











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Elementist |
Level / Exp | 50 / 619% |
Size | medium |
Lifes / Deaths | Killed by Hallowed Ghost at level 25 on the 21st Voratun 122nd year of Ascendancy at 14:49 / 68Killed by Hallowed Ghost at level 25 on the 21st Voratun 122nd year of Ascendancy at 15:06 Killed by The Mouth at level 25 on the 21st Voratun 122nd year of Ascendancy at 15:29 Killed by Hallowed Ghost at level 25 on the 21st Voratun 122nd year of Ascendancy at 15:45 Killed by slimy crawler at level 25 on the 21st Voratun 122nd year of Ascendancy at 15:56 Killed by Hallowed Ghost at level 25 on the 21st Voratun 122nd year of Ascendancy at 16:12 Killed by Hallowed Ghost at level 25 on the 21st Voratun 122nd year of Ascendancy at 16:24 Killed by Hallowed Ghost at level 25 on the 21st Voratun 122nd year of Ascendancy at 16:42 Killed by Hallowed Ghost at level 25 on the 21st Voratun 122nd year of Ascendancy at 16:56 Killed by Hallowed Ghost at level 25 on the 21st Voratun 122nd year of Ascendancy at 17:14 Killed by Hallowed Ghost at level 25 on the 21st Voratun 122nd year of Ascendancy at 17:36 Killed by The Mouth at level 25 on the 21st Voratun 122nd year of Ascendancy at 17:49 Killed by Hallowed Ghost at level 25 on the 21st Voratun 122nd year of Ascendancy at 18:14 Killed by Hallowed Ghost at level 25 on the 21st Voratun 122nd year of Ascendancy at 18:27 Killed by Hallowed Ghost at level 25 on the 21st Voratun 122nd year of Ascendancy at 18:43 Killed by The Mouth at level 25 on the 21st Voratun 122nd year of Ascendancy at 18:58 Killed by Hallowed Ghost at level 25 on the 21st Voratun 122nd year of Ascendancy at 19:14 Killed by awoken tentacle tree at level 28 on the 22nd Voratun 122nd year of Ascendancy at 07:19 Killed by awoken tentacle tree at level 29 on the 22nd Voratun 122nd year of Ascendancy at 08:11 Killed by scourge drake hatchling at level 29 on the 22nd Voratun 122nd year of Ascendancy at 08:25 Killed by awoken tentacle tree at level 30 on the 22nd Voratun 122nd year of Ascendancy at 08:54 Killed by awoken tentacle tree at level 31 on the 22nd Voratun 122nd year of Ascendancy at 09:15 Killed by scourge drake at level 31 on the 22nd Voratun 122nd year of Ascendancy at 10:10 Killed by awoken tentacle tree at level 31 on the 22nd Voratun 122nd year of Ascendancy at 11:12 Killed by awoken tentacle tree at level 31 on the 22nd Voratun 122nd year of Ascendancy at 12:00 Killed by Xanyma the scourge wyrm at level 31 on the 22nd Voratun 122nd year of Ascendancy at 12:10 Killed by awoken tentacle tree at level 33 on the 22nd Voratun 122nd year of Ascendancy at 12:42 Killed by awoken tentacle tree at level 33 on the 22nd Voratun 122nd year of Ascendancy at 13:10 Killed by Xanyma the scourge wyrm at level 35 on the 22nd Voratun 122nd year of Ascendancy at 13:40 Killed by awoken tentacle tree at level 35 on the 22nd Voratun 122nd year of Ascendancy at 13:59 Killed by Glabeth the awoken tentacle tree at level 35 on the 22nd Voratun 122nd year of Ascendancy at 15:19 Killed by Glabeth the awoken tentacle tree at level 35 on the 22nd Voratun 122nd year of Ascendancy at 15:32 Killed by Glabeth the awoken tentacle tree at level 35 on the 22nd Voratun 122nd year of Ascendancy at 15:47 Killed by Glabeth the awoken tentacle tree at level 35 on the 22nd Voratun 122nd year of Ascendancy at 16:02 Killed by Glabeth the awoken tentacle tree at level 35 on the 22nd Voratun 122nd year of Ascendancy at 16:14 Killed by Glabeth the awoken tentacle tree at level 35 on the 22nd Voratun 122nd year of Ascendancy at 16:26 Killed by Ivaba the awoken tentacle tree at level 35 on the 22nd Voratun 122nd year of Ascendancy at 16:41 Killed by elven cultist at level 36 on the 23rd Voratun 122nd year of Ascendancy at 19:19 Killed by elven corruptor at level 36 on the 23rd Voratun 122nd year of Ascendancy at 19:27 Killed by elven cultist at level 36 on the 23rd Voratun 122nd year of Ascendancy at 19:34 Killed by elven cultist at level 36 on the 23rd Voratun 122nd year of Ascendancy at 19:41 Killed by elven cultist at level 36 on the 23rd Voratun 122nd year of Ascendancy at 19:50 Killed by elven cultist at level 36 on the 23rd Voratun 122nd year of Ascendancy at 19:59 Killed by elven cultist at level 36 on the 23rd Voratun 122nd year of Ascendancy at 20:08 Killed by Borro the halfling at level 36 on the 1st Profit 122nd year of Ascendancy at 23:25 Killed by Borro