Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Convenient Digging 1.5.5 Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dwarf |
Class | Weaver |
Level / Exp | 14 / 29% |
Size | medium |
Lifes / Deaths | Killed by Xeritha the dremling at level 6 on the 20th Voratun 122nd year of Ascendancy at 21:55 4 / 2Killed by onilug at level 14 on the 39th Profit 122nd year of Ascendancy at 05:16 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 20 (base 12) |
Constitution | 22 (base 10) |
Magic | 8 (base 10) |
Willpower | 38 (base 33) |
Cunning | 34 (base 29) |
Resources
Life | -12/609 |
Equilibrium | 112 |
Healing Factor | 0.54801405256185 |
Regeneration | 14.668588307614 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +110.45032083097% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 6 |
See Stealth | 44.662885136509 |
See Invisible | 44.662885136509 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Barehand
Damage | 55 |
Accuracy | 32 |
Crit Chance | 18% |
APR | 1028 |
Speed | 0.80 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Blight | +5% |
Light | +10% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Defense: Base
Armour (hardiness) | 33.022755594148 (50%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 14 |
Physical Save | 34 |
Spell Save | 28 |
Mental Save | 28 |
Defense: Resistances
Darkness | + 12%( 70%) |
Light | + 20%( 70%) |
Temporal | + 12%( 70%) |
Blight | + 10%( 70%) |
Physical | + 1%( 70%) |
Mind | + 3%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 27% |
Confusion Resistance | 10% |
Teleport Resistance | 20% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cunning / Tactical | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Chitin | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Threads and webs | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Wild-gift / Dance of the weaver | 1.46 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Weaver anatomy | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Fungus | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Venomous Mandible |
detrimental effect | The target is poisoned, taking 36.78 nature damage per turn. Healing received is reduced by 55%. Damage dealt is reduced by 18%. Deadly Poison |
beneficial effect | Countering melee attacks: Has a 17% chance to get an automatic counter attack when avoiding a melee attack. (1.5 counters remaining) Counter Attacking |
detrimental effect | The target is hexed, granting it 21% chance each turn to be dazed for 3 turns. Pacification Hex |
beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
beneficial effect | The target is delighted to see his enemies return to nature, restoring 4.36 equilibrium per turn. Delighted |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
beneficial effect | The target's skin turns to stone, granting 11 armour, 20% armour hardiness, 15 physical save and 15 spell save. Dwarven Resilience |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | [vs. pair of rough leather boots 'Morningtooth' (5 def, 1 armour) (On feet)] pair of rough leather boots 'Morningtooth' (5 def, 1 armour)pair of rough leather boots 'Morningtooth' (5 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +6.0% (-) Physical Power +4 (+2 eff.) (-) On-Hit 0(-20) item acid corrode Accuracy +5 (+3 eff.) (-) Ignore Armor +6 (-) On-Hit (Melee): * 20% chance to reduce armor by 13% defense ------ Armor +1 (-) Defense +5 (+2 eff.) (-) other ------- Light +1 (-) A pair of boots made of leather. |
Light source | [vs. Betyvea (Light source)] BetyveaBetyvea 2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Ignore resists +10%(-) acid defense ------ Resistance +3%(-) mind +1%(-) physical Physical save +9 (+4 eff.) (-) Spell save +6 (+3 eff.) (-) other ------- Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. Velita (16 def, 4 armour) (On head)] Velita (16 def, 4 armour)Velita (16 def, 4 armour) 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3(-) Cun defense ------ Armor +4 (-) Defense +16 (+8 eff.) (-) Mind save +6 (+3 eff.) (-) Confus Resist +10% (-) Teleport Resist +20% (-) A pointy cloth hat, very wizardly... |
Tool | [vs. Tooth of the Mouth (dig speed 12 turns) (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5%(-) blight Ignore Armor +15 (-) When Hit 10(-) draining blight While carried: other ------- Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | [vs. copper ring of light (+20%) (On fingers)] copper ring of light (+20%)copper ring of light (+20%) 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +10%(-) light defense ------ Resistance +20%(-) light Rings make your fingers look great! |
