Goulum the level 12 Ghoul Wanderer5in1 by Meso

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceGhoul
ClassWanderer5in1
Level / Exp12 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 14)
Dexterity18 (base 12)
Constitution29 (base 12)
Magic37 (base 37)
Willpower10 (base 12)
Cunning25 (base 21)

Resources

Vim6/126
Life357/357
Positive73/73
Stamina115/115
Paradox300
Healing Factor1.2524687383468
Regeneration0.31311718458669

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite5
See Stealth18.697534544462
See Invisible18.697534544462

Offense: Mainhand

Damage37
Accuracy32
Crit Chance15%
APR9
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower43
Crit Chance11%
Speed1

Offense: Mind

Mindpower26
Crit Chance7%
Speed1

Offense: Damage Bonus

Mind+3%
Acid+9%
Light+10%
All0%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)46.551211628464 (73.607947236566%)
Defense28
Ranged Defense28
Fatigue23
Physical Save20
Spell Save17
Mental Save22

Defense: Resistances

Acid+ 8%( 70%)
Light+ 36%( 70%)
Darkness+ 3%( 70%)
Fire+ 17%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Knockback Resistance40%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Chronomancy / Stasis1.00
1/5
3/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Guardian1.00
1/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.00
1/5
2/5
1/5
0/5
Corruption / Doom shield1.00
3/5
1/5
3/5
1/5

Generic Talents

Spell / Necrosis1.00
1/5
1/5
1/5
0/5
Undead / Ghoul1.10
3/5
1/5
0/5
0/5
Steamtech / Blacksmith1.00
0/5
0/5
0/5
0/5
Cunning / Lethality1.00
2/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
done
active
active
done
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Goulum the Ghoul Wanderer5in1 level 10
24th Haze 122nd year of Ascendancy at 05:27
see stats
That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Goulum the Ghoul Wanderer5in1 level 7
20th Haze 122nd year of Ascendancy at 03:21
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Goulum the Ghoul Wanderer5in1 level 5
77th Dusk 122nd year of Ascendancy at 18:44
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Goulum the Ghoul Wanderer5in1 level 5
17th Dusk 122nd year of Ascendancy at 21:59
see stats

Log

You gain 0.02 gold from the transmogrification of brass lantern.
You gain 7.73 gold from the transmogrification of
Obsidianrock (1 def, 0 armour).
You gain 9.16 gold from the transmogrification of
Barkspire the linen cloak (6 def, 0 armour).
You gain 2.82 gold from the transmogrification of
truestriking iron waraxe (11-15 power, 2 apr).
You gain 0.95 gold from the transmogrification of
acidic iron waraxe of massacre (18-25 power, 2 apr).
You gain 5.24 gold from the transmogrification of
magelord's elm starstaff (10-12 power, 2 apr, temporal element).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-28 power, 1 apr).
You gain 9.02 gold from the transmogrification of
Arcbore the iron greatmaul (18-26 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.71 gold from the transmogrification of
biting gale rune of the duelist (damage 83; dur 4; cd 19).
You gain 1.15 gold from the transmogrification of
biting gale rune (damage 30; dur 4; cd 23).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level (blighted aura) here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.