












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Higher |
Class | Skirmisher |
Level / Exp | 50 / 337676% |
Size | big |
Lifes / Deaths | Killed by Salylle the gigantic sandworm tunneler at level 41 on the 21st Dusk 122nd year of Ascendancy at 06:54 / 83Killed by Araldamina the venom drake at level 50 on the 22nd Dusk 122nd year of Ascendancy at 07:40 Killed by Araldamina the venom drake at level 50 on the 22nd Dusk 122nd year of Ascendancy at 07:49 Killed by Araldamina the venom drake at level 50 on the 22nd Dusk 122nd year of Ascendancy at 08:03 Killed by Araldamina the venom drake at level 50 on the 22nd Dusk 122nd year of Ascendancy at 08:23 Killed by Araldamina the venom drake at level 50 on the 22nd Dusk 122nd year of Ascendancy at 08:36 Killed by Araldamina the venom drake at level 50 on the 22nd Dusk 122nd year of Ascendancy at 09:01 Killed by Araldamina the venom drake at level 50 on the 22nd Dusk 122nd year of Ascendancy at 09:09 Killed by Araldamina the venom drake at level 50 on the 22nd Dusk 122nd year of Ascendancy at 09:19 Killed by Araldamina the venom drake at level 50 on the 22nd Dusk 122nd year of Ascendancy at 09:46 Killed by Gariwen the dire wolf at level 50 on the 25th Dusk 122nd year of Ascendancy at 18:37 Killed by Gariwen the dire wolf at level 50 on the 25th Dusk 122nd year of Ascendancy at 18:59 Killed by ritch flamespitter (wild summon) at level 50 on the 25th Dusk 122nd year of Ascendancy at 19:21 Killed by thought-forged bowman at level 50 on the 37th Dusk 122nd year of Ascendancy at 17:19 Killed by Gesetha the elder vampire at level 50 on the 40th Dusk 122nd year of Ascendancy at 07:04 Killed by Gesetha the elder vampire at level 50 on the 40th Dusk 122nd year of Ascendancy at 07:44 Killed by Gesetha the elder vampire at level 50 on the 40th Dusk 122nd year of Ascendancy at 08:02 Killed by Lisiwe the stone troll at level 50 on the 41st Dusk 122nd year of Ascendancy at 23:38 Killed by Velyba the assassin at level 50 on the 60th Dusk 122nd year of Ascendancy at 12:10 Killed by Aerubeth the giant fire ant at level 50 on the 60th Dusk 122nd year of Ascendancy at 12:31 Killed by minotaur at level 50 on the 60th Dusk 122nd year of Ascendancy at 12:53 Killed by Gywyn the orc cryomancer at level 50 on the 60th Dusk 122nd year of Ascendancy at 22:25 Killed by Gywyn the orc cryomancer at level 50 on the 60th Dusk 122nd year of Ascendancy at 22:31 Killed by Gywyn the orc cryomancer at level 50 on the 60th Dusk 122nd year of Ascendancy at 22:38 Killed by Gywyn the orc cryomancer at level 50 on the 60th Dusk 122nd year of Ascendancy at 22:59 Killed by ritch flamespitter at level 50 on the 60th Dusk 122nd year of Ascendancy at 23:14 Killed by ritch flamespitter at level 50 on the 60th Dusk 122nd year of Ascendancy at 23:25 Killed by Gywyn the orc cryomancer at level 50 on the 60th Dusk 122nd year of Ascendancy at 23:35 Killed by Gywyn the orc cryomancer at level 50 on the 60th Dusk 122nd year of Ascendancy at 23:58 Killed by Gywyn the orc cryomancer at level 50 on the 61st Dusk 122nd year of Ascendancy at 00:35 Killed by Gywyn the orc cryomancer at level 50 on the 61st Dusk 122nd year of Ascendancy at 01:09 Killed by Gywyn the orc cryomancer at level 50 on the 61st Dusk 122nd year of Ascendancy at 03:35 Killed by Glelaith the grave wight at level 50 on the 61st Dusk 122nd year of Ascendancy at 07:46 Killed by Adinn the patchwork troll at level 50 on the 62nd Dusk 122nd year of Ascendancy at 01:47 Killed by Adinn the patchwork troll at level 50 on the 62nd Dusk 122nd year of Ascendancy at 02:06 Killed by Adinn the patchwork troll at level 50 on the 62nd Dusk 122nd year of Ascendancy at 02:38 Killed by Zubamina the venom drake hatchling at level 50 on the 62nd Dusk 122nd year of Ascendancy at 05:57 Killed by Porimille the thief at level 50 on the 73rd Dusk 122nd year of Ascendancy at 08:10 Killed by Ivetira the multi-hued drake hatchling at level 50 on the 73rd Dusk 122nd year of Ascendancy at 16:35 Killed by Isolle the ninurlhing at level 50 on the 73rd Dusk 122nd year of Ascendancy at 22:17 Killed by Emelokira the grave wight at level 50 on the 74th Dusk 122nd year of Ascendancy at 00:13 Killed by Saliba the large brown snake at level 50 on the 74th Dusk 122nd year of Ascendancy at 21:52 Killed by Glunor the multi-hued