Dr. Doom the level 11 Dwarf Stone Warden by The_Alkeseltzer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceDwarf
ClassStone Warden
Level / Exp11 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 12)
Dexterity9 (base 10)
Constitution18 (base 15)
Magic24 (base 24)
Willpower44 (base 31)
Cunning16 (base 10)

Resources

Life-15/364
Equilibrium15
Healing Factor1.3078846856413
Regeneration0.32697117141032

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible3

Offense: Mainhand

Damage40
Accuracy30
Crit Chance4%
APR0
Speed1.00

Offense: Offhand

Damage15
Accuracy30
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower12.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower31
Crit Chance3%
Speed1

Offense: Damage Bonus

Mind+9%
Fire+11%
All0%

Defense: Base

Armour (hardiness)22 (30%)
Defense17
Ranged Defense17
Fatigue21
Physical Save21
Spell Save24
Mental Save32

Defense: Resistances

Acid+ 27%( 70%)
Cold+ 18%( 70%)
Mind+ 19%( 70%)
Lightning+ 6%( 70%)
Fire+ 34%( 70%)
All+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Deeprock1.30
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
2/5
1/5
0/5
0/5
Wild-gift / Earthen vines1.30
5/5
5/5
1/5
0/5
Wild-gift / Dwarven nature1.30
2/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
1/5
0/5
0/5
Race / Dwarf1.00
5/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
3/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

done
failed
active
done
active
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Dr. Doom the Dwarf Stone Warden level 10
3rd Profit 122nd year of Ascendancy at 08:24
see stats
Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Dr. Doom the Dwarf Stone Warden level 6
19th Voratun 122nd year of Ascendancy at 01:09
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Dr. Doom the Dwarf Stone Warden level 9
1st Acquisition 122nd year of Ascendancy at 20:19
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Dr. Doom the Dwarf Stone Warden level 9
3rd Acquisition 122nd year of Ascendancy at 03:15
see stats

Log

Grey mold uses Slime Roots.
Grey mold uses
Nature's Touch.
Green mold uses
Nature's Touch.
Brown mold uses
Nature's Touch.
Stone Vine from Dr. Doom hits Z'quikzshl the skeletal mold for
(10 flat reduction), 0 nature, (10 flat reduction), 0 arcane (0 total damage).
Green mold receives 116 healing.
Brown mold receives 91 healing.
Grey mold receives 116 healing.
Grey mold is seized by a stone vine.

Talent Infusion: Regeneration is ready to use.
Poison from Z'quikzshl the skeletal mold hits
Dr. Doom for 76 nature damage.

Brown mold is free from the stone vine.

Stone Vine from Dr. Doom hits Grey mold for
10 nature, 10 arcane (19 total damage).
Stone Vine from Dr. Doom hits Grey mold for
10 nature, 10 arcane (19 total damage).
Stone Vine from Dr. Doom hits Z'quikzshl the skeletal mold for
(10 flat reduction), 0 nature, (10 flat reduction), 0 arcane (0 total damage).
Poison from Z'quikzshl the skeletal mold hits
Dr. Doom for 76 nature damage.

Grey mold uses
Nature's Touch.
Stone Vine from Dr. Doom hits Grey mold for
10 nature, 10 arcane (19 total damage).
Stone Vine from Dr. Doom hits Grey mold for
10 nature, 10 arcane (19 total damage).
Grey mold receives 116 healing.
Stone Vine from Dr. Doom hits Z'quikzshl the skeletal mold for
(10 flat reduction), 0 nature, (10 flat reduction), 0 arcane (0 total damage).
Talent Resilience of the Dwarves is ready to use.
Talent Elemental Split is ready to use.
Poison from Z'quikzshl the skeletal mold hits
Dr. Doom for 76 nature damage.
Dr. Doom the level 11 dwarf stone warden was naturalised to death by Z'quikzshl the skeletal mold on level 1 of Ruins of Kor'Pul.
Dr. Doom stops being poisoned.

Dr. Doom deactivates
Stone Vines.
Dr. Doom interrupts her meditation.