










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Ogre |
Class | Wyrmic |
Level / Exp | 50 / 429% |
Size | big |
Lifes / Deaths | Killed by elven cultist at level 27 on the 78th Pyre 122nd year of Ascendancy at 07:41 / 50Killed by ogre guard at level 27 on the 78th Pyre 122nd year of Ascendancy at 07:52 Killed by elven cultist at level 27 on the 78th Pyre 122nd year of Ascendancy at 08:09 Killed by elven cultist at level 27 on the 78th Pyre 122nd year of Ascendancy at 08:22 Killed by elven corruptor at level 28 on the 78th Pyre 122nd year of Ascendancy at 14:58 Killed by elven corruptor at level 28 on the 78th Pyre 122nd year of Ascendancy at 15:44 Killed by elven blood mage at level 32 on the 78th Pyre 122nd year of Ascendancy at 18:45 Killed by elven corruptor at level 33 on the 78th Pyre 122nd year of Ascendancy at 19:17 Killed by mean looking elven guard at level 33 on the 78th Pyre 122nd year of Ascendancy at 19:46 Killed by elven cultist at level 35 on the 79th Pyre 122nd year of Ascendancy at 02:02 Killed by elven corruptor at level 36 on the 79th Pyre 122nd year of Ascendancy at 05:44 Killed by elven corruptor at level 36 on the 79th Pyre 122nd year of Ascendancy at 06:08 Killed by elven mage at level 37 on the 79th Pyre 122nd year of Ascendancy at 07:58 Killed by elven blood mage at level 40 on the 79th Pyre 122nd year of Ascendancy at 09:06 Killed by elven mage at level 40 on the 79th Pyre 122nd year of Ascendancy at 10:17 Killed by Emeluthra the elven warrior at level 41 on the 79th Pyre 122nd year of Ascendancy at 10:42 Killed by Zubimira the elven cultist at level 41 on the 79th Pyre 122nd year of Ascendancy at 10:54 Killed by Zubimira the elven cultist at level 41 on the 79th Pyre 122nd year of Ascendancy at 11:07 Killed by Bethemiwe the elven mage at level 43 on the 79th Pyre 122nd year of Ascendancy at 18:13 Killed by elven blood mage at level 43 on the 1st Mirth 122nd year of Ascendancy at 01:10 Killed by Gytha the elven mage at level 43 on the 1st Mirth 122nd year of Ascendancy at 01:28 Killed by elven blood mage at level 44 on the 1st Mirth 122nd year of Ascendancy at 02:20 Killed by elven cultist at level 44 on the 1st Mirth 122nd year of Ascendancy at 09:47 Killed by elven cultist at level 44 on the 1st Mirth 122nd year of Ascendancy at 10:06 Killed by elven corruptor at level 44 on the 1st Mirth 122nd year of Ascendancy at 10:47 Killed by elven corruptor at level 44 on the 1st Mirth 122nd year of Ascendancy at 11:14 Killed by elven corruptor at level 44 on the 1st Mirth 122nd year of Ascendancy at 11:26 Killed by war hound at level 46 on the 2nd Mirth 122nd year of Ascendancy at 06:36 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 06:47 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 07:05 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 07:25 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 07:40 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 07:54 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 08:12 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 08:27 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 08:39 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 08:52 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 09:08 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 09:21 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 09:37 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 09:47 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 10:01 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 10:14 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 10:28 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 10:39 Killed by corrupted elven blood mage at level 46 on the 2nd Mirth 122nd year of Ascendancy at 10:51 Killed by elven cultist at level 50 on the 2nd Mirth 122nd year of Ascendancy at 16:34 Killed by elven cultist at level 50 on the 2nd Mirth 122nd year of Ascendancy at 21:14 Killed by elven blood mage at level 50 on the 3rd Mirth 122nd year of Ascendancy at 09:46 Killed by elven corruptor at level 50 on the 3rd Mirth 122nd year of Ascendancy at 12:51 |
Primary Stats
Strength | 53 (base 50) |
Dexterity | 9 (base 10) |
Constitution | 50 (base 50) |
Magic | 12 (base 10) |
Willpower | 89 (base 60) |
Cunning | 20 (base 10) |
Resources
Life | 1892/1892 |
Stamina | 444/444 |
Equilibrium | 0 |
Healing Factor | 1.2786847857242 |
Regeneration | 18.055651283381 |
Speed
Mental | +12.028637809585% |
Attack | +12.028637809585% |
Movement | 0% |
Spell | 0% |
Global | +108.4% |
Vision
Sight | 12 |
Lite | 6 |
Infravision | 8 |
See Invisible | 8 |
Offense: Mainhand
Damage | 111 |
Accuracy | 36 |
Crit Chance | 22% |
APR | 14 |
Speed | 0.89 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 65 |
Crit Chance | 16% |
Speed | 0.89262890235236 |
Offense: Damage Bonus
Acid | +20% |
Blight | +20% |
Physical | +20% |
Cold | +20% |
All | 0% |
Darkness | +20% |
Light | +10% |
Lightning | +20% |
Fire | +25% |
Nature | +24% |
Offense: Damage Penetration
Acid | +30% |
Blight | +30% |
Physical | +30% |
Cold | +30% |
Lightning | +30% |
Temporal | +13% |
Darkness | +43% |
Mind | +20% |
Fire | +46% |
Nature | +30% |
Defense: Base
Armour (hardiness) | 36.317011280365 (72.903125182002%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 17 |
