











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Higher |
| Class | Archer |
| Level / Exp | 50 / 169% |
| Size | medium |
| Lifes / Deaths | Killed by Ggekele the halfling at level 30 on the 7th Mirth 122nd year of Ascendancy at 06:41 / 55Killed by Imdoreri the shalore at level 32 on the 7th Mirth 122nd year of Ascendancy at 08:24 Killed by Imdoreri the shalore at level 32 on the 7th Mirth 122nd year of Ascendancy at 08:30 Killed by Imdoreri the shalore at level 32 on the 7th Mirth 122nd year of Ascendancy at 08:36 Killed by Imdoreri the shalore at level 32 on the 7th Mirth 122nd year of Ascendancy at 08:46 Killed by Imdoreri the shalore at level 32 on the 7th Mirth 122nd year of Ascendancy at 08:54 Killed by Imdoreri the shalore at level 32 on the 7th Mirth 122nd year of Ascendancy at 09:02 Killed by Reyadai the human at level 34 on the 7th Mirth 122nd year of Ascendancy at 09:44 Killed by decaying devourer at level 34 on the 1st Summertide 122nd year of Ascendancy at 12:03 Killed by decaying devourer at level 34 on the 1st Summertide 122nd year of Ascendancy at 12:24 Killed by bloated horror at level 34 on the 1st Summertide 122nd year of Ascendancy at 12:31 Killed by bloated horror at level 34 on the 1st Summertide 122nd year of Ascendancy at 12:39 Killed by wretchling at level 34 on the 1st Summertide 122nd year of Ascendancy at 12:46 Killed by decaying devourer at level 34 on the 1st Summertide 122nd year of Ascendancy at 12:54 Killed by Xanilaith the elven blood mage at level 35 on the 1st Summertide 122nd year of Ascendancy at 13:00 Killed by Xanilaith the elven blood mage at level 35 on the 1st Summertide 122nd year of Ascendancy at 13:08 Killed by Xanilaith the elven blood mage at level 35 on the 1st Summertide 122nd year of Ascendancy at 13:16 Killed by elven warrior at level 37 on the 1st Summertide 122nd year of Ascendancy at 13:30 Killed by Xanilaith the elven blood mage at level 38 on the 1st Summertide 122nd year of Ascendancy at 13:39 Killed by Xanilaith the elven blood mage at level 38 on the 1st Summertide 122nd year of Ascendancy at 13:51 Killed by elven warrior at level 40 on the 1st Summertide 122nd year of Ascendancy at 13:59 Killed by Xanilaith the elven blood mage at level 40 on the 1st Summertide 122nd year of Ascendancy at 14:11 Killed by Xanilaith the elven blood mage at level 42 on the 1st Summertide 122nd year of Ascendancy at 14:29 Killed by elven warrior at level 42 on the 1st Summertide 122nd year of Ascendancy at 14:43 Killed by onilug at level 43 on the 1st Summertide 122nd year of Ascendancy at 15:04 Killed by Xanilaith the elven blood mage at level 43 on the 1st Summertide 122nd year of Ascendancy at 15:12 Killed by Genor the elven warrior at level 46 on the 1st Summertide 122nd year of Ascendancy at 16:34 Killed by Eilinassra the elven guard at level 49 on the 1st Summertide 122nd year of Ascendancy at 22:00 Killed by medic turret at level 49 on the 1st Summertide 122nd year of Ascendancy at 22:15 Killed by Bethidhevena the elven tempest at level 49 on the 1st Summertide 122nd year of Ascendancy at 22:24 Killed by Eilinassra the elven guard at level 49 on the 1st Summertide 122nd year of Ascendancy at 22:37 Killed by flame turret at level 49 on the 1st Summertide 122nd year of Ascendancy at 22:45 Killed by Eilinassra the elven guard at level 49 on the 1st Summertide 122nd year of Ascendancy at 22:58 Killed by Bethidhevena the elven tempest at level 49 on the 1st Summertide 122nd year of Ascendancy at 23:08 Killed by Eilinassra the elven guard at level 49 on the 1st Summertide 122nd year of Ascendancy at 23:23 Killed by Bethidhevena the elven tempest at level 49 on the 1st Summertide 122nd year of Ascendancy at 23:34 Killed by Bethidhevena the elven tempest at level 49 on the 1st Summertide 122nd year of Ascendancy at 23:43 Killed by Chanadom the krog at level 49 on the 3rd Flare 122nd year of Ascendancy at 09:42 Killed by Chanadom the krog at level 49 on the 3rd Flare 122nd year of Ascendancy at 09:59 Killed by Chanadom the krog at level 49 on the 3rd Flare 122nd year of Ascendancy at 10:17 Killed by Chanadom the krog at level 49 on the 3rd Flare 122nd year of Ascendancy at 10:39 Killed by Chanadom the krog at level 49 on the 3rd Flare 122nd year of Ascendancy at 10:54 Killed by Glykira the dredge at level 49 on the 4th Flare 122nd year of Ascendancy at 19:18 Killed by Cyreta the anaconda at level 49 on the 6th Flare 122nd year of Ascendancy