











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Stop automatic talent usage when using movement infusion 1.7.6Stop automatic talent usage when using movement infusion/step up/..., and restore automatic talent usage after that. Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 29 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by Ivutha the wolf at level 21 on the 1st Wealth 122nd year of Ascendancy at 04:26 0 / 8Killed by Gog's Inner Demon at level 25 on the 29th Loss 122nd year of Ascendancy at 14:38 Killed by Gleseth the skeleton archer at level 25 on the 29th Loss 122nd year of Ascendancy at 20:52 Killed by naga myrmidon at level 28 on the 5th Shortage 122nd year of Ascendancy at 08:19 Killed by Gleseth the skeleton archer at level 28 on the 7th Shortage 122nd year of Ascendancy at 19:55 Killed by Lord of Skulls (warrior) at level 29 on the 9th Shortage 122nd year of Ascendancy at 14:54 Killed by Shetma the krog at level 29 on the 11st Shortage 122nd year of Ascendancy at 23:38 Killed by Eilinuth the ogre warmaster at level 29 on the 13rd Shortage 122nd year of Ascendancy at 19:15 |
Primary Stats
| Strength | 23 (base 13) |
| Dexterity | 23 (base 19) |
| Constitution | 19 (base 13) |
| Magic | 66 (base 60) |
| Willpower | 19 (base 10) |
| Cunning | 41 (base 41) |
Resources
| Life | -247/886 |
| Mana | 293/313 |
| Insanity | 42/100 |
| Healing Factor | 1.7991723257555 |
| Regeneration | 18.441516338994 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 45 |
| Crit Chance | 12% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +8% |
| Acid | +6% |
| Light | +10% |
| Nature | +35% |
| Blight | +26% |
| Arcane | +3% |
| Darkness | +34% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Acid | +5% |
| Darkness | +20% |
Defense: Base
| Armour (hardiness) | 19.499999999999 (43.579428603723%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 18 |
| Physical Save | 27 |
| Spell Save | 27 |
| Mental Save | 39 |
Defense: Resistances
| Lightning | + 18%( 70%) |
| Light | + 48%( 70%) |
| Nature | + 29%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 15%( 70%) |
| Darkness | + 20%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Silence Resistance | 44% |
| Disarm Resistance | 72% |
| Knockback Resistance | 37% |
| Confusion Resistance | 72% |
| Stun Resistance | 100% |
| Pinning Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 173 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 594% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed xorn fragment. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed sandworm tooth. * You've found the needed pouch of faeros ash. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed naga tongue. * You've found the needed faerlhing fang. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: defense ------ Armor +3 Fatigue +2% Silence Resist +24% Confus Resist +20% Stun Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Anoladas the Coalnail (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Dex offense ------ Damage +3% darkness Ignore Armor +6 defense ------ Armor +1 Fatigue +1% Physical save +3 (+1 eff.) Unlife -80.00 life A cap made of leather. |
| Tool | Belegorn (dig speed 40 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Mindpower +10 (+5 eff.) Damage +6% nature defense ------ Defense +5 (+3 eff.) Resistance +11% nature +9% lightning Life Regen +4.00 Healmod +20% Knockbk Resist +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Life +22.00 Disarm Resist +31% Pinning Resist +20% Knockbk Resist +27% Rings make your fingers look great! |
| Around waist | Emeba1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Spellpower +4 (+1 eff.) Damage +3% blight When Hit 2 acid defense ------ Mind save +6 (+2 eff.) Life +40.00 Disarm Resist +20% Stun Resist +10% A belt that goes around your waist. |
| In main hand | elm vilestaff 'Obsidianquill' (10-12 power, 2 apr, darkness element) =1H=5.0 Encumbrance T1 staff 1H weapon [Rare] Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +13% darkness +21% nature Ignore resists +20% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Lisira the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +6 Wil offense ------ Spellpower +5 (+1 eff.) On-Hit 5 blight 12 arcane Damage +5% blight +3% arcane +6% acid Ignore resists +5% acid +5% blight Accuracy +6 (+2 eff.) On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 25 defense ------ Armor +2 Fatigue +3% Resistance +5% arcane +6% blight Physical save +6 (+3 eff.) Mind save +6 (+2 eff.) Disarm Resist +21% Unarmed combat: Weapon Damage 20.0 - 28.0 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +8 arcane On-crit, radius 2 +5 blight On Hit: 10% Perfect Control level 3 On Hit: 20% Soul Rot level 3 On Hit: 10% Manathrust level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Velabeth (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Nature While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Physical save +3 (+1 eff.) Life +83.00 Life Regen +3.00 Healmod +22% Pinning Resist +20% Stun Resist +20% A suit of armour made of mail. |
