
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Playable Mummy Race 1.4.8Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Archmage |
Level / Exp | 20 / 72% |
Size | medium |
Lifes / Deaths | Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:06 / 88Killed by dredgling at level 5 on the 76th Pyre 122nd year of Ascendancy at 04:43 Killed by thief at level 5 on the 77th Pyre 122nd year of Ascendancy at 03:45 Killed by rogue at level 5 on the 77th Pyre 122nd year of Ascendancy at 04:15 Killed by Ivilranor the warg at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:48 Killed by Ivilranor the warg at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:58 Killed by Ivilranor the warg at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:32 Killed by Ivilranor the warg at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:05 Killed by copperhead snake at level 5 on the 77th Pyre 122nd year of Ascendancy at 16:23 Killed by Mayith the giant white ant at level 5 on the 78th Pyre 122nd year of Ascendancy at 02:45 Killed by rogue at level 6 on the 78th Pyre 122nd year of Ascendancy at 07:02 Killed by Xerawen the cutpurse at level 6 on the 78th Pyre 122nd year of Ascendancy at 10:05 Killed by Xerawen the cutpurse at level 6 on the 78th Pyre 122nd year of Ascendancy at 10:42 Killed by Xerawen the cutpurse at level 6 on the 78th Pyre 122nd year of Ascendancy at 11:20 Killed by Xerawen the cutpurse at level 6 on the 78th Pyre 122nd year of Ascendancy at 11:59 Killed by Xerawen the cutpurse at level 6 on the 78th Pyre 122nd year of Ascendancy at 13:53 Killed by Xerawen the cutpurse at level 6 on the 78th Pyre 122nd year of Ascendancy at 14:36 Killed by Xerawen the cutpurse at level 6 on the 78th Pyre 122nd year of Ascendancy at 15:18 Killed by Minotaur of the Labyrinth at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:30 Killed by Minotaur of the Labyrinth at level 6 on the 1st Mirth 122nd year of Ascendancy at 15:04 Killed by Minotaur of the Labyrinth at level 6 on the 1st Mirth 122nd year of Ascendancy at 15:40 Killed by Minotaur of the Labyrinth at level 6 on the 1st Mirth 122nd year of Ascendancy at 16:16 Killed by Minotaur of the Labyrinth at level 6 on the 1st Mirth 122nd year of Ascendancy at 17:01 Killed by fire drake hatchling at level 8 on the 1st Mirth 122nd year of Ascendancy at 23:21 Killed by gladiator at level 8 on the 4th Mirth 122nd year of Ascendancy at 10:21 Killed by Salitta the copperhead snake at level 9 on the 8th Mirth 122nd year of Ascendancy at 16:44 Killed by rogue at level 9 on the 8th Mirth 122nd year of Ascendancy at 21:38 Killed by ancient elven mummy at level 13 on the 50th Dusk 122nd year of Ascendancy at 13:46 Killed by elven corruptor at level 14 on the 64th Dusk 122nd year of Ascendancy at 20:22 Killed by elven corruptor at level 14 on the 64th Dusk 122nd year of Ascendancy at 21:36 Killed by elven corruptor at level 14 on the 64th Dusk 122nd year of Ascendancy at 22:40 Killed by elven corruptor at level 14 on the 64th Dusk 122nd year of Ascendancy at 23:46 Killed by enthralled slave at level 14 on the 32nd Haze 122nd year of Ascendancy at 13:12 Killed by enthralled slave at level 14 on the 32nd Haze 122nd year of Ascendancy at 17:31 Killed by enthralled slave at level 14 on the 33rd Haze 122nd year of Ascendancy at 05:43 Killed by Blood Master at level 14 on the 33rd Haze 122nd year of Ascendancy at 17:36 Killed by Blood Master at level 14 on the 33rd Haze 122nd year of Ascendancy at 17:59 Killed by Blood Master at level 14 on the 33rd Haze 122nd year of Ascendancy at 19:05 Killed by Polilena the golem at level 15 on the 35th Haze 122nd year of Ascendancy at 07:10 Killed by Polilena the golem at level 15 on the 35th Haze 122nd year of Ascendancy at 08:15 Killed by Polilena the golem at level 15 on the 35th Haze 122nd year of Ascendancy at 09:29 Killed by Betydavea the golem at level 15 on the 35th Haze 122nd year