Around waist | [vs. blurring rough leather belt of resilience (Around waist)] blurring rough leather belt of resilienceblurring rough leather belt of resilience 1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: defense ------ Defense +9 (+4 eff.) (-) Stealth +5 (-) Life +30.00 (-) A belt that goes around your waist. |
Main armor | [vs. radiant rough leather armour (3 def, 2 armour) (Main armor)] radiant rough leather armour (3 def, 2 armour)radiant rough leather armour (3 def, 2 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Ego+] Nature While equipped: Stats +2(-) Wil defense ------ Armor +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Resistance +10%(-) blight +12%(-) darkness other ------- Light +1 (-) A suit of armour made of leather. |
On hands | [vs. steady drakeskin leather gloves (0 def, 3 armour) (On hands)] steady drakeskin leather gloves (0 def, 3 armour)steady drakeskin leather gloves (0 def, 3 armour) 1.0 Encumbrance T4 hands armor [Ego] Psionic While equipped: offense ------ Accuracy +5 (+3 eff.) (-) defense ------ Armor +3 (-) Physical save +6 (+3 eff.) (-) Mind save +6 (+3 eff.) (-) Disarm Resist +27% (-) Unarmed combat: Weapon Damage 27.0 - 29.7 Physical Uses 80% Wil, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 (-) Ignore Armor +5 (-) Critical Rate +5.0% (-) Attack Speed 125% (-) On Hit: 10% Perfect Control level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | [vs. acidic iron shield (0 def, 2 armour, 8-10 power, 19 block) (In off hand)] acidic iron shield (0 def, 2 armour, 8-10 power, 19 block)acidic iron shield (0 def, 2 armour, 8-10 power, 19 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Cun 11 [Ego] Nature When used to Attack: Weapon Damage 8.0 - 9.6 Physical Uses 100% Con Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (-) Block +19 (-) On Hit: * 12% chance to reduce armor by 13% While equipped: offense ------ On-Hit 5(-) acid When Hit 2(-) acid defense ------ Armor +2 (-) Fatigue +8% (-) other ------- Talents +1.00(-) Block Handheld deflection devices. |
Cloak | [vs. Urthahor the Glimmerknight (1 def, 4 armour) (Cloak)] Urthahor the Glimmerknight (1 def, 4 armour)Urthahor the Glimmerknight (1 def, 4 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2(-) Dex +1(-) Con offense ------ Ignore Armor +2 (-) defense ------ Armor +4 (-) Defense +1 (+0 eff.) (-) Life +32.00 (-) other ------- Max stamina +10.00 (-) Light +3 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. stabilizing copper amulet of mastery (0.16 Wild-gift / Dance of the weaver) (Around neck)] stabilizing copper amulet of mastery (0.16 Wild-gift / Dance of the weaver)stabilizing copper amulet of mastery (0.16 Wild-gift / Dance of the weaver) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +12%(-) temporal Pinning Resist +20% (-) Knockbk Resist +22% (-) other ------- Masteries +0.16(-) Wild-gift/Dance of the weaver Amulets make your neck look great! |
Inventory
shielding rune of the titan (absorb 118; dur 3; cd 18) shielding rune of the titan (absorb 118; dur 3; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 118 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. stabilizing copper amulet of mastery (0.16 Wild-gift / Dance of the weaver) (Around neck)] copper amuletcopper amulet 0.1 Encumbrance T1 amulet jewelry [Normal] While equipped: defense ------ Resistance +0%(-12%) temporal Pinning Resist +0% (-20%) Knockbk Resist +0% (-22%) other ------- Masteries +0.00(-0.16) Wild-gift/Dance of the weaver Amulets make your neck look great! |
[vs. stabilizing copper amulet of mastery (0.16 Wild-gift / Dance of the weaver) (Around neck)] grounding copper amuletgrounding copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% lightning +0%(-12%) temporal Pinning Resist +0% (-20%) Stun Resist +21% Knockbk Resist +0% (-22%) other ------- Masteries +0.00(-0.16) Wild-gift/Dance of the weaver Amulets make your neck look great! |
elm magestaff of fate (10-12 power, 2 apr, arcane element) elm magestaff of fate (10-12 power, 2 apr, arcane element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +3 (+3 eff.) Damage +10% arcane defense ------ Physical save +6 (+3 eff.) Spell save +5 (+3 eff.) Mind save +6 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron mace (13-18 power, 2 apr) iron mace (13-18 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Normal] Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Blunt and deadly. |
[vs. acidic iron shield (0 def, 2 armour, 8-10 power, 19 block) (In off hand)] iron shield (0 def, 2 armour, 9-11 power, 18 block)iron shield (0 def, 2 armour, 9-11 power, 18 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Cun 11 [Normal] When used to Attack: Weapon Damage 9.0 - 10.8(+1.0 - +1.2) Physical Uses 100% Con Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (-) Block +18 (-1) On Hit: * 0% chance to reduce armor by 13% While equipped: offense ------ On-Hit 0(-5) acid When Hit 0(-2) acid defense ------ Armor +2 (-) Fatigue +8% (-) other ------- Talents +1.00(-) Block Handheld deflection devices. |
