











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Higher |
Class | Enchanter |
Level / Exp | 44 / 1% |
Size | medium |
Lifes / Deaths | Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 08:34 / 52Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 08:55 Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 09:13 Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 09:35 Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 09:51 Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 10:21 Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 10:51 Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 11:11 Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 11:27 Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 12:03 Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 12:15 Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 12:43 Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 12:59 Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 13:26 Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 14:03 Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 14:33 Killed by Hallowed Ghost at level 28 on the 79th Pyre 122nd year of Ascendancy at 14:56 Killed by Mayikira the copperhead snake at level 31 on the 7th Mirth 122nd year of Ascendancy at 20:00 Killed by Xalralle the warg at level 32 on the 9th Mirth 122nd year of Ascendancy at 17:48 Killed by Xalralle the warg at level 32 on the 9th Mirth 122nd year of Ascendancy at 18:21 Killed by Xalralle the warg at level 32 on the 9th Mirth 122nd year of Ascendancy at 18:46 Killed by Xalralle the warg at level 32 on the 9th Mirth 122nd year of Ascendancy at 20:34 Killed by Xalralle the warg at level 32 on the 9th Mirth 122nd year of Ascendancy at 21:35 Killed by Xalralle the warg at level 32 on the 9th Mirth 122nd year of Ascendancy at 22:09 Killed by bloated ooze at level 32 on the 1st Summertide 122nd year of Ascendancy at 20:23 Killed by ultimate gwelgoroth at level 35 on the 2nd Summertide 122nd year of Ascendancy at 17:47 Killed by Aredhewe the hornet swarm at level 35 on the 3rd Summertide 122nd year of Ascendancy at 09:39 Killed by Lisotha the honey tree at level 35 on the 2nd Flare 122nd year of Ascendancy at 07:06 Killed by Emelevea the water imp at level 36 on the 3rd Flare 122nd year of Ascendancy at 08:25 Killed by Walrog at level 38 on the 3rd Flare 122nd year of Ascendancy at 10:46 Killed by Walrog at level 38 on the 3rd Flare 122nd year of Ascendancy at 11:06 Killed by Walrog at level 38 on the 3rd Flare 122nd year of Ascendancy at 11:21 Killed by Walrog at level 38 on the 3rd Flare 122nd year of Ascendancy at 11:47 Killed by Walrog at level 38 on the 3rd Flare 122nd year of Ascendancy at 11:57 Killed by Walrog at level 38 on the 3rd Flare 122nd year of Ascendancy at 12:15 Killed by Walrog at level 38 on the 3rd Flare 122nd year of Ascendancy at 12:43 Killed by Walrog at level 38 on the 3rd Flare 122nd year of Ascendancy at 13:05 Killed by Walrog at level 38 on the 3rd Flare 122nd year of Ascendancy at 13:16 Killed by Walrog at level 38 on the 3rd Flare 122nd year of Ascendancy at 13:36 Killed by Walrog at level 38 on the 3rd Flare 122nd year of Ascendancy at 13:52 Killed by Walrog at level 38 on the 3rd Flare 122nd year of Ascendancy at 14:08 Killed by Walrog at level 38 on the 3rd Flare 122nd year of Ascendancy at 14:26 Killed by Walrog at level 38 on the 3rd Flare 122nd year of Ascendancy at 14:45 Killed by Wenoeth's Inner Demon at level 43 on the 3rd Flare 122nd year of Ascendancy at 23:16 Killed by nightmare horror at level 43 on the 3rd Flare 122nd year of Ascendancy at 23:33 Killed by Bethuranne the large brown snake at level 43 on the 4th Flare 122nd year of Ascendancy at 00:43 Killed by Bethuranne the large brown snake at level 43 on the 4th Flare 122nd year of Ascendancy at 00:57 Killed by luminous horror at level 44 on the 4th Flare 122nd year of Ascendancy at 03:00 Killed by luminous horror at level 44 on the 4th Flare 122nd year of Ascendancy at 03:12 Killed by Ivelramira the king cobra at level 44 on the 4th Flare 122nd year of Ascendancy at 03:26 Killed by luminous horror at level 44 on the 4th Flare 122nd year of Ascendancy at 03:53 Killed by luminous horror at level 44 on the 4th Flare 122nd year of Ascendancy at 04:23 |
Primary Stats
Strength | 25 (base 10) |
Dexterity | 28 (base 10) |
Constitution | 50 (base 50) |
Magic | 76 (base 60) |
Willpower | 21 (base 19) |
Cunning | 43 (base 24) |
Resources
Life | 970/970 |
Mana | 466/466 |
Stamina | 256/256 |
Healing Factor | 1.2786847857241 |
Regeneration | 1.5983559821552 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 82 |
Accuracy | 28 |
Crit Chance | 19% |
