Keker the level 9 Halfling Archer by yrkaixoo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp9 / 40%
Sizesmall
Lifes / Deaths

Primary Stats

Strength19 (base 13)
Dexterity44 (base 33)
Constitution11 (base 10)
Magic16 (base 10)
Willpower15 (base 10)
Cunning23 (base 20)

Resources

Life273/273
Stamina116/116
Healing Factor1.1082872928177
Regeneration0.27707182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth23.074207531484
See Invisible23.074207531484

Offense: Mainhand

Damage54
Accuracy39
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower16
Crit Chance6%
Speed1

Offense: Mind

Mindpower19
Crit Chance6%
Speed1

Offense: Damage Bonus

Arcane+3%
Light+10%
Nature+5%

Defense: Base

Armour (hardiness)13 (49.309173272933%)
Defense41
Ranged Defense41
Fatigue0
Physical Save11
Spell Save11
Mental Save14

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 41%( 70%)
Nature+ 17%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Bleed Resistance20%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
1/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
1/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
2/5
0/5

Effects

talent

Quests

done
done
done
done
active
done
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around neck
Main armor
In main hand
Light source
Around waist

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Keker the Halfling Archer level 9
2nd Mirth 122nd year of Ascendancy at 22:39
see stats

Log

Talent Infusion: Healing is ready to use.
Infusion: Regeneration is still on cooldown for 1 turns.

Talent Infusion: Regeneration is ready to use.
Keker starts regenerating health quickly.

Talent Called Shots is ready to use.
Keker stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 70 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.60 gold pieces.

Keker picks up (d.):
steel waraxe of massacre (20.5-28.7 power, 3 apr).
You pickup 1.00 gold pieces.

You pickup 0.95 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 11 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).


There is an exit to Derth here (press '' or right click to use).

You gain 0.70 gold from the transmogrification of
steel waraxe of massacre (20.5-28.7 power, 3 apr).
There is an exit to the worldmap here (press '' or right click to use).
Keker deactivates
Intuitive Shots.