









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Race: Wight 1.6.0Items Vault 1.6.0Donators/Buyers bonus! Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Convenient Digging 1.5.5 Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Wight |
| Class | Temporal Warden |
| Level / Exp | 12 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by giant spider at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:49 2 / 3Killed by thought-forged bowman at level 7 on the 3rd Summertide 122nd year of Ascendancy at 03:01 Killed by thought-forged bowman at level 12 on the 62nd Dusk 122nd year of Ascendancy at 14:36 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 22 (base 19) |
| Constitution | 18 (base 16) |
| Magic | 38 (base 36) |
| Willpower | 22 (base 14) |
| Cunning | 12 (base 10) |
Resources
| Life | -2/354 |
| Paradox | 312 |
| Healing Factor | 1.263829787234 |
| Regeneration | 26.433282611385 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15.000000000001% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 19.782296377569 |
| See Invisible | 19.782296377569 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 35 |
| Crit Chance | 10% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 13 |
| Accuracy | 35 |
| Crit Chance | 14% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| Fire | +6% |
| Light | +10% |
Offense: Damage Penetration
| Cold | +8% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 9 |
| Spell Save | 20 |
| Mental Save | 21 |
Defense: Resistances
| Lightning | + 15%( 70%) |
| Light | + 35%( 70%) |
| Nature | + 10%( 70%) |
| Cold | + 27%( 70%) |
| Fire | + 23%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Bleed Resistance | 100% |
| Confusion Resistance | 22% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Undead / Wight | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Temporal Hounds |
| talent | Weapon Folding |
| beneficial effect | Fatigue reduced by 20%. Charm: Innervating |
| beneficial effect | The target is regaining 19 life per turn and refreshing talents at twice the normal rate. Invigorate |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
You died in battle, long ago. Unquiet SleepHowever, that wasn't the end. You haunted the place even as it was overgrown by wilderness and forgotten. The graverobber is dead. The bones sink back into their sleep. But you remain, unable to move on. You can sense that there is something deeply wrong with the world, and set off to find out what. | done |
Equipment
| On feet | [vs. blood-soaked pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]blood-soaked pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 (-) Physical crit. chance: +3.0% (-) Physical power: +4 (+2 eff.) (-) Armour: +1 (-) Stamina each turn: +0.30 (-) Maximum stamina: +10.00 (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15(-) Lite Light Burst (radius 1) Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +5 (-) Healing mod.: +10% (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Xanyba the Viperclamor (0 def, 1 armour) (On head)]Xanyba the Viperclamor (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes resistances: +9%(-) lightning / +6%(-) fire / +3%(-) nature / +6%(-) cold Changes resistances penetration: +5%(-) nature Healing mod.: +10% (-) A cap made of leather. |
| On hands | [vs. cinder rough leather gloves (0 def, 1 armour) (On hands)]cinder rough leather gloves (0 def, 1 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 5(-) fire Changes resistances: +5%(-) fire Changes damage: +3%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. innervating elm totem of healing [power 116] (12/15 cooldown) (Tool)]innervating elm totem of healing [power 116] (12/15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. copper ring of perseverance (On fingers, 1 of 2)]copper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +21% (-) Life regen: +2.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of perseverance (On fingers, 1 of 2)]copper ring of clarity Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) Confusion immunity: +22% Stun/Freeze immunity: +0% (-21%) Life regen: +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5(-) mind Damage (Ranged): 5(-) mind Mindpower: +5 (+3 eff.) (-) See stealth: +10 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | [vs. acidic iron mace of massacre (18-25.2 power, 2 apr) (In main hand, 1 of 2)]acidic iron mace of massacre (18-25.2 power, 2 apr) Requires: - Magic 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-) Crit. chance: +0.5% (-) Attack speed: 100% (-) On weapon crit: * Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 Blunt and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | [vs. acidic iron mace of massacre (18-25.2 power, 2 apr) (In main hand, 1 of 3)]Stokezephyr the iron dagger (9.5-12.35 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4(-8.5 - -12.9) Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 (+3) Crit. chance: +4.0% (+3.5%) Attack speed: 100% (-) On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% - Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 When wielded/worn: Physical crit. chance: +6.0% Changes stats: +2 Con Changes resistances: +6% fire Changes damage: +3% fire Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. Eridogrim the linen cloak (1 def, 0 armour) (Cloak)]Eridogrim the linen cloak (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Cun / +3(-) Wil Mental save: +6 (+5 eff.) (-) Hate when firing a critical mind attack: +1.00 (-) Mindpower: +15 (+8 eff.) (-) Mental crit. chance: +1% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Silk Current (12 def, 0 armour) (Main armor)]Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) (-) Damage when hit (Melee): 10(-) cold Changes resistances: +15%(-) cold / +7%(-) all Changes resistances penetration: +8%(-) cold Changes damage: +10%(-) cold Talent masteries: +0.30(-) Spell / Water +0.30(-) Spell / Frost alchemy +0.30(-) Spell / Ice Spellpower: +5 (+2 eff.) (-) Movement speed: +15% (-) Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
This item will automatically be transmogrified when you leave the level.regeneration infusion of the duelist (heal 164; 17 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 164 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Rune: Blink (on body)]blink rune of the wizard (range 6; phase 17; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 20(+2) Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7(+3) spaces within line of sight. Afterwards you stay out of phase for 3(-) turns. In this state all new negative status effects duration is reduced by 17%(7%), your defense is increased by 17(+7) and all your resistances by 17%(7%). Its effects scale with your +Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Withering Orbs (Around neck)]copper amulet of dexterity (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 0(-5) mind Damage (Ranged): 0(-5) mind Changes stats: +2 Dex Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) See stealth: +0 (-10) See invisible: +0 (-10) Amulets can have magical properties. |
[vs. copper ring of perseverance (On fingers, 1 of 2)]titan's copper ring of corrosion (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +20% acid Changes damage: +10% acid Physical save: +4 (+4 eff.) Stun/Freeze immunity: +0% (-21%) Life regen: +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. acidic iron mace of massacre (18-25.2 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. ash vilestaff of might (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(-3.0 - -7.2) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 (+1) Crit. chance: +3.0% (+2.5%) Attack speed: 100% (-) On weapon crit: - Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. acidic iron mace of massacre (18-25.2 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. balanced iron battleaxe of persecution (15-22.5 power, 1 apr) Requires: - Magic 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5(-3.0 - -2.7) Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +1 (-1) Crit. chance: +4.5% (+4.0%) Attack speed: 100% (-) On weapon crit: - Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 Damage against: +10% Unnatural When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +10 (+5 eff.) Changes stats: +3 Wil Disarm immunity: +31% Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. acidic iron mace of massacre (18-25.2 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. stralite battleaxe 'Tarrerotir' (46-69 power, 3 apr) Requires: - Magic 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0(+28.0 - +43.8) Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 (+1) Crit. chance: +7.5% (+7.0%) Attack speed: 100% (-) On weapon crit: - Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 Damage (Melee): +21 cold Damage (radius 1) on hit: +14 fire When wielded/worn: Accuracy: +24 (+10 eff.) Damage when hit (Melee): 6 arcane Changes stats: +7 Str Changes resistances penetration: +5% blight Changes damage: +13% physical Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. acidic iron mace of massacre (18-25.2 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. iron longsword of vileness (11-15.4 power, 2 apr) Requires: - Magic 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4(-7.0 - -9.8) Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-) Crit. chance: +2.5% (+2.0%) Attack speed: 100% (-) On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 17 On weapon crit: - Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 Damage (Melee): +6 blight Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. acidic iron mace of massacre (18-25.2 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Gorodutar (13-18.2 power, 3 apr) Requires: - Magic 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.0 - 18.2(-5.0 - -7.0) Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (+1) Crit. chance: +1.0% (+0.5%) Attack speed: 100% (-) On weapon crit: - Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 Damage (Melee): +9 nature When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +3% blight / +6% mind / +6% nature Pinning immunity: +20% Blunt and deadly. Tap to cycle through comparison choices |