APR | 8 |
Speed | 0.90 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Acid | +25% |
Light | +24% |
Lightning | +18% |
Darkness | +15% |
Physical | +9% |
Fire | 0% |
All | 0% |
Offense: Damage Penetration
Darkness | +7% |
Light | +10% |
Physical | +9% |
Acid | +5% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 23 (30%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 27 |
Mental Save | 21 |
Defense: Resistances
Darkness | + 20%( 70%) |
Light | + 30%( 70%) |
Temporal | + 14%( 70%) |
Nature | + 14%( 70%) |
Acid | + 21%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 41% |
Bleed Resistance | 20% |
Pinning Resistance | 20% |
Knockback Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 392 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 260 damage for 3 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (49 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Disenchantment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Morph | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Enhancement | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Advanced martial enchantments | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Martial enchantments | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Ordered hedgemagic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Inanimation | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Force | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Mana alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master Enchantment: Heavy Armour 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Maximum encumbrance: +20 Physical save: +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +12 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 21 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% acid / +6% temporal Pinning immunity: +20% Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Str / +1 Dex / +1 Wil / +2 Cun Changes resistances: +11% light / +12% darkness Changes damage: +12% lightning See invisible: +6 A cap made of leather. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 46% Changes resistances: +6% nature Stun/Freeze immunity: +21% Life regen: +1.00 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 5 acid Damage (Ranged): 5 acid Damage when hit (Melee): 5 acid Changes resistances: +10% acid Changes damage: +10% acid It can be used to activate talent Corrosive Vapour (costing 30 power out of 30/30) : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a spell Description: Corrosive fumes rise from the ground doing 17.04 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +4 Defense: +5 (+2 eff.) Changes stats: +3 Str / +1 Dex Physical save: +6 (+3 eff.) Only die when reaching: -20.00 life Mindpower: +3 (+2 eff.) A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 16 Powered by arcane forces Crafted by a master Enchantment: Weapon 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 140% Mag Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +6 Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 lightning When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Maximum wards: +2 acid Changes damage: +15% acid Talents granted: +1 Ward +1 Command Staff Critical mult.: +12.00% Spellpower: +6 (+2 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master Enchantment: Heavy Armour 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +5 Armour: +10 Changes stats: +7 Cun / +4 Dex Changes damage: +3% darkness Blindness immunity: +20% Cut immunity: +20% Stun/Freeze immunity: +20% Knockback immunity: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 34% Changes resistances: +12% light / +9% all Changes resistances penetration: +5% acid / +9% physical / +7% darkness / +10% light Changes damage: +9% physical / +12% darkness / +6% light Maximum hate: +6.00 Mindpower: +7 (+4 eff.) Mental crit. chance: +2% Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -2% Changes stats: +1 Dex Stamina each turn: +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 46% Damage when hit (Melee): 4 lightning / 10 nature Changes resistances penetration: +10% nature Changes damage: +6% lightning / +18% light Talent mastery: +0.15 Spell / Stone alchemy Amulets make your neck look great! |
Inventory
