











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 29 / 49% |
| Size | big |
| Lifes / Deaths | Killed by The Possessed at level 11 on the 5th Profit 122nd year of Ascendancy at 18:05 0 / 7Killed by Salymina the blade horror at level 23 on the 12nd Loss 122nd year of Ascendancy at 14:43 Killed by Imndiasp the shalore at level 23 on the 26th Loss 122nd year of Ascendancy at 09:16 Killed by Identh the shalore at level 23 on the 7th Shortage 122nd year of Ascendancy at 23:31 Killed by wretchling at level 25 on the 10th Iron 123rd year of Ascendancy at 07:40 Killed by Porada the great wolf at level 27 on the 3rd Steel 123rd year of Ascendancy at 21:26 Killed by skeleton mage at level 29 on the 9th Steel 123rd year of Ascendancy at 12:13 |
Primary Stats
| Strength | 135 (base 60) |
| Dexterity | 14 (base 10) |
| Constitution | 38 (base 11) |
| Magic | 22 (base 10) |
| Willpower | 102 (base 58) |
| Cunning | 35 (base 10) |
Resources
| Life | -65/1296 |
| Stamina | 386/414 |
| Equilibrium | 58 |
| Healing Factor | 0.40192307692307 |
| Regeneration | 56.051488151139 |
Speed
| Mental | +12.02863780958% |
| Attack | +12.02863780958% |
| Movement | +20% |
| Spell | 0% |
| Global | +130% |
Vision
| Sight | 10 |
| Lite | 11 |
| See Stealth | 5 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 217 |
| Accuracy | 47 |
| Crit Chance | 22% |
| APR | 7 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 21% |
| Speed | 0.8926289023524 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +18% |
| Physical | +23% |
| Cold | +53% |
| All | 0% |
| Lightning | +33% |
| Light | +10% |
| Temporal | +6% |
| Mind | +18% |
| Darkness | +18% |
| Fire | +27% |
| Nature | +22% |
Offense: Damage Penetration
| Acid | +18% |
| Blight | +18% |
| Physical | +18% |
| Cold | +18% |
| Lightning | +18% |
| Darkness | +18% |
| Mind | +15% |
| Fire | +28% |
| Nature | +18% |
Defense: Base
| Armour (hardiness) | 51.723073231957 (93.924050632911%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 44 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 19%( 70%) |
| Physical | + 30%( 70%) |
| Cold | + 34%( 70%) |
| All | + 14%( 70%) |
| Lightning | + 45%( 70%) |
| Light | + 24%( 70%) |
| Mind | + 19%( 70%) |
| Darkness | + 25%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Disarm Resistance | 58% |
| Knockback Resistance | 100% |
| Confusion Resistance | 60% |
| Stun Resistance | 50% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 90% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 421 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 371 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 317 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Elemental Harmony |
| detrimental effect | The target's final doom is drawing near, reducing healing factor by 80% and dealing 66.63 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | All direct healing done to the target is increased by 40% and each heal restores 5.0 equilibrium. Healing Nexus |
| beneficial effect | Increases global speed by 30%. Elemental Harmony |
| beneficial effect | The target has 28 increased life regeneration. Recovery |
| beneficial effect | A flow of life spins around the target, regenerating 84.16 life per turn. Regeneration |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Ironforge. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by Ironforge. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed warg claw. * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed green worm. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed electric eel tail. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | brass lantern 'Islyvena'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes damage: +6% temporal Mental save: +5 (+2 eff.) Equilibrium when hit: +0.04 Psi when hit: +0.12 Light radius: +3 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Mag / +10 Wil / +10 Con Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +60% Confusion immunity: +60% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Wil / +8 Cun / +5 Con Changes resistances: +15% lightning / +7% all Changes damage: +15% lightning Physical save: +18 (+5 eff.) Mental save: +18 (+6 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | mule's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -6% Maximum encumbrance: +25 Disarm immunity: +29% Pinning immunity: +22% Knockback immunity: +25% Maximum life: +23.00 Rings can have magical properties. |
| Around waist | hardened leather belt 'Searstar'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Wil / +3 Cun Changes resistances penetration: +10% fire Changes damage: +9% fire Physical save: +13 (+3 eff.) Spell save: +29 (+9 eff.) Mental save: +12 (+4 eff.) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 A belt that goes around your waist. |
