












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! No Ambient Sounds 1.7.5Removes all ambient sounds from the game. This includes removing dog barking, bird screeching, blacksmith sounds, wind, and so on. Monsters will still make their growling and hissing noises while fighting. Enjoy the sweet sound of silence~ https://github.com/sandertyu/tome-no-ambient-sounds ---Changelog--- Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 82 / 72% |
| Size | small |
| Lifes / Deaths | Killed by naga myrmidon at level 16 on the 5th Flare 122nd year of Ascendancy at 06:21 1 / 6Killed by Xanydhevena the dreaming horror at level 32 on the 46th Dusk 122nd year of Ascendancy at 08:24 Killed by Xanydhevena the dreaming horror at level 32 on the 46th Dusk 122nd year of Ascendancy at 11:30 Killed by Xanydhevena the dreaming horror at level 32 on the 46th Dusk 122nd year of Ascendancy at 13:55 Killed by orc blood mage at level 32 on the 46th Dusk 122nd year of Ascendancy at 15:16 Killed by Xanydhevena the dreaming horror at level 32 on the 46th Dusk 122nd year of Ascendancy at 15:52 |
Primary Stats
| Strength | 25 (base 12) |
| Dexterity | 120 (base 92) |
| Constitution | 59 (base 34) |
| Magic | 92 (base 58) |
| Willpower | 44 (base 11) |
| Cunning | 107 (base 60) |
Resources
| Life | 2496/2496 |
| Stamina | 433/433 |
| Healing Factor | 1.9351133323991 |
| Regeneration | 37.582523595332 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +97.164744393362% |
Vision
| Sight | 10 |
| Lite | 18.698648401781 |
| Infravision | 13 |
| See Stealth | 86.97487163516 |
| See Invisible | 80.97487163516 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 289 |
| Accuracy | 94 |
| Crit Chance | 51% |
| APR | 36 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +30% |
| Arcane | +52% |
| Cold | +36% |
| All | +27% |
| Darkness | +46% |
| Light | +33% |
| Temporal | +33% |
| Physical | +53% |
| Mind | +40% |
| Nature | +40% |
Offense: Damage Penetration
| Cold | +75% |
| Physical | +60% |
| Light | +81% |
| All | +50% |
Defense: Base
| Armour (hardiness) | 91 (100%) |
| Defense | 101 |
| Ranged Defense | 103 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 61 |
| Mental Save | 52 |
Defense: Resistances
| Blight | + 55%( 70%) |
| Arcane | + 41%( 70%) |
| Cold | + 46%( 70%) |
| All | + 28%( 70%) |
| Physical | + 30%( 70%) |
| Darkness | + 39%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 50%( 70%) |
| Lightning | + 42%( 70%) |
| Mind | + 37%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 67%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Stoning Resistance | 0% |
| Confusion Resistance | 100% |
| Teleport Resistance | 28% |
| Blind Resistance | 30% |
| Silence Resistance | 99% |
| Bleed Resistance | 10% |
| Instadeath Resistance | 100% |
| Stun Resistance | 77% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 757 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 148 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 560 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 760% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 6/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Tireless Combatant | 1.50 |
| 1/5 |
| 7/5 |
| 5/5 |
| 6/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 8/5 |
| 2/5 |
| 5/5 |
| 8/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 7/5 |
| 4/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 7/5 |
| Cunning / Scoundrel | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Counter Shot |
| talent | Trained Reactions |
| talent | Numbing Poison |
| talent | Pace Yourself |
| talent | Bombardment |
| talent | Crippling Poison |
| beneficial effect | Infinite Dungeon Challenge (Level 100): Pacifist Challenge |
| detrimental effect | Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity. Aether residue |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 100): Pacifist | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 12): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Umbrapierce (3 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 21): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 221 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 22): Rush Hour (221)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 191 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 23): Rush Hour (191)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 28): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): ExterminatorYou completed the challenge and received: Random Artifact: Rhisus (0 def, 2 armour) | done |
Wake up and kill the dreaming horror boss 'Xanydhevena the dreaming horror'. Infinite Dungeon Challenge (Level 35): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 40): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 41): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 42): ExterminatorYou completed the challenge and received: Random Artifact: Lavaseam | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 43): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: Random Artifact: Kindlebore (14-22 power, 1 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): ExterminatorYou completed the challenge and received: Random Artifact: Brightwinter (0 def, 5 armour) | done |
