Everice the level 1 Halfling Doomed by Agatesword

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassDoomed
Level / Exp1 / 62%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic10 (base 10)
Willpower14 (base 14)
Cunning21 (base 18)

Resources

Life94/94
Hate42/100
Healing Factor0.82075877500946
Regeneration0.20518969375236

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth6
See Invisible6

Offense: Mainhand

Damage5
Accuracy10
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy10
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save13
Spell Save9
Mental Save18

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Punishments1.30
0/5
0/5
0/5
0/5
Cursed / Shadows1.30
2/5
0/5
0/5
0/5
Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Force of will1.30
2/5
0/5
0/5
0/5

Generic Talents

Cursed / Gestures1.30
2/5
0/5
0/5
0/5
Cursed / Dark sustenance1.30
1/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Ran for 5 turns (stop reason: didn't move).

Ran for 5 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


You don't see how to get there...


Everice picks up (c.):
iron gauntlets (0 def, 1 armour).

Shadow casts
Phase Door.

Ran for 6 turns (stop reason: didn't move).


Everice picks up (f.):
elm wand of clairvoyance [power 9] (15 cooldown).

Everice picks up (d.):
survivor's brass lantern of clarity.

Everice wears (replacing
brass lantern): survivor's brass lantern of clarity.

Everice wears:
elm wand of clairvoyance [power 9] (15 cooldown).