| In main hand | hateful stralite greatmaul of massacre (59-88.5 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +9 darkness Damage against: +13% Living Massive two-handed mauls. |
| On hands | dwarven-steel gauntlets 'Eilinyrimina' (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +2 Fatigue: +3% Changes resistances: +3% acid / +6% mind / +6% lightning Changes resistances penetration: +15% mind Changes damage: +18% mind Physical save: +5 (+1 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | stralite plate armour 'Curegrit' (0 def, 17 armour)Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +17 Fatigue: +22% Damage when hit (Melee): 2 nature Changes stats: +4 Str / +4 Mag Changes resistances: +12% acid / +8% physical Physical save: +14 (+4 eff.) Silence immunity: +20% Stun/Freeze immunity: +20% Life regen: +4.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of metal plates. |
| Cloak | murderer's kruk cloak of implacability (0 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Changes stats: +2 Cun / +2 Dex Physical save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Only die when reaching: -50.00 life A stylish kruk-style cloak, to look awesome. |
| Around neck | HealbiterInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 57% Damage when hit (Melee): 4 darkness Changes stats: +4 Con Changes resistances: +3% blight / +12% lightning / +12% light / +6% nature Physical save: +6 (+2 eff.) Life regen: +7.00 Maximum life: +43.00 Amulets can have magical properties. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
warrior's stralite ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +8 Damage (Melee): 18 light Damage (Ranged): 18 light Changes stats: +4 Str / +1 Mag Changes damage: +15% light Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.surging yew magestaff of invocation (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +13 Spellpower: +16 (+8 eff.) Spell crit. chance: +3% It can be used to conjure elemental energy in a radius 6 cone, dealing 33.15 to 39.78 cold damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.surging yew vilestaff of warding (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +5 (+5 eff.) Maximum wards: +2 fire Changes damage: +20% fire Talents granted: +3 Ward +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Drake's Bane (45-67.5 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+2 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
This item will automatically be transmogrified when you leave the level.elemental dwarven-steel greatsword of shearing (38.5-61.6 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 31 fire damage (1/turn) When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +9 Changes resistances penetration: +14% fire / +10% all Changes damage: +21% fire Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.inquisitor's steel waraxe of massacre (21.5-30.1 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Deals 83 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) One-handed war axes. |
This item will automatically be transmogrified when you leave the level.stormbringer's dwarven-steel dagger of crippling (14-18.2 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 14.0 - 18.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +11 lightning / +13 cold When wielded/worn: Physical crit. chance: +7.0% Changes resistances penetration: +9% lightning / +11% cold Movement speed: +31% Sharp, short and deadly. |
Charged Focus (10-11 power, 24 apr, lightning damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 50% Wil, 30% Cun Damage type: Lightning Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+3 eff.) Maximum psi: +30.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
This item will automatically be transmogrified when you leave the level.throat-seeking cured leather sling of enduring Requires: - Dexterity 16 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 On weapon crit: * silences the target Damage (Ranged): +9 nature When wielded/worn: Changes stats: +7 Con / +9 Wil Changes resistances penetration: +6% nature Maximum life: +23.00 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.verdant silk robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +2 Con Changes resistances: +11% blight / +13% all Changes damage: +13% nature Poison immunity: +32% Disease immunity: +31% Life regen: +2.40 Maximum life: +58.00 Healing mod.: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.spellwoven elven-silk robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% acid / +13% physical / +10% fire / +14% cold / +15% all Changes damage: +12% acid / +10% physical / +19% fire / +5% cold Talent cooldown: Refit Golem (-4 turns) Spell save: +28 (+9 eff.) Spellpower: +4 (+2 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +5% blight Damage against: +16% Summoned Reduced damage from: +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Dagadugar