drake at level 50 on the 75th Dusk 122nd year of Ascendancy at 01:29 Killed by Zubuldanor the grave wight at level 50 on the 75th Dusk 122nd year of Ascendancy at 01:41 Killed by Zubuldanor the grave wight at level 50 on the 75th Dusk 122nd year of Ascendancy at 01:59 Killed by Glunor the multi-hued drake at level 50 on the 75th Dusk 122nd year of Ascendancy at 02:19 Killed by Glunor the multi-hued drake at level 50 on the 75th Dusk 122nd year of Ascendancy at 02:30 Killed by Glunor the multi-hued drake at level 50 on the 75th Dusk 122nd year of Ascendancy at 02:46 Killed by Zubuldanor the grave wight at level 50 on the 75th Dusk 122nd year of Ascendancy at 02:57 Killed by Glunor the multi-hued drake at level 50 on the 75th Dusk 122nd year of Ascendancy at 03:15 Killed by armoured skeleton warrior at level 50 on the 75th Dusk 122nd year of Ascendancy at 05:07 Killed by Belybretta the nightmare horror at level 50 on the 4th Haze 122nd year of Ascendancy at 14:00 Killed by Belybretta the nightmare horror at level 50 on the 4th Haze 122nd year of Ascendancy at 14:07 Killed by Belybretta the nightmare horror at level 50 on the 4th Haze 122nd year of Ascendancy at 14:13 Killed by Isloda the fiery orc wyrmic at level 50 on the 5th Haze 122nd year of Ascendancy at 14:12 Killed by Isloda the fiery orc wyrmic at level 50 on the 5th Haze 122nd year of Ascendancy at 19:26 Killed by Isloda the fiery orc wyrmic at level 50 on the 5th Haze 122nd year of Ascendancy at 20:01 Killed by Isloda the fiery orc wyrmic at level 50 on the 5th Haze 122nd year of Ascendancy at 20:08 Killed by Steiaep the champion of Urh'Rok at level 50 on the 6th Haze 122nd year of Ascendancy at 07:15 Killed by Steiaep the champion of Urh'Rok at level 50 on the 6th Haze 122nd year of Ascendancy at 07:27 Killed by Velulaith the venom wyrm at level 50 on the 6th Haze 122nd year of Ascendancy at 08:22 Killed by Velulaith the venom wyrm at level 50 on the 6th Haze 122nd year of Ascendancy at 08:31 Killed by Velulaith the venom wyrm at level 50 on the 6th Haze 122nd year of Ascendancy at 08:37 Killed by Velulaith the venom wyrm at level 50 on the 6th Haze 122nd year of Ascendancy at 09:09 Killed by Adikira the master vampire at level 50 on the 6th Haze 122nd year of Ascendancy at 19:06 Killed by war hound at level 50 on the 7th Haze 122nd year of Ascendancy at 02:14 Killed by ritch flamespitter at level 50 on the 7th Haze 122nd year of Ascendancy at 07:46 Killed by Beloyada the cave bear at level 50 on the 7th Haze 122nd year of Ascendancy at 10:49 Killed by Beloyada the cave bear at level 50 on the 7th Haze 122nd year of Ascendancy at 10:57 Killed by Beloyada the cave bear at level 50 on the 7th Haze 122nd year of Ascendancy at 11:21 Killed by Adeda the rattlesnake at level 50 on the 30th Haze 122nd year of Ascendancy at 09:12 Killed by Arebreth the crimson ooze at level 50 on the 30th Haze 122nd year of Ascendancy at 22:56 Killed by Bethorin the netherworm mass at level 50 on the 31st Haze 122nd year of Ascendancy at 04:14 Killed by Isada the bandit lord at level 50 on the 31st Haze 122nd year of Ascendancy at 11:49 Killed by Arugama the orc necromancer at level 50 on the 31st Haze 122nd year of Ascendancy at 22:23 Killed by Porirema the ghoul at level 50 on the 56th Haze 122nd year of Ascendancy at 23:35 Killed by Porirema the ghoul at level 50 on the 57th Haze 122nd year of Ascendancy at 01:30 Killed by Geriana the nightmare horror at level 50 on the 25th Regrowth 123rd year of Ascendancy at 08:57 Killed by Orlinis's Inner Demon at level 50 on the 25th Regrowth 123rd year of Ascendancy at 09:55 Killed by Orlinis's Inner Demon at level 50 on the 25th Regrowth 123rd year of Ascendancy at 10:46 Killed by Enkho the dúathedlen at level 50 on the 69th Pyre 123rd year of Ascendancy at 08:16 Killed by Orlinis's Inner Demon at level 50 on the 70th Pyre 123rd year of Ascendancy at 09:29 Killed by Orlinis's Inner Demon at level 50 on the 79th Pyre 123rd year of Ascendancy at 05:39 |
Primary Stats
Strength | 85 (base 10) |
Dexterity | 182 (base 50) |
Constitution | 74 (base 39) |
Magic | 33 (base 10) |
Willpower | 83 (base 60) |
Cunning | 228 (base 60) |
Resources
Mana | 664/664 |
Equilibrium | 0 |
Life | 1647/1647 |
Stamina | 401/401 |
Psi | 323/323 |
Healing Factor | 2.2551680505321 |
