










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Alchemist |
| Level / Exp | 14 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by Poresenn the snow giant at level 8 on the 1st Summertide 122nd year of Ascendancy at 02:47 1 / 5Killed by golem (servant of Bux) at level 9 on the 10th Flare 122nd year of Ascendancy at 04:29 Killed by Layyressra the honey tree at level 14 on the 28th Dusk 122nd year of Ascendancy at 10:18 Killed by golem (servant of Bux) at level 14 on the 28th Dusk 122nd year of Ascendancy at 15:02 Killed by Bux at level 14 on the 28th Dusk 122nd year of Ascendancy at 15:07 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 15 (base 13) |
| Magic | 40 (base 40) |
| Willpower | 31 (base 28) |
| Cunning | 14 (base 10) |
Resources
| Life | 262/262 |
| Mana | 296/296 |
| Positive | 88/89 |
| Healing Factor | 1.0405405405405 |
| Regeneration | 0.26013513513513 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 4 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +9% |
| Blight | +15% |
| Arcane | +15% |
| Cold | +22% |
| Fire | +17% |
Offense: Damage Penetration
| Arcane | +5% |
| Fire | +5% |
| Mind | +35% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 16 |
| Ranged Defense | 22 |
| Fatigue | 2 |
| Physical Save | 8 |
| Spell Save | 23 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 60%( 70%) |
| All | 0%( 70%) |
| Lightning | + 8%( 70%) |
| Temporal | + 6%( 70%) |
| Mind | + 9%( 70%) |
| Physical | + 2%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Silence Resistance | 15% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 310 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 718% for 10 turns and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Stone alchemy | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the worried loremaster from death by giant black ant. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +2 (+2 eff.) Rng.Def +3 (+2 eff.) Fatigue +1% ---------- misc Infravis +1 A pair of boots made of leather. |
| Quiver | 68 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 42.85 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On head | Tarroregoldir the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +8% lightning +6% temporal +3% nature +9% cold Spell.save +3 (+2 eff.) A cap made of leather. |
| On fingers | Rhyregorn the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +6 (+5 eff.) Rng.Def +6 (+3 eff.) Resists +9% acid +2% physical +22% cold Heal/summ +10 Disease- +5% Silence- +15% Rings can have magical properties. |
| On fingers | steel ring 'Hellmonster'0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% mind +3% fire Res.pen +20% mind Melee Ret 12 fire ----- def ----- Resists +9% fire Mind.save +5 (+3 eff.) Confus- +20% Rings can have magical properties. |
| Around neck | steel amulet0.1 T2 amulet jewelry [Normal] Amulets can have magical properties. |
| In main hand | Arowe the ash vilestaff (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% blight Res.pen +15% mind On Hit (Melee): * 5% chance to blind ----- def ----- Defense +7 (+5 eff.) Resists +9% mind ---------- misc Light +3 Telepathy Demon/Major Humanoid/Orc Demon/Minor Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 50.14 light damage. Staves designed for wielders of magic, by the greats of the art. |
| Main armor | woollen robe 'Morningpierce' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.pwr +8 (+4 eff.) Dmg.mod +11% cold Melee Ret 12 light 4 mind ----- def ----- Resists +16% cold Mind.save +3 (+2 eff.) Heal/summ +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Bodas the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +5% arcane Melee Ret 12 arcane ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +5% arcane +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Brightsweeper the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% fire Melee Ret 4 acid 11 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% fire ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
copper amulet0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
steel ring 'Starthorn'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex +1 Wil dps ---------- Dmg.mod +6% mind Acc +8 (+8 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Mind.save +6 (+3 eff.) Rings can have magical properties. |
Lustrestake the stralite greatsword (59.5-95.2 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Random Unique] Master/Psionic Power 59.5 - 95.2 Light Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +9% light Res.pen +15% light Acc +12 (+12 eff.) ----- def ----- Defense +12 (+8 eff.) Resists +3% temporal Spell.save +20 (+10 eff.) Disarm- +48% Massive two-handed swords. |
shimmering ash magestaff of power (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +12 (+6 eff.) Dmg.mod +15% arcane ---------- misc Mana/turn +0.10 Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+6 eff.) Max.HP +40.00 Heal.mod +11% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Bux the Cornac Alchemist level 10
12nd Dusk 122nd year of Ascendancy at 19:25 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Bux the Cornac Alchemist level 7
78th Pyre 122nd year of Ascendancy at 12:10 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Bux the Cornac Alchemist level 9
1st Dusk 122nd year of Ascendancy at 13:17 see stats
Log
Snow giant lessens the pain.
Snow giant hits golem (servant of Bux) for 24 physical, 4 cold (27 total damage).
Golem (servant of Bux) uses Block.
Greater gwelgoroth casts Lightning.
A wave of icy water sprays out from golem (servant of Bux) towards Storm drake hatchling!
Greater gwelgoroth hits golem (servant of Bux) for 116 lightning damage.
Greater gwelgoroth hits Storm drake hatchling for 0 lightning damage.
Snow giant hits golem (servant of Bux) for (26 blocked), 0 physical, (5 blocked), 0 cold (0 total damage).
golem (servant of Bux) hits Greater gwelgoroth for 30 cold damage.
golem (servant of Bux) hits Giant ice ant for 29 cold damage.
golem (servant of Bux) hits Storm drake hatchling for 30 cold damage.
Storm drake hatchling hits golem (servant of Bux) for (32 blocked), 0 physical (0 total damage).
Golem (servant of Bux) uses Self-destruction.
Character control switched to Bux.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Golem (servant of Bux) hits Greater gwelgoroth for 247 fire damage.
Golem (servant of Bux) hits Snow giant for 160 fire damage.
Golem (servant of Bux) hits Urkis, the High Tempest for 171 fire damage.
Golem (servant of Bux) hits Giant ice ant for 162 fire damage.
Golem (servant of Bux) hits Storm drake hatchling for 190 fire damage.
Bux the level 14 cornac alchemist was battered to death by golem (servant of Bux) on level 2 of Tempest Peak.
Saving done.
Talent Bathe in Light is ready to use.
Saving game...



















































