






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 30 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 15 (base 15) |
| Dexterity | 60 (base 60) |
| Constitution | 21 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 24 (base 19) |
Resources
| Life | 881/881 |
| Equilibrium | 20 |
| Steam | 100/100 |
| Healing Factor | 1.1948044672221 |
| Regeneration | 10.096097748027 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 67 |
| Crit Chance | 8% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 67 |
| Crit Chance | 8% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +11% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Mind | +18% |
| Lightning | +13% |
| Fire | +18% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 14 |
| Physical Save | 24 |
| Spell Save | 14 |
| Mental Save | 20 |
Defense: Resistances
| Darkness | + 9%(100%) |
| Lightning | + 34%(100%) |
| Physical | + 6%(100%) |
| Mind | + 9%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
| Steamtech / Assault | 1.00 |
| 3/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Generic Talents
Effects
| talent | Mecharachnid Link |
Quests
Equipment
| Quiver | Nychak the pouch of iron shots (21/21, 14-17 power, 3 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +4.0% Capacity: 21 Travel speed: +200% Damage Shield penetration (this weapon only): +30% Damage (Ranged): +9 fire Damage (radius 2) on crit: +6 fire When wielded/worn: Ammo reloads per turn: +3 Talent granted: +2 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Tail | Balyderek the Cloudstreak (20-31 power, 0 apr) Requires: - Dexterity 24 - Talent Steam Pool Powered by arcane forces Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 3 Base power: 20.5 - 30.8 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +51 Damage (radius 1) on hit: +60 20% chance of physical repulsion / +11 fire Damage (radius 2) on crit: +8 fire Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 6 lightning Changes stats: +5 Con / +8 Wil Changes resistances penetration: +5% lightning / +10% fire / +8% all Talent granted: +2 Block Maximum life: +21.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| In off hand | Duathelpower Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +4 temporal / +7 cold Damage (radius 1) on hit: +60 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +9% mind / +9% darkness Changes resistances penetration: +10% mind Changes damage: +9% mind / +11% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In main hand | Flashpoint Requires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 130% Firing range: +5 On weapon hit: * injects a simple virus dealing 45 blight damage on hit and lowering the victims highest stat Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Damage (Ranged): 10 fire burn "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" |
| Main armor | troll-hide rough leather armour of stability (3 def, 2 armour) Requires: - Dexterity 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +6% physical Physical save: +10 (+5 eff.) Poison immunity: +40% Disease immunity: +40% Cut immunity: +40% Life regen: +8.20 Maximum life: +30.00 Healing mod.: +10% A suit of armour made of leather. |
Inventory
steam generator implant of the duelist (steam 8)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.8 steam per turn. Can be activated for an instant burst of 39 steam. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
dwarven-steel greatsword 'Iceimmortal' (46-74 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 blight Damage (radius 1) on hit: +4 blight Damage (radius 2) on crit: +20 cold When wielded/worn: Physical power: +12 (+6 eff.) Damage when hit (Melee): 2 cold Changes stats: +9 Str / +12 Dex / +12 Mag / +6 Wil / +10 Cun / +12 Con Changes resistances penetration: +10% physical Changes damage: +6% blight / +3% cold Disarm immunity: +29% Massive two-handed swords. |
Xanyldakira the steel steamsaw (12-19 power, 0 apr)Requires: - Dexterity 16 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 12.5 - 18.8 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +22 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Damage when hit (Melee): 6 blight Changes stats: +2 Mag Changes damage: +3% acid Talent granted: +1 Block Critical mult.: +15.00% Maximum life: +42.00 Maximum mana: +20.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Kubers the Kindlearc (18 def, 15 armour)Requires: - Heavy armour training - Dexterity 28 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +15 Defense: +18 (+8 eff.) Fatigue: +12% Changes stats: +2 Str / +6 Wil / +4 Cun Changes resistances: +12% blight / +13% darkness Changes resistances penetration: +5% fire Mental save: +10 (+5 eff.) Light radius: +2 A suit of armour made of mail. |
Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+8 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 31.80 to 95.39 lightning damage (63.59 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Dexterity 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+7 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
good botanical shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Talent granted: +2 Botanical Shell Tinkers can be attached to normal items to improve them with steam power! |
good thunderclap coatingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Damage (radius 1) on hit: +36 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
good thunderclap coatingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Damage (radius 1) on hit: +36 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
Achievements
Log
Mecharachnid (servant of turret man) is not dazed anymore.
Mecharachnid (servant of turret man) is free from the hex.
The unstable sand tunnel collapses!
Talent Wayist is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).
There is a ladder to the next level here (press '' or right click to use).
There is a ladder to the next level here (press '' or right click to use).
Saving game...
Saving done.
You give Balyderek the Cloudstreak (20-31 power, 0 apr) to mecharachnid (servant of turret man).
Character control switched to mecharachnid (servant of turret man).
Turret man activates Incendiary Grenade.
Turret man deactivates Chemical Grenade.
You detach well-made thunderclap coating from your Flashpoint.
You attach well-made viral injector to your Flashpoint .
Turret man activates Shock Grenade.
Turret man deactivates Incendiary Grenade.
You detach good thunderclap coating from your Xanyldakira the steel steamsaw (12-19 power, 0 apr).
You attach well-made thunderclap coating to your Xanyldakira the steel steamsaw (12-19 power, 0 apr) .
Mecharachnid (servant of turret man) uses Tail Attachment.
Mecharachnid (servant of turret man) mounts Balyderek the Cloudstreak (20-31 power, 0 apr) to its tail.
You detach well-made thunderclap coating from your Xanyldakira the steel steamsaw (12-19 power, 0 apr).
You attach well-made thunderclap coating to your Balyderek the Cloudstreak (20-31 power, 0 apr) .






















