









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Use Item Shortcuts 1.7.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Tactical Minimap 1.6.0Changes the minimap colors. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Berserker |
| Level / Exp | 30 / 86% |
| Size | big |
| Lifes / Deaths | Killed by Saliriwen the corrupted dendritic hemospinner at level 30 on the 13rd Regrowth 123rd year of Ascendancy at 10:26 / 1 |
Primary Stats
| Strength | 161 (base 60) |
| Dexterity | 36 (base 11) |
| Constitution | 92 (base 58) |
| Magic | 19 (base 10) |
| Willpower | 25 (base 13) |
| Cunning | 13 (base 10) |
Resources
| Life | -499/1188 |
| Stamina | 146/224 |
| Healing Factor | 1.6196492883809 |
| Regeneration | 6.7499644947579 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 2 |
| See Invisible | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 205 |
| Accuracy | 51 |
| Crit Chance | 46% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Nature | +10% |
| Blight | +12% |
| Arcane | +9% |
| Fire | +21% |
| All | 0% |
Offense: Damage Penetration
| Blight | +25% |
| Physical | +20% |
| Cold | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 61.723073231957 (96.438666929426%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 25 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 32%( 70%) |
| Physical | + 30%( 70%) |
| Cold | + 53%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 41%( 70%) |
| Light | + 34%( 70%) |
| Lightning | + 26%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Stun Resistance | 91% |
| Confusion Resistance | 38% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 42% |
| Disarm Resistance | 28% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 27% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 423 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 4 light, 3 cold, 4 mind, 4 temporal |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Technique / Bloodthirst | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed chunk of ghoul flesh. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed honey tree root. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Rainoblivion (0 def, 9 armour) (On feet)]Rainoblivion (0 def, 9 armour) 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats Con +7 (-) offense ------ Physical Crit +3.0% (-) defense ------ Armor +9 (-) Fatigue -6% (-) Resistance +9% (-) cold Physical save +8 (+3 eff.) (-) other ------- Encumbrance +32 (-) A pair of boots made of leather. |
| Light source | [vs. Yvutira the Floelady (Light source)]Yvutira the Floelady 1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats Str +6 (-), Mag +4 (-) Wil +1 (-), Con +2 (-) offense ------ Ignore resists +10% (-) cold other ------- Light +7 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. hardened leather cap 'Xenn' (0 def, 3 armour) (On head)]hardened leather cap 'Xenn' (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Random Unique] Arcane/Master While equipped: Stats Str +6 (-), Dex +8 (-) Mag +5 (-), Wil +5 (-) Con +2 (-) offense ------ Spell Crit +5% (-) Damage +9% (-) blight +9% (-) arcane Ignore Armor +3 (-) defense ------ Armor +3 (-) Fatigue +3% (-) Resistance +8% (-) fire, +7% (-) cold other ------- Stamina/turn +1.00 (-) Max mana +20.00 (-) Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 818.0 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| Tool | [vs. Sunmoon (dig speed 29 turns) (Tool)]Sunmoon (dig speed 29 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +6 (-) offense ------ Ignore Armor +2 (-) When Hit 10 (-) light defense ------ Armor +8 (-) Resistance +6% (-) light Unlife -40.00 life (-) other ------- Infravision +2 (-) While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Gloommire (On fingers, 1 of 2)]Gloommire 0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats Dex +2 (-) offense ------ Critical power +20.00% (-) On-Hit 0 (-20) item darkness numbing Damage +6% (-) darkness Ignore resists +20% (-) physical On-Hit (Melee): * 20% chance to reduce damage dealt by 14% defense ------ Defense +20 (+10 eff.) (-) Mind save +7 (+3 eff.) (-) Unlife -80.00 life (-) Confus Resist +28% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Gloommire (On fingers, 1 of 2)]Wheel of Fate 0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Stats Str +5, Dex +2 (-), Con +8 offense ------ Critical power +0.00% (-20.00%) Physical Power +6 (+1 eff.) Spellpower +10 (+5 eff.) On-Hit 0 (-20) item darkness numbing Damage +3% blight, +10% nature +0% (-6%) darkness Ignore resists +0% (-20%) physical Accuracy +8 (+2 eff.) Ignore Armor +9 defense ------ Defense +9 (+5 eff.) (-11 (-5 eff.)) Resistance +20% nature Mind save +0 (+0 eff.) (-7 (-3 eff.)) Unlife +0.00 life (+80.00 life) Confus Resist +0% (-28%) other ------- See Invisibility +9 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 turn cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats Wil +3 (-) defense ------ Resistance +20% (-) blight +20% (-) cold +20% (-) nature Healmod +15% (-) A belt rumoured to have been worn by the Conclave healers. |
| In main hand | [vs. Genocide (42-67 power, 4 apr) (In main hand)]Genocide (42-67 power, 4 apr) 3.0 Encumbrance T3 greatsword 2H weapon Reqs Wil 20,Str 40 [Unique] Nature/Master Weapon Damage 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 (-) Critical Rate +18.0% (-) Attack Speed 100% (-) Damage Against +25% (-)Orc While equipped: Stats Str +7 (-), Dex +7 (-) Con +7 (-) defense ------ Resist Against +15% (-)Orc Life Regen +0.50 (-) other ------- Stamina/turn +1.00 (-) Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
| On hands | [vs. Cyroba (0 def, 2 armour) (On hands)]Cyroba (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Random Unique] Master While equipped: Stats Str +3 (-), Dex +2 (-) offense ------ Physical Crit +10.0% (-) Spell Crit +8% (-) Mind Crit +10% (-) Critical power +8.00% (-) Physical Power +5 (+1 eff.) (-) On-Hit 0 (-20) item blight disease Ignore resists +25% (-) blight Accuracy +11 (+4 eff.) (-) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 16 defense ------ Armor +2 (-) Fatigue +3% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. Sunrebel the stralite plate armour (0 def, 22 armour) (Main armor)]Sunrebel the stralite plate armour (0 def, 22 armour) 17.0 Encumbrance T4 massive armor Reqs - Massive armour training Str 48 [Random Unique] Nature/Master While equipped: Stats Str +7 (-) offense ------ Damage +21% (-) fire Ignore resists +5% (-) nature defense ------ Armor +22 (-) Fatigue +22% (-) Resistance +7% (-) acid +18% (-) physical +17% (-) darkness +18% (-) fire +13% (-) lightning +9% (-) cold Disarm Resist +28% (-) Stun Resist +31% (-) Knockbk Resist +27% (-) other ------- Light +1 (-) Cooldown Rush -5(-) Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| Cloak | [vs. Cloak of Deception (Cloak)]Cloak of Deception 1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) (-) Spellpower +5 (+3 eff.) (-) Mindpower +5 (+2 eff.) (-) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | [vs. Galorolen (Around neck)]Galorolen 0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats Dex +3 (-) offense ------ Accuracy +10 (+4 eff.) (-) defense ------ Resistance +15% (-) acid +16% (-) light +14% (-) darkness Unlife -60.00 life (-) Life +60.00 (-) Blind Resist +42% (-) Stun Resist +10% (-) Amulets make your neck look great! |
Inventory
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the wizard (absorb 91; cd 19)] (on body)]shatter afflictions rune (absorb 79; cd 19) 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the duelist (absorb 357; dur 5; cd 18)] (on body)]shielding rune of the titan (absorb 340; dur 5; cd 16) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 340 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 21; blocks 6; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 21 up to 6 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Galorolen (Around neck)]Relgurek the copper amulet 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Dex +0 (-3) offense ------ Accuracy +0 (+0 eff.) (-10 (-4 eff.)) defense ------ Resistance +0% (-15%) acid +1% physical +9% (-7%) light +0% (-14%) darkness +5% arcane, +10% temporal Unlife -80.00 life (-20.00 life) Life +0.00 (-60.00) Healmod +5% Blind Resist +0% (-42%) Pinning Resist +23% Stun Resist +0% (-10%) Knockbk Resist +20% Amulets make your neck look great! |