at 03:33 Killed by Cyreta the anaconda at level 49 on the 6th Flare 122nd year of Ascendancy at 03:53 Killed by Elowe the skeleton warrior at level 49 on the 6th Flare 122nd year of Ascendancy at 07:15 Killed by Elowe the skeleton warrior at level 49 on the 6th Flare 122nd year of Ascendancy at 07:23 Killed by Elowe the skeleton warrior at level 49 on the 6th Flare 122nd year of Ascendancy at 07:42 Killed by Voressra the corrupted mastocytic feeder at level 49 on the 10th Flare 122nd year of Ascendancy at 18:03 Killed by Lisatha the corrupted protosentient globula at level 50 on the 10th Flare 122nd year of Ascendancy at 20:05 Killed by temporal hound at level 50 on the 10th Flare 122nd year of Ascendancy at 20:14 Killed by temporal hound at level 50 on the 10th Flare 122nd year of Ascendancy at 20:22 Killed by temporal hound at level 50 on the 10th Flare 122nd year of Ascendancy at 20:35 Killed by temporal hound at level 50 on the 10th Flare 122nd year of Ascendancy at 20:46 Killed by Uldryhu at level 50 on the 10th Flare 122nd year of Ascendancy at 20:51 |
Primary Stats
| Strength | 49 (base 42) |
| Dexterity | 66 (base 60) |
| Constitution | 41 (base 22) |
| Magic | 13 (base 10) |
| Willpower | 72 (base 60) |
| Cunning | 26 (base 22) |
Resources
| Life | 1258/1258 |
| Stamina | 412/412 |
| Psi | 142/162 |
| Healing Factor | 1.4081403954778 |
| Regeneration | 12.193185282209 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 6 |
| Infravision | 12 |
| See Stealth | 64.683315893437 |
| See Invisible | 65.683315893437 |
Offense: Mainhand
| Damage | 114 |
| Accuracy | 63 |
| Crit Chance | 25% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Nature | +11% |
| Lightning | +29% |
| Cold | +14% |
| All | 0% |
Offense: Damage Penetration
| Cold | +16% |
| Physical | +22% |
Defense: Base
| Armour (hardiness) | 11 (69.687909656376%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 57 |
| Mental Save | 34 |
Defense: Resistances
| Lightning | + 33%( 70%) |
| Acid | + 40%( 70%) |
| Blight | + 40%( 70%) |
| Arcane | + 44%( 70%) |
| Fire | + 29%( 70%) |
| All | + 25%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 10% |
| Poison Resistance | 41% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 337 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 191 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 117 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force, which can be used to permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
Equipment
| Psionic focus | elemental stralite mace (37-52 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +16% cold Changes damage: +11% cold Blunt and deadly. |
| Quiver | barbed pouch of voratun shots of amnesia (22/22, 62-74 power, 6 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 62.0 - 74.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +15.0% Capacity: 22 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| On hands | hardened leather gloves of war-making (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Armour: +2 Critical mult.: +5.00% Spell crit. chance: +6% Mental crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Mental save: +5 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's hardened leather cap of trickery (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +6 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Infravision radius: +2 A cap made of leather. |
| On feet | traveler's pair of hardened leather boots of strife (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -4% Changes stats: +4 Con / +3 Wil Changes resistances penetration: +7% physical Maximum encumbrance: +29 Physical save: +8 (+4 eff.) Mindpower: +5 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Tool | focusing yew totem of healing [power 284] (4/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 284 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | EbonytrailInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +1 Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 23% Changes resistances: +20% acid Changes damage: +10% acid Maximum stamina: +10.00 Rings make your fingers look great! |
| On fingers | gladiator's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +4 Str / +5 Con Rings make your fingers look great! |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | penetrating drakeskin leather sling of lightningRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +17 lightning When wielded/worn: Changes resistances penetration: +15% physical Changes damage: +19% lightning Slings are used to hurl stones or metal shots at your foes. |