of Ascendancy at 12:03 Killed by gwelgoroth at level 15 on the 51st Haze 122nd year of Ascendancy at 16:23 Killed by greater gwelgoroth at level 15 on the 51st Haze 122nd year of Ascendancy at 18:16 Killed by Porimiwe the giant white ant at level 15 on the 56th Haze 122nd year of Ascendancy at 12:19 Killed by Emyth the Guardian at level 15 on the 56th Haze 122nd year of Ascendancy at 23:50 Killed by Emyth the Guardian at level 15 on the 57th Haze 122nd year of Ascendancy at 00:36 Killed by Emyth the Guardian at level 15 on the 57th Haze 122nd year of Ascendancy at 02:03 Killed by dredge at level 16 on the 57th Haze 122nd year of Ascendancy at 05:08 Killed by Bethubremira the Guardian at level 16 on the 57th Haze 122nd year of Ascendancy at 07:01 Killed by Layille the Guardian at level 16 on the 57th Haze 122nd year of Ascendancy at 16:46 Killed by Layille the Guardian at level 16 on the 57th Haze 122nd year of Ascendancy at 17:48 Killed by skeleton archer at level 16 on the 58th Haze 122nd year of Ascendancy at 15:54 Killed by storm drake hatchling at level 16 on the 58th Haze 122nd year of Ascendancy at 18:05 Killed by storm drake at level 16 on the 58th Haze 122nd year of Ascendancy at 19:37 Killed by Polylradann the Guardian at level 16 on the 59th Haze 122nd year of Ascendancy at 04:31 Killed by skeleton mage at level 16 on the 59th Haze 122nd year of Ascendancy at 08:19 Killed by ritch flamespitter at level 16 on the 62nd Haze 122nd year of Ascendancy at 04:55 Killed by Jabonbo the krog at level 16 on the 4th Allure 123rd year of Ascendancy at 11:32 Killed by Jabonbo the krog at level 16 on the 4th Allure 123rd year of Ascendancy at 12:39 Killed by Froan the halfling at level 16 on the 4th Allure 123rd year of Ascendancy at 15:29 Killed by Froan the halfling at level 16 on the 4th Allure 123rd year of Ascendancy at 16:40 Killed by Froan the halfling at level 16 on the 4th Allure 123rd year of Ascendancy at 17:44 Killed by Burb the snow giant champion at level 17 on the 4th Regrowth 123rd year of Ascendancy at 02:24 Killed by Burb the snow giant champion at level 17 on the 4th Regrowth 123rd year of Ascendancy at 03:33 Killed by Burb the snow giant champion at level 17 on the 4th Regrowth 123rd year of Ascendancy at 04:48 Killed by snow giant chieftain at level 17 on the 4th Regrowth 123rd year of Ascendancy at 06:15 Killed by Burb the snow giant champion at level 17 on the 4th Regrowth 123rd year of Ascendancy at 07:17 Killed by Poreth the snow giant chieftain at level 17 on the 4th Regrowth 123rd year of Ascendancy at 08:23 Killed by snow giant thunderer at level 18 on the 4th Regrowth 123rd year of Ascendancy at 09:44 Killed by snow giant boulder thrower at level 18 on the 4th Regrowth 123rd year of Ascendancy at 11:15 Killed by snow giant boulder thrower at level 18 on the 4th Regrowth 123rd year of Ascendancy at 12:15 Killed by snow giant boulder thrower at level 18 on the 4th Regrowth 123rd year of Ascendancy at 13:48 Killed by snow giant boulder thrower at level 18 on the 6th Regrowth 123rd year of Ascendancy at 20:18 Killed by orc soldier at level 19 on the 8th Regrowth 123rd year of Ascendancy at 05:52 Killed by snow giant chieftain at level 19 on the 8th Regrowth 123rd year of Ascendancy at 06:50 Killed by snow giant boulder thrower at level 19 on the 8th Regrowth 123rd year of Ascendancy at 11:28 Killed by Yvulrathra the white wolf at level 19 on the 8th Regrowth 123rd year of Ascendancy at 12:43 Killed by snow giant thunderer at level 19 on the 8th Regrowth 123rd year of Ascendancy at 23:41 Killed by Ivithra the degenerated skeleton archer at level 19 on the 15th Regrowth 123rd year of Ascendancy at 09:51 Killed by Emissra the degenerated skeleton archer at level 20 on the 16th Regrowth 123rd year of Ascendancy at 13:08 Killed by Emissra the degenerated skeleton archer at level 20 on the 16th Regrowth 123rd year of Ascendancy at 15:01 Killed by