op op the level 7 Cornac Temporal Warden by jhffmn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceCornac
ClassTemporal Warden
Level / Exp7 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 11)
Dexterity24 (base 24)
Constitution13 (base 10)
Magic24 (base 23)
Willpower12 (base 12)
Cunning10 (base 10)

Resources

Life199/199
Equilibrium0
Paradox300
Healing Factor1.0245901639344
Regeneration0.2561475409836

Speed

Mental0%
Attack0%
Movement+36.804258065936%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage45
Accuracy32
Crit Chance2%
APR10
Speed0.80

Offense: Spell

Spellpower22
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Physical+17%
Acid+11%
Arcane+6%
Lightning+9%

Offense: Damage Penetration

Darkness+13%
Physical+25%
Temporal+15%

Defense: Base

Armour (hardiness)12 (30%)
Defense5
Ranged Defense5
Fatigue10
Physical Save22
Spell Save12
Mental Save7

Defense: Resistances

Lightning+ 15%( 70%)
Darkness+ 13%( 70%)
Temporal+ 19%( 70%)
Blight+ 9%( 70%)
Arcane+ 5%( 70%)
Acid+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Chronomancy / Bow Threading1.30
1/5
0/5
0/5
0/5
Chronomancy / Speed Control1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
1/5
3/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
2/5
2/5
0/5
0/5
Chronomancy / Blade Threading1.30
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
3/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
0/5
0/5

Effects

beneficial effect

Quests

failed
active
active
active

Equipment

Tool
On fingers
Quiver
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

Log

Ran for 2 turns (stop reason: taken damage).
Poison from Giant venus flytrap hits
op op for 17 nature damage.

Op op stops being poisoned.


Op op picks up (b.):
iron greatmaul (17.5-26.25 power, 1 apr).

Resting starts...

Rested for 80 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: hostile spotted to the southeast (war bear)).


Op op shoots!

Op op's Shoot hits War bear for
66 physical, 48 physical (113 total damage).

Op op shoots!

Op op's Shoot hits War bear for
69 physical, 48 physical (117 total damage).
War bear hits op op for 14 physical damage.

Op op shoots!

Op op's Shoot performs a ranged critical strike against War bear!
You collect a new ingredient:
bear paw (1).
Op op's Shoot hits War bear for
105 physical damage.
Op op's Shoot killed War bear!

Resting starts...

Rested for 24 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the north (king cobra)).