[vs. Gloommire (On fingers, 1 of 2)]Bokidor 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Dex +0 (-2) offense ------ Critical power +0.00% (-20.00%) On-Hit 0 (-20) item darkness numbing Damage +0% (-6%) darkness +6% physical Ignore resists +5% acid +0% (-20%) physical Accuracy +5 (+1 eff.) When Hit 2 physical defense ------ Defense +0 (+0 eff.) (-20 (-10 eff.)) Mind save +0 (+0 eff.) (-7 (-3 eff.)) Unlife -60.00 life (+20.00 life) Life +22.00 Disarm Resist +21% Confus Resist +0% (-28%) Pinning Resist +21% Knockbk Resist +23% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Gloommire (On fingers, 1 of 2)]Sparkvagrant the copper ring 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Dex +0 (-2), Con +2 offense ------ Critical power +0.00% (-20.00%) On-Hit 0 (-20) item darkness numbing Damage +6% lightning +0% (-6%) darkness Ignore resists +0% (-20%) physical defense ------ Defense +0 (+0 eff.) (-20 (-10 eff.)) Resistance +3% lightning, +6% fire +3% darkness Spell save +11 (+6 eff.) Mind save +0 (+0 eff.) (-7 (-3 eff.)) Unlife +0.00 life (+80.00 life) Confus Resist +0% (-28%) other ------- Max stamina +11.00 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Gloommire (On fingers, 1 of 2)]savage's steel ring of life 0.1 Encumbrance T2 ring jewelry [Ego++] Nature/Master While equipped: Stats Dex +0 (-2), Con +2 offense ------ Critical power +0.00% (-20.00%) On-Hit 0 (-20) item darkness numbing Damage +0% (-6%) darkness Ignore resists +0% (-20%) physical defense ------ Defense +0 (+0 eff.) (-20 (-10 eff.)) Spell save +12 (+6 eff.) Mind save +0 (+0 eff.) (-7 (-3 eff.)) Unlife +0.00 life (+80.00 life) Life +52.00 Life Regen +7.00 Healmod +12% Confus Resist +0% (-28%) other ------- Max stamina +11.00 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Gloommire (On fingers, 1 of 2)]Nerogama the stralite ring 0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats Dex +0 (-2), Wil +4, Cun +7 offense ------ Critical power +0.00% (-20.00%) Physical Power +13 (+2 eff.) Spellpower +21 (+10 eff.) Mindpower +31 (+16 eff.) On-Hit 0 (-20) item darkness numbing Damage +0% (-6%) darkness, +6% all Ignore resists +0% (-20%) physical +15% temporal When Hit 8 temporal defense ------ Defense +0 (+0 eff.) (-20 (-10 eff.)) Resistance +3% blight Mind save +0 (+0 eff.) (-7 (-3 eff.)) Unlife +0.00 life (+80.00 life) Confus Resist +0% (-28%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Genocide (42-67 power, 4 apr) (In main hand)]void walker's elven-wood magestaff of channeling (25-30 power, 5 apr, cold element) 5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Weapon Damage 25.0 - 30.0(-17.0 - -37.2) Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 (+1) Critical Rate +4.5% (-13.5%) Attack Speed 100% (-) Damage Against +0% (-25% )Orc While equipped: Stats Str +0 (-7), Dex +0 (-7) Con +0 (-7) offense ------ Spell Crit +4% Spellpower +22 (+11 eff.) Damage +25% cold defense ------ Resistance +11% darkness, +6% temporal Resist Against +0% (-15% )Orc Life Regen +0.00 (-0.50) Out-of-Phase Defense +13 Out-of-Phase Resistance +11% Out-of-Phase Resilience +21% other ------- Stamina/turn +0.00 (-1.00) Mana/turn +0.38 Telepathy Humanoid/Orc Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
[vs. Genocide (42-67 power, 4 apr) (In main hand)]thought-forged dwarven-steel greatmaul of enduring (42-63 power, 2 apr) 5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Ego+] Nature/Psionic Weapon Damage 42.0 - 63.0(+0.0 - -4.2) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-2) Critical Rate +1.5% (-16.5%) Attack Speed 100% (-) On-hit +14 mind, +27 item expose Damage Against +0% (-25% )Orc On Hit: * 27% chance to reduce all saves and defense by 16 While equipped: Stats Str +0 (-7), Dex +0 (-7) Wil +12, Cun +2 Con +7 (-) defense ------ Resist Against +0% (-15% )Orc Life +65.00 Life Regen +0.00 (-0.50) other ------- Stamina/turn +0.00 (-1.00) Telepathy Humanoid/Orc Massive two-handed mauls. |
[vs. Genocide (42-67 power, 4 apr) (In main hand)]acidic voratun greatmaul (67-100 power, 4 apr) 5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Ego] Arcane Weapon Damage 67.0 - 100.5(+25.0 - +33.3) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 (-) Critical Rate +3.0% (-15.0%) Attack Speed 100% (-) Damage Against +0% (-25% )Orc On Critical: + Splash the target with acid dealing 75 damage over 5 turns and reducing armor and accuracy by 10 While equipped: Stats Str +0 (-7), Dex +0 (-7) Con +0 (-7) defense ------ Resist Against +0% (-15% )Orc Life Regen +0.00 (-0.50) other ------- Stamina/turn +0.00 (-1.00) Telepathy Humanoid/Orc Massive two-handed mauls. |