Regeneration | 157.50515523253 |
Speed
Mental | +28.24582049534% |
Attack | 0% |
Movement | +42% |
Spell | +18.24582049534% |
Global | +137.46432930103% |
Vision
Sight | 12 |
Lite | 12 |
Infravision | 8 |
See Stealth | 115.95785359821 |
See Invisible | 115.95785359821 |
Offense: Mainhand
Damage | 270 |
Accuracy | 92 |
Crit Chance | 100% |
APR | 38 |
Speed | 0.70 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 98 |
Crit Chance | 100% |
Speed | 0.8456958527675 |
Offense: Mind
Mindpower | 81 |
Crit Chance | 78% |
Speed | 1 |
Offense: Damage Bonus
Acid | +27% |
Blight | +34% |
Physical | +66% |
Cold | +9% |
All | 0% |
Darkness | +8% |
Light | +8% |
Temporal | +20% |
Mind | +6% |
Offense: Damage Penetration
Physical | +37% |
Darkness | +10% |
Arcane | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 44.218557425106 (100%) |
Defense | 106 |
Ranged Defense | 106 |
Fatigue | 0 |
Physical Save | 53.85 |
Spell Save | 49.95 |
Mental Save | 61 |
Defense: Resistances
Physical | + 46%( 70%) |
Lightning | + 65%( 70%) |
Nature | + 44%( 70%) |
Acid | + 61%( 70%) |
Blight | + 44%( 70%) |
Arcane | + 45%( 70%) |
Cold | + 37%( 70%) |
All | + 35%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 34% |
Knockback Resistance | 30% |
Confusion Resistance | 100% |
Stun Resistance | 87% |
Pinning Resistance | 30% |
Poison Resistance | 0% |
Blind Resistance | 73% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 905 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 954 damage for 6 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 7 turns. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 573 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Technique / Archery - bows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Skirmisher - Slings | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Psionic / Augmented striking | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Called Shots | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Psionic / Augmented mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Technique / Mobility | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Shadow Feed |
talent | Volatile Poison |
talent | Charged Aura |
talent | Leeching Poison |
talent | Counter Shot |
talent | Kinetic Aura |
talent | Apply Poison |
talent | Pace Yourself |
talent | Shadow Combat |
talent | Augmentation |
talent | Beyond the Flesh |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+40% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved spell save by +12. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope has completed an elixir of brawn without your aid. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 It is part of a set of items. Base power: 55.0 - 60.5 Uses stat: 60% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Damage (Melee): +30 bleed Damage (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 (+2 eff.) Talent mastery: +0.25 Corruption / Bone Spellpower: +4 (+0 eff.) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 20 power out of 20/20) : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 5 for 377.18 physical damage, and inflicting bleeding for another 188.59 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Quiver | ![]() Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stat: 92% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 22 On weapon hit: * 25% chance to reduce armor by 49% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 298 physical damage Damage (Ranged): +40 physical / +20 nature Damage (radius 1) on hit: +12 mind Damage (radius 2) on crit: +24 mind / +20 light Shots are used with slings to pummel your foes to death. |
On hands | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Armour: +11 Changes stats: +4 Dex / +5 Wil / +6 Cun Changes resistances: +21% acid Changes damage: +21% acid Life regen: +9.00 Stamina each turn: +2.00 Psi when hit: +0.16 Maximum stamina: +39.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +15 (+4 eff.) Changes stats: +3 Str / +3 Con Changes damage: +9% cold Critical mult.: +15.00% Physical save: +30 (+6 eff.) Blindness immunity: +44% Confusion immunity: +30% Light radius: +11 See stealth: +25 See invisible: +25 Healing mod.: +48% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 8.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 10 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +3% cold / +4% physical Changes resistances penetration: +10% physical Physical save: +3 (+1 eff.) Stamina when hit: +0.90 Equilibrium when hit: +0.80 Maximum stamina: +10.00 A cap made of leather. |