Wake up and kill the dreaming horror boss 'Giwe the dreaming horror'. Infinite Dungeon Challenge (Level 51): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 302 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 53): Rush Hour (302)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 54): ExterminatorYou completed the challenge and received: Random Artifact: Wintertreason (40-57 power, 6 apr) | done |
Wake up and kill the dreaming horror boss 'Nerythra the dreaming horror'. Infinite Dungeon Challenge (Level 60): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 224 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 61): Rush Hour (224)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 608 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 62): Rush Hour (608)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 299 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 65): Rush Hour (299)Turns left: 232 You completed the challenge and received: Random Artifact: Lightningprophet | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 67): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 317 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 68): Rush Hour (317)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 69): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 284 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 70): Rush Hour (284)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 128 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 71): Rush Hour (128)Turns left: 61 You completed the challenge and received: Random Artifact: Sleetcutter (2 def, 17 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 239 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 72): Rush Hour (239)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 74): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 75): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 78): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 79): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 80): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 82): ExterminatorYou completed the challenge and received: Random Artifact: Tooth of the Mouth (dig speed 12 turns) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 84): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 191 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 86): Rush Hour (191)Turns left: 125 You completed the challenge and received: Random Artifact: Eye of the Forest (8 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 87): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 89): Rush Hour (197)Turns left: 96 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: Random Artifact: Glowpyre (0 def, 5 armour, 16-19 power, 23 block) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 90): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 94): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 95): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 80 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 96): Rush Hour (80)Turns left: 68 You completed the challenge and received: Random Artifact: Ureslak's Femur (52-73 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 99): ExterminatorYou completed the challenge and received: Random Artifact: Boltsteel (5 def, 17 armour) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Xerywe the pair of voratun boots (0 def, 14 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: -6% Changes resistances: +6% arcane Changes damage: +3% blight Critical mult.: +20.00% Maximum encumbrance: +45 Physical save: +15 (+4 eff.) Spell save: +3 (+1 eff.) Silence immunity: +49% Confusion immunity: +50% Stun/Freeze immunity: +49% Mana when firing critical spell: +2.40 Infravision radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Lorygabers the Woemalice (61/61, 68-82 power, 6 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 68.0 - 81.6 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 61 On weapon hit: * 24% chance to reduce damage dealt by 26% * 20% chance to knock the target back 3 spaces and deal 214 physical damage * 20% chance to create vines that bind the target to the ground dealing 214 nature damage and pinning them for 3 turns Damage Shield penetration (this weapon only): +20% Damage (Ranged): +16 temporal / +26 physical Damage (radius 1) on hit: +16 darkness / +4 temporal Damage (radius 2) on crit: +8 darkness / +12 temporal When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
| Light source | ChillwardenPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 31 Damage when hit (Melee): 2 blight / 2 cold Changes resistances: +6% blight / +15% cold / +11% light Changes damage: +14% darkness Damage affinity(heal): +5% darkness Mental save: +9 (+3 eff.) Blindness immunity: +30% Confusion immunity: +22% Light radius: +9 Infravision radius: +4 See stealth: +36 See invisible: +30 It can be used to activate talent Moonlight Ray, placing all other charms into a 7 cooldown : Effective talent level: 4.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 267.10 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Glowbore (0 def, 5 armour)Requires: - Level 35 Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +6 Mag / +5 Wil / +5 Cun / +7 Con Changes resistances: +15% darkness Changes resistances penetration: +31% light Equilibrium when hit: +0.28 Hate when firing a critical mind attack: +4.00 Mindpower: +31 (+9 eff.) Light radius: +4 A cap made of leather. This item has been sent to the Item's Vault. |