[vs. Genocide (42-67 power, 4 apr) (In main hand)]acidic voratun greatmaul of paradox (66-98 power, 4 apr) 5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Ego] Arcane Weapon Damage 65.5 - 98.2(+23.5 - +31.0) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 (-) Critical Rate +3.0% (-15.0%) Attack Speed 100% (-) On-hit +24 temporal Damage Against +0% (-25% )Orc On Critical: + Splash the target with acid dealing 75 damage over 5 turns and reducing armor and accuracy by 10 While equipped: Stats Str +0 (-7), Dex +0 (-7) Con +0 (-7) defense ------ Resistance +28% temporal Resist Against +0% (-15% )Orc Life Regen +0.00 (-0.50) other ------- Stamina/turn +0.00 (-1.00) Telepathy Humanoid/Orc Massive two-handed mauls. |
[vs. Genocide (42-67 power, 4 apr) (In main hand)]Colaryem (48-77 power, 12 apr) 3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 10 [Unique] Arcane Weapon Damage 48.0 - 76.8(+6.0 - +9.6) Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 (+8) Critical Rate +11.0% (-7.0%) Attack Speed 50% (-50%) Damage Against +0% (-25% )Orc While equipped: Stats Str +0 (-7), Dex +7 (-) Con +0 (-7) offense ------ Move Speed +10% Damage +7% lightning defense ------ Fatigue -12% Resistance +7% lightning Resist Against +0% (-15% )Orc Life Regen +0.00 (-0.50) other ------- Encumbrance +50 Stamina/turn +0.00 (-1.00) Telepathy Humanoid/Orc Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
[vs. Genocide (42-67 power, 4 apr) (In main hand)]living mindstar 'Getyyon' (16-18 power, 40 apr, mind damage) 3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Weapon Damage 16.5 - 18.2(-25.5 - -49.0) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 (+36) Critical Rate +5.0% (-13.0%) Attack Speed 100% (-) On-hit +20 item acid corrode Damage Against +0% (-25% )Orc On Hit: * 20% chance to reduce armor by 25% While equipped: Stats Str +7 (-), Dex +7 (-) Mag +7, Wil +7, Cun +7 Con +6 (-1) offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) On-Hit 17 lightning Damage +16% lightning Ignore resists +16% lightning defense ------ Resistance +38% lightning, +15% mind +9% acid Crit Resistance 10.00% Resist Against +0% (-15% )Orc Mind save +18 (+9 eff.) Life Regen +0.00 (-0.50) Blind Resist +20% other ------- Stamina/turn +0.00 (-1.00) Telepathy Humanoid/Orc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
barbed quiver of dragonbone arrows of annihilation (22/22, 78-110 power, 27 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Ego++] Master Weapon Damage 78.5 - 109.9 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +27 Critical Rate +28.0% Capacity 22 Projectile Speed +200% On Critical: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Piercing Gaze (5 def, 25 armour, 180 block)7.0 Encumbrance T4 shield armor [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * 30% chance of petrifying the attacker. defense ------ Armor +25 Defense +5 (+3 eff.) Ranged Defense +10 (+5 eff.) Fatigue +12% Resistance +10% acid, +10% physical +10% lightning, +10% fire other ------- Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
[vs. Sunrebel the stralite plate armour (0 def, 22 armour) (Main armor)]Behemoth Hide (4 def, 6 armour) 9.0 Encumbrance T2 light armor Reqs Str 22 [Unique] Master While equipped: Stats Str +5 (-2), Con +3 offense ------ Damage +0% (-21%) fire Ignore resists +0% (-5%) nature defense ------ Armor +6 (-16) Defense +4 (+2 eff.) Ranged Defense +8 (+4 eff.) Fatigue +10% (-12%) Resistance +0% (-7%) acid +0% (-18%) physical +0% (-17%) darkness +0% (-18%) fire +0% (-13%) lightning +0% (-9%) cold Life +45.00 Life Regen +2.00 Disarm Resist +0% (-28%) Stun Resist +0% (-31%) Knockbk Resist +50% (+23%) other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Light +0 (-1) Size +1 Cooldown Rush +0(+5) A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
[vs. Sunrebel the stralite plate armour (0 def, 22 armour) (Main armor)]Stormbliss the steel mail armour (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Random Unique] Master While equipped: Stats Str +5 (-2) offense ------ Damage +0% (-21%) fire +9% temporal Ignore resists +0% (-5%) nature When Hit 2 lightning defense ------ Armor +6 (-16) Defense +2 (+1 eff.) Fatigue +12% (-10%) Resistance +34% (+21%) lightning +5% (-13%) physical +12% (-5%) darkness +0% (-9%) cold +0% (-18%) fire +0% (-7%) acid +3% temporal Disarm Resist +0% (-28%) Stun Resist +0% (-31%) Knockbk Resist +0% (-27%) other ------- Light +2 (+1) Cooldown Rush +0(+5) Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
