DeadMan the level 6 Dwarf Wanderer by sgualembro

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDwarf
ClassWanderer
Level / Exp6 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity10 (base 12)
Constitution15 (base 12)
Magic23 (base 25)
Willpower22 (base 17)
Cunning12 (base 12)

Resources

Life216/216
Mana158/190
Paradox300
Soul0/10
Healing Factor1.1460311219418
Regeneration0.28650778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8

Offense: Mainhand

Damage11
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Cold+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save23
Spell Save25
Mental Save17

Defense: Resistances

Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Spell / Water1.00
2/5
0/5
0/5
0/5
Spell / Master of flesh1.00
4/5
0/5
0/5
0/5
Spell / Air1.00
4/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Psionic / Feedback1.00
1/5
1/5
0/5
0/5
Race / Dwarf1.00
0/5
0/5
0/5
0/5
Chronomancy / Fate Weaving1.00
3/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


DeadMan picks up (a.):
wild infusion of the wizard (res 19%; physical; dur 4; cd 13).

DeadMan picks up (d.):
iron dagger (97% power, 5 apr).

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


DeadMan wears (replacing
linen cloak (1 def, 0 armour)): regal linen cloak (1 def, 0 armour).

DeadMan wears (replacing
brass lantern of clarity): Summertide Phial.

You gain 0.90 gold from the transmogrification of
self-loading pouch of iron shots (20/21, 110% power, 1 apr).
You gain 2.05 gold from the transmogrification of
acidic pouch of iron shots of daylight (19/19, 114% power, 1 apr).
You gain 0.26 gold from the transmogrification of
iron shield of acid resistance (+15%) (0 def, 2 armour, 19 block).
You gain 5.61 gold from the transmogrification of
rejuvenating rough leather armour of lightning resistance (3 def, 2 armour).
You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 3.30 gold from the transmogrification of
balanced iron waraxe of erosion (102% power, 2 apr).
You gain 1.04 gold from the transmogrification of
rough leather sling of fire.
You gain 0.25 gold from the transmogrification of
iron dagger (97% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (97% power, 5 apr).
You gain 2.74 gold from the transmogrification of
arcing iron battleaxe of vileness (114% power, 1 apr).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).