










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Mindslayer |
| Level / Exp | 19 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 7 on the 7th Mirth 122nd year of Ascendancy at 13:48 0 / 7Killed by multi-hued crystal at level 12 on the 6th Flare 122nd year of Ascendancy at 08:06 Killed by rogue at level 15 on the 18th Dusk 122nd year of Ascendancy at 06:36 Killed by Weirdling Beast at level 17 on the 22nd Dusk 122nd year of Ascendancy at 11:55 Killed by animated skull at level 17 on the 37th Dusk 122nd year of Ascendancy at 18:35 Killed by Emitta the brown bear at level 18 on the 44th Dusk 122nd year of Ascendancy at 03:01 Killed by Borius, Avatar of Bearness at level 19 on the 45th Dusk 122nd year of Ascendancy at 01:35 |
Primary Stats
| Strength | 20 (base 11) |
| Dexterity | 22 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 52 (base 41) |
| Cunning | 74 (base 41) |
Resources
| Life | -34/355 |
| Psi | 84/152 |
| Healing Factor | 1.1000003099961 |
| Regeneration | 1.3750003874952 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 46 |
| Crit Chance | 24% |
| APR | 36 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 46 |
| Crit Chance | 24% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +22% |
| Darkness | +6% |
| Light | +12% |
| Nature | +17% |
| Cold | +22% |
| Physical | +7% |
| Mind | +30% |
| All | +2% |
Offense: Damage Penetration
| Lightning | +15% |
| Fire | +12% |
| Cold | +12% |
Defense: Base
| Armour (hardiness) | 50.551211628464 (73.607947236566%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 24 |
| Physical Save | 26 |
| Spell Save | 30 |
| Mental Save | 35 |
Defense: Resistances
| Darkness | + 5%( 70%) |
| Acid | + 29%( 70%) |
| Light | + 30%( 70%) |
| Cold | + 26%( 70%) |
| Mind | + 20%( 70%) |
| Lightning | + 9%( 70%) |
| Fire | + 31%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 29% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 272 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the repented thief from death by white wolf. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | dwarven-steel greatmaul 'Corpseransom' (58-87 power, 2 apr)5.0 T3 greatmaul 1H weapon Reqs Str 24 [Rare] Master Power 58.0 - 87.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +8 light +12 nature On Crit.r2 +8 acid While equipped: dps ---------- Dmg.mod +15% nature ----- def ----- Resists +3% acid ---------- misc Light +2 Massive two-handed mauls. |
| On hands | umbral iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+3 eff.) Melee+ 6 darkness Dmg.mod +4% darkness ----- def ----- Armour +1 Fatigue +1% Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(109 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | iron helm 'Gloritha' (0 def, 15 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +15 Fatigue +5% Resists +3% lightning Phys.save +14 (+7 eff.) Silence- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Aerigaleg (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Mind.crit +3% Mind.pwr +5 (+1 eff.) Dmg.mod +3% mind ----- def ----- Armour +1 Resists +5% fire +6% cold ---------- misc Max.psi +10.00 A pair of boots made of leather. |
| Tool | elm totem of healing [power 122] (8/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | rogue's copper ring of the mind (+10%)0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% mind ----- def ----- Defense +4 (+4 eff.) Resists +10% mind Rings make your fingers look great! |
| On fingers | Zubiwyn the Skywild0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Res.pen +15% lightning Acc +6 (+3 eff.) ----- def ----- Resists +6% lightning +6% fire +9% acid Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +6 (+3 eff.) HP.reg +1.00 Stun/Frz- +29% Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Psionic Fury (12-13 power, 25 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+3 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 186.68 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. This item has been sent to the Item's Vault. |
| Around waist | Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. This item has been sent to the Item's Vault. |
| In off hand | Thermal Focus (14-15 power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 14.0 - 15.4 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+4 eff.) Dmg.mod +20% cold +20% fire Res.pen +12% cold +12% fire ----- def ----- Resists +20% cold +20% fire Spell.save +12 (+6 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. This item has been sent to the Item's Vault. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | impenetrable steel plate armour of acid resistance (0 def, 15 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +15 Fatigue +22% Resists +17% acid A suit of armour made of metal plates. |