[vs. Sunrebel the stralite plate armour (0 def, 22 armour) (Main armor)]Eilinalerin the dwarven-steel mail armour (3 def, 23 armour) 14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Random Unique] Master While equipped: Stats Str +6 (-1) offense ------ Damage +0% (-21%) fire Ignore resists +0% (-5%) nature defense ------ Armor +23 (+1) Defense +3 (+2 eff.) Fatigue +12% (-10%) Resistance +0% (-7%) acid +7% (-11%) physical +16% (-1%) darkness +20% (+11%) cold +0% (-13%) lightning +0% (-18%) fire Unlife -80.00 life Cut Resist +20% Disarm Resist +0% (-28%) Stun Resist +0% (-31%) Knockbk Resist +0% (-27%) other ------- Light +1 (-) Cooldown Rush +0(+5) Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
[vs. Sunrebel the stralite plate armour (0 def, 22 armour) (Main armor)]Borfast's Cage (10 def, 20 armour) 17.0 Encumbrance T3 massive armor Reqs - Massive armour training Str 35 [Unique] Master While equipped: Stats Str +0 (-7), Con +5 offense ------ Damage +0% (-21%) fire Ignore resists +0% (-5%) nature defense ------ Armor +20 (-2) Defense +10 (+5 eff.) Fatigue +24% (+2%) Resistance -15% (-22%) acid +15% (-3%) physical +0% (-17%) darkness +0% (-18%) fire +0% (-13%) lightning +0% (-9%) cold Crit Avoidance 20% Physical save +15 (+5 eff.) Life +50.00 Life Regen +2.00 Disarm Resist +0% (-28%) Stun Resist +0% (-31%) Knockbk Resist +30% (+3%) other ------- Light +0 (-1) Cooldown Rush +0(+5) Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
[vs. Sunrebel the stralite plate armour (0 def, 22 armour) (Main armor)]Mucusroar (0 def, 13 armour) 17.0 Encumbrance T4 massive armor Reqs - Massive armour training Str 48 [Rare] Nature While equipped: Stats Str +0 (-7) offense ------ Damage +30% cold, +6% nature +0% (-21%) fire Ignore resists +0% (-5%) nature When Hit 8 nature On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Armor +13 (-9) Fatigue +22% (-) Resistance +9% (-4%) lightning +0% (-18%) physical +0% (-17%) darkness +12% (+3%) cold +0% (-18%) fire +0% (-7%) acid Life +68.00 Life Regen +9.00 Healmod +18% Disarm Resist +0% (-28%) Stun Resist +0% (-31%) Knockbk Resist +0% (-27%) other ------- Light +0 (-1) Cooldown Rush +0(+5) A suit of armour made of metal plates. |
[vs. Sunrebel the stralite plate armour (0 def, 22 armour) (Main armor)]radiant voratun plate armour of acid resistance (0 def, 16 armour) 17.0 Encumbrance T5 massive armor Reqs - Massive armour training Str 60 [Ego+] Nature/Master While equipped: Stats Str +0 (-7), Wil +5 offense ------ Damage +0% (-21%) fire Ignore resists +0% (-5%) nature defense ------ Armor +16 (-6) Fatigue +22% (-) Resistance +21% (+14%) acid +0% (-18%) physical +20% (+3%) darkness +14% blight +0% (-18%) fire +0% (-13%) lightning +0% (-9%) cold Disarm Resist +0% (-28%) Stun Resist +0% (-31%) Knockbk Resist +0% (-27%) other ------- Light +2 (+1) Cooldown Rush +0(+5) A suit of armour made of metal plates. |
[vs. Girdle of the Calm Waters (Around waist)]Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: Stats Wil +0 (-3) defense ------ Armor +4 Fatigue -10% Resistance +0% (-20%) blight +0% (-20%) cold +0% (-20%) nature Life +40.00 Healmod +0% (-15%) Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Girdle of the Calm Waters (Around waist)]rough leather belt of unlife 1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: Stats Wil +0 (-3) defense ------ Resistance +6% (-14%) blight +0% (-20%) cold +0% (-20%) nature Healmod +0% (-15%) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. Cloak of Deception (Cloak)]Arthivon the cashmere cloak (12 def, 8 armour) 2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Physical Power +0 (+0 eff.) (-5 (-1 eff.)) Spellpower +0 (+0 eff.) (-5 (-3 eff.)) Mindpower +0 (+0 eff.) (-5 (-2 eff.)) Accuracy +21 (+7 eff.) defense ------ Armor +8 Defense +12 (+6 eff.) Fatigue -7% Resistance +7% acid, +4% physical +24% cold, +3% blight +7% fire, +3% nature +7% lightning Life +63.00 Healmod +5% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max stamina +22.