skeleton master archer at level 20 on the 17th Regrowth 123rd year of Ascendancy at 08:00 Killed by skeleton master archer at level 20 on the 17th Regrowth 123rd year of Ascendancy at 15:05 Killed by skeleton mage at level 20 on the 18th Regrowth 123rd year of Ascendancy at 02:51 Killed by Cyrevea the ghoul at level 20 on the 18th Regrowth 123rd year of Ascendancy at 10:15 Killed by skeleton assassin at level 20 on the 18th Regrowth 123rd year of Ascendancy at 19:31 Killed by skeleton master archer at level 20 on the 20th Regrowth 123rd year of Ascendancy at 06:22 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 21 (base 20) |
Magic | 49 (base 45) |
Willpower | 42 (base 33) |
Cunning | 15 (base 11) |
Resources
Life | 341/341 |
Mana | 434/434 |
Healing Factor | 1.346387434555 |
Regeneration | 2.6254554973822 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 4 |
See Stealth | 26.950386741666 |
See Invisible | 34.950386741666 |
Offense: Mainhand
Damage | 21 |
Accuracy | 4 |
Crit Chance | 4% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Physical | +6% |
Lightning | +55% |
Light | +3% |
Temporal | +6% |
Cold | +12% |
Arcane | +6% |
Fire | +24% |
Acid | +11% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 1 |
Physical Save | 23 |
Spell Save | 39 |
Mental Save | 36 |
Defense: Resistances
Acid | + 19%( 70%) |
Blight | + 6%( 70%) |
Physical | + 11%( 70%) |
Cold | + 10%( 70%) |
All | 0%( 70%) |
Darkness | + 28%( 70%) |
Temporal | + 3%( 70%) |
Lightning | + 12%( 70%) |
Mind | + 12%( 70%) |
Fire | + 35%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Silence Resistance | 21% |
Instadeath Resistance | 100% |
Confusion Resistance | 45% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 8 turns. While Heroism is active, you will only die when reaching -571 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 276 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 989% for 10 turns and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Bael'Zharon. Escort: injured seer (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Bael'Zharon. Escort: worried loremaster (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed honey tree root. * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Silence immunity: +21% Confusion immunity: +24% Stun/Freeze immunity: +25% A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 27.66 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Wil Changes resistances: +12% lightning / +6% fire / +3% darkness Physical save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 20 light Changes damage: +3% light / +27% lightning It can be used to teleport randomly (rad 29), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Mental save: +6 (+3 eff.) Confusion immunity: +21% Rings can have magical properties. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +4 Cun Changes resistances: +18% nature / +3% temporal Life regen: +0.90 Maximum life: +50.00 Healing mod.: +16% Rings can have magical properties. |
Around waist | ![]() Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +6% blight Life regen: +0.80 Healing mod.: +10% A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 124% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Damage (Melee): 18 fire Changes damage: +22% lightning / +6% temporal Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +17 (+2 eff.) Spell crit. chance: +2% See invisible: +8 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 108.44 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Main armor | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +13% acid / +11% physical / +15% darkness / +11% fire / +12% mind / +10% cold Changes damage: +5% acid / +6% physical / +8% fire / +6% cold Talent cooldown: Refit Golem (-3 turns) Physical save: +11 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +22 (+9 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +1 Wil Spell save: +11 (+4 eff.) Mental save: +6 (+3 eff.) Maximum mana: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 222 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Power: 134% Range: 1.4x Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+0 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