[vs. acidic iron mace of massacre (18-25.2 power, 2 apr) (In main hand, 1 of 2)]iron waraxe of massacre (16-22.4 power, 2 apr) Requires: - Magic 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 16.0 - 22.4(-2.0 - -2.8) Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 (-) Crit. chance: +3.5% (+3.0%) Attack speed: 100% (-) On weapon crit: - Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 One-handed war axes. Tap to cycle through comparison choices |
[vs. acidic iron mace of massacre (18-25.2 power, 2 apr) (In main hand, 1 of 3)]Umbral Razor (25-32.5 power, 10 apr) Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5(+7.0 - +7.3) Uses stats: 55% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 (+8) Crit. chance: +9.0% (+8.5%) Attack speed: 100% (-) On weapon hit: + 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. On weapon crit: - Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a bolt of darkness, doing 97.99 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
[vs. acidic iron mace of massacre (18-25.2 power, 2 apr) (In main hand, 1 of 3)]arcing steel dagger (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0(-6.5 - -10.2) Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 (+4) Crit. chance: +5.0% (+4.5%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 53 damage On weapon crit: - Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. acidic iron mace of massacre (18-25.2 power, 2 apr) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. steel dagger of disruption (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0(-6.5 - -10.2) Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 (+4) Crit. chance: +5.0% (+4.5%) Attack speed: 100% (-) On weapon hit: + Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On weapon crit: - Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 Damage against: +9% Unnatural Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. acidic iron mace of massacre (18-25.2 power, 2 apr) (In main hand, 1 of 2)]elm longbow of fire Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0(-18.0 - -25.2) Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +0 (-2) Crit. chance: +0.0% (-0.5%) Attack speed: 100% (-) Firing range: +6 On weapon crit: - Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 Damage (Ranged): +11 fire When wielded/worn: Changes damage: +12% fire Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. acidic iron mace of massacre (18-25.2 power, 2 apr) (In main hand, 1 of 2)]steady elm longbow Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0(-18.0 - -25.2) Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +0 (-2) Crit. chance: +0.0% (-0.5%) Attack speed: 100% (-) Firing range: +6 On weapon crit: - Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 When wielded/worn: Accuracy: +9 (+5 eff.) Physical crit. chance: +2.0% Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. acidic iron mace of massacre (18-25.2 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. ash longbow of fire Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0(-18.0 - -25.2) Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +0 (-2) Crit. chance: +0.0% (-0.5%) Attack speed: 100% (-) Firing range: +7 On weapon crit: - Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 Damage (Ranged): +9 fire When wielded/worn: Changes damage: +15% fire Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. deadly quiver of elm arrows of vileness (14/18, 22-30.8 power, 5 apr) (Second weapon set: Quiver)]quiver of elm arrows of erosion (22/22, 14-19.6 power, 5 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6(-8.0 - -11.2) Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 (-) Crit. chance: +1.0% (-) Capacity: 22 (4) On weapon hit: * 0% chance to reduce strength, dexterity, and constitution by 17 Damage (Ranged): +0(-11) blight / +9 nature Arrows are used with bows to pierce your foes to death. |
[vs. deadly quiver of elm arrows of vileness (14/18, 22-30.8 power, 5 apr) (Second weapon set: Quiver)]storming quiver of elm arrows (15/19, 14-19.6 power, 5 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6(-8.0 - -11.2) Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 (-) Crit. chance: +1.0% (-) Capacity: 19 (1) On weapon hit: * 0% chance to reduce strength, dexterity, and constitution by 17 Damage (Ranged): +14 lightning / +0(-11) blight Damage (radius 2) on crit: +8 lightning Arrows are used with bows to pierce your foes to death. |