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Cloak of Deception (Cloak)]cashmere cloak 'Daywar' (19 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats Mag +2, Wil +2 offense ------ Physical Power +0 (+0 eff.) (-5 (-1 eff.)) Spellpower +0 (+0 eff.) (-5 (-3 eff.)) Mindpower +0 (+0 eff.) (-5 (-2 eff.)) Damage +3% temporal Ignore resists +10% light defense ------ Defense +19 (+9 eff.) Resistance +9% temporal Physical save +14 (+4 eff.) other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Cyroba (0 def, 2 armour) (On hands)]brawler's dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Ego++] Master While equipped: Stats Str +3 (-), Dex +3 (+1) Cun +3, Con +3 offense ------ Physical Crit +0.0% (-10.0%) Spell Crit +0% (-8%) Mind Crit +0% (-10%) Critical power +0.00% (-8.00%) Physical Power +0 (+0 eff.) (-5 (-1 eff.)) On-Hit 0 (-20) item blight disease Ignore resists +0% (-25%) blight Accuracy +0 (+0 eff.) (-11 (-4 eff.)) defense ------ Armor +2 (-) Fatigue +3% (-) Physical save +22 (+7 eff.) Spell save +5 (+3 eff.) Mind save +5 (+3 eff.) Disarm Resist +37% other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.9 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. hardened leather cap 'Xenn' (0 def, 3 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 Encumbrance T1 head armor [Unique] Nature While equipped: Stats Str +0 (-6), Dex +0 (-8) Mag +0 (-5), Wil +0 (-5) Con +0 (-2) offense ------ Spell Crit +0% (-5%) Damage +10% lightning, +10% cold +0% (-9%) arcane +0% (-9%) blight Ignore Armor +0 (-3) defense ------ Armor +0 (-3) Fatigue +0% (-3%) Resistance +10% lightning +10% (+3%) cold +0% (-8%) fire other ------- Stamina/turn +0.00 (-1.00) Max mana +0.00 (-20.00) A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 24.81 to 74.43 lightning damage (49.62 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
[vs. hardened leather cap 'Xenn' (0 def, 3 armour) (On head)]Strikemalice the hardened leather cap (5 def, 8 armour) 2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats Str +2 (-4), Dex +0 (-8) Mag +3 (-2), Wil +0 (-5) Cun +4, Con +0 (-2) offense ------ Spell Crit +0% (-5%) Damage +0% (-9%) blight +0% (-9%) arcane Ignore Armor +0 (-3) defense ------ Armor +8 (+5) Defense +5 (+3 eff.) Fatigue +3% (-) Resistance +3% lightning +9% (+2%) cold +0% (-8%) fire, +4% all Physical save +6 (+2 eff.) other ------- Stamina/turn +0.00 (-1.00) Max mana +0.00 (-20.00) Breathe water A cap made of leather. |
[vs. hardened leather cap 'Xenn' (0 def, 3 armour) (On head)]Bethutta the drakeskin leather cap (0 def, 11 armour) 2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats Str +0 (-6), Dex +0 (-8) Mag +4 (-1), Wil +0 (-5) Con +0 (-2) offense ------ Spell Crit +0% (-5%) Critical power +20.00% Spellpower/crit +10 Damage +18% (+9%) arcane +15% (+6%) blight Ignore Armor +0 (-3) defense ------ Armor +11 (+8) Fatigue +5% (+2%) Resistance +0% (-8%) fire +0% (-7%) cold other ------- Stamina/turn +0.00 (-1.00) Max mana +0.00 (-20.00) Max vim +50.00 Infravision +4 A cap made of leather. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
[vs. Yvutira the Floelady (Light source)]Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: Stats Str +0 (-6), Mag +0 (-4) Wil +0 (-1), Con +0 (-2) offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light Ignore resists +0% (-10%) cold defense ------ Resistance +30% light Healmod +10% other ------- Light +5 (-2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
[vs. Sunmoon (dig speed 29 turns) (Tool)]Bizzare Contraption 2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats Cun +8, Str +0 (-6) offense ------ Damage +15% lightning Ignore Armor +0 (-2) When Hit 0 (-10) light defense ------ Armor +0 (-8) Resistance +15% lightning +0% (-6%) light Physical save +18 (+6 eff.) Unlife +0.00 life (+40.00 life) other ------- Infravision +0 (-2) While carried: other ------- Talents +0(+-1) Dig This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