Physical Save | 44 |
Spell Save | 35 |
Mental Save | 47 |
Defense: Resistances
Acid | + 37%( 70%) |
Blight | + 15%( 70%) |
Physical | + 19%( 70%) |
Cold | + 38%( 70%) |
All | + 13%( 70%) |
Lightning | + 53%( 70%) |
Temporal | + 25%( 70%) |
Darkness | + 33%( 70%) |
Fire | + 42%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Confusion Resistance | 14% |
Blind Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 58 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Shield offense | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Changes resistances: +12% darkness / +14% temporal Changes resistances penetration: +13% darkness / +13% temporal Infravision radius: +2 Defense after a teleport: +15 Resist all after a teleport: +12% New effects duration reduction after a teleport: +16% A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Changes stats: +5 Wil Changes resistances: +8% darkness Changes damage: +10% light Damage affinity(heal): +5% light Critical mult.: +13.00% Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 50.81 light damage. At talent level 3 you gain 10% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Wil Changes resistances: +10% acid / +21% fire / +20% lightning / +16% cold Mental save: +10 (+4 eff.) Rings make your fingers look great! |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+5 eff.) Armour penetration: +11 Defense: +12 (+5 eff.) Changes stats: +6 Cun / +6 Wil Mindpower: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+4 eff.) Stealth bonus: +6 Maximum life: +30.00 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +42 fire When wielded/worn: Changes resistances penetration: +16% fire Global speed: +8% Massive two-handed mauls. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 95.50 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | ![]() Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Accuracy: +20 (+8 eff.) Physical power: +10 (+3 eff.) Armour: +8 Defense: +24 (+9 eff.) Fatigue: +12% Changes resistances: +23% lightning / +2% physical Changes resistances penetration: +20% mind Critical mult.: +10.00% Physical save: +15 (+5 eff.) A suit of armour made of mail. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +10 (+4 eff.) Physical save: +13 (+5 eff.) Spell save: +16 (+7 eff.) Mental save: +16 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Wil Mental save: +9 (+3 eff.) Blindness immunity: +15% Confusion immunity: +14% Mindpower: +7 (+2 eff.) Infravision radius: +5 Sight radius: +2 See invisible: +8 Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +10% mind Changes resistances penetration: +10% cold Changes damage: +3% acid Confusion immunity: +21% Amulets make your neck look great! |
![]() Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +17 (+7 eff.) Armour penetration: +13 Changes resistances penetration: +7% physical Massive two-handed mauls. |
![]() Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.5 - 48.3 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Str / +9 Dex / +8 Mag / +6 Wil / +6 Cun / +5 Con Blunt and deadly. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 150% Mag, 40% Wil Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones Talent granted: +1 Command Staff Spellpower: +20 (+14 eff.) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.5 - 24.5 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+3 eff.) Defense: +5 (+2 eff.) Disarm immunity: +24% One-handed war axes. |
![]() Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +12% Unnatural One-handed war axes. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes stats: +2 Mag / +1 Wil Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +19 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.0 - 54.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +139 When wielded/worn: Armour: +8 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 211 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Aniklas the Ogre Wyrmic level 10
74th Pyre 122nd year of Ascendancy at 15:35 see stats
By Aniklas the Ogre Wyrmic level 20
76th Pyre 122nd year of Ascendancy at 15:13 see stats
By Aniklas the Ogre Wyrmic level 30
78th Pyre 122nd year of Ascendancy at 16:07 see stats
By Aniklas the Ogre Wyrmic level 40
79th Pyre 122nd year of Ascendancy at 08:59 see stats
By Aniklas the Ogre Wyrmic level 50
2nd Mirth 122nd year of Ascendancy at 11:00 see stats
By Aniklas the Ogre Wyrmic level 39
79th Pyre 122nd year of Ascendancy at 08:59 see stats
Log
Ran for 31 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 31 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 22 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Aniklas wears: miner's pair of hardened leather boots of void walking (0 def, 7 armour).
You gain 25.00 gold from the transmogrification of Prismspike the elven-wood vilestaff (25-30 power, 5 apr, acid element).
You gain 25.00 gold from the transmogrification of yew longbow 'Umbraburst'.
You gain 6.65 gold from the transmogrification of truestriking stralite greatmaul of corruption (56-84 power, 3 apr).
You gain 5.13 gold from the transmogrification of hateful stralite greatmaul of dampening (54-81 power, 3 apr).
You gain 11.50 gold from the transmogrification of wanderer's gold amulet of strength (+4).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.