| On hands | Will of Ul'Gruth (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 21 power out of 25/25) : Effective talent level: 3.3 Power cost: 21 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 151% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 17. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Tool | voratun torque of psionic shield 'Hazesweep' [power 165] (21 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes resistances penetration: +25% cold Changes damage: +6% cold Critical mult.: +15.00% Spell save: +3 (+1 eff.) Maximum mana: +60.00 Spellpower: +15 (+3 eff.) It can be used to setup a psionic shield, reducing all damage taken by 165 for 5 turns Activation puts all charms on cooldown for 21 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Glory of the PrideRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+12 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. This item has been sent to the Item's Vault. |
| On fingers | stralite ring 'Frigidnight'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +12 Defense: +5 (+1 eff.) Changes stats: +7 Cun / +6 Dex Changes resistances: +13% mind / +26% nature / +5% arcane Changes damage: +3% cold / +13% mind / +13% nature Pinning immunity: +20% Rings make your fingers look great! |
| Around neck | gold amulet 'Chargenull'Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Con / +6 Mag Changes resistances: +9% lightning Changes damage: +6% light / +6% temporal / +5% darkness / +6% physical Reduces incoming crit damage: 15.00% Cut immunity: +10% Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
| In main hand | drakeskin leather sling 'Mayakira'Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +12 arcane When wielded/worn: Accuracy: +34 (+6 eff.) Armour penetration: +15 Physical crit. chance: +7.0% Changes stats: +15 Wil / +7 Cun / +15 Con Changes resistances penetration: +10% physical / +15% all Changes damage: +15% arcane Spell save: +9 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +12 Maximum life: +110.00 Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
| Around waist | NeruthraInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +6 Defense: +15 (+3 eff.) Changes stats: +6 Str / +13 Dex / +7 Wil / +13 Cun / +9 Lck Changes resistances: +7% arcane / +3% blight Trap disarming bonus: +28 Stealth bonus: +15 Physical save: +21 (+6 eff.) Spell save: +20 (+5 eff.) Mental save: +19 (+7 eff.) Disease immunity: +20% Stun/Freeze immunity: +28% Teleport immunity: +28% Life regen: +9.17 Infravision radius: +6 Healing mod.: +30% A belt that goes around your waist. |
| In off hand | Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)Requires: - Shield usage training - Cunning 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 70% Mag, 100% Str Damage type: Temporal Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 (+1 eff.) Ranged Defense: +10 (+1 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+5 eff.) Spellpower: +12 (+3 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | cashmere cloak 'Bokelach' (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +8 Physical crit. chance: +3.0% Defense: +2 (+0 eff.) Changes resistances: +29% blight / +3% physical / +28% nature Changes damage: +12% physical Critical mult.: +18.00% Stealth bonus: +7 Life regen: +10.00 Only die when reaching: -80.00 life Healing mod.: +31% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+5 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Inventory
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; temporal, darkness, blight, fire, arcane, physical)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 temporal, 4 darkness, 3 blight, 3 fire, 3 arcane, 4 physical It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 560 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Daimudil the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Armour: +18 Changes stats: +9 Str / +5 Dex / +12 Mag Changes resistances: +18% blight Changes resistances penetration: +30% physical Changes damage: +24% physical Critical mult.: +20.00% Maximum vim: +60.00 Damage Shield penetration: +40% Rings make your fingers look great! |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 111% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 14 power out of 16/16) : Effective talent level: 4.0 Power cost: 14 out of 16/16. Range: 10 Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Kindlearc (dig speed 5 turns) =!!=Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 23% chance to slow global speed by 60% * 23 arcane resource burn Changes stats: +3 Str Changes resistances: +9% blight / +6% arcane / +3% nature Changes damage: +3% fire Physical save: +14 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +9 (+3 eff.) Maximum life: +152.00 Maximum stamina: +60.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+4 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 367.92 darkness damage (based on Mindpower and charge) Activation costs 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Xaneleyalaith the dwarven lanternInfused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +3 Wil Changes damage: +15% arcane Physical save: +13 (+4 eff.) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +153.00 Maximum vim: +40.00 Spellpower: +20 (+5 eff.) Light radius: +5 Healing mod.: +29% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