[vs. Sunmoon (dig speed 29 turns) (Tool)]Eremisus the Festerquencher (dig speed 19 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1 (-5), Dex +1, Wil +3 Con +6 offense ------ Damage +6% nature Ignore Armor +0 (-2) When Hit 0 (-10) light On-Hit (Melee): * 10% chance to slow global speed by 41% * 20% chance to reduce damage dealt by 14% defense ------ Armor +0 (-8) Resistance +0% (-6%) light Unlife +0.00 life (+40.00 life) Life +21.00 other ------- Max stamina +17.00 Infravision +0 (-2) While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Sunmoon (dig speed 29 turns) (Tool)]dwarven-steel pickaxe 'Ragegrim' (dig speed 16 turns) 3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats Str +2 (-4), Con +6 offense ------ Ignore Armor +3 (+1) When Hit 0 (-10) light defense ------ Armor +6 (-2) Resistance +0% (-6%) light +4% physical Unlife +0.00 life (+40.00 life) Life +28.00 other ------- Max stamina +21.00 Infravision +0 (-2) While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Sunmoon (dig speed 29 turns) (Tool)]Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Str +0 (-6), Wil +5 offense ------ Mindpower +5 (+3 eff.) Ignore Armor +0 (-2) When Hit 0 (-10) light defense ------ Armor +0 (-8) Resistance +0% (-6%) light Mind save +10 (+5 eff.) Unlife +0.00 life (+40.00 life) other ------- Infravision +0 (-2) The wearer is asleep. Lucid Dreamer: May act while sleeping While carried: other ------- Talents +0(+-1) Dig Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
[vs. Sunmoon (dig speed 29 turns) (Tool)]Imp Claw 2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats Str +0 (-6) offense ------ Ignore Armor +0 (-2) When Hit 0 (-10) light defense ------ Armor +0 (-8) Resistance +0% (-6%) light Unlife +0.00 life (+40.00 life) other ------- Light +1 Infravision +0 (-2) See Stealth +10 While carried: other ------- Talents +0(+-1) Dig Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 116.48 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Sunmoon (dig speed 29 turns) (Tool)]dwarven-steel torque of psionic shield 'Nutoldil' [power 65] (6/25 cooldown) 2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats Str +0 (-6) offense ------ Ignore Armor +0 (-2) When Hit 0 (-10) light defense ------ Armor +0 (-8) Resistance +3% acid, +9% (+3%) light +12% mind Mind save +3 (+2 eff.) Unlife +0.00 life (+40.00 life) other ------- Infravision +0 (-2) While carried: other ------- Talents +0(+-1) Dig Setup a psionic shield, reducing all damage taken by 65 for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
[vs. Sunmoon (dig speed 29 turns) (Tool)]innervating voratun torque of gale force [power 355] (6/15 cooldown) 2.0 Encumbrance T5 torque charm [Ego] Psionic While equipped: Stats Str +0 (-6) offense ------ Ignore Armor +0 (-2) When Hit 0 (-10) light defense ------ Armor +0 (-8) Resistance +0% (-6%) light Unlife +0.00 life (+40.00 life) other ------- Infravision +0 (-2) While carried: other ------- Talents +0(+-1) Dig Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 355 physical damage Puts all charms on 15 turn cooldown 100% to reduce fatigue by 39% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Sunmoon (dig speed 29 turns) (Tool)]Brodathad the ash totem of thorny skin [power 25] (6/20 cooldown) 2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: Stats Str +0 (-6) offense ------ Mind Crit +2% Ignore Armor +0 (-2) When Hit 6 mind, 0 (-10) light defense ------ Armor +0 (-8) Resistance +0% (-6%) light Unlife +0.00 life (+40.00 life) other ------- EQ when Hit +0.04 Infravision +0 (-2) While carried: other ------- Talents +0(+-1) Dig Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 20 turn cooldown 100% to heal for 46. 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Sunmoon (dig speed 29 turns) (Tool)]extending ash totem of healing [power 188] (6/15 cooldown) 2.0 Encumbrance T2 totem charm [Ego+] Nature While equipped: Stats Str +0 (-6) offense ------ Ignore Armor +0 (-2) When Hit 0 (-10) light defense ------ Armor +0 (-8) Resistance +0% (-6%) light Unlife +0.00 life (+40.00 life) other ------- Infravision +0 (-2) While carried: other ------- Talents +0(+-1) Dig Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
[vs. Sunmoon (dig speed 29 turns) (Tool)]supercharged elven-wood wand of clairvoyance [power 15] (6/18 cooldown) 2.0 Encumbrance T4 wand charm [Ego+] Arcane While equipped: Stats Str +0 (-6) offense ------ Ignore Armor +0 (-2) When Hit 0 (-10) light defense ------ Armor +0 (-8) Resistance +0% (-6%) light Unlife +0.00 life (+40.00 life) other ------- Infravision +0 (-2) While carried: other ------- Talents +0(+-1) Dig Reveal the area around you, dispelling darkness (radius 15, power 49 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 18 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Dovlek the Ghoul Berserker level 14
7th Dusk 122nd year of Ascendancy at 00:01 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Dovlek the Ghoul Berserker level 26