the halfling at level 36 on the 1st Profit 122nd year of Ascendancy at 23:36 Killed by Borro the halfling at level 36 on the 1st Profit 122nd year of Ascendancy at 23:46 Killed by Borro the halfling at level 36 on the 1st Profit 122nd year of Ascendancy at 23:58 Killed by Borro the halfling at level 36 on the 2nd Profit 122nd year of Ascendancy at 00:10 Killed by Borro the halfling at level 37 on the 2nd Profit 122nd year of Ascendancy at 00:25 Killed by Borro the halfling at level 37 on the 2nd Profit 122nd year of Ascendancy at 00:34 Killed by Borro the halfling at level 37 on the 2nd Profit 122nd year of Ascendancy at 00:46 Killed by Borro the halfling at level 37 on the 2nd Profit 122nd year of Ascendancy at 01:08 Killed by Borro the halfling at level 37 on the 2nd Profit 122nd year of Ascendancy at 01:18 Killed by Mayovena the telugoroth at level 40 on the 6th Profit 122nd year of Ascendancy at 13:51 Killed by Chronolith Clone at level 47 on the 7th Profit 122nd year of Ascendancy at 19:30 Killed by Chronolith Clone at level 47 on the 7th Profit 122nd year of Ascendancy at 21:22 Killed by Chronolith Clone at level 47 on the 7th Profit 122nd year of Ascendancy at 23:02 Killed by Silathra the corrupted protosentient globula at level 50 on the 15th Profit 122nd year of Ascendancy at 16:35 Killed by Silathra the corrupted protosentient globula at level 50 on the 15th Profit 122nd year of Ascendancy at 17:23 Killed by Silathra the corrupted protosentient globula at level 50 on the 15th Profit 122nd year of Ascendancy at 19:03 Killed by Silathra the corrupted protosentient globula at level 50 on the 15th Profit 122nd year of Ascendancy at 19:49 Killed by Silathra the corrupted protosentient globula at level 50 on the 15th Profit 122nd year of Ascendancy at 20:47 Killed by Silathra the corrupted protosentient globula at level 50 on the 15th Profit 122nd year of Ascendancy at 21:12 Killed by Silathra the corrupted protosentient globula at level 50 on the 15th Profit 122nd year of Ascendancy at 21:43 Killed by Silathra the corrupted protosentient globula at level 50 on the 15th Profit 122nd year of Ascendancy at 22:21 Killed by Silathra the corrupted protosentient globula at level 50 on the 15th Profit 122nd year of Ascendancy at 23:00 Killed by Roagmar at level 50 on the 15th Profit 122nd year of Ascendancy at 23:06 |
Primary Stats
Strength | 22 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 50 (base 43) |
Magic | 62 (base 60) |
Willpower | 52 (base 40) |
Cunning | 16 (base 10) |
Resources
Life | 1242/1242 |
Mana | 653/653 |
Healing Factor | 1.4986847857242 |
Regeneration | 24.353627768018 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
See Invisible | 6 |
Offense: Mainhand
Damage | 34 |
Accuracy | 7 |
Crit Chance | 11% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Light | +10% |
Lightning | +56% |
Cold | +31% |
Physical | +13% |
Mind | +21% |
All | 0% |
Offense: Damage Penetration
Acid | +15% |
Mind | +5% |
Cold | +10% |
Defense: Base
Armour (hardiness) | 23 (30%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 36 |
Mental Save | 25 |
Defense: Resistances
Blight | + 22%( 75%) |
Physical | + 29%( 81%) |
Cold | + 61%( 81%) |
All | + 13%( 75%) |
Lightning | + 37%( 81%) |
Light | + 39%( 75%) |
Mind | + 23%( 75%) |
Fire | + 29%( 81%) |
Nature | + 25%( 75%) |
Defense: Immunities
Stun Resistance | 22% |
Confusion Resistance | 22% |
Instadeath Resistance | 100% |
Poison Resistance | 14% |
Silence Resistance | 21% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 462 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 269 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 358.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Elementalism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Elemental fusion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Force | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Silence immunity: +21% Confusion immunity: +22% Stun/Freeze immunity: +22% Stamina each turn: +0.40 Maximum stamina: +13.00 A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(109 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to reduce armor by 33% * 20% chance to reduce all saves and defense by 21 Changes resistances: +3% mind / +19% cold Changes resistances penetration: +15% acid / +10% cold / +5% mind Changes damage: +11% cold A pointy cloth hat, very wizardly... |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +3 (+3 eff.) Changes stats: +3 Cun / +2 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 1171.00 You won the Ring of Blood trial, and this is your reward. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +5% nature / +10% blight Poison immunity: +14% Disease immunity: +18% Life regen: +14.00 Maximum life: +54.00 Healing mod.: +12% Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +10 Defense: +15 (+7 eff.) Fatigue: -7% Changes stats: +2 Con Critical mult.: +15.00% Maximum encumbrance: +42 Maximum stamina: +30.00 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 35.0 - 42.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 draining blight When wielded/worn: Changes damage: +35% lightning Talent granted: +1 Command Staff Spellpower: +15 (+5 eff.) Spell crit. chance: +4% Life leech chance: +9% Life leech: +9% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Cun / +3 Wil Changes resistances: +9% nature Life regen: +2.00 Stamina each turn: +0.50 Maximum life: +80.00 Maximum stamina: +15.00 Maximum hate: +4.00 Mental crit. chance: +8% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Str / +4 Mag / +6 Wil Changes resistances: +9% lightning / +7% cold / +13% all Changes damage: +21% lightning / +13% physical / +20% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +9 (+4 eff.) Changes stats: +2 Dex / +2 Con Changes resistances: +9% mind Changes resistances cap: +5% all Changes damage: +9% acid / +21% mind Physical save: +13 (+6 eff.) See invisible: +6 Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +11% lightning Stun/Freeze immunity: +22% Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+4 eff.) Stun/Freeze immunity: +24% Life regen: +3.00 Rings make your fingers look great! |
![]() blazebringer's stralite greatmaul (51-76 power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 51.0 - 76.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +23 fire When wielded/worn: Changes resistances penetration: +19% fire Global speed: +10% Massive two-handed mauls. |
![]() truestriking voratun greatmaul of daylight (66-98 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.5 - 98.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +17 light Damage against: +30% Undead When wielded/worn: Accuracy: +13 (+12 eff.) Armour penetration: +13 Changes resistances penetration: +19% physical Massive two-handed mauls. |
![]() Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() enhanced voratun mace (46-64 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +7 Dex / +8 Mag / +8 Wil / +7 Cun / +9 Con Blunt and deadly. |
![]() dragonbone magestaff 'Cyrulramina' (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Changes damage: +30% fire / +18% temporal Talents granted: +1 Dual Staff +1 Command Staff Critical mult.: +10.00% Mental save: +18 (+9 eff.) Psi when hit: +0.16 Hate when firing a critical mind attack: +3.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() hateful stralite waraxe of massacre (40-56 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +12 darkness Damage against: +6% Living One-handed war axes. |
![]() thought-forged stralite waraxe of persecution (33-46 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 21 Damage (Melee): +17 mind Damage against: +14% Unnatural When wielded/worn: Changes stats: +4 Cun / +5 Wil One-handed war axes. |
![]() warbringer's stralite waraxe of rage (31-43 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+12 eff.) Physical power: +9 (+4 eff.) Changes stats: +6 Str / +3 Con Changes resistances penetration: +10% physical Changes damage: +11% physical Disarm immunity: +18% One-handed war axes. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 255, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
![]() 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Maximum life: +30.00 A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +13% all Changes damage: +6% temporal / +15% arcane / +9% all Maximum mana: +31.00 Spellpower: +20 (+7 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() grounding elven-silk wizard hat of corrosion (+12%) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +12% lightning / +11% temporal / +21% acid Changes damage: +14% acid A pointy cloth hat, very wizardly... |
![]() Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +17 (+8 eff.) Fatigue: +8% Changes stats: +3 Cun Changes resistances: +9% acid / +10% physical / +9% fire / +10% lightning / +10% cold Mental save: +13 (+6 eff.) Mindpower: +8 (+4 eff.) A suit of armour made of leather. |