[vs. deadly quiver of elm arrows of vileness (14/18, 22-30.8 power, 5 apr) (Second weapon set: Quiver)]This item will automatically be transmogrified when you leave the level. deadly quiver of ash arrows of paradox (17/17, 32.5-45.5 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 32.5 - 45.5(+10.5 - +14.7) Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 (+2) Crit. chance: +1.5% (+0.5%) Capacity: 17 (-1) On weapon hit: * 0% chance to reduce strength, dexterity, and constitution by 17 * 8% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +0(-11) blight / +9 temporal Arrows are used with bows to pierce your foes to death. |
[vs. deadly quiver of elm arrows of vileness (14/18, 22-30.8 power, 5 apr) (Second weapon set: Quiver)]This item will automatically be transmogrified when you leave the level. Voridhegada the Muckwoe (36/36, 18.5-22.2 power, 3 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 18.5 - 22.2(-3.5 - -8.6) Uses stats: 70% Dex, 0% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (-2) Crit. chance: +7.0% (+6.0%) Capacity: 36 (18) Turns elapse between self-loadings: 4 On weapon hit: * 0% chance to reduce strength, dexterity, and constitution by 17 Travel speed: +100% Damage (Ranged): +0(-11) blight / +4 physical / +8 nature Damage (radius 2) on crit: +20 physical When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
[vs. deadly quiver of elm arrows of vileness (14/18, 22-30.8 power, 5 apr) (Second weapon set: Quiver)]This item will automatically be transmogrified when you leave the level. pouch of steel shots (19/19, 21-25.2 power, 2 apr) Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.0 - 25.2(-1.0 - -5.6) Uses stats: 50% Cun, 0% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-3) Crit. chance: +4.5% (+3.5%) Capacity: 19 (1) On weapon hit: * 0% chance to reduce strength, dexterity, and constitution by 17 Damage (Ranged): +0(-11) blight Shots are used with slings to pummel your foes to death. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of light (+15%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-12 (-6 eff.)) Damage when hit (Melee): 0(-10) cold Changes resistances: +0%(-15%) cold / +15% light / +9%(+2%) all Changes resistances penetration: +0%(-8%) cold Changes damage: +10% light / +0%(-10%) cold Talent masteries: +0.00(-0.30) Spell / Water +0.00(-0.30) Spell / Frost alchemy +0.00(-0.30) Spell / Ice Mental save: +18 (+9 eff.) Spellpower: +0 (+0 eff.) (-5 (-2 eff.)) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% Movement speed: +0% (-15%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. spellwoven woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-12 (-6 eff.)) Damage when hit (Melee): 0(-10) cold Changes resistances: +0%(-15%) cold / +9%(+2%) all Changes resistances penetration: +0%(-8%) cold Changes damage: +0%(-10%) cold Talent masteries: +0.00(-0.30) Spell / Water +0.00(-0.30) Spell / Frost alchemy +0.00(-0.30) Spell / Ice Spell save: +15 (+8 eff.) Spellpower: +2 (+1 eff.) (-3 (-1 eff.)) Spell crit. chance: +2% Movement speed: +0% (-15%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. spellwoven woollen robe of darkness (+18%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-12 (-6 eff.)) Damage when hit (Melee): 0(-10) cold Changes resistances: +0%(-15%) cold / +18% darkness / +9%(+2%) all Changes resistances penetration: +0%(-8%) cold Changes damage: +12% darkness / +0%(-10%) cold Talent masteries: +0.00(-0.30) Spell / Water +0.00(-0.30) Spell / Frost alchemy +0.00(-0.30) Spell / Ice Spell save: +15 (+8 eff.) Spellpower: +3 (+1 eff.) (-2 (-1 eff.)) Spell crit. chance: +3% Movement speed: +0% (-15%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cured leather armour of acid resistance (6 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) (-6 (-3 eff.)) Fatigue: +7% Damage when hit (Melee): 0(-10) cold Changes resistances: +15% acid / +0%(-15%) cold / +0%(-7%) all Changes resistances penetration: +0%(-8%) cold Changes damage: +0%(-10%) cold Talent masteries: +0.00(-0.30) Spell / Water +0.00(-0.30) Spell / Frost alchemy +0.00(-0.30) Spell / Ice Spellpower: +0 (+0 eff.) (-5 (-2 eff.)) Movement speed: +0% (-15%) A suit of armour made of leather. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. prismatic cured leather armour (6 def, 4 armour) Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) (-6 (-3 eff.)) Fatigue: +7% Damage when hit (Melee): 0(-10) cold Changes resistances: +10% darkness / +0%(-15%) cold / +12% light / +0%(-7%) all Changes resistances penetration: +0%(-8%) cold Changes damage: +0%(-10%) cold Talent masteries: +0.00(-0.30) Spell / Water +0.00(-0.30) Spell / Frost alchemy +0.00(-0.30) Spell / Ice Spellpower: +0 (+0 eff.) (-5 (-2 eff.)) Movement speed: +0% (-15%) A suit of armour made of leather. |
[vs. blood-soaked pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]pair of rough leather boots of speed (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +0 (-4) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-4 (-2 eff.)) Armour: +1 (-) Stamina each turn: +0.00 (-0.30) Maximum stamina: +0.00 (-10.00) Movement speed: +25% A pair of boots made of leather. |
