Top the level 12 Thalore Marauder by dimethyltryptamine

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeEasy Roguelike
SexMale
RaceThalore
ClassMarauder
Level / Exp12 / 49%
Size3 (medium)
Lifes / Deaths

Primary Stats

Strength17 (base 14)
Dexterity46 (base 37)
Constitution25 (base 19)
Magic8 (base 10)
Willpower22 (base 10)
Cunning46 (base 37)

Resources

Life-24/314
Mana106/226
Stamina6/163
Healing Factor1.5153846153846
Regeneration23.109615384615

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth36.323645669319
See Invisible36.323645669319

Offense: Mainhand

Damage42
Accuracy40
Crit Chance17%
APR12
Speed1.00

Offense: Offhand

Damage23
Accuracy40
Crit Chance15%
APR10
Speed1.00

Offense: Spell

Spellpower8
Crit Chance12%
Speed1

Offense: Mind

Mindpower27
Crit Chance12%
Speed1

Offense: Damage Bonus

Blight+4%
Nature+5%
Light+10%
All0%

Defense: Base

Armour (hardiness)-15.875602967539 (64.692942254812%)
Defense41
Ranged Defense41
Fatigue0
Physical Save23
Spell Save19
Mental Save27

Defense: Resistances

Nature+ 30%( 70%)
Lightning+ 20%( 70%)
Light+ 30%( 70%)
Temporal+ 7%( 70%)
Blight+ 20%( 70%)
Acid+ 15%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Duelist1.20
2/5
1/5
1/5
0/5
Technique / Combat veteran1.00
2/5
1/5
1/5
0/5
Cunning / Tactical1.40
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
1/5
0/5
Technique / Dual techniques1.20
2/5
2/5
1/5
1/5
Technique / Throwing knives1.20
2/5
1/5
1/5
0/5
Technique / Bloodthirst1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
2/5
1/5
1/5
1/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
1/5
1/5
Race / Thalore1.00
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
2/5
1/5
1/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
4/5
3/5
0/5
3/5

Effects

detrimental effect
detrimental effect
beneficial effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect
detrimental effect
beneficial effect

Quests

done
done
done
done
done
done
active
done
active

Equipment

Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Weirdling Beast is no longer pinned.

Talent Infusion: Regeneration is ready to use.
Talent Trained Reactions is ready to use.

Top uses Infusion: Regeneration.

Top starts regenerating health quickly.

Top slows down.

Weirdling Beast casts Freeze.

Top resists!

Weirdling Beast hits Top for 60 cold damage.

Talent Feint is ready to use.

Weirdling Beast casts Bone Grab.

Top starts to bleed.

Top is pinned to the ground.

Weirdling Beast hits Top for 49 physical damage.
Bleeding from Weirdling Beast hits
Top for 5 physical damage.

Top uses Flurry.

Top is covered in acid!

Weirdling Beast resists the mind attack!

Weirdling Beast's spell attains critical power!
Weirdling Beast resists the mind attack!

Weirdling Beast hits Top for 8 physical, 8 physical, 8 physical, 8 physical, 8 physical, 8 physical (50 total damage).
Top hits Weirdling Beast for (33 to bones), 0 physical, 4 lightning, 17 physical, 3 temporal, 3 nature, 3 mind, 32 physical, 4 lightning, 14 physical, 3 temporal, 3 nature, 5 mind, 26 physical, 4 lightning, 14 physical, 3 temporal, 3 nature, 3 mind (144 total damage).
Weirdling Beast uses Mind Sear.

Top resists the mind attack!

Saving game...