Drdel the level 17 Dwarf Adventurer by jenx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Frendlier Fire 1.5.5
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceDwarf
ClassAdventurer
Level / Exp17 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 22)
Dexterity15 (base 12)
Constitution35 (base 12)
Magic28 (base 28)
Willpower43 (base 34)
Cunning20 (base 15)

Resources

Mana191/191
Equilibrium48
Vim135/146
Life619/619
Psi153/153
Stamina212/212
Paradox300
Healing Factor1.2829268292683
Regeneration1.3470731707317

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite10
Infravision3

Offense: Mainhand

Damage59
Accuracy32
Crit Chance10%
APR0
Speed1.00

Offense: Offhand

Damage21
Accuracy32
Crit Chance8%
APR0
Speed1.00

Offense: Spell

Spellpower45
Crit Chance11%
Speed1

Offense: Mind

Mindpower33
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+35%
Fire+20%
Blight+6%
Arcane+6%
Mind+6%
All0%

Offense: Damage Penetration

Blight+20%
Lightning+10%
Arcane+10%
Darkness+10%

Defense: Base

Armour (hardiness)58.928580281879 (74.117647058824%)
Defense31
Ranged Defense39
Fatigue35
Physical Save34
Spell Save42
Mental Save27

Defense: Resistances

Acid+ 7%( 70%)
Physical+ 17%( 70%)
Cold+ 18%( 70%)
All+ 7%( 70%)
Lightning+ 24%( 70%)
Light+ 29%( 70%)
Darkness+ 18%( 70%)
Fire+ 49%( 70%)
Nature+ 13%( 70%)

Defense: Immunities

Disarm Resistance44%
Pinning Resistance21%
Blind Resistance23%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.00
3/5
1/5
0/5
0/5
Corruption / Doom shield1.00
1/5
4/5
0/5
0/5
Chronomancy / Flux1.00
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
2/5
0/5
0/5
0/5
Wild-gift / Earthen power1.00
5/5
1/5
2/5
0/5
Wild-gift / Earthen vines1.00
2/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
5/5
1/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.00
2/5
1/5
0/5
0/5
Technique / Combat training1.00
2/5
4/5
0/5
3/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

active
done
done
active
done
active
done
active
active
done
done

Equipment

Psionic focus
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Drdel the Dwarf Adventurer level 10
3rd Profit 122nd year of Ascendancy at 00:50
see stats
Rescuer of the lost (Madness (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Drdel the Dwarf Adventurer level 15
33rd Profit 122nd year of Ascendancy at 05:50
see stats
Squadmate (Madness (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Drdel the Dwarf Adventurer level 6
19th Voratun 122nd year of Ascendancy at 23:45
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Drdel the Dwarf Adventurer level 9
31st Voratun 122nd year of Ascendancy at 14:22
see stats
Treasure Hunter (Madness (Adventure) difficulty) Amassed 1000 gold pieces.
By Drdel the Dwarf Adventurer level 14
17th Profit 122nd year of Ascendancy at 13:57
see stats

Log

You gain 0.10 gold from the melting of linen wizard hat (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron gauntlets (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 3.22 gold from the melting of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 3.08 gold from the melting of
miner's pair of rough leather boots of tirelessness (0 def, 5 armour).
You gain 0.05 gold from the melting of
rough leather belt.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 13.09 gold from the melting of
Lelydar (75% power, 12 apr, nature damage).
You gain 1.00 gold from the melting of
Surefire.
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 5.00 gold from the melting of
schematic: Rocket Boots.
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Magnetic Shell.
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Headlamp.
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 6.00 gold from the melting of
schematic: Flash Powder.
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Drdel deactivates Reality Smearing.

Drdel deactivates Premonition.

Drdel deactivates Hardened Core.

Drdel deactivates Eldritch Infusion.

Drdel deactivates Lacerating Strikes.

Drdel deactivates Shards.

Drdel deactivates Beyond the Flesh.