









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Skeleton |
Class | Archer |
Level / Exp | 44 / 64% |
Size | medium |
Lifes / Deaths | Killed by Arebeth the brown bear at level 24 on the 77th Pyre 122nd year of Ascendancy at 15:45 / 40Killed by Arebeth the brown bear at level 24 on the 77th Pyre 122nd year of Ascendancy at 16:05 Killed by Arebeth the brown bear at level 24 on the 77th Pyre 122nd year of Ascendancy at 16:20 Killed by Arebeth the brown bear at level 24 on the 77th Pyre 122nd year of Ascendancy at 16:40 Killed by Isawyn the large white snake at level 27 on the 77th Pyre 122nd year of Ascendancy at 19:19 Killed by Isawyn the large white snake at level 27 on the 77th Pyre 122nd year of Ascendancy at 19:38 Killed by Isawyn the large white snake at level 27 on the 77th Pyre 122nd year of Ascendancy at 19:48 Killed by Isawyn the large white snake at level 27 on the 77th Pyre 122nd year of Ascendancy at 19:58 Killed by ritch flamespitter at level 36 on the 78th Pyre 122nd year of Ascendancy at 05:54 Killed by ritch flamespitter (wild summon) at level 36 on the 78th Pyre 122nd year of Ascendancy at 06:20 Killed by ritch flamespitter at level 37 on the 78th Pyre 122nd year of Ascendancy at 06:41 Killed by ritch flamespitter (wild summon) at level 37 on the 78th Pyre 122nd year of Ascendancy at 07:09 Killed by war hound (wild summon) at level 37 on the 78th Pyre 122nd year of Ascendancy at 07:26 Killed by ritch flamespitter at level 37 on the 78th Pyre 122nd year of Ascendancy at 07:48 Killed by Isladara the black bear at level 37 on the 78th Pyre 122nd year of Ascendancy at 07:57 Killed by war hound at level 37 on the 78th Pyre 122nd year of Ascendancy at 08:22 Killed by ritch flamespitter at level 37 on the 78th Pyre 122nd year of Ascendancy at 08:44 Killed by ritch flamespitter at level 37 on the 78th Pyre 122nd year of Ascendancy at 09:08 Killed by war hound at level 37 on the 78th Pyre 122nd year of Ascendancy at 09:29 Killed by armoured skeleton warrior at level 40 on the 2nd Mirth 122nd year of Ascendancy at 02:30 Killed by Yvarin the eternal bone giant at level 41 on the 2nd Mirth 122nd year of Ascendancy at 06:48 Killed by Yvarin the eternal bone giant at level 41 on the 2nd Mirth 122nd year of Ascendancy at 06:56 Killed by Yvarin the eternal bone giant at level 41 on the 2nd Mirth 122nd year of Ascendancy at 07:12 Killed by Yvarin the eternal bone giant at level 41 on the 2nd Mirth 122nd year of Ascendancy at 07:28 Killed by Yvothra the corrupted protosentient globula at level 43 on the 5th Mirth 122nd year of Ascendancy at 01:05 Killed by armoured skeleton warrior at level 43 on the 5th Mirth 122nd year of Ascendancy at 01:15 Killed by armoured skeleton warrior at level 43 on the 5th Mirth 122nd year of Ascendancy at 01:38 Killed by armoured skeleton warrior at level 43 on the 5th Mirth 122nd year of Ascendancy at 02:04 Killed by armoured skeleton warrior at level 43 on the 5th Mirth 122nd year of Ascendancy at 02:22 Killed by armoured skeleton warrior at level 43 on the 5th Mirth 122nd year of Ascendancy at 03:05 Killed by armoured skeleton warrior at level 43 on the 5th Mirth 122nd year of Ascendancy at 03:31 Killed by armoured skeleton warrior at level 43 on the 5th Mirth 122nd year of Ascendancy at 04:05 Killed by Yvothra the corrupted protosentient globula at level 43 on the 5th Mirth 122nd year of Ascendancy at 04:35 Killed by Yvothra the corrupted protosentient globula at level 43 on the 5th Mirth 122nd year of Ascendancy at 05:00 Killed by Yvothra the corrupted protosentient globula at level 43 on the 5th Mirth 122nd year of Ascendancy at 05:38 Killed by Yvothra the corrupted protosentient globula at level 43 on the 5th Mirth 122nd year of Ascendancy at 06:15 Killed by Emelaleyatta the corrupted protoplasmic controller at level 43 on the 5th Mirth 122nd year of Ascendancy at 06:34 Killed by Emelaleyatta the corrupted protoplasmic controller at level 43 on the 5th Mirth 122nd year of Ascendancy at 06:54 Killed by Yvothra the corrupted protosentient globula at level 43 on the 5th Mirth 122nd year of Ascendancy at 07:15 Killed by Zaleruima at level 44 on the 5th Mirth 122nd year of Ascendancy at 07:21 |
Primary Stats
Strength | 32 (base 12) |
Dexterity | 88 (base 60) |
Constitution | 50 (base 47) |
Magic | 10 (base 10) |
Willpower | 15 (base 10) |
Cunning | 56 (base 46) |
Resources
Life | 1108/1134 |
Stamina | 248/252 |
Healing Factor | 1.3786847857242 |
Regeneration | 12.063491875087 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 94 |