![]() Requires: - Dexterity 5 - Talent Shoot Powered by arcane forces Enchantment: Weapon 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Attack speed: 100% Firing range: +6 Damage (Ranged): +9 fire Damage (radius 1) on hit: +4 cold When wielded/worn: Changes resistances: +6% lightning Changes damage: +3% cold / +12% fire Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 12 - Talent Shoot Powered by arcane forces Crafted by a master Enchantment: Weapon 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() Requires: - Magic 11 Powered by arcane forces Enchantment: Weapon 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 130% Mag Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +8 Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +6 draining blight When wielded/worn: Physical crit. chance: +6.0% Damage (Melee): 15 arcane Changes damage: +10% lightning Talent granted: +1 Command Staff Maximum mana: +31.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +1% Life leech chance: +5% Life leech: +6% Staves designed for wielders of magic, by the greats of the art. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 lightning Changes stats: +2 Str / +4 Dex Changes resistances: +7% lightning Changes damage: +6% lightning Critical mult.: +5.00% Reduces incoming crit damage: 5.00% Mental save: +6 (+3 eff.) See invisible: +12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Armymahad the dwarven-steel mail armour (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +4 Con Changes resistances: +15% lightning / +9% fire Reduces incoming crit damage: 10.00% Spell save: +12 (+6 eff.) Life regen: +4.60 Stamina each turn: +1.70 Light radius: +3 Infravision radius: +2 A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid When used as a pommel gem: +1 critical hit chance. Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning When used as a pommel gem: +2 critical hit chance. Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning When used as a pommel gem: +10% weapon speed. Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature When used as a pommel gem: +10% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane When used as a pommel gem: Talent on hit: 10% chance to cast Manathrust level 2. It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Radiancewarden [power 79] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +30% lightning Changes resistances penetration: +20% lightning / +15% light Light radius: +3 It can be used to setup a psionic shield, reducing all damage taken by 79 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane When used as a pommel gem: Damage burst on hit (radius 1): +10 arcane. Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light When used as a pommel gem: Talent on hit: 10% chance to cast Illuminate level 1. Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light When used as a pommel gem: +5% weapon speed. Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light When used as a pommel gem: On hit: 20% chance to Daze for 2 turns. Gems can be sold for money or used in arcane rituals. |
Achievements
By Wenoeth the Higher Enchanter level 10
74th Pyre 122nd year of Ascendancy at 22:34 see stats
By Wenoeth the Higher Enchanter level 20
78th Pyre 122nd year of Ascendancy at 00:24 see stats
By Wenoeth the Higher Enchanter level 30
6th Mirth 122nd year of Ascendancy at 18:54 see stats
By Wenoeth the Higher Enchanter level 40
3rd Flare 122nd year of Ascendancy at 15:48 see stats
By Wenoeth the Higher Enchanter level 35
2nd Flare 122nd year of Ascendancy at 08:25 see stats
Log
Luminous horror casts Firebeam.
Melee retaliation hits Luminous horror for (4 absorbed), 0 acid, (7 absorbed), 0 nature, (3 absorbed), 0 lightning (0 total damage).
Luminous horror hits Wenoeth for (34 absorbed), 0 fire, (13 absorbed), 0 light (0 total damage).
Talent Enchanted Assault is ready to use.
Talent Staff Nova is ready to use.
Your shield crumbles under the damage!
The shield around Wenoeth crumbles.
Luminous horror's light area effect hits Wenoeth for 41 light damage.
Luminous horror's light area effect hits Wenoeth for (2 absorbed), 38 light (38 total damage).
Luminous horror casts Firebeam.
Luminous horror hits Wenoeth for 35 fire damage.
Wenoeth casts Enchanted Assault.
Wenoeth performs a melee critical strike against Luminous horror!
The shield around luminous horror crumbles.
Luminous horror slows down.
Luminous horror starts to bleed.
Luminous horror's armour is damaged!
Wenoeth hits Luminous horror for (72 absorbed), 247 physical, 8 lightning, 5 acid (260 total damage).
Luminous horror casts Firebeam.
Luminous horror misses Wenoeth.
Luminous horror hits Wenoeth for 29 fire damage.
Luminous horror casts Firebeam.
Luminous horror hits Wenoeth for 37 fire damage.
Talent Blunt Thrust is ready to use.
Luminous horror's light area effect hits Wenoeth for 41 light damage.
Luminous horror's light area effect hits Wenoeth for 34 light damage.
Wenoeth the level 44 higher enchanter was tanned to death by a luminous horror on level 3 of Lake of Nur.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Luminous horror's light area effect killed Wenoeth!