Inventory
shielding rune of the duelist (absorb 256; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 256 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 297 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Voltaic Pendant0.1 T1 amulet jewelry [Unique] Arcane/Nature While equipped: dps ---------- Ranged+ 10 lightning ----- def ----- Stun/Frz- +10% Chain Lightning: Level 1.0 Pwr.cost 30 out of 50/50. Range 10 Travel.spd instantaneous Is a spell Description: Invokes an arc of lightning doing 22.26 to 66.78 damage (44.52 average) and chaining to another target. The arc can jump to 4 targets at most, up to 10 grids apart, and will never jump to the same target twice, or to the caster. The arc will also strike all creatures between each target. The damage will increase with your Spellpower. You feel a small electrical jolt when you touch this pendant. |
mule's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.00 Stun/Frz- +22% ---------- misc Max.enc +21 Rings make your fingers look great! |
Whirlwind (10-15 power, 1 apr)3.0 T1 battleaxe 2H weapon [Unique] Arcane/Nature Power 10.0 - 15.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +5.0% Atk.spd 200% Melee+ +5 lightning This battleaxe moves fluidly, almost gracefully when swung. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
acidic dwarven-steel greatmaul (44-67 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego] Arcane Power 44.5 - 66.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Massive two-handed mauls. |
acidic steel greatsword of massacre (33-53 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 33.0 - 52.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Massive two-handed swords. |
stralite greatsword 'Aeruth' (48-77 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Disrupt Power 48.0 - 76.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +6.5% Atk.spd 100% Against +21% Unnatural While equipped: Stats +4 Cun +11 Wil dps ---------- Phys.crit +1.0% ---------- misc Stam/turn +2.00 Massive two-handed swords. |
Adonne the mossy mindstar (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Phasing +10% On Crit.r2 +8 mind While equipped: dps ---------- Mind.crit +1% Spell.pwr +5 (+5 eff.) Mind.pwr +2 (+1 eff.) Melee+ 3 lightning 3 physical 3 fire 3 acid 3 cold ----- def ----- Resists +3% lightning +3% physical +3% cold +3% fire +3% acid Poison- +10% Cut- +20% ---------- misc Mana/turn +0.12 Mana/s.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Tidespitter the vined mindstar (6-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Crit.r2 +16 cold While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Res.pen +15% cold ----- def ----- Heal.mod +12% Heal/summ +25 ---------- misc Psi/ret +0.08 Hate/m.crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Flashwitch' (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit: * 10 arcane resource burn While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +9% lightning ----- def ----- Resists +6% temporal +12% fire Mind.save +3 (+1 eff.) ---------- misc Max.psi +15.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Olydig' (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Resists +3% acid +6% cold +9% darkness Phys.save +5 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Die.at -40.00 life ---------- misc Equi/ret +1.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar (4-4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Normal] Nature Power 4.0 - 4.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Vorildalaith (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Mag dps ---------- Spell.crit +14% Spell.pwr +12 (+8 eff.) Dmg.mod +25% darkness +3% mind Res.pen +15% blight +15% mind ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
insulating rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +6% fire +5% cold A belt that goes around your waist. |