![]() reinforced leather armour of the deep (12 def, 10 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +12 (+6 eff.) Fatigue: +8% Changes resistances: +10% acid / +9% cold Allows you to breathe in: water A suit of armour made of leather. |
![]() Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Life regen: +4.30 Maximum life: +38.00 Healing mod.: +10% A suit of armour made of leather. |
![]() cleansing stralite plate armour of clarity (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes resistances: +14% blight / +7% mind / +14% nature Mental save: +15 (+7 eff.) A suit of armour made of metal plates. |
![]() stralite shield of the stars (0 def, 8 armour, 146.5 block) Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Changes stats: +5 Cun / +5 Mag Changes resistances: +14% light / +10% darkness Changes damage: +14% light / +14% darkness Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stabilising marble wardstonestabilising marble wardstone Requires: - Magic 30 Infused by nature 1.00 Encumbrance. Type: armor / wardstone ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +5 Mag Reduce damage by fixed amount: +5 all Slows Projectiles: +30% Paradox regeneration: -0.30 Handheld warding devices |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() stralite torque of gale force 'Shockwalker' [power 350] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +4 Dex / +3 Mag / +7 Wil Changes resistances penetration: +15% lightning Changes damage: +9% lightning / +12% light Reduces incoming crit damage: 10.00% It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 396 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Heal for 77. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Roagmar the Dwarf Elementist level 38
5th Profit 122nd year of Ascendancy at 17:19 see stats
By Roagmar the Dwarf Elementist level 10
17th Voratun 122nd year of Ascendancy at 03:42 see stats
By Roagmar the Dwarf Elementist level 20
19th Voratun 122nd year of Ascendancy at 05:29 see stats
By Roagmar the Dwarf Elementist level 30
22nd Voratun 122nd year of Ascendancy at 08:36 see stats
By Roagmar the Dwarf Elementist level 40
6th Profit 122nd year of Ascendancy at 11:48 see stats
By Roagmar the Dwarf Elementist level 50
8th Profit 122nd year of Ascendancy at 01:52 see stats
By Roagmar the Dwarf Elementist level 50
8th Profit 122nd year of Ascendancy at 06:55 see stats
By Roagmar the Dwarf Elementist level 25
19th Voratun 122nd year of Ascendancy at 10:23 see stats
By Roagmar the Dwarf Elementist level 36
29th Voratun 122nd year of Ascendancy at 17:32 see stats
By Roagmar the Dwarf Elementist level 50
15th Profit 122nd year of Ascendancy at 23:06 see stats
Log
Silathra the corrupted protosentient globula casts Manathrust.
Roagmar receives 2 healing from Bloodcaller.
Silathra the corrupted protosentient globula hits Roagmar for 148 arcane damage.
Hurricane from Roagmar hits Silathra the corrupted protosentient globula for 52 lightning damage.
The protective shield of Roagmar disappears.
Talent Vision is ready to use.
Burning from Silathra the corrupted protosentient globula hits Roagmar for 38 fire damage.
Bleeding from Silathra the corrupted protosentient globula hits Roagmar for 58 physical damage.
Roagmar casts Vision.
Roagmar receives 2 healing from Bloodcaller.
Roagmar stops burning.
Talent Shock is ready to use.
Bleeding from Silathra the corrupted protosentient globula hits Roagmar for 58 physical damage.
Silathra the corrupted protosentient globula's Earthen Missiles hits Roagmar for 118 physical damage.
Silathra the corrupted protosentient globula's Earthen Missiles hits Roagmar for 79 physical, 13 physical (92 total damage).
Silathra the corrupted protosentient globula's Earthen Missiles hits Roagmar for 79 physical, 13 physical (92 total damage).
Roagmar the level 50 dwarf elementist was cleaved to death by Silathra the corrupted protosentient globula on level 1 of The Godfeaster.
The furious lightning storm around Roagmar calms down and disappears.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Silathra the corrupted protosentient globula's Earthen Missiles killed Roagmar!
Saving game...
Saving done.
Talent Force Shield is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Nova is ready to use.
Personal New Achievement: Utterly Destroyed (Exploration mode)!