te the level 10 Dwarf Sun Paladin by Gogo9001

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp10 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 27)
Dexterity8 (base 10)
Constitution16 (base 10)
Magic38 (base 32)
Willpower28 (base 10)
Cunning10 (base 10)

Resources

Life309/314
Positive37/37
Stamina163/172
Paradox300
Healing Factor1.1645771506545
Regeneration7.2786071915905

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage52
Accuracy24
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower32
Crit Chance4%
Speed1

Offense: Mind

Mindpower24
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+3%
Lightning+3%
Fire+10%
Acid+3%

Offense: Damage Penetration

Blight+5%
Acid+5%
Light+15%
Mind+20%

Defense: Base

Armour (hardiness)34.413408721348 (80.897138898113%)
Defense1
Ranged Defense1
Fatigue10
Physical Save25
Spell Save24
Mental Save18

Defense: Resistances

Acid+ 12%( 70%)
Physical+ 6%( 70%)
Cold+ 14%( 70%)
All 0%( 70%)
Darkness+ 10%( 70%)
Light+ 17%( 70%)
Temporal+ 11%( 70%)
Lightning+ 3%( 70%)
Fire+ 24%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Knockback Resistance21%
Pinning Resistance20%
Instadeath Resistance100%
Blind Resistance25%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Celestial / Combat1.30
3/5
1/5
1/5
0/5
Celestial / Sun1.30
3/5
2/5
1/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Radiance1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
1/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
1/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
done
active
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By te the Dwarf Sun Paladin level 10
3rd Acquisition 122nd year of Ascendancy at 21:23
see stats
Squadmate (Insane (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By te the Dwarf Sun Paladin level 5
18th Voratun 122nd year of Ascendancy at 17:00
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By te the Dwarf Sun Paladin level 9
1st Acquisition 122nd year of Ascendancy at 20:20
see stats

Log

Ran for 67 turns (stop reason: at exit).

Saving game...

Saving done.

Te wears (replacing
iron helm 'Gorarion' (0 def, 3 armour)): Poriba (0 def, 1 armour).

You gain 7.05 gold from the transmogrification of
Yaruldil the brass lantern.
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 40 turns).
You gain 0.75 gold from the transmogrification of
rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 0.49 gold from the transmogrification of
insulating iron helm (0 def, 3 armour).
You gain 5.77 gold from the transmogrification of
Zubyma (0 def, 5 armour).
You gain 8.05 gold from the transmogrification of
Gassra (0 def, 5 armour).
You gain 9.25 gold from the transmogrification of
Betugamina the rough leather cap (0 def, 1 armour).
You gain 8.95 gold from the transmogrification of
Moldwolf the pair of iron boots (0 def, 3 armour).
You gain 7.58 gold from the transmogrification of
Blizzardglory (0 def, 5 armour).
You gain 0.95 gold from the transmogrification of
linen cloak of the Shaloren (1 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 8.95 gold from the transmogrification of
iron waraxe 'Earunik' (11-15 power, 2 apr).
You gain 8.46 gold from the transmogrification of
Blazefame.
You gain 1.25 gold from the transmogrification of
restful copper amulet.
You gain 1.72 gold from the transmogrification of
shielding rune of the duelist (absorb 98; dur 4; cd 17).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 17).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the wizard (absorb 58; cd 15).
You gain 1.56 gold from the transmogrification of
blink rune (range 4; phase 11; cd 10).
You gain 1.00 gold from the transmogrification of
wild infusion (res 17%; magical; dur 3; cd 16).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 3; cd 15).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; physical; dur 2; cd 13).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 4; cd 16).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 4; cd 12).
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