Earalen the Cindersorrow (5 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +10% arcane +5% fire ----- def ----- Armour +3 Defense +5 (+5 eff.) Fatigue +5% Die.at -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Extradimensional Hat (0 def, 0 armour)2.0 T1 head armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) Dmg.mod +5% temporal ----- def ----- Resists +5% temporal ---------- misc Max.enc +50 Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+4 eff.) Rng.Def +8 (+8 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Bethyrin the reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: Stats +5 Cun dps ---------- Mind.pwr +20 (+5 eff.) Res.pen +20% mind ----- def ----- Armour +7 Defense +12 (+10 eff.) Fatigue +8% Resists +26% acid +5% arcane +6% lightning A suit of armour made of leather. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+12 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 65.00 to 194.99 lightning damage (130.00 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Deepsslicer (0 def, 28 armour, 182.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +6% darkness +6% physical Res.pen +15% physical ----- def ----- Armour +28 Fatigue +8% Resists +18% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block)7.0 T2 shield armor Reqs Shield usage training Str 25 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Defense +9 (+8 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Sparkstone Sparkstone1.0 T1 wardstone armor [Unique] Psionic While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +2 (+2 eff.) Resists +10% lightning Dmg.red +1 all Mind.save +10 (+5 eff.) Proj.slow +10% Stun/Frz- +10% ---------- misc Wards +1 lightning Talents +1 Ward Brain Storm: Level 1.3 Pwr.cost 24 out of 30/30. Range 3 Travel.spd instantaneous Is a mind power Description: Mentally focus electricity into a ball of plasma and hurl it at the target. The plasma will explode on impact, dealing 133.0 Lightning damage within radius 2. This talent will apply cross tier Brainlock. The damage will increase with your Mindpower. As you look at this wardstone, a spark catches your attention. Then more sparks suddenly dance around it. The sparks seem to be activated by your thoughts. |
Eilinosebeth (21/21, 64-90 power, 16 apr)3.0 T4 arrow ammo Reqs Dex 35 [Rare] Master Power 64.5 - 90.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +2.5% Capacity 21 Proj.spd +100% Phasing +10% On Hit.r1 +16 physical On Hit: * 20 arcane resource burn While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
148 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem Reqs Level 25 [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. This item has been sent to the Item's Vault. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Catch that Plumpkin!
Finish the Plumpkin event.By Mind Puss! the Skeleton Mindslayer level 17
37th Dusk 122nd year of Ascendancy at 19:53 see stats
Exterminator
Killed 1000 creatures.By Mind Puss! the Skeleton Mindslayer level 16
19th Dusk 122nd year of Ascendancy at 16:37 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mind Puss! the Skeleton Mindslayer level 17
22nd Dusk 122nd year of Ascendancy at 14:17 see stats
Level 10
Got a character to level 10.By Mind Puss! the Skeleton Mindslayer level 10
10th Mirth 122nd year of Ascendancy at 14:18 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Mind Puss! the Skeleton Mindslayer level 18
38th Dusk 122nd year of Ascendancy at 18:03 see stats
The Arena
Unlocked Arena mode.By Mind Puss! the Skeleton Mindslayer level 5
3rd Mirth 122nd year of Ascendancy at 16:26 see stats
The secret city
Discovered the truth about mages.By Mind Puss! the Skeleton Mindslayer level 10
2nd Summertide 122nd year of Ascendancy at 22:40 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Mind Puss! the Skeleton Mindslayer level 17
37th Dusk 122nd year of Ascendancy at 18:13 see stats
Unstoppable
Returned from the dead.By Mind Puss! the Skeleton Mindslayer level 18
44th Dusk 122nd year of Ascendancy at 03:01 see stats
Log
Grappling hits Mind Puss! for (4 to psi shield), (7 absorbed), 0 physical, (0 to psi shield), (1 absorbed), 0 physical, (0 to psi shield), (1 absorbed), 0 physical, (1 to psi shield), (2 absorbed), 0 physical, (1 to psi shield), (1 absorbed), 0 physical, (1 to psi shield), (1 absorbed), 0 physical, (2 to psi shield), (3 absorbed), 0 physical, (2 to psi shield), (3 absorbed), 0 physical (0 total damage).
Mind Puss!'s Beyond the Flesh hits Borius, Avatar of Bearness for 39 physical, 4 darkness, 4 mind, 9 light, 5 light, 8 nature, 15 physical, 19 fire (103 total damage).
Mind Puss! uses Kinetic Strike.
Borius, Avatar of Bearness is pinned to the ground.
Grappling hits Mind Puss! for (3 to psi shield), (4 absorbed), 0 physical, (0 to psi shield), (1 absorbed), 0 physical, (0 to psi shield), (1 absorbed), 0 physical, (1 to psi shield), (2 absorbed), 0 physical, (2 to psi shield), (3 absorbed), 0 physical, (2 to psi shield), (3 absorbed), 0 physical, (2 to psi shield), (3 absorbed), 0 physical, (1 to psi shield), (2 absorbed), 0 physical, (0 to psi shield), (1 absorbed), 0 physical, (0 to psi shield), (1 absorbed), 0 physical, (1 to psi shield), (2 absorbed), 0 physical, (2 to psi shield), (3 absorbed), 0 physical, (2 to psi shield), (3 absorbed), 0 physical (0 total damage).
