







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Haunted class 1.1.5Haunted: an unarmed hate-based warrior Items Vault 1.7.0Donators/Buyers bonus! Convenient Digging 1.5.5 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Inferno Race Pack 1.4.0Adds a collection of my races. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Returned |
| Class | Haunted |
| Level / Exp | 9 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by rattlesnake at level 5 on the 5th Mirth 122nd year of Ascendancy at 04:42 0 / 5Killed by giant venus flytrap at level 6 on the 5th Mirth 122nd year of Ascendancy at 14:56 Killed by arcane crystal at level 6 on the 5th Mirth 122nd year of Ascendancy at 22:53 Killed by skeleton mage at level 9 on the 3rd Summertide 122nd year of Ascendancy at 14:09 Killed by onilug at level 9 on the 1st Flare 122nd year of Ascendancy at 02:15 |
Primary Stats
| Strength | 32 (base 28) |
| Dexterity | 12 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 30 (base 28) |
Resources
| Life | -21/199 |
| Hate | 100/100 |
| Stamina | 143/144 |
| Healing Factor | 1.1000003099961 |
| Regeneration | 52.811014882915 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Barehand
| Damage | 38 |
| Accuracy | 21 |
| Crit Chance | 9% |
| APR | 3 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +4% |
| Lightning | +9% |
| Light | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 17.784547960018 (45.061697513284%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 3 |
| Physical Save | 27 |
| Spell Save | 11 |
| Mental Save | 16 |
Defense: Resistances
| Lightning | + 2%( 70%) |
| Acid | 0%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 3%( 70%) |
| Darkness | -7%( 70%) |
| Arcane | -4%( 70%) |
| Fire | + 7%( 70%) |
| All | -10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Mania | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Deathblows | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Returned | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Mindgazer | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Sustained by the Voices |
| talent | Dismal Aura |
| detrimental effect | The target is cursed, reducing all resistances by 10%. Curse of Vulnerability |
| beneficial effect | A flow of life spins around the target, regenerating 37.76 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the repented thief from death by large white snake. Escort: repented thief (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. traveler's pair of rough leather boots of tirelessness (Corpses) (0 def, 1 armour) (On feet)]traveler's pair of rough leather boots of tirelessness (Corpses) (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 (-) Fatigue -5% (-) Physical save +5 (+2 eff.) (-) other ------- Encumbrance +20 (-) Stamina/turn +0.30 (-) Max stamina +12.00 (-) Curse of Corpses A pair of boots made of leather. |
| On hands | [vs. restful hardened leather gloves of magic (+3) (Corpses) (0 def, 2 armour) (On hands)]restful hardened leather gloves of magic (+3) (Corpses) (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +3(-) Mag offense ------ Damage +4%(-) arcane defense ------ Armor +2 (-) Life Regen +5.00 (-) other ------- Stamina/turn +0.80 (-) Max stamina +10.00 (-) Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 (-) Critical Rate +3.0% (-) Attack Speed 125% (-) On-hit +5(-) arcane On-crit, radius 2 +6(-) arcane On Hit: 10% Nightmare 3 Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. stabilizing linen wizard hat of light (+15%) (Corpses) (1 def, 0 armour) (On head)]stabilizing linen wizard hat of light (+15%) (Corpses) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Arcane/Master While equipped: Stats +2(-) Wil offense ------ Damage +10%(-) light defense ------ Defense +1 (+1 eff.) (-) Resistance +15%(-) light Physical save +6 (+3 eff.) (-) Curse of Corpses A pointy cloth hat, very wizardly... |
| Tool | [vs. soothing elm wand of shielding [power 110] (20 cooldown) (Tool)]soothing elm wand of shielding [power 110] (20 cooldown) 2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to heal for 34. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. warrior's copper ring (On fingers, 1 of 2)]warrior's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2(-) Str defense ------ Armor +4 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. warrior's copper ring (On fingers, 1 of 2)]titan's steel ring of perseverance 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-2) Str +2 Con defense ------ Armor +0 (-4) Physical save +4 (+2 eff.) Life Regen +3.00 Stun Resist +20% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Earthen Beads (Around neck)]Earthen Beads 0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5(-) Wil offense ------ Mindpower +5 (+3 eff.) (-) defense ------ Affinity +15%(-) nature Life Regen +2.00 (-) Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 169 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| Main armor | [vs. impenetrable iron mail armour of fire resistance (Shrouds) (2 def, 9 armour) (Main armor)]impenetrable iron mail armour of fire resistance (Shrouds) (2 def, 9 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Master While equipped: defense ------ Armor +9 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +15%(-) fire Curse of Shrouds A suit of armour made of mail. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15(-) Lite Light Burst (radius 1) Damage +10%(-) light defense ------ Resistance +30%(-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | [vs. Nimbusquench the linen cloak (Nightmares) (7 def, 0 armour) (Cloak)]Nimbusquench the linen cloak (Nightmares) (7 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2(-) Dex offense ------ Damage +9%(-) lightning defense ------ Defense +7 (+7 eff.) (-) Resistance +6%(-) lightning +9%(-) acid Physical save +6 (+3 eff.) (-) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | [vs. Bokydil (Misfortune) (Around waist)]Bokydil (Misfortune) 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Defense +5 (+5 eff.) (-) Resistance +5%(-) lightning +12%(-) temporal +3%(-) darkness +5%(-) arcane Curse of Misfortune A belt that goes around your waist. |
Inventory
healing infusion (heal 40; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 42; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 42 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 40; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the duelist (heal 70; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 70 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body, 1 of 2)]regeneration infusion of the psychic (heal 129; 13 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14(+3) Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 129(+69) life over 5(-) turns. Its effects scale with your +Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Tap to cycle through comparison choices |
shatter afflictions rune of the warrior (absorb 62; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 105; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 105 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Earthen Beads (Around neck)]stabilizing copper amulet of dexterity (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-3 eff.)) defense ------ Resistance +11% temporal Affinity +0%(-15%) nature Life Regen +0.00 (-2.00) Pinning Resist +20% Knockbk Resist +20% Amulets make your neck look great! |
[vs. Earthen Beads (Around neck)]starlit copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-3 eff.)) defense ------ Resistance +11% light +10% darkness Affinity +0%(-15%) nature Life Regen +0.00 (-2.00) Blind Resist +23% Amulets make your neck look great! |
[vs. warrior's copper ring (On fingers, 1 of 2)]psionicist's copper ring of frost (+20%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +0(-2) Str +2 Wil offense ------ Damage +10% cold defense ------ Armor +0 (-4) Resistance +20% cold Mind save +4 (+4 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
iron greatsword (Madness) (16-26 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon Reqs Str 11 [Normal] Weapon Damage 16.0 - 25.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Curse of Madness Massive two-handed swords. |
Colaryem (Corpses) (48-77 power, 12 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 10 [Unique] Arcane Weapon Damage 48.0 - 76.8 Physical Uses 130% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +11.0% Attack Speed 50% While equipped: Stats +7 Dex offense ------ Move Speed +10% Damage +7% lightning defense ------ Fatigue -12% Resistance +7% lightning other ------- Encumbrance +50 Avoid Pressure Traps Attack speed improves with your strength and size category. Curse of Corpses This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
arcing iron dagger of phasing (Madness) (10-13 power, 10 apr)1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Weapon Damage 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 100% Ignore Shields +11% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage Curse of Madness Sharp, short and deadly. |
Horig the Glintslice (Shrouds) (0 def, 2 armour, 19.5 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training ,Str 11 [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil offense ------ Spell Crit +3% Ignore resists +20% blight When Hit 2 mind 2 blight defense ------ Armor +2 Fatigue +8% Resistance +11% physical Windwall +10 Slow Projectiles +10% other ------- Light +1 Talents +1 Block Curse of Shrouds Handheld deflection devices. |
[vs. impenetrable iron mail armour of fire resistance (Shrouds) (2 def, 9 armour) (Main armor)]prismatic cured leather armour of cold resistance (Nightmares) (6 def, 4 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Ego] Arcane/Master While equipped: defense ------ Armor +4 (-5) Defense +6 (+6 eff.) (+4 (+4 eff.)) Fatigue +7% (-5%) Resistance +0%(-15%) fire +16% cold +10% light +11% darkness Curse of Nightmares A suit of armour made of leather. |