ethereal dwarven lantern of corpselight =ud/breath=Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +8 Mag Changes resistances: +15% blight / +15% darkness Spellpower: +23 (+5 eff.) Spell crit. chance: +6% Light radius: +7 Infravision radius: +5 See invisible: +12 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 32 blight damage or heals 37 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+2 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 15 power out of 35/35) : Effective talent level: 2.6 Power cost: 15 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 614.68 fire damage (based on Magic) Activation costs 41 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 614.68 fire damage (based on Magic) Activation costs 41 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 25 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 25 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 142% of the healing done. This effect scales with your Magic stat. Activation costs 62 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of mindblast 'Adythra' [power 100] (13 cooldown) =con=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 32 Changes stats: +1 Str / +1 Dex / +2 Mag / +2 Con Changes resistances: +6% mind Reduces incoming crit damage: 5.00% It can be used to blast the opponent's mind dealing 140 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 25 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing CorePowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Infinite2 the Halfling Skirmisher level 26
21st Dusk 122nd year of Ascendancy at 20:51 see stats
Bringer of Doom
Killed a Bringer of Doom.By Infinite2 the Halfling Skirmisher level 17
6th Flare 122nd year of Ascendancy at 02:17 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Infinite2 the Halfling Skirmisher level 26
23rd Dusk 122nd year of Ascendancy at 11:56 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Infinite2 the Halfling Skirmisher level 40
67th Dusk 122nd year of Ascendancy at 16:52 see stats
Exterminator
Killed 1000 creatures.By Infinite2 the Halfling Skirmisher level 21
6th Dusk 122nd year of Ascendancy at 07:16 see stats
Fear me not!
Survived the Fearscape!By Infinite2 the Halfling Skirmisher level 24
15th Dusk 122nd year of Ascendancy at 17:15 see stats
For a Few Gold More
Completely deplete an AAA's stock.By Infinite2 the Halfling Skirmisher level 26
21st Dusk 122nd year of Ascendancy at 20:51 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Infinite2 the Halfling Skirmisher level 12
8th Mirth 122nd year of Ascendancy at 04:54 see stats
Infinite x100
Got to level 100 of the infinite dungeon.By Infinite2 the Halfling Skirmisher level 82
11st Regrowth 123rd year of Ascendancy at 10:55 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Infinite2 the Halfling Skirmisher level 21
5th Dusk 122nd year of Ascendancy at 15:29 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Infinite2 the Halfling Skirmisher level 29
32nd Dusk 122nd year of Ascendancy at 16:07 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Infinite2 the Halfling Skirmisher level 37
59th Dusk 122nd year of Ascendancy at 09:29 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By Infinite2 the Halfling Skirmisher level 44
79th Dusk 122nd year of Ascendancy at 04:05 see stats
Infinite x60
Got to level 60 of the infinite dungeon.By Infinite2 the Halfling Skirmisher level 51
19th Haze 122nd year of Ascendancy at 03:38 see stats
Infinite x70
Got to level 70 of the infinite dungeon.By Infinite2 the Halfling Skirmisher level 59
45th Haze 122nd year of Ascendancy at 01:21 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By Infinite2 the Halfling Skirmisher level 68
68th Haze 122nd year of Ascendancy at 04:09 see stats
Infinite x90
Got to level 90 of the infinite dungeon.By Infinite2 the Halfling Skirmisher level 75
1st Wintertide 123rd year of Ascendancy at 13:28 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Infinite2 the Halfling Skirmisher level 38
63rd Dusk 122nd year of Ascendancy at 18:44 see stats
Level 10
Got a character to level 10.By Infinite2 the Halfling Skirmisher level 10
5th Mirth 122nd year of Ascendancy at 07:34 see stats
Level 20
Got a character to level 20.By Infinite2 the Halfling Skirmisher level 20
2nd Dusk 122nd year of Ascendancy at 11:05 see stats
Level 30
Got a character to level 30.By Infinite2 the Halfling Skirmisher level 30
33rd Dusk 122nd year of Ascendancy at 01:42 see stats
Level 40
Got a character to level 40.By Infinite2 the Halfling Skirmisher level 40
66th Dusk 122nd year of Ascendancy at 00:07 see stats
Level 50
Got a character to level 50.By Infinite2 the Halfling Skirmisher level 50
13rd Haze 122nd year of Ascendancy at 15:29 see stats
Overpowered!
