Firstshot the level 10 Thalore Archer by tonkatheturtle

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArcher
Level / Exp10 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity37 (base 32)
Constitution11 (base 10)
Magic9 (base 10)
Willpower16 (base 10)
Cunning17 (base 12)

Resources

Life238/238
Stamina112/112
Healing Factor1.1097162075846
Regeneration0.27742905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage38
Accuracy35
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower4.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower18
Crit Chance5%
Speed1

Offense: Damage Bonus

Arcane+3%
Lightning+10%
Light+10%
Cold+10%

Defense: Base

Armour (hardiness)14 (38.594633868923%)
Defense42
Ranged Defense42
Fatigue0
Physical Save17
Spell Save14
Mental Save17

Defense: Resistances

Lightning+ 19%( 70%)
Light+ 30%( 70%)
Nature+ 10%( 70%)
Blight+ 10%( 70%)
Cold+ 26%( 70%)
Fire+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance21%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
1/5
1/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
1/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
failed
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Firstshot the Thalore Archer level 10
5th Mirth 122nd year of Ascendancy at 22:30
see stats

Log

Firstshot picks up (m.): zircon.
Firstshot picks up (i.):
agate.
Firstshot picks up (k.):
ametrine.
You pickup 0.75 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.40 gold from the transmogrification of
quiver of elm arrows of accuracy (18/18, 14-20 power, 5 apr).
You gain 1.21 gold from the transmogrification of
iron waraxe of erosion (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (15-22 power, 1 apr).
You gain 2.89 gold from the transmogrification of
cruel elm magestaff of power (10-12 power, 2 apr, lightning element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.