










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Cultist of Entropy |
Level / Exp | 49 / 78% |
Size | medium |
Lifes / Deaths | Killed by Lord of Skulls (warrior) at level 46 on the 49th Haze 123rd year of Ascendancy at 20:09 / 5Killed by Magdalena's Inner Demon at level 49 on the 74th Haze 123rd year of Ascendancy at 19:40 Killed by Magdalena's Inner Demon at level 49 on the 74th Haze 123rd year of Ascendancy at 19:49 Killed by nightmare horror at level 49 on the 75th Haze 123rd year of Ascendancy at 15:21 Killed by Ivonn the orc high cryomancer at level 49 on the 76th Haze 123rd year of Ascendancy at 09:22 |
Primary Stats
Strength | 20 (base 10) |
Dexterity | 21 (base 15) |
Constitution | 65 (base 60) |
Magic | 124 (base 60) |
Willpower | 34 (base 15) |
Cunning | 70 (base 60) |
Resources
Life | -138/974 |
Insanity | 0/100 |
Vim | 297/297 |
Healing Factor | 1.6141355335885 |
Regeneration | 321.63306839066 |
Speed
Mental | -12% |
Attack | -12% |
Movement | +41% |
Spell | -6.4722716388995% |
Global | +100% |
Vision
Sight | 10 |
Lite | 17 |
Offense: Mainhand
Damage | 67 |
Accuracy | 30 |
Crit Chance | 56% |
APR | 15 |
Speed | 1.14 |
Offense: Spell
Spellpower | 90 |
Crit Chance | 90% |
Speed | 1.0692016341283 |
Offense: Mind
Mindpower | 64 |
Crit Chance | 42% |
Speed | 1.1363636363636 |
Offense: Damage Bonus
Darkness | +37% |
Light | -2% |
Temporal | +68% |
Arcane | +5% |
Physical | -2% |
All | -12% |
Offense: Damage Penetration
Temporal | +40% |
Darkness | +30% |
Light | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 51.975621539516 (60.418071861941%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 24 |
Mental Save | 19 |
Defense: Resistances
Acid | + 3%( 70%) |
Physical | -19%( 70%) |
Cold | + 1%( 70%) |
All | -20%( 70%) |
Darkness | -8%( 70%) |
Light | -9%( 70%) |
Temporal | -2%( 70%) |
Fire | + 4%( 70%) |
Lightning | + 8%( 70%) |
Defense: Immunities
Silence Resistance | 32% |
Teleport Resistance | 10% |
Confusion Resistance | 89% |
Instadeath Resistance | 100% |
Stun Resistance | 62% |
Poison Resistance | 20% |
Blind Resistance | 30% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 539 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 170 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 720 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Demented / Oblivion | 1.55 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Demented / Entropy | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Demented / Nether | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Demented / Rift | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Demented / Timethief | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Demented / Chronophage | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Void | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Demented / Madness | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Demented / Doom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Calamity | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Jinxed Touch |
talent | Chaos Orbs |
talent | Power Overwhelming |
talent | Void Stars |
talent | Elemental Discord |
talent | Atrophy |
beneficial effect | Increases spell critical chance by 10%. At 5 stacks, next Nether spell is empowered. 5 Halo of Ruin |
detrimental effect | The target is cursed, reducing all resistances by 40%. Curse of Vulnerability |
beneficial effect | A flow of life spins around the target, regenerating 107.92 life per turn. Regeneration |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | The target has 74 increased life regeneration. Recovery |
detrimental effect | The target is wasting away from entropic forces, taking 100.01 damage per turn. Entropic Wasting |
detrimental effect | The target is cursed, taking 61.13 darkness damage per turn and preventing natural life regeneration. Curse of Death |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | Increases spellcast speed by 5%. 4 Temporal Feast |
detrimental effect | The target is cursed, reducing defence and all saves by 62. Curse of Defenselessness |
detrimental effect | The target is cursed, reducing all damage done by 25%. Curse of Impotence |
beneficial effect | The target has 30 increased saves and defense, 20% increased critical chance, and 24% chance to avoid all damage. 10 Jinx |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+18). Continuum Destabilization |
detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects (except Wet and Frozen Feet). The target cannot teleport or heal while frozen. 103 HP on the iceblock remaining. Frozen |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 685. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Silence immunity: +32% Confusion immunity: +28% Stun/Freeze immunity: +32% Movement speed: +25% A pair of boots made of leather. |
Light source | ![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +9 Armour: +6 Changes resistances penetration: +10% temporal Changes damage: +6% temporal Critical mult.: +20.00% Only die when reaching: -80.00 life Maximum stamina: +30.00 Light radius: +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Mag / +3 Wil Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal / +12% all Reduce damage by fixed amount: +10 all Changes damage: +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 (+4 eff.) Defense: +14 (+4 eff.) Changes stats: +7 Cun Changes resistances: +20% acid / +9% light / +21% fire / +24% lightning / +18% cold Changes resistances penetration: +10% light Changes damage: +7% all / +15% temporal Spellpower: +12 (+2 eff.) Mindpower: +12 (+3 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+3 eff.) Changes damage: +6% all Life regen: +17.00 Maximum life: +78.00 Spellpower: +13 (+2 eff.) Mindpower: +12 (+3 eff.) Healing mod.: +11% Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 410, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | ![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +1 Cun / +2 Con Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +30.00% N.Energy each turn: +0.20 Vim when firing critical spell: +5.00 Maximum vim: +35.00 Maximum neg.energy: +26.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +3 Wil / +5 Mag Changes resistances: +13% all Changes damage: +18% arcane / +25% temporal Mana each turn: +0.25 Maximum mana: +118.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Crimson Robe. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +4 Str / +3 Con Physical save: +17 (+8 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -50.00 life Maximum life: +66.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to cashmere cloak. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +9 (+4 eff.) Defense: +14 (+4 eff.) Changes stats: +10 Lck / +5 Wil Changes resistances: +1% physical Talent mastery: +0.25 Demented / Oblivion Physical save: +6 (+3 eff.) Poison immunity: +20% Teleport immunity: +10% Healing mod.: +15% Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
Inventory
![]() Infused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +19% acid / +7% all Changes damage: +13% acid Spell save: +18 (+9 eff.) Spellpower: +3 (+0 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Con Changes resistances: +14% blight / +15% all Changes damage: +24% nature Poison immunity: +34% Disease immunity: +32% Life regen: +4.50 Maximum life: +68.00 Healing mod.: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +10 Changes stats: +2 Str Changes resistances: +12% acid / +15% fire Blindness immunity: +20% Disease immunity: +20% Cut immunity: +20% Silence immunity: +20% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Requires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.5 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 37.79 cold damage and 42.11 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. This item has been sent to the Item's Vault. |
Mirror of Reflection (Portable) =COSMETIC= Mirror of Reflection (Portable) =COSMETIC=Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 6 arcane Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +40.00 Damage Shield penetration: +20% It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Gain a 38% chance to evade weapon attacks for 2 turns. * Increase the duration of 3 beneficial effects by 2. * Heal for 79. Torques are made by powerful psionics to store psionic powers. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Magdalena the Cornac Cultist of Entropy level 29
58th Regrowth 123rd year of Ascendancy at 12:07 see stats
By Magdalena the Cornac Cultist of Entropy level 15
15th Dusk 122nd year of Ascendancy at 14:25 see stats
By Magdalena the Cornac Cultist of Entropy level 29
56th Regrowth 123rd year of Ascendancy at 18:49 see stats
By Magdalena the Cornac Cultist of Entropy level 35
42nd Dusk 123rd year of Ascendancy at 09:46 see stats
By Magdalena the Cornac Cultist of Entropy level 40
26th Haze 123rd year of Ascendancy at 23:44 see stats
By Magdalena the Cornac Cultist of Entropy level 33
24th Pyre 123rd year of Ascendancy at 06:25 see stats
By Magdalena the Cornac Cultist of Entropy level 38
52nd Dusk 123rd year of Ascendancy at 21:51 see stats
By Magdalena the Cornac Cultist of Entropy level 39
