Winston the level 16 Halfling Oozemancer by atomant008

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassOozemancer
Level / Exp16 / 19%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength15 (base 10)
Dexterity17 (base 10)
Constitution12 (base 10)
Magic10 (base 10)
Willpower62 (base 43)
Cunning50 (base 34)

Resources

Life329/343
Equilibrium31
Healing Factor1.3291526171258
Regeneration6.1805596696347

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth33.595095619122
See Invisible33.595095619122

Offense: Mainhand

Damage35
Accuracy39
Crit Chance24%
APR22
Speed1.00

Offense: Offhand

Damage38
Accuracy39
Crit Chance24%
APR22
Speed1.00

Offense: Spell

Spellpower10
Crit Chance14%
Speed1

Offense: Mind

Mindpower47
Crit Chance26%
Speed1

Offense: Damage Bonus

Lightning+5%
Light+10%
Darkness+2%
Mind+3%
Physical+6%
Cold+6%
Nature+5%

Offense: Damage Penetration

Darkness+15%
Lightning+5%
Nature+15%

Defense: Base

Armour (hardiness)20 (30%)
Defense24
Ranged Defense24
Fatigue2
Physical Save21
Spell Save23
Mental Save35

Defense: Resistances

Lightning+ 13%( 70%)
Light+ 42%( 70%)
Temporal+ 8%( 70%)
Nature+ 22%( 70%)
Darkness+ 15%( 70%)
Mind+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Bleed Resistance50%
Instadeath Resistance100%
Knockback Resistance20%
Pinning Resistance43%
Poison Resistance20%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Oozing blades1.30
3/5
1/5
0/5
0/5
Wild-gift / Moss1.30
1/5
1/5
1/5
0/5
Wild-gift / Slime1.50
2/5
1/5
1/5
2/5
Wild-gift / Ooze1.30
3/5
1/5
0/5
0/5
Wild-gift / Mucus1.30
2/5
3/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
1/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
2/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
1/5
0/5
Wild-gift / Antimagic1.30
1/5
2/5
1/5
1/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Winston the Halfling Oozemancer level 11
71st Dusk 122nd year of Ascendancy at 15:19
see stats
Level 10 Got a character to level 10.
By Winston the Halfling Oozemancer level 10
57th Dusk 122nd year of Ascendancy at 16:25
see stats
The Arena Unlocked Arena mode.
By Winston the Halfling Oozemancer level 11
61st Dusk 122nd year of Ascendancy at 15:17
see stats

Log

You gain 2.91 gold from the transmogrification of crystalomancer's iron pickaxe (dig speed 36 turns).
You gain 3.68 gold from the transmogrification of
windwalling steel shield (0 def, 4 armour, 44.5 block).
You gain 1.00 gold from the transmogrification of
Wrathroot's Barkwood (9 def, 10 armour, 60 block).
You gain 25.00 gold from the transmogrification of
Steel Helm of Garkul (0 def, 6 armour).
You gain 1.13 gold from the transmogrification of
traveler's pair of rough leather boots (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (15-21 power, 3 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-17 power, 2 apr).
You gain 1.96 gold from the transmogrification of
arcing steel waraxe of erosion (14-20 power, 3 apr).
You gain 12.54 gold from the transmogrification of
Goresever the steel waraxe (13-18 power, 3 apr).
You gain 0.50 gold from the transmogrification of
ash starstaff (15-18 power, 3 apr, physical element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, arcane element).
You gain 1.30 gold from the transmogrification of
ranger's cured leather sling.
You gain 1.49 gold from the transmogrification of
steel mace of erosion (16-23 power, 3 apr).
You gain 2.78 gold from the transmogrification of
elemental steel mace (16-22 power, 3 apr).
You gain 3.30 gold from the transmogrification of
chilling steel mace of vileness (16-22 power, 3 apr).
You gain 1.00 gold from the transmogrification of
acidic steel longsword (13-18 power, 3 apr).
You gain 0.50 gold from the transmogrification of
ash longbow.
You gain 1.56 gold from the transmogrification of
slime-covered steel greatmaul (28-42 power, 2 apr).
You gain 1.20 gold from the transmogrification of
acidic steel dagger of massacre (19-25 power, 6 apr).
You gain 2.78 gold from the transmogrification of
steel ring of pilfering.
You gain 2.10 gold from the transmogrification of
marksman's steel ring of fire (+22%).
You gain 1.74 gold from the transmogrification of
shielding rune of the wizard (absorb 111; dur 4; cd 17).
You gain 0.65 gold from the transmogrification of
shatter afflictions rune (absorb 52; cd 15).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; physical; dur 2; cd 16).
There is a A gate into the Maze here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.