| Cloak | Emulevena (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: offense ------ Spell Crit +1% Critical power +5.00% defense ------ Armor +6 Defense +1 (+1 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Life +20.00 Confus Resist +10% other ------- Mana/turn +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Vorolrassra'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: defense ------ Defense +5 (+3 eff.) Resistance +12% light +11% darkness Blind Resist +21% Silence Resist +20% other ------- Stamina/turn +2.00 Amulets make your neck look great! |
Inventory
healing infusion of the sneak (heal 128; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 128 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 312; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 430 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Xeryraba the Blackquick0.1 Encumbrance T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil offense ------ Mindpower +7 (+4 eff.) Damage +6% mind +12% darkness Ignore resists +15% temporal When Hit 8 mind defense ------ Resistance +9% darkness Mind save +6 (+2 eff.) Confus Resist +12% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
starlit copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12% light +11% darkness Healmod +11% Blind Resist +22% Cut Resist +50% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 190 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Eclipsetitan0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil +2 Cun +1 Con offense ------ Damage +9% darkness defense ------ Mind save +6 (+2 eff.) other ------- Light +3 Rings make your fingers look great! |
copper ring of arcana (+0.13/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: defense ------ Silence Resist +20% other ------- Mana/turn +0.13 Rings make your fingers look great! |
marksman's copper ring of darkness (+20%) =dex=0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex offense ------ Damage +10% darkness Accuracy +6 (+2 eff.) defense ------ Resistance +20% darkness Rings make your fingers look great! |
stralite ring0.1 Encumbrance T4 ring jewelry [Normal] Rings make your fingers look great! |
dwarven-steel battleaxe 'Aludar' (32-47 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 31.5 - 47.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 While equipped: offense ------ Physical Crit +4.0% Accuracy +15 (+5 eff.) Ignore Armor +8 defense ------ Armor +4 Resistance +6% mind +6% blight Pinning Resist +20% other ------- Max psi +50.00 Massive two-handed battleaxes. |
Manydar =dex=4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 [Random Unique] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-crit, radius 2 +24 lightning +33 cold On Hit: * 20% chance to slow global speed by 46% While equipped: Stats +6 Str +5 Dex offense ------ Physical Power +15 (+6 eff.) Move Speed +30% Ignore resists +11% lightning +14% cold defense ------ Resistance +6% lightning +9% fire Spell save +12 (+6 eff.) Longbows are used to shoot arrows at your foes. |
enhanced elven-wood longbow =stats=4.0 Encumbrance T4 longbow 2H weapon Reqs Dex 35 [Ego+] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 While equipped: Stats +5 Str +12 Dex +14 Mag +11 Wil +11 Cun +15 Con Longbows are used to shoot arrows at your foes. |
dwarven-steel longsword 'Nerethra' (24-33 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 23.5 - 32.9 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +12 blight On Critical: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 While equipped: Stats +4 Dex offense ------ Spell Crit +3% Ignore Shields +20% other ------- Mana/turn +0.16 Sharp, long, and deadly. |
blooming mossy mindstar of storms (2-2 power, 12 apr, nature damage) =stats=3.0 Encumbrance T1 mindstar 1H weapon [Ego+] Nature Weapon Damage 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +1 Cun +2 Con offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 5 lightning Damage +4% lightning Ignore resists +5% lightning defense ------ Resistance +4% lightning Healmod +11% Heal-on-summon +10 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
potent elven-wood vilestaff of illumination (29-35 power, 5 apr, fire element)5.0 Encumbrance T4 staff 2H weapon [Ego] Arcane/Nature Weapon Damage 29.0 - 34.8 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +15 (+5 eff.) Damage +29% fire defense ------ Defense +9 (+5 eff.) other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 84.72 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Flameviper =con=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +5 Mag +6 Con offense ------ Mindpower +6 (+3 eff.) Damage +12% fire defense ------ Resistance +12% blight Mind save +10 (+4 eff.) other ------- Light +3 See Invisibility +9 A belt that goes around your waist. |