[vs. blurring rough leather belt of resilience (Around waist)] rough leather belt 'Tulegar'rough leather belt 'Tulegar' 1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +1 Dex +3 Con offense ------ Critical power +10.00% Spellpower +3 (+3 eff.) Accuracy +5 (+2 eff.) defense ------ Defense +0 (+0 eff.) (-9 (-4 eff.)) Physical save +3 (+2 eff.) Mind save +7 (+4 eff.) Stealth +0 (-5) Life +0.00 (-30.00) other ------- Max stamina +10.00 A belt that goes around your waist. |
[vs. Velita (16 def, 4 armour) (On head)] Mayuwen the linen wizard hat (1 def, 0 armour)Mayuwen the linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3(-) Cun defense ------ Armor +0 (-4) Defense +1 (+1 eff.) (-15 (-7 eff.)) Resistance +3% darkness +3% acid Crit Resistance 15.00% Spell save +3 (+2 eff.) Mind save +5 (+3 eff.) (-1 (+0 eff.)) Confus Resist +0% (-10%) Teleport Resist +0% (-20%) A pointy cloth hat, very wizardly... |
[vs. Velita (16 def, 4 armour) (On head)] Yvagamira (1 def, 0 armour)Yvagamira (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +0(-3) Cun offense ------ Damage +11% acid On-Hit (Melee): * 20% chance to slow global speed by 46% defense ------ Armor +0 (-4) Defense +1 (+1 eff.) (-15 (-7 eff.)) Resistance +16% acid +3% lightning Spell save +3 (+2 eff.) Mind save +0 (+0 eff.) (-6 (-3 eff.)) Unlife -60.00 life Confus Resist +0% (-10%) Teleport Resist +0% (-20%) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A pointy cloth hat, very wizardly... |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Betyvea (Light source)] bright brass lantern of healthbright brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: offense ------ Ignore resists +0%(-10%) acid defense ------ Resistance +0%(-3%) mind +0%(-1%) physical Physical save +0 (+0 eff.) (-9 (-4 eff.)) Spell save +0 (+0 eff.) (-6 (-3 eff.)) Life +44.00 other ------- Light +5 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)] iron torque of psionic shield [power 23] (25 cooldown)iron torque of psionic shield [power 23] (25 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic While equipped: offense ------ Damage +0%(-5%) blight Ignore Armor +0 (-15) When Hit 0(-10) draining blight While carried: other ------- Talents +0(+-1) Dig Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)] quick iron torque of gale force [power 90] (11 cooldown)quick iron torque of gale force [power 90] (11 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic While equipped: offense ------ Damage +0%(-5%) blight Ignore Armor +0 (-15) When Hit 0(-10) draining blight While carried: other ------- Talents +0(+-1) Dig Project a gust of wind in a cone knocking all creatures back 6 spaces and dealing 74 physical damage Puts all charms on 11 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
By Dakat the Dwarf Weaver level 13
32nd Profit 122nd year of Ascendancy at 04:00 see stats
By Dakat the Dwarf Weaver level 10
11st Profit 122nd year of Ascendancy at 04:48 see stats
By Dakat the Dwarf Weaver level 6
19th Voratun 122nd year of Ascendancy at 06:17 see stats
By Dakat the Dwarf Weaver level 8
7th Profit 122nd year of Ascendancy at 16:51 see stats
By Dakat the Dwarf Weaver level 8
6th Profit 122nd year of Ascendancy at 11:01 see stats
Log
Onilug's Channel Staff hits Dakat for 12 blight damage.
Deadly Poison from Emelenn the thief hits Dakat for 17 nature damage.
Onilug casts Channel Staff.
Emelenn the thief uses Disarm.
Dakat is not dazed anymore.
Dakat shrugs off the effect 'Disarmed'!
Emelenn the thief hits Dakat for 2 physical, 2 healing (2 total damage) [2 healing].
Bleeding from Dakat hits Thief for 8 physical damage.
Bleeding from Dakat hits Rogue for 15 physical damage.
Melee retaliation hits Emelenn the thief for 1 acid, 26 physical, 8 blight (36 total damage).
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Bleeding from Dakat killed Thief!
Dakat misses Emelenn the thief.
Rogue misses Dakat.
Rogue misses Dakat.
Talent Ambush is ready to use.
Talent Infusion: Regeneration is ready to use.
Onilug's Channel Staff hits Dakat for 12 blight damage.
Deadly Poison from Emelenn the thief hits Dakat for 19 nature damage.
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Dakat uses Infusion: Regeneration.
Dakat starts regenerating health quickly.
Onilug casts Channel Staff.
Emelenn the thief shoots!
Rogue stops bleeding.
Emelenn the thief's Shoot performs a ranged critical strike against Dakat!
Dakat resists the knockback!
Emelenn the thief's Shoot hits Dakat for 18 physical, 4 physical, 47 physical (69 total damage).