Holy Rot the level 5 Ghoul Sun Paladin by geothermal1159

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceGhoul
ClassSun Paladin
Level / Exp5 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 20)
Dexterity11 (base 10)
Constitution22 (base 10)
Magic24 (base 24)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life242/242
Positive32/32
Stamina107/107
Healing Factor1.1024166372473
Regeneration0.27560415931182

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage49
Accuracy5
Crit Chance1%
APR7
Speed1.00

Offense: Spell

Spellpower24
Crit Chance0%
Speed1

Offense: Mind

Mindpower13
Crit Chance0%
Speed1

Offense: Damage Bonus

Fire+11%

Defense: Base

Armour (hardiness)12 (45%)
Defense6
Ranged Defense6
Fatigue10
Physical Save27
Spell Save17
Mental Save11

Defense: Resistances

Acid+ 17%( 70%)
Light+ 10%( 70%)
Cold+ 6%( 70%)
Darkness+ 10%( 70%)
Physical+ 4%( 70%)
Fire+ 27%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance22%
Bleed Resistance100%
Disarm Resistance23%
Fear Resistance100%
Stun Resistance50%
Poison Resistance80%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
4/5
1/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
1/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
0/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


You have no more inscription slots.

You are now inscribed with Rune: Shielding.

Holy Rot wears (replacing
iron mail armour (2 def, 4 armour)): prismatic cured leather armour of acid resistance (6 def, 4 armour).

You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
Holy Rot wears:
focusing elm wand of lightning storm [power 116] (15 cooldown).

Holy Rot deactivates
Weapon of Light.
Holy Rot activates
Weapon of Light.
Holy Rot deactivates
Chant of Fortress.
Holy Rot activates
Chant of Fortress.
You gain 0.96 gold from the transmogrification of
flaming quiver of elm arrows (24/24, 16-22 power, 5 apr).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 4.03 gold from the transmogrification of
balanced steel waraxe of persecution (16-22 power, 3 apr).
You gain 2.12 gold from the transmogrification of
arcing iron waraxe of daylight (10-15 power, 2 apr).
You gain 2.73 gold from the transmogrification of
surging elm starstaff of fate (10-12 power, 2 apr, light element).
You gain 3.40 gold from the transmogrification of
lifebinding elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 2.19 gold from the transmogrification of
elm vilestaff of warding (10-12 power, 2 apr, darkness element).
You gain 1.40 gold from the transmogrification of
earthen elm vilestaff (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
iron mace (13-18 power, 2 apr).
You gain 3.38 gold from the transmogrification of
balanced steel greatmaul of massacre (33-50 power, 2 apr).
You feel very confident walking into this place.
Saving game...

Saving done.