Adovea the cashmere cloak (2 def, 0 armour) =con=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Wil +4 Cun +3 Con offense ------ Damage +12% acid +12% mind When Hit 8 acid defense ------ Defense +2 (+1 eff.) other ------- Max hate +10.00 Max psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
slimy silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Disrupt While equipped: offense ------ When Hit: * 5% chance to slow global speed by 46% * 4 arcane resource burn defense ------ Resistance +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shivervein the pair of hardened leather boots (0 def, 3 armour) =dex=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +10 Lck +5 Dex offense ------ Damage +12% mind +15% cold Ignore resists +5% cold When Hit 2 cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Armor +3 Resistance +3% mind Stealth +8 A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+1 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
The Black Boots (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun offense ------ Move Speed +12% defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 other ------- Shadow Power +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
pair of iron boots 'Mayetira' (0 def, 3 armour) =con=3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Mag +4 Wil +5 Con defense ------ Armor +3 Fatigue +2% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 94.86 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
corrosive hardened leather gloves of dexterity (+2) (0 def, 2 armour) =dex=1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 5 acid Damage +5% acid Accuracy +13 (+4 eff.) defense ------ Armor +2 Resistance +5% acid Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +3 Critical Rate +9.0% Attack Speed 100% On-crit, radius 2 +5 acid On Hit: 10% Corrosive Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Airquill (0 def, 3 armour) =con=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Mindpower +5 (+3 eff.) Damage +3% acid Ignore resists +15% lightning +5% mind defense ------ Armor +3 Fatigue +5% other ------- EQ when Hit +0.16 Hate-on-crit +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Flashvile the dwarven-steel helm (6 def, 4 armour) =dex=3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Dex +4 Cun offense ------ Ignore resists +10% light Accuracy +7 (+2 eff.) When Hit 2 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) When Hit: * 13% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +4% Resistance +6% temporal +15% light +13% darkness Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 41.5 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Eilinuraseth' (0 def, 9 armour) =water=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Dex offense ------ Physical Power +5 (+3 eff.) Damage +3% temporal Accuracy +15 (+5 eff.) defense ------ Armor +9 Fatigue +5% Resistance +6% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Emyta the hardened leather armour (9 def, 8 armour) =water=9.0 Encumbrance T3 light armor [Random Unique] Nature/Master/Psionic While equipped: offense ------ Damage +6% arcane On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Armor +8 Defense +9 (+5 eff.) Fatigue +8% Resistance +16% lightning +5% arcane +11% cold +9% mind +7% acid Mind save +13 (+5 eff.) other ------- Breathe water A suit of armour made of leather. |
Prismpain (12 def, 7 armour)9.0 Encumbrance T4 light armor [Rare] Master While equipped: Stats +11 Str +4 Dex +3 Cun offense ------ Ignore resists +10% light defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Resistance +6% light +9% physical Crit Resistance 10.00% Physical save +20 (+10 eff.) other ------- Light +2 A suit of armour made of leather. |
Skin of Many (12 def, 6 armour) =con=9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +6 Defense +12 (+6 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
marauder's drakeskin leather armour of Toknor (26 def, 8 armour) =dex=9.0 Encumbrance T5 light armor [Ego++] Master While equipped: Stats +6 Str +6 Dex offense ------ Physical Crit +5.0% Critical power +14.00% Physical Power +9 (+4 eff.) defense ------ Armor +8 Defense +26 (+11 eff.) Fatigue +8% Physical save +9 (+4 eff.) A suit of armour made of leather. |
Firesorrow (0 def, 15 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Rare] Nature While equipped: offense ------ Mind Crit +3% Mindpower +30 (+14 eff.) Damage +18% mind Ignore resists +10% fire defense ------ Armor +15 Fatigue +22% Resistance +10% acid +10% cold Mind save +18 (+6 eff.) other ------- Psi when Hit +0.08 Breathe water A suit of armour made of metal plates. |
impenetrable stralite plate armour of implacability (0 def, 25 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Ego+] Master While equipped: defense ------ Armor +25 Fatigue +15% Physical save +6 (+3 eff.) A suit of armour made of metal plates. |
swashbuckler's stralite shield of reflection (0 def, 8 armour, 137 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str +5 Dex offense ------ Accuracy +12 (+4 eff.) defense ------ Armor +8 Fatigue +8% Resistance +14% light +14% darkness other ------- Talents +1 Block Handheld deflection devices. |
