









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.6.0Official Expansion!Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 6 / 43% |
| Size | medium |
| Lifes / Deaths | Killed by cold drake hatchling at level 6 on the 5th Mirth 122nd year of Ascendancy at 11:53 / 1 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 12 (base 12) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 32 (base 29) |
| Cunning | 19 (base 14) |
Resources
| Life | -5/108 |
| Psi | 35/161 |
| Healing Factor | 1.11 |
| Regeneration | 0.2775 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 12 |
| Accuracy | 28 |
| Crit Chance | 5% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 28 |
| Crit Chance | 5% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 2 |
| Physical Save | 13 |
| Spell Save | 20 |
| Mental Save | 21 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Mindpower (raw) increased by 40. Sadist |
Quests
Escort the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair) | active |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Tool | [vs. focusing elm totem of healing [power 66] (3/15 cooldown) (Tool)]focusing elm totem of healing [power 66] (3/15 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 66 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. copper ring of power (On fingers)]copper ring of power 0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +5 (+5 eff.) (-) Spell.pwr +6 (+6 eff.) (-) Mind.pwr +5 (+2 eff.) (-) Rings can have magical properties. |
| On feet | [vs. pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 (-) Fatigue +2% (-) ---------- misc Stam/turn +0.30 (-) Max.stam +11.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| In main hand | [vs. blooming mossy mindstar (3-3.3 power, 12 apr, nature damage) (In main hand, 1 of 3)]blooming mossy mindstar (3-3.3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+1 eff.) (-) ----- def ----- Heal.mod +11% (-) Heal/summ +11 (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Main armor | [vs. linen robe (0 def, 0 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | [vs. bright brass lantern of focus (Light source)]bright brass lantern of focus 2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +3(-) Wil dps ---------- Dmg.mod +6%(-) mind ---------- misc Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. enveloping linen cloak of protection (7 def, 0 armour) (Cloak)]enveloping linen cloak of protection (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +7 (+7 eff.) (-) Phys.save +6 (+6 eff.) (-) Spell.save +6 (+6 eff.) (-) Mind.save +6 (+4 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In off hand | [vs. blooming mossy mindstar (3-3.3 power, 12 apr, nature damage) (In main hand, 1 of 3)]mossy mindstar (2.5-2.75 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.5 - 2.8(-0.5 - -0.6) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+1 eff.) (-) ----- def ----- Heal.mod +0% (-11%) Heal/summ +0 (-11) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Inventory
[vs. blooming mossy mindstar (3-3.3 power, 12 apr, nature damage) (In main hand, 1 of 2)]acidic iron greatsword of massacre (21-33.6 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane/Master Power 21.0 - 33.6(+18.0 - +30.3) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 (-11) Crit +2.5% (-) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 31 damage over 5 turns and reducing armor and accuracy by 4 While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Heal.mod +0% (-11%) Heal/summ +0 (-11) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. blooming mossy mindstar (3-3.3 power, 12 apr, nature damage) (In main hand, 1 of 2)]iron mace (13-18.2 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 13.0 - 18.2(+10.0 - +14.9) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 (-10) Crit +0.5% (-2.0%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Heal.mod +0% (-11%) Heal/summ +0 (-11) Blunt and deadly. Tap to cycle through comparison choices |
[vs. blooming mossy mindstar (3-3.3 power, 12 apr, nature damage) (In main hand, 1 of 2)]slime-covered iron waraxe of erosion (11.5-16.1 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Nature/Disrupt Power 11.5 - 16.1(+8.5 - +12.8) Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +2 (-10) Crit +3.5% (+1.0%) Atk.spd 100% (-) Melee+ +5 nature On Hit: * 5% chance to slow global speed by 56% While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Heal.mod +0% (-11%) Heal/summ +0 (-11) One-handed war axes. Tap to cycle through comparison choices |
[vs. blooming mossy mindstar (3-3.3 power, 12 apr, nature damage) (In main hand, 1 of 3)]mossy mindstar (2-2.2 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.0 - 2.2(-1.0 - -1.1) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+1 eff.) (-) ----- def ----- Heal.mod +0% (-11%) Heal/summ +0 (-11) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. blooming mossy mindstar (3-3.3 power, 12 apr, nature damage) (In main hand, 1 of 3)]mossy mindstar (2.5-2.75 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.5 - 2.8(-0.5 - -0.6) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+1 eff.) (-) ----- def ----- Heal.mod +0% (-11%) Heal/summ +0 (-11) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. linen robe (0 def, 0 armour) (Main armor)]prismatic iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% darkness +10% light +0%(-7%) all A suit of armour made of mail. |
[vs. linen robe (0 def, 0 armour) (Main armor)]rejuvenating iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +0%(-7%) all HP.reg +2.20 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of focus (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: Stats +0(-3) Wil dps ---------- Dmg.mod +0%(-6%) mind ---------- misc Light +3 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright brass lantern of focus (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: Stats +0(-3) Wil dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light +0%(-6%) mind ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 (-1) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. focusing elm totem of healing [power 66] (3/15 cooldown) (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 5/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 75.18 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
That was close (Roguelike)
Killed your target while having only 1 life left.By Colukeco the Cornac Possessor level 1
75th Pyre 122nd year of Ascendancy at 22:22 see stats
Log
Colukeco converts some damage to Psi!
Colukeco hits Cold drake hatchling for 13 nature, 12 nature (25 total damage).
Cold drake hatchling hits Colukeco for 10 to psi, 15 physical (25 total damage).
Melee retaliation hits Colukeco for 1 to psi, 1 cold, 1 to psi, 1 cold (3 total damage).
Colukeco uses Infusion: Healing.
Colukeco receives 31 healing (24 psi heal) from Infusion: Healing.
Colukeco converts some damage to Psi!
Cold drake hatchling hits Colukeco for 9 to psi, 14 physical (23 total damage).
Melee retaliation hits Colukeco for 1 to psi, 2 cold, 1 to psi, 2 cold (5 total damage).
Melee retaliation hits Beralen, the repented thief for 2 cold, 2 cold (4 total damage).
Cold drake hatchling hits Colukeco for 10 to psi, 15 physical (25 total damage).
Colukeco hits Cold drake hatchling for 13 nature, 13 nature (26 total damage).
Beralen, the repented thief hits Cold drake hatchling for 4 physical, 3 nature, 2 physical (9 total damage).
Talent Mind Whip is ready to use.
Cold drake hatchling hits Beralen, the repented thief for 28 physical damage.
Colukeco uses Mind Whip.
Beralen, the repented thief misses Cold drake hatchling.
Colukeco converts some damage to Psi!
Cold drake hatchling hits Colukeco for 9 to psi, 14 physical (23 total damage).
Melee retaliation hits Beralen, the repented thief for 2 cold damage.
Cold drake hatchling hits Colukeco for 9 to psi, 14 physical (23 total damage).
Colukeco hits Cold drake hatchling for 64 mind damage.
Colukeco hits Cold drake hatchling for 64 mind damage.
Beralen, the repented thief hits Cold drake hatchling for 4 physical, 3 nature (8 total damage).
Cold drake hatchling hits Beralen, the repented thief for 26 physical damage.
Colukeco wears (replacing Imp Claw): focusing elm totem of healing [power 66] (15 cooldown).
Saving game...










