Did over 6000 damage in one attack.By Infinite2 the Halfling Skirmisher level 62
51st Haze 122nd year of Ascendancy at 13:37 see stats
Size is everything
Did over 1500 damage in one attack.By Infinite2 the Halfling Skirmisher level 34
52nd Dusk 122nd year of Ascendancy at 11:55 see stats
Size matters
Did over 600 damage in one attack.By Infinite2 the Halfling Skirmisher level 26
22nd Dusk 122nd year of Ascendancy at 13:50 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Infinite2 the Halfling Skirmisher level 21
4th Dusk 122nd year of Ascendancy at 22:04 see stats
The bigger the better!
Did over 3000 damage in one attack.By Infinite2 the Halfling Skirmisher level 50
14th Haze 122nd year of Ascendancy at 05:20 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Infinite2 the Halfling Skirmisher level 31
39th Dusk 122nd year of Ascendancy at 04:09 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Infinite2 the Halfling Skirmisher level 19
10th Flare 122nd year of Ascendancy at 08:51 see stats
Log
Halfling student casts Dark Whispers.
Hithre loses 15 health and is almost overcome by the entropy!
Dark Whispers from Halfling student hits Training Dummy for 0 darkness damage.
Dark Whispers from Halfling student hits Training Dummy for 0 darkness damage.
Dark Whispers from Halfling student hits Training Dummy for 0 darkness damage.
Dark Whispers from Halfling student hits Training Dummy for 0 darkness damage.
Dark Whispers from Halfling student hits Training Dummy for 0 darkness damage.
Dark Whispers from Halfling student hits Training Dummy for 0 darkness damage.
Dark Whispers from Halfling student hits Training Dummy for 0 darkness damage.
Unspeakable Thing casts Dark Whispers.
Shalore student is haunted by the void!
Halfling student is haunted by the void!
Hithre is haunted by the void!
Human student casts Dark Whispers.
Hithre loses 15 health and is almost overcome by the entropy!
Character control switched to Infinite2.
Lore found: Lessons of Inevitability - Epilogue
You can read all your collected lore in the game menu, by pressing Escape.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Dark Whispers from Unspeakable Thing hits Halfling student for 32 darkness damage.
Total Collapse from Unspeakable Thing hits Hithre for 7 temporal damage.
Dark Whispers from Unspeakable Thing hits Shalore student for 31 darkness damage.
Dark Whispers from Halfling student hits Training Dummy for 0 darkness damage.
Dark Whispers from Halfling student hits Training Dummy for 0 darkness damage.
Dark Whispers from Halfling student hits Training Dummy for 0 darkness damage.
Dark Whispers from Halfling student hits Training Dummy for 0 darkness damage.
Dark Whispers from Halfling student hits Training Dummy for 0 darkness damage.
Dark Whispers from Halfling student hits Training Dummy for 0 darkness damage.
Dark Whispers from Halfling student hits Training Dummy for 0 darkness damage.































































