14th Haze 123rd year of Ascendancy at 12:34 see stats
By Magdalena the Cornac Cultist of Entropy level 32
16th Pyre 123rd year of Ascendancy at 06:37 see stats
By Magdalena the Cornac Cultist of Entropy level 47
62nd Haze 123rd year of Ascendancy at 10:41 see stats
By Magdalena the Cornac Cultist of Entropy level 18
16th Haze 122nd year of Ascendancy at 19:54 see stats
By Magdalena the Cornac Cultist of Entropy level 17
47th Dusk 122nd year of Ascendancy at 23:06 see stats
By Magdalena the Cornac Cultist of Entropy level 48
63rd Haze 123rd year of Ascendancy at 07:29 see stats
By Magdalena the Cornac Cultist of Entropy level 31
14th Pyre 123rd year of Ascendancy at 19:50 see stats
By Magdalena the Cornac Cultist of Entropy level 15
15th Dusk 122nd year of Ascendancy at 16:11 see stats
By Magdalena the Cornac Cultist of Entropy level 37
42nd Dusk 123rd year of Ascendancy at 10:32 see stats
By Magdalena the Cornac Cultist of Entropy level 30
6th Pyre 123rd year of Ascendancy at 06:46 see stats
By Magdalena the Cornac Cultist of Entropy level 10
1st Summertide 122nd year of Ascendancy at 18:07 see stats
By Magdalena the Cornac Cultist of Entropy level 20
18th Haze 122nd year of Ascendancy at 20:24 see stats
By Magdalena the Cornac Cultist of Entropy level 30
70th Regrowth 123rd year of Ascendancy at 22:08 see stats
By Magdalena the Cornac Cultist of Entropy level 40
26th Haze 123rd year of Ascendancy at 14:07 see stats
By Magdalena the Cornac Cultist of Entropy level 45
42nd Haze 123rd year of Ascendancy at 04:09 see stats
By Magdalena the Cornac Cultist of Entropy level 23
9th Allure 123rd year of Ascendancy at 13:17 see stats
By Magdalena the Cornac Cultist of Entropy level 30
71st Regrowth 123rd year of Ascendancy at 08:56 see stats
By Magdalena the Cornac Cultist of Entropy level 46
49th Haze 123rd year of Ascendancy at 09:10 see stats
By Magdalena the Cornac Cultist of Entropy level 30
14th Pyre 123rd year of Ascendancy at 04:18 see stats
By Magdalena the Cornac Cultist of Entropy level 32
16th Pyre 123rd year of Ascendancy at 08:24 see stats
By Magdalena the Cornac Cultist of Entropy level 15
15th Dusk 122nd year of Ascendancy at 14:25 see stats
By Magdalena the Cornac Cultist of Entropy level 18
6th Haze 122nd year of Ascendancy at 03:26 see stats
By Magdalena the Cornac Cultist of Entropy level 23
17th Regrowth 123rd year of Ascendancy at 05:53 see stats
By Magdalena the Cornac Cultist of Entropy level 9
5th Mirth 122nd year of Ascendancy at 12:47 see stats
By Magdalena the Cornac Cultist of Entropy level 39
76th Dusk 123rd year of Ascendancy at 02:15 see stats
By Magdalena the Cornac Cultist of Entropy level 23
16th Regrowth 123rd year of Ascendancy at 15:55 see stats
By Magdalena the Cornac Cultist of Entropy level 40
35th Haze 123rd year of Ascendancy at 14:12 see stats
By Magdalena the Cornac Cultist of Entropy level 23
17th Regrowth 123rd year of Ascendancy at 08:54 see stats
By Magdalena the Cornac Cultist of Entropy level 27
56th Regrowth 123rd year of Ascendancy at 01:29 see stats
Log
Burning Shock from Orc pyromancer hits Orc cryomancer for (50 absorbed), 0 fire (0 total damage).
Magdalena's entropic storm hits Orc soldier for 31 darkness, 38 temporal (70 total damage).
Magdalena's entropic storm hits Ivonn the orc high cryomancer for 23 darkness, 29 temporal (52 total damage).
Orc cryomancer uses Orcish Fury.
Orc cryomancer enters a state of bloodlust.
Orc cryomancer casts Rune: Shatter Afflictions.
Orc cryomancer is not stunned anymore.
Orc cryomancer casts Freeze.
Magdalena is encased in ice!
LIFE LOST WARNING!
Orc cryomancer hits Magdalena for (10 flat reduction), 351 cold (351 total damage).
Magdalena uses Infusion: Regeneration.
Magdalena starts regenerating health quickly.
Orc cryomancer casts Freeze.
Magdalena resists!
Orc pyromancer casts Flame.
Orc pyromancer hits Magdalena for (10 flat reduction), 0 fire (0 total damage).
Orc cryomancer hits Magdalena for (10 flat reduction), (140 to ice), 210 cold (211 total damage).
Magdalena loses 21 health to the entropy.
Magdalena is not stunned anymore.
Magdalena has recovered!
Talent Netherblast is ready to use.
Talent Switch is ready to use.
Talent Quantum Tunnelling is ready to use.
Talent Healing Inversion is ready to use.
Burning Shock from Orc pyromancer hits Magdalena for (10 flat reduction), (14 to ice), 21 fire (21 total damage).
Curse of Death from Ivonn the orc high cryomancer hits Magdalena for (10 flat reduction), (18 to ice), 27 darkness (28 total damage).
Ivonn the orc high cryomancer casts Epidemic.
Ivonn the orc high cryomancer roars triumphantly.