Ghouls the level 3 Higher Necromancer by Toaster_Ferret

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp3 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic22 (base 21)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life37/37
Mana134/134
Soul12/12
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy11
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Mind+10%
Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save7
Spell Save12
Mental Save8

Defense: Resistances

Mind+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Tool
On fingers
Around neck
In main hand
Light source
Main armor

Inventory

Achievements

Log

Resting starts...
Talent Invoke Darkness is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


You pickup 0.80 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.65 gold pieces.

Ghouls picks up (a.):
wild infusion of the sneak (res 19%; mental; dur 4; cd 12).
Ghouls picks up (b.):
shatter afflictions rune of the duelist (absorb 33; cd 18).
Ghouls picks up (j.):
iron plate armour of acid resistance (0 def, 7 armour).
You pickup 0.65 gold pieces.

You pickup 0.85 gold pieces.

Ghouls picks up (n.):
evasive iron torque of mindblast [power 105] (15 cooldown).
There is a way to the next level here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).


Ghouls wears:
marksman's copper ring of the mind (+10%).

You gain 5.25 gold from the transmogrification of
powerful elm wand of conjuration [power 105] (15 cooldown).
You gain 5.25 gold from the transmogrification of
evasive iron torque of mindblast [power 105] (15 cooldown).
You gain 0.66 gold from the transmogrification of
iron plate armour of acid resistance (0 def, 7 armour).
You gain 1.12 gold from the transmogrification of
cleansing rough leather cap of strength (+2) (0 def, 1 armour).
You gain 2.38 gold from the transmogrification of
grounding pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron mace (13-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15 power, 2 apr).
You gain 1.85 gold from the transmogrification of
hateful iron battleaxe (17-26 power, 1 apr).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the duelist (absorb 35; cd 18).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 19%; mental; dur 4; cd 12).
There is a way to the previous level here (press '' or right click to use).