9th Haze 122nd year of Ascendancy at 21:39 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Dovlek the Ghoul Berserker level 22
71st Dusk 122nd year of Ascendancy at 19:20 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Dovlek the Ghoul Berserker level 10
3rd Flare 122nd year of Ascendancy at 02:24 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Dovlek the Ghoul Berserker level 20
64th Dusk 122nd year of Ascendancy at 09:26 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Dovlek the Ghoul Berserker level 30
4th Regrowth 123rd year of Ascendancy at 14:12 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Dovlek the Ghoul Berserker level 28
40th Haze 122nd year of Ascendancy at 04:28 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Dovlek the Ghoul Berserker level 28
12nd Haze 122nd year of Ascendancy at 05:04 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Dovlek the Ghoul Berserker level 16
43rd Dusk 122nd year of Ascendancy at 21:40 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Dovlek the Ghoul Berserker level 23
79th Dusk 122nd year of Ascendancy at 03:38 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dovlek the Ghoul Berserker level 29
1st Wintertide 123rd year of Ascendancy at 16:25 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Dovlek the Ghoul Berserker level 5
6th Mirth 122nd year of Ascendancy at 18:42 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Dovlek the Ghoul Berserker level 29
10th Decay 122nd year of Ascendancy at 23:55 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Dovlek the Ghoul Berserker level 21
70th Dusk 122nd year of Ascendancy at 03:32 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Dovlek the Ghoul Berserker level 15
20th Dusk 122nd year of Ascendancy at 02:10 see stats
Log
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Bloated ooze's morale has been lowered.
Dovlek uses Gnaw.
Dovlek performs a melee critical strike against Saliriwen the corrupted dendritic hemospinner!
Saliriwen the corrupted dendritic hemospinner is afflicted by ghoul rot!
Dovlek hits Saliriwen the corrupted dendritic hemospinner for (211 blocked), 0 physical (0 total damage).
Saliriwen the corrupted dendritic hemospinner's Eyal's Wrath hits Dovlek for (7 absorbed), 0 nature (0 total damage).
Dovlek receives 93 healing from Dovlek's purging blight area effect.
Dovlek's purging blight area effect hits Saliriwen the corrupted dendritic hemospinner for (34 blocked), 0 blight (0 total damage).
Dovlek's purging blight area effect hits Bloated ooze for 24 blight damage.
Talent Stunning Blow is ready to use.
Ghoul Rot from Dovlek hits Saliriwen the corrupted dendritic hemospinner for (29 blocked), 0 blight (0 total damage).
Saliriwen the corrupted dendritic hemospinner uses Shield Pummel.
Saliriwen the corrupted dendritic hemospinner performs a melee critical strike against Dovlek!
Greater Weapon Focus from Saliriwen the corrupted dendritic hemospinner performs a melee critical strike against Dovlek!
Your shield crumbles under the damage!
The shield around Dovlek crumbles.
Saliriwen the corrupted dendritic hemospinner performs a melee critical strike against Dovlek!
Dovlek resists the shield bash!
As you fall, you hear Saliriwen the corrupted dendritic hemospinner grunt "Now you BREAK! "
Saliriwen the corrupted dendritic hemospinner shares damage with his oozes!
Saliriwen the corrupted dendritic hemospinner hits Dovlek for (60 absorbed), 0 physical, (232 absorbed), 0 physical, 87 physical, 232 physical (319 total damage).
Greater Weapon Focus from Saliriwen the corrupted dendritic hemospinner hits Dovlek for (114 absorbed), 82 physical, 232 physical (314 total damage).
Melee retaliation hits Saliriwen the corrupted dendritic hemospinner for 4 light, 4 light, 4 light (11 total damage).
Dovlek the level 30 ghoul berserker was squished to death by Saliriwen the corrupted dendritic hemospinner on level 1 of The Godfeaster.
--------------------------------
Greater Weapon Focus from Saliriwen the corrupted dendritic hemospinner killed Dovlek!
Saliriwen the corrupted dendritic hemospinner prepares for the next kill!
Dovlek's rage subsides!
Dovlek no longer revels in blood quite so much.


























































































