Magnets the level 12 Shalore Archmage by captainmoisture

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassArchmage
Level / Exp12 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity15 (base 10)
Constitution10 (base 10)
Magic43 (base 37)
Willpower31 (base 27)
Cunning15 (base 11)

Resources

Life114/190
Mana100/314
Healing Factor0.47391304347826
Regeneration0.11847826086957

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+126.15182957818%

Vision

Sight10
Lite2
See Invisible2

Offense: Mainhand

Damage18
Accuracy21
Crit Chance8%
APR0
Speed1.00

Offense: Spell

Spellpower35
Crit Chance20%
Speed1

Offense: Mind

Mindpower23
Crit Chance7%
Speed1

Offense: Damage Bonus

Acid+16%
Blight+10%
Arcane+6%
Cold+6%
All0%
Lightning+6%
Temporal+6%
Physical+8%
Darkness+20%
Fire+16%
Nature+15%

Offense: Damage Penetration

Physical+6%
Temporal+6%

Defense: Base

Armour (hardiness)3 (30%)
Defense11
Ranged Defense20
Fatigue1
Physical Save20
Spell Save25
Mental Save16

Defense: Resistances

Physical+ 9%( 70%)
Darkness+ 26%( 70%)
Nature+ 33%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance25%
Instadeath Resistance100%
Pinning Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
5/5
3/5
2/5
0/5
Spell / Storm1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Spell / Divination1.30
5/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5

Effects

talent
detrimental effect
detrimental effect
beneficial effect
detrimental effect
beneficial effect
detrimental effect
beneficial effect
detrimental effect

Quests

done
done
done
active
active
done
active
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Magnets the Shalore Archmage level 9
9th Dusk 122nd year of Ascendancy at 22:07
see stats
Level 10 Got a character to level 10.
By Magnets the Shalore Archmage level 10
17th Dusk 122nd year of Ascendancy at 18:19
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Magnets the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 01:47
see stats
The Arena Unlocked Arena mode.
By Magnets the Shalore Archmage level 8
6th Flare 122nd year of Ascendancy at 06:43
see stats

Log

The shield around Magnets crumbles.
Magnets is poisoned!

Magnets deactivates
Disruption Shield.
Magnets's disruption shield collapses and then explodes in a powerful manastorm!
Magnets is not dazed!

Assassin Lord hits Magnets for (63 absorbed), (2 absorbed), (2 mana), 0 darkness, (4 absorbed), (4 mana), 0 darkness, (28 absorbed), (85 mana), 0 darkness, 7 blight (7 total damage).

Magnets receives 8 healing from Temporal Restoration Field.
Deadly Poison from Assassin Lord hits
Magnets for 12 nature damage.
Magnets's arcane area effect hits Something for
26 arcane damage.
Magnets's arcane area effect hits Something for
37 arcane damage.
Magnets's arcane area effect hits Assassin Lord for
35 arcane damage.

Shadowblade casts
Shadow Ambush.
Magnets is dazed!

Magnets is silenced!

Shadowblade deactivates
Stealth.
Something performs a melee critical strike against Magnets!
Magnets is not dazed anymore.

Something hits
Magnets for 35 physical, 4 darkness, 11 physical, 7 light, 4 darkness (62 total damage).
Magnets receives 8 healing from Temporal Restoration Field.
Deadly Poison from Assassin Lord hits
Magnets for 12 nature damage.
LIFE LOST WARNING!

Keyboard input temporarily disabled.
Magnets slows down.

Magnets is not silenced anymore.

Magnets deactivates
Feather Wind.
Magnets is no longer poisoned.

Magnets stops surging mana.