Golemman the level 9 Ghoul Alchemist by descent1414

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceGhoul
ClassAlchemist
Level / Exp9 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity13 (base 10)
Constitution30 (base 22)
Magic35 (base 33)
Willpower14 (base 11)
Cunning8 (base 10)

Resources

Life319/319
Mana126/126
Healing Factor1.1592147729953
Regeneration0.28980369324884

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3
Infravision1
See Stealth10
See Invisible10

Offense: Mainhand

Damage30
Accuracy18
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance1%
Speed1

Offense: Mind

Mindpower25
Crit Chance0%
Speed1

Offense: Damage Bonus

Acid+28%
Light+3%
Lightning+10%
Cold+10%
Nature+11%

Offense: Damage Penetration

Lightning+15%

Defense: Base

Armour (hardiness)20.413436533043 (30%)
Defense12
Ranged Defense12
Fatigue0
Physical Save21
Spell Save17
Mental Save17

Defense: Resistances

Acid+ 36%( 70%)
Light+ 12%( 70%)
Nature+ 22%( 70%)
Lightning+ 16%( 70%)
Cold+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
4/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
0/5
0/5
Spell / Golemancy1.30
1/5
5/5
1/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
1/5
0/5
0/5
Spell / Staff combat1.30
1/5
1/5
1/5
0/5
Spell / Stone alchemy1.30
3/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Rested for 2 turns (stop reason: all resources and life at maximum).

Resting starts...

Talent Defensive Posture is ready to use.
Golemman activates
Defensive Posture.
You are yanked out of this place!

Rested for 29 turns (stop reason: dialog is displayed).


Golemman wears:
copper ring of corrosion (+22%).

You gain 0.59 gold from the transmogrification of
acidic iron shield (0 def, 2 armour, 21.5 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 2.50 gold from the transmogrification of
Flamewrought (0 def, 2 armour).
You gain 2.44 gold from the transmogrification of
balanced iron waraxe (11-15 power, 2 apr).
You gain 1.29 gold from the transmogrification of
elm starstaff of might (10-12 power, 2 apr, temporal element).
You gain 1.91 gold from the transmogrification of
nature's mossy mindstar of life (3-3 power, 12 apr, mind damage).
You gain 3.15 gold from the transmogrification of
mighty elm longbow of lightning.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.