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +13 Str / +9 Dex / +1 Mag / +9 Con / +14 Lck Changes damage: +10% physical Reduces incoming crit damage: 10.00% Stealth bonus: +14 Silence immunity: +34% Confusion immunity: +50% Stun/Freeze immunity: +50% Maximum hate: +6.00 Mindpower: +25 (+5 eff.) Light radius: +1 Size category: +1 A pair of boots made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 72% * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Cun Changes damage: +6% mind Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +3.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +2% It can be used to setup a psionic shield, reducing all damage taken by 165 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 30% for 2 turns. * Reduce fatigue by 53% for 2 turns. * Gain a 24% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +13 Defense: +13 (+2 eff.) Changes stats: +4 Dex Changes resistances: +3% physical Changes resistances penetration: +10% darkness Changes damage: +6% acid Stun/Freeze immunity: +37% Life regen: +18.00 Maximum life: +100.00 Healing mod.: +19% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 5.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 7 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 207% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around neck | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 25% chance to reduce armor by 49% Changes stats: +10 Dex / +6 Mag / +12 Wil / +9 Cun / +9 Con Changes resistances penetration: +10% arcane Changes damage: +8% darkness / +8% temporal / +8% light / +7% physical Mental save: +15 (+4 eff.) Confusion immunity: +25% Life regen: +5.00 Stamina each turn: +0.90 Spellpower: +4 (+0 eff.) Spell crit. chance: +12% Mindpower: +15 (+3 eff.) Movement speed: +10% Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 111% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 16 power out of 16/16) : Effective talent level: 7.2 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 243% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Changes resistances penetration: +12% physical Changes damage: +14% physical Critical mult.: +7.00% A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Cunning 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.0 - 78.0 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +206 Damage (Melee): +18 lightning / +19 acid Damage (radius 1) on hit: +8 acid Damage (radius 2) on crit: +16 blight When wielded/worn: Armour: +10 Fatigue: +8% Effects when hit in melee: * 20% chance to reduce armor by 49% Damage when hit (Melee): 31 lightning Changes stats: +6 Dex / +6 Con Changes resistances: +47% lightning / +20% acid Changes damage: +12% blight / +12% temporal Talent granted: +1 Block Mental crit. chance: +4% Handheld deflection devices. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes resistances: +15% nature / +15% blight Life regen: +9.00 Healing mod.: +19% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+2 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: 9 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+5 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 7.2 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 627.99 physical damage in a radius 9 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 69% Wil, 20% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 106 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 78% Wil, 10% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 25% chance to gain 10% of a turn (3/turn limit) Damage (radius 1) on hit: +16 fire Damage (radius 2) on crit: +20 lightning When wielded/worn: Changes damage: +37% temporal Mental save: +22 (+6 eff.) Confusion immunity: +25% Maximum life: +123.29 Healing mod.: +20% Slings are used to hurl stones or metal shots at your foes. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.5 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 151.92 fire damage and 164.07 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 6 nature Changes stats: +9 Con Changes resistances: +30% blight Changes resistances penetration: +20% nature Changes damage: +15% mind Mental save: +9 (+3 eff.) Life regen: +32.00 Mindpower: +46 (+10 eff.) Mental crit. chance: +14% Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour: +10 Changes resistances: +21% lightning / +12% nature Changes resistances penetration: +31% light Physical save: +15 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Light radius: +5 Healing mod.: +55% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 291/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 78.5 - 94.2 Uses stat: 92% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +31.0% Capacity: 25 On weapon crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +12 blight / +33 cold / +20 arcane Damage (radius 1) on hit: +12 mind / +12 fire Damage (radius 2) on crit: +15 cold / +8 mind / +8 fire Shots are used with slings to pummel your foes to death. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Orlinis the Higher Skirmisher level 31
2nd Dusk 122nd year of Ascendancy at 20:56 see stats
By Orlinis the Higher Skirmisher level 50
6th Haze 122nd year of Ascendancy at 11:39 see stats
By Orlinis the Higher Skirmisher level 50
25th Dusk 122nd year of Ascendancy at 13:46 see stats
By Orlinis the Higher Skirmisher level 10
74th Pyre 122nd year of Ascendancy at 16:38 see stats
By Orlinis the Higher Skirmisher level 20
76th Pyre 122nd year of Ascendancy at 19:27 see stats
By Orlinis the Higher Skirmisher level 30
5th Flare 122nd year of Ascendancy at 03:08 see stats
By Orlinis the Higher Skirmisher level 40
21st Dusk 122nd year of Ascendancy at 04:56 see stats
By Orlinis the Higher Skirmisher level 50
21st Dusk 122nd year of Ascendancy at 13:30 see stats
By Orlinis the Higher Skirmisher level 50
41st Pyre 123rd year of Ascendancy at 19:21 see stats
By Orlinis the Higher Skirmisher level 50
8th Pyre 123rd year of Ascendancy at 08:18 see stats
By Orlinis the Higher Skirmisher level 50
22nd Dusk 122nd year of Ascendancy at 17:18 see stats
By Orlinis the Higher Skirmisher level 31
2nd Dusk 122nd year of Ascendancy at 20:55 see stats
By Orlinis the Higher Skirmisher level 50
6th Haze 122nd year of Ascendancy at 08:36 see stats
By Orlinis the Higher Skirmisher level 50
41st Dusk 122nd year of Ascendancy at 10:39 see stats
By Orlinis the Higher Skirmisher level 29
2nd Summertide 122nd year of Ascendancy at 10:58 see stats
By Orlinis the Higher Skirmisher level 50
35th Regrowth 123rd year of Ascendancy at 22:01 see stats
By Orlinis the Higher Skirmisher level 50
25th Dusk 122nd year of Ascendancy at 09:56 see stats
Log
You gain 10.96 gold from the transmogrification of warbringer's voratun greatmaul (66-100 power, 4 apr).
You gain 7.86 gold from the transmogrification of inquisitor's voratun dagger of shearing (38-49 power, 9 apr).
You gain 6.09 gold from the transmogrification of hateful dwarven-steel dagger of shearing (18-23 power, 7 apr).
You gain 16.29 gold from the transmogrification of enhanced stralite dagger of shearing (27-35 power, 9 apr).
You gain 7.86 gold from the transmogrification of elemental stralite dagger of vileness (28-36 power, 9 apr).
You gain 1.45 gold from the transmogrification of arcing dwarven-steel dagger of massacre (28-37 power, 7 apr).
You gain 13.83 gold from the transmogrification of balanced stralite battleaxe of enduring (44-65 power, 3 apr).
You gain 5.73 gold from the transmogrification of sneakthief's stralite ring of lightning (+34%).
There is a Way to a strange portal here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 8th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
Today is the 9th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:51.
Today is the 10th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 11st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
Today is the 12nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:26.
Today is the 13rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
There is a portal back here (press '' or right click to use).
Saving game...
Saving done.
The mage spends a substantial amount of time teaching you all of the techniques of psionic.
The mage spends a substantial amount of time teaching you all of the techniques of psionic.
The mage spends a substantial amount of time teaching you all of the techniques of psionic.