (-) When wielded/worn: Defense: +0 (+0 eff.) (-25 (-11 eff.)) Changes stats: +0(-4) Wil Changes resistances: +30% blight / +30%(+27%) darkness Changes damage: +0%(-20%) darkness / +0%(-6%) acid Damage affinity(heal): +20% darkness Talents granted: +1.00(-) Command Staff Critical mult.: +0.00% (-15.00%) Spell save: +15 (+8 eff.) Silence immunity: +0% (-10%) Spellpower: +3 (+1 eff.) (-6 (-2 eff.)) Spell crit. chance: +14% (+4%) It can be used to cure up to 5 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
![]() This item will automatically be transmogrified when you leave the level. Eilinirin (28-42 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0(+8.0 - +18.0) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-2) Crit. chance: +1.0% (-2.5%) Attack speed: 100% (-) On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +10 nature Damage (radius 2) on crit: +24 lightning / +30 cold When wielded/worn: Physical crit. chance: +13.0% Defense: +0 (+0 eff.) (-25 (-11 eff.)) Changes stats: +0(-4) Wil Changes resistances: +6% lightning / +0%(-3%) darkness / +5% arcane / +6% blight Changes resistances penetration: +17% lightning / +14% cold Changes damage: +6%(-) acid / +0%(-20%) darkness Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-15.00%) Spell save: +9 (+5 eff.) Silence immunity: +0% (-10%) Spellpower: +0 (+0 eff.) (-9 (-3 eff.)) Spell crit. chance: +0% (-10%) Movement speed: +39% Massive two-handed mauls. |
![]() This item will automatically be transmogrified when you leave the level. voratun longsword 'Brightpain' (54-76 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 54.5 - 76.3(+34.5 - +52.3) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 (+2) Crit. chance: +5.0% (+1.5%) Attack speed: 100% (-) When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 26 Damage (Melee): +13 blight Damage (radius 1) on hit: +4 fire Damage (radius 2) on crit: +12 fire When wielded/worn: Accuracy: +10 (+10 eff.) Armour penetration: +9 Defense: +0 (+0 eff.) (-25 (-11 eff.)) Changes stats: +0(-4) Wil Changes resistances: +0%(-3%) darkness Changes resistances penetration: +11% physical Changes damage: +0%(-6%) acid / +12% fire / +6% light / +0%(-20%) darkness Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-15.00%) Disease immunity: +20% Silence immunity: +0% (-10%) Spellpower: +0 (+0 eff.) (-9 (-3 eff.)) Spell crit. chance: +0% (-10%) Light radius: +3 Sharp, long, and deadly. |
![]() pouch of steel shots of erosion (23/23, 19-23 power, 2 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.0 - 22.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 23 Damage (Ranged): +8 nature Shots are used with slings to pummel your foes to death. |
![]() steel shield 'Stokeglamour' (0 def, 4 armour, 38 block) Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Changes resistances: +16% lightning / +3% temporal / +15% light / +3% acid Changes damage: +12% fire Talent granted: +1 Block Teleport immunity: +20% Maximum life: +60.00 Handheld deflection devices. |
![]() This item will automatically be transmogrified when you leave the level. steel plate armour 'Velyrimina' (0 def, 13 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +13 (-2) Armour Hardiness: +0% (-30%) Defense: +0 (+0 eff.) (-10 (-4 eff.)) Fatigue: +22% Damage when hit (Melee): 0(-20) poison / 0(-20) nature slow Changes stats: +4 Str / +0(-4) Wil / +3(-2) Con Changes resistances: +12%(-18%) nature / +9% temporal / +5% arcane / +0%(-11%) all Changes damage: +0%(-15%) acid / +0%(-15%) nature / +0%(-15%) mind Physical save: +0 (+0 eff.) (-10 (-5 eff.)) Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Silence immunity: +20% Maximum life: +53.00 Mindpower: +0 (+0 eff.) (-10 (-3 eff.)) Mental crit. chance: +0% (-5%) A suit of armour made of metal plates. |
