Corva the level 9 Krog Wyrmic by murphin8r

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceKrog
ClassWyrmic
Level / Exp9 / 3%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength23 (base 20)
Dexterity9 (base 10)
Constitution24 (base 19)
Magic8 (base 10)
Willpower29 (base 27)
Cunning10 (base 10)

Resources

Life441/441
Equilibrium10
Healing Factor1.1172674059366
Regeneration4.1507813095897

Speed

Mental0%
Attack0%
Movement+22.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage32
Accuracy34
Crit Chance13%
APR2
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower22
Crit Chance9%
Speed1

Offense: Damage Penetration

Fire+5%

Defense: Base

Armour (hardiness)21.651135639137 (62.32946707186%)
Defense2
Ranged Defense2
Fatigue18
Physical Save21
Spell Save12
Mental Save13

Defense: Resistances

Fire+ 41%( 70%)
Lightning+ 7%( 70%)
Nature+ 3%( 70%)
Temporal+ 5%( 70%)
Darkness+ 6%( 70%)
Physical+ 2%( 70%)
Cold+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance32%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Cold drake aspect1.30
3/5
2/5
1/5
0/5
Wild-gift / Sand drake aspect1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
3/5
1/5
0/5
Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.20
1/5
0/5
0/5
0/5
Race / Krog1.00
1/5
2/5
0/5
0/5

Effects

talent

Quests

done
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Corva deactivates
Icy Skin.
Corva activates
Icy Skin.
You must kill more enemies before you can use this talent!

Resting starts...

Corva starts regenerating health quickly.

Corva stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Talent Quake is ready to use.
Talent Ice Wall is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.50 gold from the transmogrification of
Cloud Caller (0 def, 0 armour).
You gain 2.49 gold from the transmogrification of
surging elm magestaff of fate (10-12 power, 2 apr, arcane element).
You gain 2.19 gold from the transmogrification of
ranger's elm longbow of lightning.
You gain 1.80 gold from the transmogrification of
shielding rune of the sneak (absorb 131; dur 3; cd 15).
You gain 1.13 gold from the transmogrification of
healing infusion of the wizard (heal 60; cd 15).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.