![]() Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+1 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 67.76 physical damage to all targets in line, and inflicting bleeding for another 33.88 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
![]() Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 120% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+5 eff.) Spellpower: +15 (+2 eff.) Spell crit. chance: +10% It can be used to cure up to 4 diseases or poisons (based on Magic), costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+5 eff.) Spellpower: +5 (+0 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% lightning Changes damage: +11% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +6 Damage when hit (Melee): 4 mind Changes resistances: +14% temporal Changes damage: +14% temporal Reduces incoming crit damage: 10.00% Silence immunity: +15% Disarm immunity: +15% Only die when reaching: -40.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() Requires: - Dexterity 15 Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+5 eff.) Fatigue: +2% Damage when hit (Melee): 7 light Changes stats: +3 Wil Changes resistances: +12% blight / -25% fire / +13% darkness Life regen: +1.00 Maximum life: +46.00 Light radius: +1 Healing mod.: +13% Decaying mummy wrappings. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +44.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 99% of the healing done. This effect scales with your Magic stat., costing 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Bael'Zharon the Cornac Archmage level 13
26th Dusk 122nd year of Ascendancy at 22:23 see stats
By Bael'Zharon the Cornac Archmage level 10
9th Mirth 122nd year of Ascendancy at 23:09 see stats
By Bael'Zharon the Cornac Archmage level 20
15th Regrowth 123rd year of Ascendancy at 19:35 see stats
By Bael'Zharon the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:25 see stats
By Bael'Zharon the Cornac Archmage level 14
16th Haze 122nd year of Ascendancy at 06:12 see stats
By Bael'Zharon the Cornac Archmage level 19
15th Regrowth 123rd year of Ascendancy at 08:50 see stats
By Bael'Zharon the Cornac Archmage level 8
4th Mirth 122nd year of Ascendancy at 11:09 see stats
By Bael'Zharon the Cornac Archmage level 14
33rd Haze 122nd year of Ascendancy at 20:16 see stats
By Bael'Zharon the Cornac Archmage level 18
5th Regrowth 123rd year of Ascendancy at 01:33 see stats
Log
Bael'Zharon casts Flame.
Bael'Zharon's spell attains critical power!
Skeleton master archer is on fire!
Bael'Zharon's Flame hits Skeleton master archer for 119 fire damage.
Skeleton master archer's Pinning Shot performs a ranged critical strike against Bael'Zharon!
Bael'Zharon is pinned to the ground.
Bael'Zharon is crippled.
Skeleton master archer's Pinning Shot hits Bael'Zharon for 168 physical damage.
Skeleton master archer uses Crippling Shot.
Skeleton master archer's Crippling Shot performs a ranged critical strike against Bael'Zharon!
Bael'Zharon slows down.
Burning from Bael'Zharon hits Skeleton master archer for 34 fire damage.
Skeleton master archer's Crippling Shot hits Bael'Zharon for 176 physical damage.
Bael'Zharon the level 20 cornac archmage was maimed to death by a skeleton master archer on level 4 of Ruined halfling complex.
Flame is still on cooldown for 2 turns.
Bael'Zharon is no longer pinned.
Bael'Zharon speeds up.
Bael'Zharon is not crippled anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Skeleton master archer's Crippling Shot killed Bael'Zharon!
Resting starts...
Talent Flame is ready to use.
Talent Chain Lightning is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.