| Around waist | BlizzardobsidianInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Wil Changes damage: +3% cold Physical save: +6 (+3 eff.) Hate when firing a critical mind attack: +3.00 Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
| In off hand | Sparkstone SparkstoneRequires: - Magic 10 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +10% lightning Reduce damage by fixed amount: +1 all Maximum wards: +1 lightning Changes damage: +10% lightning Talent granted: +1 Ward Mental save: +10 (+5 eff.) Stun/Freeze immunity: +10% Slows Projectiles: +10% It can be used to activate talent Brain Storm (costing 24 power out of 18/30) : Effective talent level: 1.0 Power cost: 24 out of 18/30. Range: 3 Travel Speed: instantaneous Is: a mind power Description: Mentally focus electricity into a ball of plasma and hurl it at the target. The plasma will explode on impact, dealing 119.4 Lightning damage within radius 2. This talent will apply cross tier Brainlock. The damage will increase with your Mindpower. As you look at this wardstone, a spark catches your attention. Then more sparks suddenly dance around it. The sparks seem to be activated by your thoughts. |
| Cloak | Lustrelord the linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 2 cold Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +1 Cun / +4 Con Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant elven-silk robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Con Changes resistances: +20% blight / +15% all Changes damage: +11% nature Poison immunity: +41% Disease immunity: +26% Life regen: +4.10 Maximum life: +81.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
This item will automatically be transmogrified when you leave the level.enhanced stralite dagger of rage (28-36 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +17 Str / +7 Dex / +8 Mag / +9 Wil / +11 Cun / +8 Con Changes damage: +10% physical Sharp, short and deadly. |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
This item will automatically be transmogrified when you leave the level.enhanced dragonbone longbow of enduring Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes stats: +14 Str / +18 Dex / +14 Mag / +23 Wil / +14 Cun / +26 Con Maximum life: +74.00 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.flaming voratun longsword of daylight (44-61 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 light Damage (radius 1) on hit: +13 fire Damage against: +18% Undead Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.balanced stralite mace of daylight (34-48 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +12 light Damage against: +13% Undead When wielded/worn: Accuracy: +11 (+2 eff.) Defense: +9 (+3 eff.) Disarm immunity: +32% Blunt and deadly. |
rough leather slingRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
Jetsquall (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +2 Physical power: +5 (+2 eff.) Armour: +3 Damage when hit (Melee): 6 lightning Changes resistances penetration: +10% physical Changes damage: +12% darkness Infravision radius: +1 A pair of boots made of leather. |
insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% fire / +5% cold A pair of boots made of leather. |
Malurahell (0 def, 19 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +19 Fatigue: +5% Changes stats: +5 Str / +3 Dex / +5 Cun Changes resistances penetration: +10% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +13 (+7 eff.) Spell save: +9 (+3 eff.) Cut immunity: +20% Only die when reaching: -80.00 life Healing mod.: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Sunrazor the dwarven-steel helm (6 def, 11 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +11 Defense: +6 (+2 eff.) Fatigue: +4% Changes resistances: +5% all Changes resistances penetration: +25% mind Changes damage: +18% acid Physical save: +10 (+5 eff.) Hate when firing a critical mind attack: +4.00 Mindpower: +25 (+8 eff.) Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's rough leather cap of dexterity (+3) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Dex Infravision radius: +1 A cap made of leather. |
Gytta the cured leather armour (6 def, 8 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Fatigue: +7% Changes resistances: +15% lightning / +5% physical / +3% cold Physical save: +10 (+5 eff.) Maximum life: +20.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of leather. |