the pair of hardened leather boots (0 def, 9 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Armour: +9 Changes resistances: +8% acid / +17% temporal / +19% darkness / +11% fire / +10% cold / +5% arcane / +7% lightning Changes resistances penetration: +37% temporal / +12% darkness / +7% physical Changes damage: +6% arcane / +15% temporal Defense after a teleport: +18 Resist all after a teleport: +13% New effects duration reduction after a teleport: +17% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.undeterred pair of dwarven-steel boots of void walking (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +15% darkness / +13% temporal Changes resistances penetration: +10% darkness / +13% temporal Silence immunity: +23% Confusion immunity: +23% Stun/Freeze immunity: +32% Defense after a teleport: +18 Resist all after a teleport: +12% New effects duration reduction after a teleport: +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ironforge the Dwarf Wyrmic level 8
28th Voratun 122nd year of Ascendancy at 20:58 see stats
Exterminator
Killed 1000 creatures.By Ironforge the Dwarf Wyrmic level 19
3rd Loss 122nd year of Ascendancy at 12:59 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ironforge the Dwarf Wyrmic level 25
23rd Shortage 122nd year of Ascendancy at 16:27 see stats
Level 10
Got a character to level 10.By Ironforge the Dwarf Wyrmic level 10
2nd Profit 122nd year of Ascendancy at 07:42 see stats
Level 20
Got a character to level 20.By Ironforge the Dwarf Wyrmic level 20
4th Loss 122nd year of Ascendancy at 22:31 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ironforge the Dwarf Wyrmic level 16
33rd Profit 122nd year of Ascendancy at 05:32 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ironforge the Dwarf Wyrmic level 26
12nd Iron 123rd year of Ascendancy at 07:42 see stats
Size is everything
Did over 1500 damage in one attack.By Ironforge the Dwarf Wyrmic level 26
10th Iron 123rd year of Ascendancy at 23:59 see stats
Size matters
Did over 600 damage in one attack.By Ironforge the Dwarf Wyrmic level 18
6th Dearth 122nd year of Ascendancy at 03:40 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Ironforge the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 23:29 see stats
The Arena
Unlocked Arena mode.By Ironforge the Dwarf Wyrmic level 12
6th Profit 122nd year of Ascendancy at 21:17 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Ironforge the Dwarf Wyrmic level 25
23rd Shortage 122nd year of Ascendancy at 05:20 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ironforge the Dwarf Wyrmic level 17
22nd Wealth 122nd year of Ascendancy at 06:01 see stats
The secret city
Discovered the truth about mages.By Ironforge the Dwarf Wyrmic level 12
9th Profit 122nd year of Ascendancy at 14:27 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Ironforge the Dwarf Wyrmic level 17
21st Wealth 122nd year of Ascendancy at 13:49 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ironforge the Dwarf Wyrmic level 25
8th Iron 123rd year of Ascendancy at 14:23 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ironforge the Dwarf Wyrmic level 18
37th Dearth 122nd year of Ascendancy at 12:26 see stats
Log
Skeleton mage hits Ghast for 113 arcane damage.
The Master receives 6 healing from Will o' the wisp.
The Master's Rigor Mortis hits Ironforge for 168 darkness damage.
The Master's Rigor Mortis hits Will o' the wisp for 32 darkness damage.
The Master's Rigor Mortis hits Will o' the wisp for 43 darkness damage.
Will o' the wisp hits Ironforge for 0 physical damage.
Melee retaliation hits Will o' the wisp for 2 nature, 2 darkness (3 total damage).
Ironforge's healing is amplified!
Ironforge steals healing from Will o' the wisp!
Skeleton mage receives 20 healing from Ghast's purging blight area effect.
The Master receives 36 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Ironforge for 18 blight, 8 healing, 8 healing (18 total damage) [15 healing].
Ghast receives 38 healing from Ghast's purging blight area effect.
Skeleton mage receives 34 healing from Ghast's purging blight area effect.
Ironforge gains 0% of a turn from Ancestral Life.
The Master's loses some focus.
The Master slows down.
Will o' the wisp regains their balance.
Ironforge stops burning.
Ghast regains their balance.
Skeleton mage regains their balance.
Skeleton mage casts Manathrust.
Skeleton mage hits Ironforge for 136 arcane damage.
Impending Doom from The Master hits Ironforge for 57 arcane damage.
Ironforge the level 29 dwarf wyrmic was blasted to death by a skeleton mage on level 9 of Dreadfell.
Ironforge deactivates Elemental Harmony.
Ironforge has finished recovering.
Ironforge stops regenerating health quickly.
Ironforge is freed from the impending doom.




























































