[vs. Bokydil (Misfortune) (Around waist)]rough leather belt of carrying (Shrouds) 1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Defense +0 (+0 eff.) (-5 (-5 eff.)) Fatigue -5% Resistance +0%(-5%) lightning +0%(-12%) temporal +0%(-3%) darkness +0%(-5%) arcane other ------- Encumbrance +21 Curse of Shrouds A belt that goes around your waist. |
[vs. Nimbusquench the linen cloak (Nightmares) (7 def, 0 armour) (Cloak)]enveloping linen cloak of the Shaloren (Misfortune) (6 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: Stats +0(-2) Dex +1 Mag +1 Wil offense ------ Damage +0%(-9%) lightning defense ------ Defense +6 (+6 eff.) (-1 (-1 eff.)) Resistance +0%(-6%) lightning +0%(-9%) acid Physical save +5 (+3 eff.) (-1 (+0 eff.)) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. traveler's pair of rough leather boots of tirelessness (Corpses) (0 def, 1 armour) (On feet)]pair of rough leather boots (Madness) (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +1 (-) Fatigue +0% (+5%) Physical save +0 (+0 eff.) (-5 (-2 eff.)) other ------- Encumbrance +0 (-20) Stamina/turn +0.00 (-0.30) Max stamina +0.00 (-12.00) Curse of Madness A pair of boots made of leather. |
[vs. traveler's pair of rough leather boots of tirelessness (Corpses) (0 def, 1 armour) (On feet)]Heatvault (Shrouds) (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Ignore resists +15% light When Hit 6 mind defense ------ Armor +3 (+2) Fatigue -2% (+3%) Resistance +6% fire Physical save +6 (+3 eff.) (+1 (+1 eff.)) other ------- Encumbrance +24 (+4) Stamina/turn +0.00 (-0.30) Max stamina +0.00 (-12.00) Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. restful hardened leather gloves of magic (+3) (Corpses) (0 def, 2 armour) (On hands)]radiant dwarven-steel gauntlets of magic (+2) (Madness) (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +2(-1) Mag offense ------ On-Hit 7 light Damage +5%(+1%) arcane +5% light defense ------ Armor +2 (-) Fatigue +3% Resistance +6% light Life Regen +0.00 (-5.00) other ------- Stamina/turn +0.00 (-0.80) Max stamina +0.00 (-10.00) Unarmed combat: Weapon Damage 20.5 - 28.7(+3.5 - +10.0) Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 (+6) Critical Rate +8.0% (+5.0%) Attack Speed 100% (-25%) On-hit +4(-1) arcane On-crit, radius 2 +5(-1) arcane On Hit: 10% Nightmare 3 On Hit: 20% Searing Light 3 Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. stabilizing linen wizard hat of light (+15%) (Corpses) (1 def, 0 armour) (On head)]rough leather cap 'Borytovor' (Shrouds) (5 def, 2 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +0(-2) Wil +6 Con offense ------ Damage +0%(-10%) light +9% physical defense ------ Armor +2 Defense +5 (+5 eff.) (+4 (+4 eff.)) Fatigue +1% Resistance +0%(-15%) light Physical save +0 (+0 eff.) (-6 (-3 eff.)) other ------- Infravision +1 Curse of Shrouds A cap made of leather. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]bright brass lantern 2.0 Encumbrance T1 lite [Ego] Master While equipped: offense ------ On-Hit 0(-15) Lite Light Burst (radius 1) Damage +0%(-10%) light defense ------ Resistance +0%(-30%) light Healmod +0% (-10%) other ------- Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. soothing elm wand of shielding [power 110] (20 cooldown) (Tool)]Porugavena the iron pickaxe (dig speed 29 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Wil +2 Cun offense ------ Accuracy +4 (+2 eff.) other ------- Light +2 Infravision +2 See Invis +12 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. soothing elm wand of shielding [power 110] (20 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+4 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Gourd the Returned Haunted level 8
2nd Summertide 122nd year of Ascendancy at 11:16 see stats
Log
Skeleton warrior is not dazed anymore.
Skeleton warrior is grappled!
Gourd is engaged in a grapple!
Gourd hits Skeleton warrior for 36 physical, 5 arcane, 18 light (59 total damage).
Skeleton warrior uses Stunning Blow.
Skeleton warrior misses Gourd.
Grappled from Gourd hits Skeleton warrior for 40 physical damage.
Skeleton warrior's will is shattered.
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Gourd hits Skeleton warrior for 38 physical, 5 arcane, 18 light (61 total damage).
Grappled from Gourd hits Skeleton warrior for 40 physical damage.
Grappled from Gourd killed Skeleton warrior!
Gourd has released the hold.
Gourd receives 10 healing from Unnatural Body.
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You pickup 0.75 gold pieces.
Onilug casts Curse of Vulnerability.
Gourd is cursed.
Gourd receives 5 healing from Unnatural Body.
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Onilug casts Soul Rot.
Onilug's Soul Rot hits Gourd for 135 blight damage.
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Gourd uses Infusion: Regeneration.
Gourd starts regenerating health quickly.
Onilug casts Drain.
































