Mind Puss! hits Borius, Avatar of Bearness for 25 physical, 4 darkness, 4 mind, 9 light, 15 physical, 19 fire, 16 cold, 13 physical, 4 darkness, 4 mind, 9 light, 15 physical, 19 fire (155 total damage).
Borius, Avatar of Bearness uses Clinch.
Your shield crumbles under the damage!
The shield around Mind Puss! crumbles.
Borius, Avatar of Bearness hits Mind Puss! for (58 to psi shield), (21 absorbed), 72 physical (72 total damage).
Grappled from Borius, Avatar of Bearness hits Mind Puss! for (25 to psi shield), 37 physical (37 total damage).
Grappling hits Mind Puss! for (3 to psi shield), 5 physical, (0 to psi shield), 1 physical, (0 to psi shield), 1 physical, (1 to psi shield), 1 physical, (0 to psi shield), 1 physical, (1 to psi shield), 1 physical, (1 to psi shield), 2 physical, (2 to psi shield), 3 physical (14 total damage).
Mind Puss!'s Beyond the Flesh hits Borius, Avatar of Bearness for 34 physical, 4 darkness, 4 mind, 9 light, 5 light, 8 nature, 15 physical, 19 fire (97 total damage).
Borius, Avatar of Bearness uses Infusion: Regeneration.
Borius, Avatar of Bearness starts regenerating health quickly.
Mind Puss! performs a melee critical strike against Borius, Avatar of Bearness!
Mind Puss! performs a melee critical strike against Borius, Avatar of Bearness!
Grappling hits Mind Puss! for (3 to psi shield), 4 physical, (0 to psi shield), 1 physical, (0 to psi shield), 1 physical, (1 to psi shield), 2 physical, (2 to psi shield), 3 physical, (2 to psi shield), 3 physical, (2 to psi shield), 2 physical, (2 to psi shield), 2 physical, (0 to psi shield), 1 physical, (0 to psi shield), 1 physical, (1 to psi shield), 2 physical, (2 to psi shield), 3 physical, (2 to psi shield), 3 physical (26 total damage).
Mind Puss! hits Borius, Avatar of Bearness for 24 mind, 4 darkness, 4 mind, 9 light, 15 physical, 19 fire, 14 cold, 14 fire, 4 darkness, 4 mind, 9 light, 15 physical, 19 fire (153 total damage).
Grappled from Borius, Avatar of Bearness hits Mind Puss! for (29 to psi shield), 44 physical (44 total damage).
Grappling hits Mind Puss! for (5 to psi shield), 8 physical, (0 to psi shield), 1 physical, (0 to psi shield), 1 physical, (1 to psi shield), 2 physical, (1 to psi shield), 1 physical, (1 to psi shield), 2 physical, (2 to psi shield), 3 physical, (2 to psi shield), 4 physical (21 total damage).
Mind Puss!'s Beyond the Flesh hits Borius, Avatar of Bearness for 47 physical, 4 darkness, 4 mind, 11 light, 6 light, 9 nature, 18 physical, 22 fire (122 total damage).
Borius, Avatar of Bearness is no longer pinned.
Borius, Avatar of Bearness uses Shattering Shout.
Borius, Avatar of Bearness hits Mind Puss! for (58 to psi shield), 178 physical (178 total damage).
Mind Puss! the level 19 skeleton mindslayer was sliced to death by Borius, Avatar of Bearness on level 3 of Bearscape.
You carry too much--you are encumbered!
Drop some of your items.
































































