storming quiver of elven-wood arrows of annihilation (24/24, 50-69 power, 23 apr)3.0 Encumbrance T4 arrow ammo Reqs Dex 35 [Ego+] Nature/Master Weapon Damage 49.5 - 69.3 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +23 Critical Rate +11.5% Capacity 24 Projectile Speed +200% On-ranged-hit +33 lightning On-crit, radius 2 +14 lightning Arrows are used with bows to pierce your foes to death. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
137 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of clear mind 'Silumida' [power 2] (25 cooldown) =dex=2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: Stats +3 Dex +2 Con other ------- Light +1 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. 100% to reduce fatigue by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Ce'Navea the ash wand of shielding [power 194] (20 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: Stats +2 Wil offense ------ Mindpower +10 (+5 eff.) Damage +9% mind defense ------ Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to gain a 13% chance to evade weapon attacks for 2 turns. 100% to heal for 47. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Gog the Drem Writhing One level 23
22nd Loss 122nd year of Ascendancy at 17:16 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Gog the Drem Writhing One level 10
27th Voratun 122nd year of Ascendancy at 18:22 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Gog the Drem Writhing One level 20
27th Profit 122nd year of Ascendancy at 04:31 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Gog the Drem Writhing One level 23
16th Dearth 122nd year of Ascendancy at 09:45 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Gog the Drem Writhing One level 18
18th Profit 122nd year of Ascendancy at 20:19 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Gog the Drem Writhing One level 13
1st Profit 122nd year of Ascendancy at 04:40 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Gog the Drem Writhing One level 7
22nd Voratun 122nd year of Ascendancy at 06:16 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Gog the Drem Writhing One level 7
24th Voratun 122nd year of Ascendancy at 01:18 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Gog the Drem Writhing One level 26
1st Shortage 122nd year of Ascendancy at 04:23 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Gog the Drem Writhing One level 17
18th Profit 122nd year of Ascendancy at 13:20 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Gog the Drem Writhing One level 29
11st Shortage 122nd year of Ascendancy at 23:38 see stats
Log
worm that walks (servant of Gog) hits Elven cultist for 5 blight, 2 darkness, 6 light, 6 blight, 34 fire, 4 blight, 6 light, 6 blight (68 total damage).
worm that walks (servant of Gog) hits Eilinuth the ogre warmaster for 41 fire damage.
worm that walks (servant of Gog) receives 26 healing.
Carrion worm mass hits Something for 7 physical damage.
Something hits Carrion worm mass for 42 physical, 28 arcane (70 total damage).
Your summoned carrion worm mass disappears.
Carrion worm mass's wormblight area effect hits Eilinuth the ogre warmaster for 25 blight damage.
worm that walks (servant of Gog) receives 1 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Elven cultist for 26 blight damage.
Elven cultist is not stunned anymore.
Eilinuth the ogre warmaster is not stunned anymore.
Worm that walks (servant of Gog) regains some of its will.
Talent Pestilent Blight is ready to use.
Talent Cyst Burst is ready to use.
Acid Splash from Eilinuth the ogre warmaster hits worm that walks (servant of Gog) for 0 acid damage.
Deep Wound from Eilinuth the ogre warmaster hits worm that walks (servant of Gog) for 49 physical damage.
Blight Poison from Carrion worm mass hits Elven cultist for 16 blight damage.
Weakness Disease from Worm that walks (servant of Gog) hits Elven cultist for 9 blight damage.
Worm that walks (servant of Gog) casts Worm Rot.
Eilinuth the ogre warmaster is afflicted by a terrible worm rot!
Carrion worm mass's wormblight area effect hits Eilinuth the ogre warmaster for 29 blight damage.
worm that walks (servant of Gog) receives 1 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Elven cultist for 26 blight damage.
Character control switched to Gog.
Deep Wound from Eilinuth the ogre warmaster hits Worm that walks (servant of Gog) for 49 physical damage.
Blight Poison from Carrion worm mass hits Elven cultist for 16 blight damage.
Worm Rot from Worm that walks (servant of Gog) hits Eilinuth the ogre warmaster for 8 blight, 8 acid (16 total damage).
Weakness Disease from Worm that walks (servant of Gog) hits Elven cultist for 9 blight damage.
Gog the level 29 drem writhing one was decapitated to death by Eilinuth the ogre warmaster on level 1 of Dark crypt.




















































































