[vs. blood-soaked pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +0 (-4) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-4 (-2 eff.)) Armour: +1 (-) Stamina each turn: +0.30 (-) Maximum stamina: +10.00 (-) A pair of boots made of leather. |
[vs. blood-soaked pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +0 (-4) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-4 (-2 eff.)) Armour: +3 (+2) Fatigue: +2% Stamina each turn: +0.30 (-) Maximum stamina: +10.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. cinder rough leather gloves (0 def, 1 armour) (On hands)]temporal rough leather gloves of dexterity (+2) (0 def, 1 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 (-) Damage (Melee): 0(-5) fire / 5 temporal Damage (Ranged): 6 temporal Changes stats: +2 Dex Changes resistances: +0%(-5%) fire / +6% temporal Changes damage: +0%(-3%) fire / +4% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Xanyba the Viperclamor (0 def, 1 armour) (On head)]rough leather cap of strength (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +3 Str Changes resistances: +0%(-9%) lightning / +0%(-6%) fire / +0%(-3%) nature / +0%(-6%) cold Changes resistances penetration: +0%(-5%) nature Healing mod.: +0% (-10%) A cap made of leather. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. deadly quiver of elm arrows of vileness (14/18, 22-30.8 power, 5 apr) (Second weapon set: Quiver)]56 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-5) Crit. chance: +0.0% (-1.0%) Capacity: 0 (-18) On weapon hit: * 0% chance to reduce strength, dexterity, and constitution by 17 Damage (Ranged): +0(-11) blight When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. innervating elm totem of healing [power 116] (12/15 cooldown) (Tool)]iron pickaxe of endurance (dig speed 36 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. innervating elm totem of healing [power 116] (12/15 cooldown) (Tool)]iron pickaxe of predation (dig speed 27 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +1 Str / +1 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. innervating elm totem of healing [power 116] (12/15 cooldown) (Tool)]Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. innervating elm totem of healing [power 116] (12/15 cooldown) (Tool)]cleansing iron torque of gale force [power 110] (12/15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking enemies back 7 spaces and dealing 110 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
[vs. innervating elm totem of healing [power 116] (12/15 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. Flarebane [power 182] (12/15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Accuracy: +5 (+3 eff.) Damage when hit (Melee): 2 fire Reduces incoming crit damage: 10.00% Stamina each turn: +1.00 Maximum stamina: +30.00 It can be used to sting an enemy dealing 182 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. innervating elm totem of healing [power 116] (12/15 cooldown) (Tool)]quick ash wand of shielding [power 152] (12/13 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 152 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. innervating elm totem of healing [power 116] (12/15 cooldown) (Tool)]It Which Writhes Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Whip the Wight Temporal Warden level 11
43rd Dusk 122nd year of Ascendancy at 02:50 see stats
Level 10
Got a character to level 10.By Whip the Wight Temporal Warden level 10
6th Flare 122nd year of Ascendancy at 19:36 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Whip the Wight Temporal Warden level 10
3rd Dusk 122nd year of Ascendancy at 15:57 see stats
The Arena
Unlocked Arena mode.By Whip the Wight Temporal Warden level 9
5th Flare 122nd year of Ascendancy at 19:37 see stats
Log
--------------------------------
Whip warps space-time to equip: acidic iron mace of massacre
Stokezephyr the iron dagger.
Whip hits Ritch flamespitter for 45 physical, 3 fire, 2 mind, 14 light, 10 temporal, 13 physical, 3 fire, 2 mind, 14 light, 10 temporal (116 total damage).
Whip is less vulnerable.
Whip has recovered!
Thought-forged bowman shoots!
Thought-forged bowman receives 3 healing.
Ritch flamespitter spits flames!
Ritch flamespitter hits Whip for 34 fire damage.
Thought-forged bowman's Shoot hits Whip for 41 physical, 8 mind (49 total damage).
--------------------------------
Whip activates his innervating elm totem of healing!
Turtle uses Shell Shield.
Turtle takes cover under its shell.
Whip receives 147 healing.
Thought-forged bowman uses Steady Shot.
Thought-forged bowman receives 2 healing.
Ritch flamespitter spits flames!
Ritch flamespitter hits Whip for 34 fire damage.
Thought-forged bowman's Steady Shot hits Whip for 67 physical, 8 mind (76 total damage).
--------------------------------
Whip casts Invigorate.
Whip is invigorated.
Thought-forged bowman shoots!
Thought-forged bowman receives 2 healing.
Ritch flamespitter spits flames!
Ritch flamespitter hits Whip for 34 fire damage.


























































































