Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Wolf |
| Class | War Hound |
| Level / Exp | 6 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 6 on the 3rd Mirth 122nd year of Ascendancy at 18:05 / 1 |
Primary Stats
| Strength | 12 (base 11) |
| Dexterity | 17 (base 12) |
| Constitution | 13 (base 10) |
| Magic | 9 (base 10) |
| Willpower | 30 (base 28) |
| Cunning | 12 (base 13) |
Resources
| Life | -3/330 |
| Equilibrium | 0 |
| Fury | 64/82 |
| Healing Factor | 1.1045901639344 |
| Regeneration | 6.351393442623 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Barehand
| Damage | 25 |
| Accuracy | 21 |
| Crit Chance | 4% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 16.728518975225 (36.29140759009%) |
| Defense | 10 |
| Ranged Defense | 15 |
| Fatigue | 0 |
| Physical Save | 14 |
| Spell Save | 14 |
| Mental Save | 15 |
Defense: Resistances
| All | + 1%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
| Wild-heart / Perseverance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Blood Scent | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Snarling Beast | 1.10 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Locomotion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Ego / Wolf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Spotting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Howling | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Martial Training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.00 |
| 1/10 |
| 1/10 |
| 3/10 |
| 1/10 |
| 1/10 |
| 3/10 |
| 0/10 |
| 0/10 |
Effects
| talent | Solitarity |
| talent | Habit Spot |
| beneficial effect | Flying pain!! Basic Defense (ranged)Gaining 5 ranged defense. |
| detrimental effect | The target is dismayed. The next melee attack against the target will be a guaranteed critical hit. Dismayed |
| beneficial effect | You are feeling out a combat technique. AdaptationThe number of adaptions you can make is equal to your total number of talent points in Wild-Heart/Spotting plus your cunning. Adaptations: 0/13 (Cunning + Spotting talent points). --------------------------------- Accuracy: 0.0 Armor Penetration: 0.0 Critical Hit Rate: 0.0% Physical Penetration: 0.0% |
| detrimental effect | Your peace has been disturbed! SolitarityYou must dispatch the 1 enemies disturbing you before you will find peace. |
| beneficial effect | You are warding off 1 attackers, gaining 5 defense. Basic Defense |
| detrimental effect | Fear and terror is in the air... Vibe: TenseBeware of the night... |
Quests
In an attempt to solve the mystery of your being, The Summoner has commanded you to explore some nearby places. Jogging memories (part 1)- You are to visit Trollmire and see if there are any trolls there. (Why would it be called Trollmire if there were not?) - You are to visit Kor'pul and investigate the spectral activity within. - You are to visit Derth. The Summoner feels you might remember something there. | active |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: SeparationWith that said, you have become a War Hound. What could this possibly mean...? *** Scent of the Wilds Smells hold all sorts of interesting history. Scent out the world, carefully... *** Song of the Wilds The world (more particularly, The Summoner) is listening. Why not shout out your toils and frustrations...? ??? You met with a bizarre bipedal wolf. They did not introduce themself... Suddenly, for some reason, they insisted upon teaching you a dangerous new song! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | active |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | done |
Equipment
| Decoration slot | agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| Decoration slot | zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
| Light source | bright alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Ben Cruthdar, the Cursed's Throwing Knife hits Howler for 19 physical damage.
Ben Cruthdar, the Cursed uses Reckless Charge.
Howler blocks Ben Cruthdar, the Cursed!
Ben Cruthdar, the Cursed hits Howler for 13 physical damage.
Ben Cruthdar, the Cursed uses Throwing Knives.
Howler overcomes the gloom
Talent Nature Hardened is ready to use.
Ben Cruthdar, the Cursed's Throwing Knife hits Howler for 16 physical damage.
Ben Cruthdar, the Cursed uses Throwing Knives.
Talent Elusiveness is ready to use.
Ben Cruthdar, the Cursed's Throwing Knife hits Howler for 15 physical damage.
Ben Cruthdar, the Cursed uses Throwing Knives.
Ben Cruthdar, the Cursed's Throwing Knife hits Howler for 22 physical damage.
Ben Cruthdar, the Cursed uses Blindside.
Ben Cruthdar, the Cursed hits Howler for 31 physical damage.
(hunter) lumberjack misses Ben Cruthdar, the Cursed.
(hunter) lumberjack is lost in despair!
Howler is dismayed!
(hunter) lumberjack is lost in despair!
(hunter) lumberjack is dismayed!
(hunter) lumberjack is weakened by the gloom.
Ben Cruthdar, the Cursed uses Throwing Knives.
Ben Cruthdar, the Cursed's Throwing Knife performs a melee critical strike against Howler!
Saving game...