Accuracy | 70 |
Crit Chance | 18% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Cold | +10% |
Light | +10% |
Fire | +16% |
All | 0% |
Offense: Damage Penetration
Physical | +8% |
Defense: Base
Armour (hardiness) | 4 (69.687909656376%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 8 |
Mental Save | 26 |
Defense: Resistances
Light | + 39%( 70%) |
Darkness | + 20%( 70%) |
Fire | + 41%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Agility | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 22.0 - 26.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 19 Damage (Ranged): +5 nature Shots are used with slings to pummel your foes to death. |
On hands | ![]() 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Stun/Freeze immunity: +20% Life regen: +1.00 Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +6 Cun / +5 Dex Changes resistances: +32% fire Changes damage: +16% fire Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 47% Changes stats: +5 Wil / +4 Cun / +3 Con Changes resistances: +9% darkness Mental save: +9 (+5 eff.) Mindpower: +6 (+3 eff.) Mental crit. chance: +4% A belt that goes around your waist. |
Main armor | ![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
In main hand | ![]() Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +9 cold When wielded/worn: Changes resistances penetration: +8% physical Changes damage: +10% cold Slings are used to hurl stones or metal shots at your foes. |
Cloak | ![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+5 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -448 life. The duration and life will increase by 1% for every 1% life you have lost (currently 458 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() truestriking voratun battleaxe of phasing (56-84 power, 30 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +30 Crit. chance: +8.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Accuracy: +27 (+7 eff.) Armour penetration: +19 Changes resistances penetration: +13% physical Massive two-handed battleaxes. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Mental save: +5 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Zaleruima the Skeleton Archer level 10
74th Pyre 122nd year of Ascendancy at 14:01 see stats
By Zaleruima the Skeleton Archer level 20
76th Pyre 122nd year of Ascendancy at 09:28 see stats
By Zaleruima the Skeleton Archer level 30
77th Pyre 122nd year of Ascendancy at 22:20 see stats
By Zaleruima the Skeleton Archer level 40
1st Mirth 122nd year of Ascendancy at 14:29 see stats
By Zaleruima the Skeleton Archer level 44
5th Mirth 122nd year of Ascendancy at 07:21 see stats
Log
Emelaleyatta the corrupted protoplasmic controller throws two quick punches.
Emelaleyatta the corrupted protoplasmic controller performs a melee critical strike against Zaleruima!
Emelaleyatta the corrupted protoplasmic controller hits Zaleruima for 155 physical, 209 physical (365 total damage).
Yvothra the corrupted protosentient globula casts Invoke Darkness.
Yvothra the corrupted protosentient globula hits Zaleruima for 222 darkness damage.
Zaleruima casts Rune: Shielding.
A shield forms around Zaleruima.
Emelaleyatta the corrupted protoplasmic controller slows down.
Yvothra the corrupted protosentient globula is no longer surging arcane power.
Zaleruima hits Emelaleyatta the corrupted protoplasmic controller for (20 flat reduction), 0 physical, (16 flat reduction), 0 light (0 total damage).
Emelaleyatta the corrupted protoplasmic controller throws a finishing uppercut.
Emelaleyatta the corrupted protoplasmic controller misses Zaleruima.
Talent Re-assemble is ready to use.
Yvothra the corrupted protosentient globula casts Drain.
Your shield crumbles under the damage!
The shield around Zaleruima crumbles.
Yvothra the corrupted protosentient globula hits Zaleruima for (130 absorbed), 78 blight (78 total damage).
Zaleruima the level 43 skeleton archer was infected to death by Yvothra the corrupted protosentient globula on level 1 of The Godfeaster.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Yvothra the corrupted protosentient globula killed Zaleruima!
Saving game...
Saving done.
Talent Volley is ready to use.
Talent Vital Shot is ready to use.
Welcome to level 44 [Zaleruima].
Zaleruima has 16 stat point(s), 1 class talent point(s), 4 generic talent point(s), 1 category point(s), 1 prodigies point(s) to spend. Press p to use them.
Personal New Achievement: Utterly Destroyed (Exploration mode)!