![]() This item will automatically be transmogrified when you leave the level. polar hardened leather gloves of strength (+3) (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+4 eff.) (-2 (-1 eff.)) Armour: +2 (-) Damage (Melee): 7 cold Changes stats: +3(-1) Str Changes resistances: +0%(-10%) lightning / +6%(-4%) cold Changes damage: +6% cold Physical save: +0 (+0 eff.) (-10 (-5 eff.)) Knockback immunity: +0% (-50%) Maximum life: +0.00 (-60.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() insulating hardened leather cap of the depths (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +0 (+0 eff.) (-21 (-9 eff.)) Fatigue: +3% Changes resistances: +7%(-2%) fire / +0%(-16%) light / +10% cold Changes resistances penetration: +0%(-20%) arcane Changes damage: +0%(-11%) light Allows you to breathe in: water Physical save: +0 (+0 eff.) (-12 (-6 eff.)) A cap made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By WEBALL the Cornac Anorithil level 25
28th Pyre 123rd year of Ascendancy at 11:00 see stats
By WEBALL the Cornac Anorithil level 19
69th Regrowth 123rd year of Ascendancy at 18:10 see stats
By WEBALL the Cornac Anorithil level 22
14th Pyre 123rd year of Ascendancy at 08:03 see stats
By WEBALL the Cornac Anorithil level 21
3rd Pyre 123rd year of Ascendancy at 11:04 see stats
By WEBALL the Cornac Anorithil level 25
28th Pyre 123rd year of Ascendancy at 10:16 see stats
By WEBALL the Cornac Anorithil level 10
75th Dusk 122nd year of Ascendancy at 05:25 see stats
By WEBALL the Cornac Anorithil level 20
79th Regrowth 123rd year of Ascendancy at 00:51 see stats
By WEBALL the Cornac Anorithil level 4
65th Dusk 122nd year of Ascendancy at 00:35 see stats
By WEBALL the Cornac Anorithil level 19
5th Allure 123rd year of Ascendancy at 11:58 see stats
By WEBALL the Cornac Anorithil level 24
16th Pyre 123rd year of Ascendancy at 15:24 see stats
By WEBALL the Cornac Anorithil level 25
28th Pyre 123rd year of Ascendancy at 11:00 see stats
By WEBALL the Cornac Anorithil level 25
28th Pyre 123rd year of Ascendancy at 11:00 see stats
By WEBALL the Cornac Anorithil level 10
7th Haze 122nd year of Ascendancy at 00:21 see stats
By WEBALL the Cornac Anorithil level 19
59th Haze 122nd year of Ascendancy at 22:21 see stats
By WEBALL the Cornac Anorithil level 23
16th Pyre 123rd year of Ascendancy at 06:49 see stats
Log
Corrupted golem performs a melee critical strike against WEBALL!
Corrupted golem HEALS from blight damage!
Ruin hits Corrupted golem for 6 healing, 6 healing (0 total damage) [13 healing].
Corrupted golem hits WEBALL for 56 physical, 15 blight, 1 healing, 12 physical, 104 physical, 15 blight, 12 physical (214 total damage) [1 healing].
Corrupted golem receives 37 healing from Blood Splash.
Melee retaliation hits Corrupted golem for 3 blight, 6 darkness, (4 to psi shield), 6 nature, (1 to psi shield), 1 nature, 2 mind, 9 light, 2 blight, 5 darkness, (4 to psi shield), 5 nature, (1 to psi shield), 1 nature, 1 mind, 8 light (48 total damage).
WEBALL speeds up.
WEBALL's spell attains critical power!
Hymn of Detection hits Corrupted golem for 31 darkness damage.
Hymn of Detection hits Carrion worm mass for 38 darkness damage.
Carrion worm mass bites blight poison into WEBALL.
Carrion worm mass slows down.
Carrion worm mass is poisoned!
WEBALL shrugs off Carrion worm mass's 'Blight Poison'!
Melee retaliation hits Carrion worm mass for 0 blight, 6 darkness, 10 nature, 2 nature, 2 mind, 8 light (28 total damage).
Carrion worm mass hits WEBALL for 6 physical, 8 blight (14 total damage).
Corrupted golem's Beyond the Flesh performs a melee critical strike against WEBALL!
Corrupted golem HEALS from blight damage!
Corrupted golem receives 6 healing from Ruin.
Corrupted golem's Beyond the Flesh hits WEBALL for 65 physical, 5 darkness, 13 blight, 11 physical (94 total damage).
Melee retaliation hits Corrupted golem for 2 blight, 5 darkness, (4 to psi shield), 5 nature, (1 to psi shield), 1 nature, 2 mind, 8 light (22 total damage).
Corrupted golem casts Eye Beam.
Corrupted golem's spell attains critical power!
Corrupted golem is surging arcane power.
Corrupted golem hits WEBALL for 173 cold damage.
Blood Splash hits Corrupted golem for 37 healing, 37 healing (0 total damage) [74 healing].
WEBALL's Corona hits Carrion worm mass for 19 light damage.
WEBALL's Corona hits Corrupted golem for 18 light damage.
WEBALL the level 25 cornac anorithil was frozen and shattered into a million little shards to death by corrupted golem on level 1 of Golem Graveyard.
WEBALL vanishes from sight.