troll-hide cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Life regen: +3.00 Maximum life: +31.00 Healing mod.: +11% A suit of armour made of leather. |
swashbuckler's voratun shield of winter (0 def, 10 armour, 193 block)Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +10 Fatigue: +8% On shield block: * Deals 152 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +7 Str / +2 Dex / +2 Wil Changes resistances: +14% cold Talent granted: +1 Block Handheld deflection devices. |
Velurevena the Glarehacker (14/14, 16-23 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.5 - 23.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 14 Damage (Ranged): +8 mind Damage (radius 1) on hit: +4 mind Damage (radius 2) on crit: +8 acid / +4 light Arrows are used with bows to pierce your foes to death. |
157 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Polebeth the Dayripper (19/19, 20-23 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 19.5 - 23.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +9.0% Capacity: 19 On weapon crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +4 light Damage (radius 1) on hit: +12 light Shots are used with slings to pummel your foes to death. |
elm wand of lightning storm 'Dayzephyr' [power 116] (4/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Changes resistances: +2% physical Physical save: +3 (+2 eff.) Stamina each turn: +2.00 Light radius: +2 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 29 lightning damage and will be dazed for 1 turn (149 total damage) Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Uldryhu the Higher Archer level 10
74th Pyre 122nd year of Ascendancy at 20:26 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Uldryhu the Higher Archer level 20
77th Pyre 122nd year of Ascendancy at 02:05 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Uldryhu the Higher Archer level 30
1st Mirth 122nd year of Ascendancy at 12:36 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Uldryhu the Higher Archer level 40
1st Summertide 122nd year of Ascendancy at 13:57 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Uldryhu the Higher Archer level 50
10th Flare 122nd year of Ascendancy at 18:31 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Uldryhu the Higher Archer level 49
4th Flare 122nd year of Ascendancy at 10:57 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Uldryhu the Higher Archer level 30
4th Mirth 122nd year of Ascendancy at 01:49 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Uldryhu the Higher Archer level 50
10th Flare 122nd year of Ascendancy at 20:51 see stats
Log
Uldryhu shoots!
Temporal hound misses Uldryhu.
Uldryhu's Shoot misses Lisatha the corrupted protosentient globula.
Uldryhu's Beyond the Flesh misses Temporal hound.
Talent Vital Shot is ready to use.
Temporal hound performs a melee critical strike against Uldryhu!
Temporal hound hits Uldryhu for (1 flat reduction), 81 temporal, (1 flat reduction), 81 physical (161 total damage).
Melee retaliation hits Temporal hound for 3 cold, 12 fire (15 total damage).
Melee retaliation hits Temporal hound for 3 cold, 12 fire (15 total damage).
Temporal hound hits Uldryhu for (1 flat reduction), 55 temporal, (1 flat reduction), 55 physical (111 total damage).
Lisatha the corrupted protosentient globula shoots!
Temporal hound performs a melee critical strike against Uldryhu!
Melee retaliation hits Temporal hound for 3 cold, 12 fire (15 total damage).
Temporal hound hits Uldryhu for (1 flat reduction), 81 temporal, (1 flat reduction), 81 physical (161 total damage).
Lisatha the corrupted protosentient globula's Shoot hits Uldryhu for (1 flat reduction), 136 physical, (1 flat reduction), 9 nature (145 total damage).
Uldryhu the level 50 higher archer was chopped into tiny pieces to death by a temporal hound on level 1 of The Godfeaster.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Lisatha the corrupted protosentient globula's Shoot killed Uldryhu!
Saving game...
Saving done.
Talent Ward is ready to use.
Talent Steady Shot is ready to use.
Talent Charged Aura is ready to use.
Talent Thermal Aura is ready to use.
Uldryhu activates Thermal Aura.
Uldryhu activates Charged Aura.
Uldryhu activates Beyond the Flesh.
Personal New Achievement: Utterly Destroyed (Exploration mode)!

























































































